@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
If US attacks Japan, kami is 1 strike vs a cruiser, no scramble, max defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 6 tactical_bombers moved from 6 Sea Zone to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 2 fighters and 6 tactical_bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters and 6 tactical_bombers in Jehol, round 2 : 2/8 hits, 4,33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Jehol
Americans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters and 5 tactical_bombers moved from Jehol to Korea
8 fighters moved from Iwo Jima to 6 Sea Zone
1 fighter and 4 tactical_bombers moved from Iwo Jima to Korea
8 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 fighters and 1 tactical_bomber placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : -2,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 6 tactical_bombers moved from 6 Sea Zone to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 2 fighters and 6 tactical_bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters and 6 tactical_bombers in Jehol, round 2 : 2/8 hits, 4,33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Jehol
Americans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters and 5 tactical_bombers moved from Jehol to Korea
8 fighters moved from Iwo Jima to 6 Sea Zone
1 fighter and 4 tactical_bombers moved from Iwo Jima to Korea
8 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 fighters and 1 tactical_bomber placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs
Purchase Units - British
British buy 2 aaGuns, 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Union of South Africa to Egypt
3 armour, 1 bomber, 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 armour, 1 bomber, 1 fighter, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour; Japanese defend with 2 armour and 4 mech_infantrys
British roll dice for 3 armour, 1 bomber, 1 fighter, 3 infantry, 9 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 2/18 hits, 5,33 expected hits
Germans roll dice for 5 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 3/9 hits, 3,83 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Trans-Jordan
British roll dice for 3 armour, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 5/15 hits, 4,83 expected hits
Germans roll dice for 5 armour and 2 mech_infantrys in Trans-Jordan, round 3 : 4/7 hits, 3,17 expected hits
2 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 2 armour owned by the Japanese and 1 armour owned by the Germans lost in Trans-Jordan
3 armour and 5 mech_infantrys retreated to Egypt
Germans win with 2 armour remaining. Battle score for attacker is 9
Casualties for British: 3 infantry and 4 mech_infantrys
Casualties for Japanese: 2 armour and 4 mech_infantrys
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 carriers, 1 cruiser, 4 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
5 fighters moved from Gibraltar to United Kingdom
Place Units - British
2 aaGuns, 1 armour and 7 infantry placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00
British : -3,17
Americans : -2,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 6 PUs;
Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
Combat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Rostov to Northwest Persia
Place Units - Italians
3 armour placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 19 PUs (7 lost to blockades); end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Philippines to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
ANZAC undo move 3.
ANZAC undo move 2.
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Philippines to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
ANZAC undo move 3.
ANZAC undo move 2.
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 98 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 battleship, 2 fighters, 3 marines and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 4 fighters, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
13 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
scramble SZ110?
@DizzKneeLand33 no, gl!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 battleship, 2 fighters, 3 marines and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 4 fighters, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
13 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 13 bombers, 6 fighters, 2 infantry, 2 marines and 1 tactical_bomber
British defend with 6 aaGuns, 1 airfield, 1 armour, 1 factory_major, 6 fighters, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 1 fighter and 1 tactical_bomber
AA fire in United Kingdom : 4/18 hits, 3.00 expected hits
4 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 13 bombers, 2 fighters, 2 infantry, 2 marines and 1 tactical_bomber in United Kingdom, round 2 : 10/22 hits, 12.33 expected hits
British roll dice for 6 aaGuns, 1 armour, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 7/17 hits, 8.33 expected hits
6 aaGuns owned by the British, 2 artilleries owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 12 bombers, 1 fighter, 1 marine and 1 tactical_bomber in United Kingdom, round 3 : 12/15 hits, 9.50 expected hits
British roll dice for 1 armour, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 6/11 hits, 6.33 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the Americans, 6 bombers owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in United Kingdom
Germans captures 45PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries, 7 bombers, 5 fighters, 2 infantry and 1 marine
Casualties for British: 6 aaGuns, 1 armour, 6 fighters, 7 infantry and 1 mech_infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
6 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
2 aaGuns moved from Northwest Persia to Iraq
2 armour moved from Trans-Jordan to Iraq
3 armour moved from Caucasus to Iraq
6 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Kazakhstan to Caucasus
Place Units - Germans
3 marines placed in Western Germany
1 submarine placed in 112 Sea Zone
1 battleship placed in 110 Sea Zone
1 airfield and 2 fighters placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Germans collect 64 PUs (1 lost to blockades); end with 109 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 134 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -1.67
AA fire in United Kingdom : : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 fighters and 6 infantry; Remaining resources: 3 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
6 bombers, 8 fighters and 2 tactical_bombers moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 6 bombers, 8 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 9 tactical_bombers
Japanese roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in Korea, round 2 : 8/16 hits, 9.33 expected hits
Americans roll dice for 4 fighters and 9 tactical_bombers in Korea, round 2 : 9/13 hits, 7.17 expected hits
