Whackamatt Allies -vs- dawgoneit Axis WAW

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    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Hunan to Kweichow
            2 Infantrys moved from Hunan to Kweichow
            1 Infantry moved from Chahar to Suiyuan
                  Hisaichi take Suiyuan from Chinese
            1 Elite moved from Shansi to Shensi
                  Hisaichi take Shensi from Chinese
            2 Infantrys moved from Hunan to Hupeh
            1 Artillery moved from Shansi to Hupeh
            1 ArmoredCar moved from Hunan to Hupeh
            1 Infantry moved from Hunan to Hupeh
            1 Infantry moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            3 ArmoredCars and 1 Tank moved from Heilungchiang to Chita
            3 Transports moved from 92 Sea Zone to 84 Sea Zone
            6 Infantrys moved from Changchun to 84 Sea Zone
            6 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from Palawan to 111 Sea Zone
            1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Transport moved from 112 Sea Zone to 111 Sea Zone
            1 Artillery moved from Timor to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Lombok
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
            1 Artillery and 7 Infantrys moved from 75 Sea Zone to Kolyma
            4 Tanks moved from Ayan to Chita
            1 Artillery moved from Ayan to Chita
            1 Artillery and 7 Infantrys moved from Kirin to Heilungchiang
            2 ArmoredCars moved from Liaoning to Chita
            1 Infantry moved from Ayan to Chita
            2 ArmoredCars moved from Liaoning to Chita
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 6 Artillerys, 14 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kolyma
                Hisaichi attack with 1 Artillery and 7 Infantrys
                British defend with 2 Infantrys and 1 Tank; Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 7 Infantrys in Kolyma, round 2 : 1/8 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Kolyma, round 2 : 2/4 hits, 1.50 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kolyma
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Kolyma, round 3 : 3/6 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Kolyma, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians, 1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kolyma
                Hisaichi win, taking Kolyma from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 2 Infantrys and 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 3 Infantrys
                Chinese defend with 2 Mech.Infs
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Hupeh, round 2 : 1/5 hits, 1.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Hupeh, round 3 : 3/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 12
                Casualties for Chinese: 2 Mech.Infs
            Battle in Tanimbar
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 1 Bunker and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Tanimbar, round 2 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Tanimbar, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Tanimbar, round 4 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 4 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Tanimbar
                    Hisaichi roll dice for 2 Artillerys in Tanimbar, round 5 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Bunker in Tanimbar, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Tanimbar
                Hisaichi win, taking Tanimbar from Dutch with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Bunker and 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
            1 ArmoredCar, 1 Infantry and 3 Tanks moved from Hunan to Hupeh
            1 Artillery and 2 Infantrys moved from Shantung to Shansi
            2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 Artillerys and 4 Infantrys placed in Hong Kong
            1 ArmoredCar, 1 Infantry and 1 Tank placed in Shantung
            3 ArmoredCars and 1 Infantry placed in Liaoning
            2 Artillerys and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : -1.33
    Russians : 0.33
    Dutch : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
                British loses 0 PUs for violating Belgian Congos neutrality.
                British loses 0 PUs for violating Dublins neutrality.
