TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from French Indo China to Celebes 1 fighter moved from 35 Sea Zone to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to Celebes 2 bombers moved from French Indo China to Java 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Yunnan to Kweichow 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Central Mongolia to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 5 fighters and 5 tactical_bombers moved from 25 Sea Zone to Wake Island 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 31 Sea Zone 2 fighters moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from 25 Sea Zone to Wake Island Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone 2 infantry owned by the Americans lost in Wake Island Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Wake Island Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers Americans defend with 1 airfield Japanese win, taking Wake Island from Americans with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2.50 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 artillery and 1 bomber Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 3/13 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Wake Island: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Wake Island from Japanese to Americans EDIT: Changing ownership of Wake Island from Americans to Japanese EDIT: Turning off Edit Mode 1 fighter moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 6 fighters moved from 16 Sea Zone to 25 Sea Zone 3 fighters moved from Caroline Islands to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to Japan 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 56 Sea Zone 1 bomber moved from Celebes to Philippines 1 bomber moved from Java to Shan State 1 artillery moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 aaGun moved from Yunnan to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 aaGun, 10 artilleries and 15 infantry moved from Burma to India 1 artillery and 1 infantry moved from Manchuria to Jehol 3 mech_infantrys moved from Buyant-Uhaa to Buryatia 1 mech_infantry moved from Manchuria to Buryatia 1 armour, 2 artilleries and 5 infantry moved from Amur to Buryatia 1 tactical_bomber moved from 16 Sea Zone to Jehol 1 tactical_bomber moved from 16 Sea Zone to Jehol 8 fighters and 5 tactical_bombers moved from Wake Island to 25 Sea Zone 1 fighter moved from Wake Island to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone Place Units - Japanese 3 infantry placed in India 1 infantry placed in French Indo China 1 destroyer and 1 transport placed in 36 Sea Zone 3 infantry placed in Manchuria 2 fighters and 2 infantry placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : 0.50 ANZAC regular : 1.33