Avin (Allies) vs DizKneeLand33 (Axis) Classic 3rd edition

  • '20 '16 '15 '14

    Forgot to move my transport up to take Brazil (hence the edit).

  • '20 '16 '15 '14

    Btw, thanks for playing this game with me – it’s been a trip down memory lane! Once this one is done I’d love another switching sides and giving you an 18 bid if that sounds cool (of course this one isn’t over yet).


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 armour and 10 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from West Europe to Baltic Sea Zone
            1 infantry moved from Baltic Sea Zone to Germany
            1 infantry moved from Caucasus to Persia
            3 fighters moved from Karelia S.S.R. to Persia
            1 transport moved from East US Sea Zone to East Canada Sea Zone
            4 transports moved from West Spain Sea Zone to East Canada Sea Zone
            1 bomber moved from East US to South Brazil Sea Zone
            2 armour and 6 infantry moved from East Canada to East Canada Sea Zone
            2 armour, 6 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone
            2 armour and 6 infantry moved from West Spain Sea Zone to West Europe
            10 infantry moved from West Canada to East Canada
            9 infantry moved from West US to West Canada
    
        Combat - Americans
            Battle in South Brazil Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    Americans roll dice for 1 bomber in South Brazil Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 transport in South Brazil Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese lost in South Brazil Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 transport
            Battle in Persia
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Persia
                Americans win, taking Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Germany
                Americans attack with 1 infantry
                Germans defend with 2 aaGuns, 3 armour, 1 bomber, 1 factory, 2 fighters and 37 infantry
                    Americans roll dice for 2 battleships in Germany, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 3 armour, 1 bomber, 2 fighters and 37 infantry in Germany, round 2 : 17/43 hits, 14.83 expected hits
                    1 infantry owned by the Americans lost in Germany
                Germans win with 3 armour, 1 bomber, 2 fighters and 37 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Persia to Ukraine S.S.R.
            1 bomber moved from South Brazil Sea Zone to French Equatorial Africa
    
        Place Units - Americans
            1 armour and 10 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 36 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Americans : -1.83
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

    Game History

    Round: 17
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 2 fighters and 25 infantry moved from Caucasus to Ukraine S.S.R.
            1 aaGun moved from Karelia S.S.R. to Ukraine S.S.R.
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @DizzKneeLand33 Absolutely! This has been a lot of fun, and I think you’ve got it because you’re going to have had Moscow for at least a couple rounds before I can get Germany, but I’ll keep at it still. Definitely up for the switch afterward.

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

    Game History

    Round: 17
    
        Purchase Units - Germans
            Germans buy 4 infantry; Remaining resources: 2 PUs; 
    
        Place Units - Germans
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Karelia S.S.R. to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 6 and costs: 6 PUs.
                Bombing raid costs 6 PUs
    
        Non Combat Move - British
            1 armour and 4 infantry moved from Algeria to French Equatorial Africa
            6 fighters moved from Karelia S.S.R. to South Europe
            2 armour moved from Karelia S.S.R. to South Europe
            3 infantry moved from Karelia S.S.R. to East Europe
            4 infantry moved from East Europe to South Europe
            1 battleship and 1 transport moved from Baltic Sea Zone to North Sea Zone
            3 transports moved from West Spain Sea Zone to North Sea Zone
            1 armour and 4 infantry moved from United Kingdom to North Sea Zone
            1 armour, 4 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone
            1 battleship moved from North Sea Zone to West Spain Sea Zone
            1 armour and 4 infantry moved from West Spain Sea Zone to Algeria
            1 bomber moved from Germany to South Europe
    
        Place Units - British
            1 armour and 4 infantry placed in South Europe
            1 armour and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Move Summary: Japanese round 17

    TripleA Move Summary for game: World War II Classic 3rd Edition, version: 2.0

    Game History

    Round: 17
    
        Research Technology - Japanese
            Japanese spend 40 on tech rolls
    
        Purchase Units - Japanese
            Japanese buy 8 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 armour moved from Anglo Sudan Egypt to Congo
                  Japanese take Congo from British
            1 armour moved from Anglo Sudan Egypt to Libya
                  Germans take Libya from British
            1 armour moved from Libya to French Equatorial Africa
            1 armour moved from Congo to French Equatorial Africa
            7 armour moved from Anglo Sudan Egypt to French Equatorial Africa
            1 armour and 3 infantry moved from Kazakh S.S.R. to Persia
            5 armour moved from Novosibirsk to Persia
            1 infantry moved from Russia to Caucasus
                  Japanese take Caucasus from Russians
            2 bombers moved from Novosibirsk to French Equatorial Africa
            24 armour and 24 infantry moved from Russia to Karelia S.S.R.
    

    Savegame

  • '20 '16 '15 '14

    “Japanese [wasted] 40 on tech rolls.” fixed that one lol.

    Did you want max defense in FEQ? And, I meant to purchase one 1 aa and 7 tanks instead of 8 tanks – I will edit that at the end.

    Thx!


  • Yes please; lose the bomber first.