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
            3 Infantrys moved from Iraq to Syria
            3 Infantrys moved from W.Iran to 58 Sea Zone
            1 ArmoredCar moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Neutral
            1 ArmoredCar moved from Belgian Congo to French Equatorial Africa
            1 ArmoredCar moved from Rhodesia to French Equatorial Africa
            1 ArmoredCar moved from Cape Town to Mozambique
            1 ArmoredCar moved from Cape Town to Angola
            1 Infantry moved from Rhodesia to Angola
            1 Infantry moved from Kenya to Mozambique
            1 Infantry moved from Equatoria to French Equatorial Africa
            2 Infantrys moved from Italian East Africa to Equatoria
            5 Infantrys moved from Lower Egypt to Cairo
            1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            3 Infantrys moved from 57 Sea Zone to Lower Egypt
            2 Infantrys moved from Italian East Africa to Equatoria
            1 Destroyer and 1 Submarine moved from 18 Sea Zone to 21 Sea Zone
            1 Battleship and 1 Carrier moved from 20 Sea Zone to 21 Sea Zone
            4 Destroyers and 1 Submarine moved from 20 Sea Zone to 21 Sea Zone
            1 Cruiser moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone
            1 Tank moved from 18 Sea Zone to Munster
            1 Infantry moved from 18 Sea Zone to Dublin
                  British take Dublin from Neutral
            1 Infantry moved from 18 Sea Zone to Munster
            1 Bomber and 1 Fighter moved from Manchester to Munster
            2 Fighters moved from 20 Sea Zone to Munster
            1 Fighter moved from Gibraltar to French Sudan
            1 Fighter moved from French Sudan to French Equatorial Africa
            2 ArmoredCars moved from Vancouver to Yukon
            5 Infantrys moved from Bihar to Assam
    
        Purchase Units - British
            British buy 1 Destroyer, 2 Fighters, 23 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 21 Sea Zone
                British attack with 1 Battleship, 1 Carrier, 5 Destroyers and 2 Submarines
                Germans defend with 1 T.Boat
                    British roll dice for 2 Submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Germans lost in 21 Sea Zone
                British win with 1 Battleship, 1 Carrier, 5 Destroyers and 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
            Battle in 76 Sea Zone
                British attack with 1 Destroyer and 1 Transport
                Yamamoto defend with 1 Destroyer
                    British roll dice for 1 Destroyer and 1 Transport in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                British win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Angola
                British attack with 1 ArmoredCar and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Angola, round 2 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Angola, round 3 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Angola
                British loses 0 PUs for violating Angolas neutrality.
                British win, taking Angola from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Munster
                British attack with 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Cruiser in Munster, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank in Munster, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Mozambique
                British attack with 1 ArmoredCar and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Mozambique, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Mozambique
                British loses 0 PUs for violating Mozambiques neutrality.
                British win, taking Mozambique from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            3 Fighters moved from Munster to Manchester
            1 Bomber moved from Munster to Manchester
    
        Place Units - British
            1 Destroyer and 1 Submarine placed in 21 Sea Zone
            2 Fighters placed in 21 Sea Zone
            5 Infantrys placed in Delhi
            6 Infantrys placed in Cairo
            3 Infantrys placed in Italian East Africa
            3 Infantrys placed in W.Iran
            Turning on Edit Mode
            EDIT: Removing units owned by British from Cairo: 1 Adv.Fighter and 1 Fighter
            EDIT: Adding units owned by British to Syria: 1 Adv.Fighter and 1 Fighter
            EDIT: Turning off Edit Mode
            2 Tanks placed in Cape Town
            5 Infantrys placed in Madras
            1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    British : 2.67
    Yamamoto : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Fighter moved from Townsville to Guadalcanal
    
        Purchase Units - Anzac
            Anzac buy 14 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Guadalcanal
                Anzac attack with 1 Fighter
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 1 Fighter in Guadalcanal, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Guadalcanal, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Anzac lost in Guadalcanal
                Yamamoto win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 Fighter
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Infantrys placed in Wellington
            3 Infantrys placed in Townsville
            3 Infantrys placed in Broome
            6 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Anzac : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery and 2 Infantrys moved from Sumatra to Java
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Factory; Remaining resources: 4 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker and 1 Factory placed in Suriname
            1 Bunker placed in Java
            Dutch undo move 1.
            Dutch undo move 1.
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 11 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Fighter and 7 Infantrys moved from Oulu to Vyborg
            1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Artillery, 1 Fighter and 8 Infantrys
                Russians defend with 7 Infantrys
                    Finns roll dice for 1 Artillery, 1 Fighter and 8 Infantrys in Vyborg, round 2 : 2/10 hits, 2.17 expected hits
                    Russians roll dice for 7 Infantrys in Vyborg, round 2 : 2/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Fighter and 6 Infantrys in Vyborg, round 3 : 2/8 hits, 1.83 expected hits
                    Russians roll dice for 5 Infantrys in Vyborg, round 3 : 1/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Vyborg, round 4 : 1/7 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys in Vyborg, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Vyborg, round 5 : 2/6 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 5 Infantrys
                Casualties for Russians: 7 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            2 Artillerys and 3 Infantrys moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            1 Artillery and 2 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.17
    Russians : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            2 Artillerys and 1 Infantry moved from W.Romania to Serbia
            1 Elite and 2 Infantrys moved from Bulgaria to Serbia
            3 Infantrys moved from E.Romania to Odessa
            1 Tank moved from Bucharest to Odessa
            1 Artillery moved from Bucharest to W.Romania
            1 Infantry moved from Bucharest to W.Romania
            1 Infantry moved from Vinnytsia to E.Romania
            1 Artillery moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 3 Infantrys and 1 Tank in Odessa, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 3 Infantrys and 1 Tank in Odessa, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 3 Infantrys and 1 Tank in Odessa, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Romanians win, taking Odessa from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Serbia
                Romanians attack with 2 Artillerys, 1 Elite and 3 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Serbia, round 2 : 0/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 0/3 hits, 1.00 expected hits
                    Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Serbia, round 3 : 3/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 3 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Serbia
                Romanians loses 0 PUs for violating Serbias neutrality.
