Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 9 armour; Remaining resources: 2 PUs;
Combat Move - Japanese
1 armour moved from Anglo Sudan Egypt to South Africa
Japanese take Kenya-Rhodesia from British
Japanese take South Africa from British
1 armour moved from Anglo Sudan Egypt to Italian East Africa
Japanese take Italian East Africa from British
3 infantry moved from Kazakh S.S.R. to Persia
1 armour moved from Anglo Sudan Egypt to Libya
Germans take Libya from Americans
1 armour moved from Libya to Anglo Sudan Egypt
6 armour moved from Anglo Sudan Egypt to Persia
2 bombers moved from Novosibirsk to Russia
2 fighters moved from Novosibirsk to Persia
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
Bombing raid costs 7 PUs
Battle in Persia
Japanese attack with 6 armour, 2 fighters and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 6 armour, 2 fighters and 3 infantry in Persia, round 2 : 4/11 hits, 4.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from British with 6 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Persia to Novosibirsk
2 bombers moved from Russia to Novosibirsk
1 armour moved from Kazakh S.S.R. to Novosibirsk
1 armour moved from Evenki National Okrug to Novosibirsk
3 infantry moved from Novosibirsk to Kazakh S.S.R.
5 armour moved from French Indo China to Novosibirsk
4 armour moved from Manchuria to Novosibirsk
1 infantry moved from Australia to North Australia Sea Zone
1 infantry and 1 transport moved from North Australia Sea Zone to South Argentina Sea Zone
5 transports moved from French Indo China Sea Zone to Japan Sea Zone
9 armour moved from Japan to Japan Sea Zone
4 armour and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone
4 armour moved from French Indo China Sea Zone to French Indo China
5 armour moved from Japan Sea Zone to Manchuria
Place Units - Japanese
9 armour placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
British : -0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from West Europe to Baltic Sea Zone
1 infantry moved from Baltic Sea Zone to Germany
1 fighter moved from East US to West Europe
4 transports moved from West Spain Sea Zone to East Canada Sea Zone
6 infantry moved from West Canada to East Canada
2 armour moved from West US to East Canada
10 infantry moved from West US to West Canada
2 infantry moved from West US to West Canada
2 armour and 4 infantry moved from East Canada to East Canada Sea Zone
2 armour, 4 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone
2 armour and 4 infantry moved from West Spain Sea Zone to West Europe
Combat - Americans
Battle in Germany
Americans attack with 1 infantry
Germans defend with 2 aaGuns, 3 armour, 1 bomber, 1 factory, 2 fighters and 37 infantry
Americans roll dice for 2 battleships in Germany, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Germany, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 37 infantry in Germany, round 2 : 19/43 hits, 14.83 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Germany
Germans win with 3 armour, 1 bomber, 2 fighters and 34 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
3 fighters moved from Russia to Karelia S.S.R.
Place Units - Americans
1 bomber placed in East US
1 transport placed in East US Sea Zone
6 infantry placed in West US
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 4.17
Americans : 1.50
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
13 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
1 armour and 25 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 13 infantry
Japanese defend with 8 infantry
Russians roll dice for 2 fighters and 13 infantry in Kazakh S.S.R., round 2 : 2/15 hits, 3.17 expected hits
Japanese roll dice for 8 infantry in Kazakh S.S.R., round 2 : 6/8 hits, 2.67 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 fighters and 7 infantry in Kazakh S.S.R., round 3 : 3/9 hits, 2.17 expected hits
Japanese roll dice for 6 infantry in Kazakh S.S.R., round 3 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 fighters and 5 infantry in Kazakh S.S.R., round 4 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in Kazakh S.S.R., round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 fighters and 4 infantry in Kazakh S.S.R., round 5 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 9 infantry
Casualties for Japanese: 8 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Caucasus
1 aaGun moved from Russia to Caucasus
Place Units - Russians
1 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians : -0.83
Japanese : 3.00
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 4 infantry; Remaining resources: 2 PUs;
Place Units - Germans
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 2 armour and 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from East Europe to Baltic Sea Zone
1 infantry moved from Baltic Sea Zone to Germany
1 infantry moved from Congo to Kenya-Rhodesia
British take Kenya-Rhodesia from Japanese
2 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
2 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 armour moved from Algeria to Anglo Sudan Egypt
4 infantry moved from Algeria to French Equatorial Africa
3 transports moved from West Spain Sea Zone to North Sea Zone
1 armour and 4 infantry moved from United Kingdom to North Sea Zone
1 armour, 4 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone
1 armour and 4 infantry moved from West Spain Sea Zone to Algeria
1 armour moved from Algeria to Libya
British take Libya from Germans
1 armour moved from Libya to French Equatorial Africa
1 armour moved from Russia to Karelia S.S.R.