6 fighters owned by the Japanese, 3 bombers owned by the Japanese and 8 tactical_bombers owned by the Americans lost in Korea
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Korea, round 3 : 4/7 hits, 4.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 3 : 3/5 hits, 3.17 expected hits
3 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Korea
Japanese roll dice for 2 fighters and 2 tactical_bombers in Korea, round 4 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 fighter in Korea, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Korea
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 6 bombers and 6 fighters
Casualties for Americans: 4 fighters and 9 tactical_bombers
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Korea to Japan
1 mech_infantry moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Shan State to Burma
2 armour and 2 mech_infantrys moved from Hopei to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hopei to Anhwe
Place Units - Japanese
4 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,6,4,5,1,1,3,5,6,4,2,4,6,4,5,4,2,5,1,2,5,2,4,6,4,3,3,3,2
Japanese collect 51 PUs (8 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
7 units repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
7 fighters moved from Gibraltar to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 14 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 14 Sea Zone
2 battleships, 9 carriers, 4 cruisers and 7 fighters moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Battle in Manchuria
Battle in Kiangsu
Battle in Shantung
Battle in 14 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 14 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 14 Sea Zone
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in United Kingdom
Americans attack with 8 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 8 fighters and 1 infantry in United Kingdom, round 2 : 7/9 hits, 4,17 expected hits
Germans roll dice for 1 marine in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Non Combat Move - Americans
8 fighters moved from United Kingdom to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
2 fighters and 1 tactical_bomber moved from 14 Sea Zone to Midway
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
6 fighters placed in Eastern United States
3 armour placed in Korea
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 3,83
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
7 units repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
7 fighters moved from Gibraltar to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 14 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 14 Sea Zone
2 battleships, 9 carriers, 4 cruisers and 7 fighters moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Battle in Manchuria
Battle in Kiangsu
Battle in Shantung
Battle in 14 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 14 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 14 Sea Zone
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in United Kingdom
Americans attack with 8 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 8 fighters and 1 infantry in United Kingdom, round 2 : 7/9 hits, 4,17 expected hits
Germans roll dice for 1 marine in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Non Combat Move - Americans
8 fighters moved from United Kingdom to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
2 fighters and 1 tactical_bomber moved from 14 Sea Zone to Midway
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
6 fighters placed in Eastern United States
3 armour placed in Korea
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
8 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Iraq
Combat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Trans-Jordan
British attack with 8 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 5/10 hits, 4,83 expected hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
8 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to 98 Sea Zone
2 carriers, 1 cruiser, 1 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Iraq to Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : 0,17
Americans : 3,83
AA fire in Iraq : : -0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 24 PUs;
Italians buy 3 armour; Remaining resources: 6 PUs;
Combat Move - Italians
13 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 13 armour and 15 mech_infantrys
British defend with 1 infantry
Italians roll dice for 13 armour and 15 mech_infantrys in Trans-Jordan, round 2 : 8/28 hits, 9.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 13 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 armour placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 22 PUs (5 lost to blockades); end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 cruiser and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from 6 Sea Zone to Anhwe
Combat - ANZAC
Battle in Anhwe
ANZAC attack with 2 fighters
Japanese defend with 1 aaGun and 1 infantry
AA fire in Anhwe : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in Anhwe, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Anhwe
ANZAC roll dice for 2 fighters in Anhwe, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Anhwe to Shantung
1 fighter moved from Anhwe to Kiangsu
1 artillery moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 carrier, 1 cruiser and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
AA fire in Anhwe : : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 cruiser and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from 6 Sea Zone to Anhwe
Combat - ANZAC
Battle in Anhwe
ANZAC attack with 2 fighters
Japanese defend with 1 aaGun and 1 infantry
AA fire in Anhwe : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in Anhwe, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Anhwe
ANZAC roll dice for 2 fighters in Anhwe, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Anhwe to Shantung
1 fighter moved from Anhwe to Kiangsu
1 artillery moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 carrier, 1 cruiser and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
AA fire in Anhwe : : -0,33
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 bombers, 3 fighters and 3 marines; Remaining resources: 5 PUs;
Combat Move - Germans
2 battleships and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
3 marines moved from Western Germany to 112 Sea Zone
2 battleships, 1 cruiser and 3 marines moved from 112 Sea Zone to 110 Sea Zone
3 marines moved from 110 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
6 bombers moved from Western Germany to Scotland
2 fighters moved from Normandy Bordeaux to Scotland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
OOL in Scotland? Namely, are you wanting to try to keep an infantry or did you want max defense?
@DizzKneeLand33 I will decide after your dice of the 1st round