                Romanians win, taking Serbia from Neutral with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.67
    Neutral : -1.00
    Russians : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Artillery moved from Celebes to 111 Sea Zone
            1 Elite moved from Celebes to 111 Sea Zone
            1 Artillery and 1 Elite moved from 111 Sea Zone to Lombok
            1 Artillery and 1 Infantry moved from Flores to 111 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Aroe
                  Thai take Aroe from Dutch
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
            1 Infantry moved from N.Thailand to Yunnan
            1 Infantry moved from N.French Indochina to Yunnan
            1 Fighter moved from S.Thailand to Yunnan
            3 Infantrys moved from Bangkok to S.Thailand
            2 Infantrys moved from Bangkok to S.Thailand
            1 Infantry moved from Burma to S.Thailand
            2 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter and 2 Infantrys in Yunnan, round 3 : 2/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Yunnan to S.Thailand
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Thai : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Fighter and 2 Tanks moved from Amazon to Bahia
            3 Tanks moved from Suriname to Bahia
            1 Infantry moved from Suriname to Amazon
            1 Artillery moved from Colombia to Amazon
            1 Bomber and 2 Fighters moved from Wake to 75 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 75 Sea Zone
            5 Destroyers and 1 Submarine moved from 72 Sea Zone to 75 Sea Zone
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            2 Infantrys moved from Alaska to 71 Sea Zone
            2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Kamchatka
            2 Artillerys and 1 Elite moved from San Francisco to 83 Sea Zone
            8 Infantrys moved from San Francisco to 83 Sea Zone
            3 Fighters moved from Pearl Harbor to Wake
            1 Artillery moved from Oahu to Pearl Harbor
            1 Infantry moved from Kauai to Oahu
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 Battleship, 1 Bunker, 1 Cruiser, 3 Destroyers, 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 75 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Bomber, 5 Destroyers, 4 Fighters and 1 Submarine
                Hisaichi defend with 4 Transports; Yamamoto defend with 2 B.Transports, 2 Cruisers, 1 Destroyer and 1 Transport
                    Americans roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 Bomber, 5 Destroyers and 4 Fighters in 75 Sea Zone, round 2 : 8/12 hits, 4.67 expected hits
                    Yamamoto roll dice for 2 B.Transports, 2 Cruisers, 1 Destroyer and 5 Transports in 75 Sea Zone, round 2 : 1/10 hits, 2.50 expected hits
                    1 Submarine owned by the Americans, 4 Transports owned by the Hisaichi, 1 Destroyer owned by the Yamamoto, 1 Transport owned by the Yamamoto and 2 B.Transports owned by the Yamamoto lost in 75 Sea Zone
                    Americans roll dice for 2 Adv.Fighters, 1 Bomber, 5 Destroyers and 4 Fighters in 75 Sea Zone, round 3 : 4/12 hits, 4.67 expected hits
                    Yamamoto roll dice for 2 Cruisers in 75 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans and 2 Cruisers owned by the Yamamoto lost in 75 Sea Zone
                Americans win with 2 Adv.Fighters, 1 Bomber, 3 Destroyers and 4 Fighters remaining. Battle score for attacker is 55
                Casualties for Americans: 2 Destroyers and 1 Submarine
                Casualties for Hisaichi: 4 Transports
                Casualties for Yamamoto: 2 B.Transports, 2 Cruisers, 1 Destroyer and 1 Transport
            Battle in Bahia
                Americans attack with 1 Fighter and 5 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 1 Fighter and 5 Tanks in Bahia, round 2 : 3/6 hits, 2.83 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
                    1 Fighter owned by the Americans, 3 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in Bahia
                    Americans roll dice for 4 Tanks in Bahia, round 3 : 1/4 hits, 2.00 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral and 1 Tank owned by the Americans lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 3 Tanks remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Fighter and 2 Tanks
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            2 Infantrys moved from 26 Sea Zone to Suriname
            1 Artillery and 2 Infantrys moved from W.Mexico to E.Mexico
            1 B.Transport moved from 26 Sea Zone to 25 Sea Zone
            2 Artillerys, 3 B.Transports, 1 Elite and 8 Infantrys moved from 83 Sea Zone to 98 Sea Zone
