@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
Wizmark (Axis) vs Samuel 06 (Allies + 0)
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 5 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 26 Sea Zone to 6 Sea Zone -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 5 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Marianas Battle in 6 Sea Zone Americans attack with 3 bombers and 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 submarines Casualties for Japanese: 2 destroyers Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Spain, round 2 : 4/13 hits, 3.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to Algeria 3 bombers moved from 6 Sea Zone to Siberia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 bombers and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : 3.00 AA fire in Caroline Islands : : 0.50 Neutral_True : -0.33 Japanese : 1.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 armour, 1 artillery and 3 infantry moved from Caucasus to Turkey 1 artillery and 4 infantry moved from Northwest Persia to Turkey 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to Turkey 3 fighters and 1 tactical_bomber moved from Egypt to Turkey -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 5 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Marianas Battle in 6 Sea Zone Americans attack with 3 bombers and 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 submarines Casualties for Japanese: 2 destroyers Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Spain, round 2 : 4/13 hits, 3.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to Algeria 3 bombers moved from 6 Sea Zone to Siberia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 bombers and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 2 infantry, 2 marines and 2 transports; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 4 PUs; Combat Move - British 1 armour, 1 artillery and 3 infantry moved from Caucasus to Turkey 1 artillery and 4 infantry moved from Northwest Persia to Turkey 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to Turkey 3 fighters and 1 tactical_bomber moved from Egypt to Turkey Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Norway Battle in Turkey British attack with 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/18 hits, 6.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 7 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/15 hits, 5.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Norway from Germans, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 aaGun, 2 artilleries and 7 infantry moved from Burma to India 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Turkey to 98 Sea Zone 3 fighters and 1 tactical_bomber moved from Turkey to Persia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to Egypt 2 artilleries moved from Egypt to Trans-Jordan Place Units - British 2 marines placed in Egypt 1 transport placed in 98 Sea Zone 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone 3 armour placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1 British collect 38 PUs (1 lost to blockades); end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
British : 1.17 Americans : 3.00 AA fire in Caroline Islands : : 0.50 Neutral_True : 0.67 Japanese : 1.67 -
@samuel06 Need to ask a question…your Uk transport made an unescorted landing in SZ 112…I have fighters in W Germany which could have scrambled to attack it but they didn;t.? Any reason why not?
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@wizmark Hey, you’re absolutely right, I should have scramble for you. For some reason I thought that since there was no naval combat this was just a bug of the game. I will fix that.
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@samuel06 Done. I moved the units back and changed the ipc too.
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@samuel06 cool…do you want to repost the turn end so I can load the new save file? Easy to make mistakes in this game…so many rules to remember! :+1:
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 5 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Marianas Battle in 6 Sea Zone Americans attack with 3 bombers and 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 submarines Casualties for Japanese: 2 destroyers Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Spain, round 2 : 4/13 hits, 3.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to Algeria 3 bombers moved from 6 Sea Zone to Siberia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 bombers and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 2 infantry, 2 marines and 2 transports; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 4 PUs; Combat Move - British 1 armour, 1 artillery and 3 infantry moved from Caucasus to Turkey 1 artillery and 4 infantry moved from Northwest Persia to Turkey 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to Turkey 3 fighters and 1 tactical_bomber moved from Egypt to Turkey Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Norway Battle in Turkey British attack with 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/18 hits, 6.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 7 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/15 hits, 5.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Norway from Germans, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 aaGun, 2 artilleries and 7 infantry moved from Burma to India 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Turkey to 98 Sea Zone 3 fighters and 1 tactical_bomber moved from Turkey to Persia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to Egypt 2 artilleries moved from Egypt to Trans-Jordan Place Units - British 2 marines placed in Egypt 1 transport placed in 98 Sea Zone 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone 3 armour placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1 British collect 38 PUs (1 lost to blockades); end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 transport EDIT: Removing units owned by British from Norway: 1 armour and 1 infantry EDIT: Changing ownership of Norway from British to Germans EDIT: Adding units owned by British to Algeria: 1 armour and 1 infantry EDIT: Adding units owned by British to 106 Sea Zone: 1 transport EDIT: Changing PUs for British from 46 to 43 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1.17 Americans : 3.00 AA fire in Caroline Islands : : 0.50 Neutral_True : 0.67 Japanese : 1.67 -
@wizmark Yeah, got it!
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 armour moved from Ukraine to Bryansk -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 armour moved from Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Italians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Libya to Tunisia Place Units - Italians 2 destroyers placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -1.00 Russians : -1.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Paulau Island from Japanese, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Sumatra 3 fighters moved from Queensland to Caroline Islands 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 cruiser and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Paulau Island from Japanese, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Sumatra 3 fighters moved from Queensland to Caroline Islands 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 cruiser and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33 -
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 fighters moved from Ukraine to Russia 3 bombers moved from Novgorod to Russia 1 artillery and 1 infantry moved from Belarus to Archangel 1 armour moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel -
@samuel06 ntercept bombing raid in russia?
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@wizmark No interception
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 fighters moved from Ukraine to Russia 3 bombers moved from Novgorod to Russia 1 artillery and 1 infantry moved from Belarus to Archangel 1 armour moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,4,3 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Archangel Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 3 bombers moved from Russia to Novgorod 1 mech_infantry moved from Novgorod to Finland 3 fighters moved from Russia to Bryansk 13 armour and 20 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 2 armour moved from Eastern Poland to Bryansk 3 aaGuns, 3 artilleries, 12 infantry and 4 tactical_bombers moved from Ukraine to Bryansk 1 aaGun moved from Novgorod to Archangel 5 artilleries moved from Poland to Eastern Poland 3 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 armour and 1 mech_infantry moved from Western Germany to Greater Southern Germany 1 armour and 1 mech_infantry moved from Germany to Greater Southern Germany 1 fighter moved from Western Germany to Bryansk Place Units - Germans 2 artilleries and 1 infantry placed in France 2 armour and 1 mech_infantry placed in Novgorod 1 bomber placed in Western Germany 1 artillery and 1 infantry placed in Western Germany 2 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -2.67 Russians : -0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Tambov to Russia 1 artillery and 2 infantry moved from Rostov to Tambov 1 aaGun, 2 artilleries and 1 infantry moved from Volgograd to Samara 1 infantry moved from Smolensk to Russia 1 artillery and 1 infantry moved from Vologda to Russia 1 infantry moved from Amur to Korea 2 aaGuns and 5 infantry moved from Amur to Siberia Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :





