Wizmark (Axis) vs Samuel 06 (Allies + 0)


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 artillery and 3 infantry moved from Burma to Shan State
            1 armour, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Egypt to Southern Italy
            1 artillery, 3 fighters and 3 infantry moved from 95 Sea Zone to Southern Italy
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Korea to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2,6,3
                Units damaged: 1 carrier owned by the Americans
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 21
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
            3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Alaska to 1 Sea Zone
            1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 infantry moved from 10 Sea Zone to Western United States
            1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States
            1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 carrier and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            4 fighters moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            2 bombers and 2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 artillery and 3 infantry moved from Burma to Shan State
            1 armour, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Egypt to Southern Italy
            1 artillery, 3 fighters and 3 infantry moved from 95 Sea Zone to Southern Italy
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                British attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Southern Italy
                British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 fighters; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Southern Italy : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/8 hits, 3.17 expected hits
                    Italians roll dice for 2 aaGuns, 2 fighters and 2 infantry in Southern Italy, round 2 : 3/4 hits, 2.00 expected hits
                    2 aaGuns owned by the Italians, 2 fighters owned by the Germans, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Southern Italy
                British captures 16PUs while taking Italians capital
                British win, taking Southern Italy from Italians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for British: 3 infantry
                Casualties for Italians: 2 aaGuns and 2 infantry
                Casualties for Germans: 2 fighters
            triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 aaGuns and 5 infantry moved from Burma to India
            1 bomber moved from Gibraltar to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            2 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,2,5,1,6,1,6,4,6,3,1,2
            British collect 34 PUs (3 lost to blockades); end with 50 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,2,6,6,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 2.67
    Italians : 1.00
    Americans : 0.50
    AA fire in Southern Italy : : -0.67
    Chinese : 0.33
    Japanese : 2.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Italians
            2 infantry moved from Yugoslavia to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery moved from Northern Italy to Southern Italy
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from 99 Sea Zone to Cyprus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Italians
            2 infantry moved from Yugoslavia to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery moved from Northern Italy to Southern Italy
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
            Battle in Ukraine
                Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 3 artilleries, 1 factory_minor and 2 infantry
                    Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 3 artilleries and 2 infantry in Ukraine, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ukraine, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 3 artilleries and 1 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 4 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 3 artilleries in Ukraine, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Ukraine
                    Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Ukraine, round 5 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 3 artilleries in Ukraine, round 5 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Ukraine
                    Italians roll dice for 2 armour and 1 artillery in Ukraine, round 6 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries in Ukraine, round 6 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                    Italians roll dice for 2 armour and 1 artillery in Ukraine, round 7 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Ukraine
                Italians win, taking Cyprus from British, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 3 artilleries and 2 infantry
                Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Southern Italy
                Italians attack with 1 artillery and 4 infantry
                British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Southern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                Italians win, taking Southern Italy from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 infantry moved from Algeria to Tunisia
            1 armour moved from Algeria to Libya
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.33
    British : 0.67
    Russians : -2.00
    

    Savegame

  • '20 '19

    @samuel06 Stop sinking my transports! :joy: :joy:


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark They are my favorite target!

  • '20 '19

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Western Ukraine to Russia
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
            1 armour and 1 mech_infantry moved from Poland to Belarus
            2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
            1 armour, 1 artillery and 2 infantry moved from Novgorod to Belarus
            2 infantry moved from Western Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Archangel to Belarus
            2 mech_infantrys moved from Western Ukraine to Rostov
            1 tactical_bomber moved from Western Ukraine to Rostov
            1 tactical_bomber moved from Western Ukraine to Rostov
            7 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
            3 fighters moved from Western Ukraine to Russia
            2 tactical_bombers moved from Western Ukraine to Bryansk
    

    Savegame

  • '20 '19

    @samuel06 Lol…intercept bombing raid in Russia?