5 fighters moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in Germany
British attack with 1 infantry
Germans defend with 2 aaGuns, 3 armour, 1 bomber, 1 factory, 2 fighters and 38 infantry
British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Germany, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 38 infantry in Germany, round 2 : 16/44 hits, 15.17 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
Germans win with 3 armour, 1 bomber, 2 fighters and 37 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Anglo Sudan Egypt
British attack with 1 armour and 4 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 4 infantry in Anglo Sudan Egypt, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Anglo Sudan Egypt
British win, taking Anglo Sudan Egypt from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 armour moved from South Europe to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
Place Units - British
1 armour and 5 infantry placed in South Europe
British undo move 1.
1 armour and 4 infantry placed in United Kingdom
1 armour and 3 infantry placed in South Europe
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 2.00
Japanese : 0.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour and 3 bombers; Remaining resources: 3 PUs;
Combat Move - Japanese
1 armour moved from South Africa to Kenya-Rhodesia
1 armour moved from Italian East Africa to Kenya-Rhodesia
3 armour moved from French Indo China to French Indo China Sea Zone
3 armour and 4 transports moved from French Indo China Sea Zone to Red Sea Zone
1 battleship moved from French Indo China Sea Zone to Red Sea Zone
2 infantry moved from Persia to Red Sea Zone
3 armour and 2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
6 armour moved from Persia to Anglo Sudan Egypt
3 infantry moved from Novosibirsk to Kazakh S.S.R.
1 armour moved from French Indo China to Kazakh S.S.R.
2 bombers and 2 fighters moved from Novosibirsk to Kazakh S.S.R.
8 infantry moved from Evenki National Okrug to Russia
24 armour and 17 infantry moved from Novosibirsk to Russia
Combat - Japanese
Battle in Anglo Sudan Egypt
Japanese attack with 9 armour and 2 infantry
British defend with 1 armour and 3 infantry
Japanese roll dice for 1 battleship in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 9 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 4/11 hits, 4.83 expected hits
British roll dice for 1 armour and 3 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt
Japanese win, taking Anglo Sudan Egypt from British with 9 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 3 infantry
Battle in Kenya-Rhodesia
Japanese attack with 2 armour
British defend with 1 infantry
Japanese roll dice for 2 armour in Kenya-Rhodesia, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Kenya-Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kenya-Rhodesia
Japanese roll dice for 1 armour in Kenya-Rhodesia, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Kenya-Rhodesia, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kenya-Rhodesia
British win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 2 bombers, 2 fighters and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 3 infantry in Kazakh S.S.R., round 2 : 4/8 hits, 3.33 expected hits
Russians roll dice for 4 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Russia
Japanese attack with 24 armour and 25 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 24 armour and 25 infantry in Russia, round 2 : 16/49 hits, 16.17 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Japanese captures 17PUs while taking Russians capital
Japanese win, taking Russia from Russians with 24 armour and 25 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from South Argentina Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to South Brazil Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Americans to Japanese
EDIT: Adding units owned by Japanese to Brazil: 1 infantry
EDIT: Turning off Edit Mode
5 armour moved from Manchuria to Novosibirsk
1 aaGun moved from Novosibirsk to Russia
2 bombers and 2 fighters moved from Kazakh S.S.R. to Novosibirsk
5 armour moved from Japan to Japan Sea Zone
5 armour and 5 transports moved from Japan Sea Zone to French Indo China Sea Zone
5 armour moved from French Indo China Sea Zone to French Indo China
Place Units - Japanese
1 armour and 3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 81 PUs
Combat Hit Differential Summary :
British : 2.00
Russians : -1.67
Japanese : -1.50
Forgot to move my transport up to take Brazil (hence the edit).
Btw, thanks for playing this game with me – it’s been a trip down memory lane! Once this one is done I’d love another switching sides and giving you an 18 bid if that sounds cool (of course this one isn’t over yet).