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

    Game History

    Round: 17
    
        Research Technology - Japanese
            Japanese spend 40 on tech rolls
                Japanese roll 1,5,3,1,2,4,1,3 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 8 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 armour moved from Anglo Sudan Egypt to Congo
                  Japanese take Congo from British
            1 armour moved from Anglo Sudan Egypt to Libya
                  Germans take Libya from British
            1 armour moved from Libya to French Equatorial Africa
            1 armour moved from Congo to French Equatorial Africa
            7 armour moved from Anglo Sudan Egypt to French Equatorial Africa
            1 armour and 3 infantry moved from Kazakh S.S.R. to Persia
            5 armour moved from Novosibirsk to Persia
            1 infantry moved from Russia to Caucasus
                  Japanese take Caucasus from Russians
            2 bombers moved from Novosibirsk to French Equatorial Africa
            24 armour and 24 infantry moved from Russia to Karelia S.S.R.
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 6 armour and 3 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 6 armour and 3 infantry in Persia, round 2 : 3/9 hits, 3.50 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia
                Japanese win, taking Persia from British with 6 armour and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Karelia S.S.R.
                Japanese attack with 24 armour and 24 infantry
                British defend with 1 infantry; Russians defend with 1 factory
                    Japanese roll dice for 24 armour and 24 infantry in Karelia S.S.R., round 2 : 15/48 hits, 16.00 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Karelia S.S.R.
                Japanese win, taking Karelia S.S.R. from Russians with 24 armour and 23 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in French Equatorial Africa
                Japanese attack with 9 armour and 2 bombers
                British defend with 2 armour and 8 infantry; Americans defend with 1 bomber
                    Japanese roll dice for 9 armour and 2 bombers in French Equatorial Africa, round 2 : 4/11 hits, 5.83 expected hits
                    British roll dice for 2 armour, 1 bomber and 8 infantry in French Equatorial Africa, round 2 : 2/11 hits, 3.50 expected hits
                    2 armour owned by the Japanese, 1 bomber owned by the Americans and 3 infantry owned by the British lost in French Equatorial Africa
                    Japanese roll dice for 7 armour and 2 bombers in French Equatorial Africa, round 3 : 3/9 hits, 4.83 expected hits
                    British roll dice for 2 armour and 5 infantry in French Equatorial Africa, round 3 : 2/7 hits, 2.33 expected hits
                    2 armour owned by the Japanese and 3 infantry owned by the British lost in French Equatorial Africa
                    Japanese roll dice for 5 armour and 2 bombers in French Equatorial Africa, round 4 : 5/7 hits, 3.83 expected hits
                    British roll dice for 2 armour and 2 infantry in French Equatorial Africa, round 4 : 1/4 hits, 1.33 expected hits
                    1 armour owned by the Japanese, 2 infantry owned by the British and 2 armour owned by the British lost in French Equatorial Africa
                Japanese win, taking French Equatorial Africa from British with 4 armour and 2 bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 5 armour
                Casualties for Americans: 1 bomber
                Casualties for British: 2 armour and 8 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from French Equatorial Africa to Anglo Sudan Egypt
            2 fighters moved from Novosibirsk to Anglo Sudan Egypt
            5 armour moved from French Indo China to French Indo China Sea Zone
            5 armour and 5 transports moved from French Indo China Sea Zone to Red Sea Zone
            4 transports moved from Red Sea Zone to French Indo China Sea Zone
            5 armour moved from Red Sea Zone to Anglo Sudan Egypt
            1 aaGun moved from Russia to Karelia S.S.R.
            3 bombers moved from Japan to Anglo Sudan Egypt
    
        Place Units - Japanese
            8 armour placed in Russia
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Russia: 1 armour
            EDIT: Adding units owned by Japanese to Russia: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -1.50
    Russians : 0.67
    Japanese : -4.00
    

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from West Europe to Baltic Sea Zone
            1 infantry moved from Baltic Sea Zone to Germany
            5 transports moved from West Spain Sea Zone to East Canada Sea Zone
            1 armour and 8 infantry moved from East Canada to East Canada Sea Zone
            2 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
            1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone
            1 armour and 8 infantry moved from West Spain Sea Zone to West Europe
            10 infantry moved from West Canada to East Canada
            10 infantry moved from West US to West Canada
            1 armour moved from West US to East Canada
            3 fighters moved from Ukraine S.S.R. to East Europe
    
        Combat - Americans
            Battle in Germany
                Americans attack with 1 infantry
                Germans defend with 2 aaGuns, 3 armour, 1 bomber, 1 factory, 2 fighters and 41 infantry
                    Americans roll dice for 2 battleships in Germany, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 3 armour, 1 bomber, 2 fighters and 41 infantry in Germany, round 2 : 15/47 hits, 16.17 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Germany
                Germans win with 3 armour, 1 bomber, 2 fighters and 40 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from West Europe to East Europe
    
        Place Units - Americans
            1 bomber placed in East US
            1 armour and 6 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Americans : -0.50
    

    Savegame


  • That’s an economic victory for you! Good game!

  • '20 '16 '15 '14

    Good game, Avin! It was fun. We can start that next one whenever you like. The first thing is for you to decide what to do with your 18 bid. :)


  • I’ll take 2 inf Libya, 3 inf EEu, and 1 inf Manchuria please.

  • '20 '16 '15 '14

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