  • @wizmark No interception

  • '20 '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Western Ukraine to Russia
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
            1 armour and 1 mech_infantry moved from Poland to Belarus
            2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
            1 armour, 1 artillery and 2 infantry moved from Novgorod to Belarus
            2 infantry moved from Western Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Archangel to Belarus
            2 mech_infantrys moved from Western Ukraine to Rostov
            1 tactical_bomber moved from Western Ukraine to Rostov
            1 tactical_bomber moved from Western Ukraine to Rostov
            7 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
            3 fighters moved from Western Ukraine to Russia
            2 tactical_bombers moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 5,4,5 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Bryansk
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Belarus
                Germans attack with 13 armour, 1 artillery, 2 infantry and 20 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 13 armour, 1 artillery, 2 infantry and 20 mech_infantrys in Belarus, round 2 : 9/36 hits, 10.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 13 armour, 1 artillery, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Western Ukraine to Western Germany
            2 bombers moved from 110 Sea Zone to Western Germany
            3 bombers moved from Russia to Novgorod
            2 armour moved from Germany to Eastern Poland
            5 artilleries moved from Germany to Poland
            3 aaGuns, 3 artilleries and 12 infantry moved from Western Ukraine to Ukraine
            2 tactical_bombers moved from Rostov to Ukraine
            2 tactical_bombers moved from Bryansk to Ukraine
            3 fighters moved from Russia to Ukraine
    
        Place Units - Germans
            1 bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour and 1 mech_infantry placed in Germany
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
            1 armour placed in Western Germany
            1 mech_infantry placed in Western Germany
            1 artillery and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -3.33
    Americans : 0.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 infantry moved from Korea to Manchuria
            1 artillery and 3 infantry moved from Tambov to Rostov
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 artillery moved from Smolensk to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 7 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 7 infantry in Manchuria, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 7 infantry in Manchuria, round 3 : 4/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Bryansk to Russia
            1 armour moved from Volgograd to Russia
            4 armour moved from Samara to Russia
            1 aaGun, 2 artilleries and 1 infantry moved from Tambov to Volgograd
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            2 aaGuns and 7 infantry moved from Korea to Amur
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 4.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour and 1 mech_infantry moved from Shantung to Manchuria
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 submarine moved from 73 Sea Zone to 72 Sea Zone
            1 artillery and 1 mech_infantry moved from French Indo China to Shan State
            2 armour, 2 artilleries and 3 mech_infantrys moved from French Indo China to Yunnan
            2 bombers moved from Kwangsi to India
            2 fighters moved from Kwangsi to Shan State
            2 tactical_bombers moved from Kwangsi to Shan State
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Hopei to Manchuria
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            2 bombers moved from Japan to Manchuria
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour and 1 mech_infantry moved from Shantung to Manchuria
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 submarine moved from 73 Sea Zone to 72 Sea Zone
            1 artillery and 1 mech_infantry moved from French Indo China to Shan State
            2 armour, 2 artilleries and 3 mech_infantrys moved from French Indo China to Yunnan
            2 bombers moved from Kwangsi to India
            2 fighters moved from Kwangsi to Shan State
            2 tactical_bombers moved from Kwangsi to Shan State
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Hopei to Manchuria
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            2 bombers moved from Japan to Manchuria
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,8 and causes: 14 damage to unit: factory_major
                Bombing raid in India causes 14 damage total. 
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Manchuria
                Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 6 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/9 hits, 4.33 expected hits
                    Chinese roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 4/8 hits, 4.17 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 6 infantry
            Battle in 72 Sea Zone
                Japanese attack with 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 72 Sea Zone
                Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Yunnan
                Japanese attack with 2 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 artillery and 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 marine moved from Malaya to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 37 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
            2 bombers moved from India to Kwangsi
            1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
            1 bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Manchuria to Japan
            1 fighter moved from Yunnan to Kwangsi
            2 tactical_bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    French : -1.00
    Americans : -0.17
    Chinese : -1.00
    UK_Pacific : -0.67
    AA fire in India : : -0.33
    Japanese : -0.83
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from 91 Sea Zone to Spain
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Spain
            5 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 bombers moved from Western United States to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            4 fighters moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from 91 Sea Zone to Spain
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Spain
            5 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 bombers moved from Western United States to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            4 fighters moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 3 bombers and 2 submarines
                Japanese defend with 2 destroyers
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 2 destroyers
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Spain
                Americans attack with 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Spain, round 2 : 4/13 hits, 3.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Morocco to Algeria
            3 bombers moved from 6 Sea Zone to Siberia
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
            3 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            3 bombers and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.00
    AA fire in Caroline Islands : : 0.50
    Neutral_True : -0.33
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            1 armour, 1 artillery and 3 infantry moved from Caucasus to Turkey
            1 artillery and 4 infantry moved from Northwest Persia to Turkey
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from 98 Sea Zone to Turkey
            3 fighters and 1 tactical_bomber moved from Egypt to Turkey
    

    Savegame

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