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour and 10 infantry; Remaining resources: 4 PUs;
Combat Move - Americans
1 infantry moved from West Europe to Baltic Sea Zone
1 infantry moved from Baltic Sea Zone to Germany
1 infantry moved from Caucasus to Persia
3 fighters moved from Karelia S.S.R. to Persia
1 transport moved from East US Sea Zone to East Canada Sea Zone
4 transports moved from West Spain Sea Zone to East Canada Sea Zone
1 bomber moved from East US to South Brazil Sea Zone
2 armour and 6 infantry moved from East Canada to East Canada Sea Zone
2 armour, 6 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone
2 armour and 6 infantry moved from West Spain Sea Zone to West Europe
10 infantry moved from West Canada to East Canada
9 infantry moved from West US to West Canada
Combat - Americans
Battle in South Brazil Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans roll dice for 1 bomber in South Brazil Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 transport in South Brazil Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in South Brazil Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in Persia
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Germany
Americans attack with 1 infantry
Germans defend with 2 aaGuns, 3 armour, 1 bomber, 1 factory, 2 fighters and 37 infantry
Americans roll dice for 2 battleships in Germany, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 37 infantry in Germany, round 2 : 17/43 hits, 14.83 expected hits
1 infantry owned by the Americans lost in Germany
Germans win with 3 armour, 1 bomber, 2 fighters and 37 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Persia to Ukraine S.S.R.
1 bomber moved from South Brazil Sea Zone to French Equatorial Africa
Place Units - Americans
1 armour and 10 infantry placed in West US
Turn Complete - Americans
Americans collect 36 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 2.17
Americans : -1.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 17
Non Combat Move - Russians
1 aaGun, 1 armour, 2 fighters and 25 infantry moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
@DizzKneeLand33 Absolutely! This has been a lot of fun, and I think you’ve got it because you’re going to have had Moscow for at least a couple rounds before I can get Germany, but I’ll keep at it still. Definitely up for the switch afterward.
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 17
Purchase Units - Germans
Germans buy 4 infantry; Remaining resources: 2 PUs;
Place Units - Germans
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Karelia S.S.R. to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Non Combat Move - British
1 armour and 4 infantry moved from Algeria to French Equatorial Africa
6 fighters moved from Karelia S.S.R. to South Europe
2 armour moved from Karelia S.S.R. to South Europe
3 infantry moved from Karelia S.S.R. to East Europe
4 infantry moved from East Europe to South Europe
1 battleship and 1 transport moved from Baltic Sea Zone to North Sea Zone
3 transports moved from West Spain Sea Zone to North Sea Zone
1 armour and 4 infantry moved from United Kingdom to North Sea Zone
1 armour, 4 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone
1 battleship moved from North Sea Zone to West Spain Sea Zone
1 armour and 4 infantry moved from West Spain Sea Zone to Algeria
1 bomber moved from Germany to South Europe
Place Units - British
1 armour and 4 infantry placed in South Europe
1 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
TripleA Move Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 17
Research Technology - Japanese
Japanese spend 40 on tech rolls
Purchase Units - Japanese
Japanese buy 8 armour; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Anglo Sudan Egypt to Congo
Japanese take Congo from British
1 armour moved from Anglo Sudan Egypt to Libya
Germans take Libya from British
1 armour moved from Libya to French Equatorial Africa
1 armour moved from Congo to French Equatorial Africa
7 armour moved from Anglo Sudan Egypt to French Equatorial Africa
1 armour and 3 infantry moved from Kazakh S.S.R. to Persia
5 armour moved from Novosibirsk to Persia
1 infantry moved from Russia to Caucasus
Japanese take Caucasus from Russians
2 bombers moved from Novosibirsk to French Equatorial Africa
24 armour and 24 infantry moved from Russia to Karelia S.S.R.
“Japanese [wasted] 40 on tech rolls.” fixed that one lol.
Did you want max defense in FEQ? And, I meant to purchase one 1 aa and 7 tanks instead of 8 tanks – I will edit that at the end.
Thx!
Yes please; lose the bomber first.
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 17
Research Technology - Japanese
Japanese spend 40 on tech rolls
Japanese roll 1,5,3,1,2,4,1,3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 8 armour; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Anglo Sudan Egypt to Congo
Japanese take Congo from British
1 armour moved from Anglo Sudan Egypt to Libya
Germans take Libya from British
1 armour moved from Libya to French Equatorial Africa
1 armour moved from Congo to French Equatorial Africa
7 armour moved from Anglo Sudan Egypt to French Equatorial Africa
1 armour and 3 infantry moved from Kazakh S.S.R. to Persia
5 armour moved from Novosibirsk to Persia
1 infantry moved from Russia to Caucasus
Japanese take Caucasus from Russians
2 bombers moved from Novosibirsk to French Equatorial Africa
24 armour and 24 infantry moved from Russia to Karelia S.S.R.
Combat - Japanese
Battle in Persia
Japanese attack with 6 armour and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 6 armour and 3 infantry in Persia, round 2 : 3/9 hits, 3.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from British with 6 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Karelia S.S.R.
Japanese attack with 24 armour and 24 infantry
British defend with 1 infantry; Russians defend with 1 factory
Japanese roll dice for 24 armour and 24 infantry in Karelia S.S.R., round 2 : 15/48 hits, 16.00 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Karelia S.S.R.
Japanese win, taking Karelia S.S.R. from Russians with 24 armour and 23 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Equatorial Africa
Japanese attack with 9 armour and 2 bombers
British defend with 2 armour and 8 infantry; Americans defend with 1 bomber
Japanese roll dice for 9 armour and 2 bombers in French Equatorial Africa, round 2 : 4/11 hits, 5.83 expected hits
British roll dice for 2 armour, 1 bomber and 8 infantry in French Equatorial Africa, round 2 : 2/11 hits, 3.50 expected hits
2 armour owned by the Japanese, 1 bomber owned by the Americans and 3 infantry owned by the British lost in French Equatorial Africa
Japanese roll dice for 7 armour and 2 bombers in French Equatorial Africa, round 3 : 3/9 hits, 4.83 expected hits
British roll dice for 2 armour and 5 infantry in French Equatorial Africa, round 3 : 2/7 hits, 2.33 expected hits
2 armour owned by the Japanese and 3 infantry owned by the British lost in French Equatorial Africa
Japanese roll dice for 5 armour and 2 bombers in French Equatorial Africa, round 4 : 5/7 hits, 3.83 expected hits
British roll dice for 2 armour and 2 infantry in French Equatorial Africa, round 4 : 1/4 hits, 1.33 expected hits
1 armour owned by the Japanese, 2 infantry owned by the British and 2 armour owned by the British lost in French Equatorial Africa
Japanese win, taking French Equatorial Africa from British with 4 armour and 2 bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 5 armour
Casualties for Americans: 1 bomber
Casualties for British: 2 armour and 8 infantry
Non Combat Move - Japanese
2 bombers moved from French Equatorial Africa to Anglo Sudan Egypt
2 fighters moved from Novosibirsk to Anglo Sudan Egypt
5 armour moved from French Indo China to French Indo China Sea Zone
5 armour and 5 transports moved from French Indo China Sea Zone to Red Sea Zone
4 transports moved from Red Sea Zone to French Indo China Sea Zone
5 armour moved from Red Sea Zone to Anglo Sudan Egypt
1 aaGun moved from Russia to Karelia S.S.R.
3 bombers moved from Japan to Anglo Sudan Egypt
Place Units - Japanese
8 armour placed in Russia
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Russia: 1 armour
EDIT: Adding units owned by Japanese to Russia: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.50
Russians : 0.67
Japanese : -4.00
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from West Europe to Baltic Sea Zone
1 infantry moved from Baltic Sea Zone to Germany
5 transports moved from West Spain Sea Zone to East Canada Sea Zone
1 armour and 8 infantry moved from East Canada to East Canada Sea Zone
2 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone
1 armour and 8 infantry moved from West Spain Sea Zone to West Europe
10 infantry moved from West Canada to East Canada
10 infantry moved from West US to West Canada
1 armour moved from West US to East Canada
3 fighters moved from Ukraine S.S.R. to East Europe
Combat - Americans
Battle in Germany
Americans attack with 1 infantry
Germans defend with 2 aaGuns, 3 armour, 1 bomber, 1 factory, 2 fighters and 41 infantry
Americans roll dice for 2 battleships in Germany, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 41 infantry in Germany, round 2 : 15/47 hits, 16.17 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Germany
Germans win with 3 armour, 1 bomber, 2 fighters and 40 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from West Europe to East Europe
Place Units - Americans
1 bomber placed in East US
1 armour and 6 infantry placed in West US
Turn Complete - Americans
Americans collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.17
Americans : -0.50
That’s an economic victory for you! Good game!
Good game, Avin! It was fun. We can start that next one whenever you like. The first thing is for you to decide what to do with your 18 bid. :)