            2 Artillerys, 1 Elite and 8 Infantrys moved from 98 Sea Zone to Christmas
            1 B.Carrier moved from 71 Sea Zone to 76 Sea Zone
            2 Carriers, 1 Cruiser, 5 Destroyers and 2 Submarines moved from 88 Sea Zone to 76 Sea Zone
            2 Adv.Fighters and 4 Fighters moved from 75 Sea Zone to 76 Sea Zone
            1 Bomber moved from 75 Sea Zone to Wake
    
        Place Units - Americans
            2 Adv.Fighters and 1 Bunker placed in Wake
            1 Marine and 2 Tanks placed in Alaska
            1 Battleship, 1 Cruiser and 1 Destroyer placed in 98 Sea Zone
            2 Destroyers placed in 26 Sea Zone
            1 Infantry placed in South Atlantic USA
            2 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Yamamoto : -0.50
    Americans : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Tank moved from Warsaw to Minsk
            1 ArmoredCar moved from Brest to Minsk
            1 Bomber moved from Brest to Minsk
            1 Artillery and 1 Infantry moved from Vinnytsia to Kiev
            2 ArmoredCars moved from Brest to Kiev
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            4 Infantrys moved from Hamburg to 23 Sea Zone
            4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            4 Infantrys moved from 24 Sea Zone to East Prussia
            1 ArmoredCar moved from Brest to Donetsk
            1 Artillery and 3 Infantrys moved from Rhine to Netherlands
            2 Artillerys moved from Belgium to Netherlands
            1 Infantry moved from Belgium to Netherlands
            2 Tanks moved from Darfur to Lower Egypt
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 HeavyTanks, 23 Infantrys, 6 T.Boats and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Lower Egypt
                Germans attack with 2 Tanks
                British defend with 3 Infantrys; French defend with 1 Infantry
                    Germans roll dice for 2 Tanks in Lower Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 4 Infantrys in Lower Egypt, round 2 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the French lost in Lower Egypt
                    Germans roll dice for 2 Tanks in Lower Egypt, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 3 Infantrys in Lower Egypt, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                    Germans roll dice for 2 Tanks in Lower Egypt, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in Lower Egypt, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                    Germans roll dice for 2 Tanks in Lower Egypt, round 5 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                Germans win, taking Lower Egypt from British with 2 Tanks remaining. Battle score for attacker is 8
                Casualties for French: 1 Infantry
                Casualties for British: 3 Infantrys
            Battle in Kiev
                Germans attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
                Russians defend with 4 Infantrys
                    Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Kiev, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 4 Infantrys in Kiev, round 2 : 2/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Germans roll dice for 1 ArmoredCar and 1 Artillery in Kiev, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 3 Infantrys in Kiev, round 3 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Kiev
                1 Artillery retreated to Brest
                Russians win with 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for Germans: 2 ArmoredCars and 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Donetsk
                Germans attack with 1 ArmoredCar
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Donetsk
                Russians win with no units remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Germans attack with 1 ArmoredCar, 1 Bomber and 1 Tank
                Russians defend with 2 HeavyTanks
                    Germans roll dice for 1 ArmoredCar, 1 Bomber and 1 Tank in Minsk, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 2 HeavyTanks in Minsk, round 2 : 2/2 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Tank owned by the Germans lost in Minsk
                 retreated to Minsk
                Russians win with 2 HeavyTanks remaining. Battle score for attacker is -9
                Casualties for Germans: 1 ArmoredCar and 1 Tank
            Battle in Netherlands
                Germans attack with 3 Artillerys and 4 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 3 Artillerys and 4 Infantrys in Netherlands, round 2 : 2/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 3 Artillerys and 4 Infantrys in Netherlands, round 3 : 0/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 Artillerys and 4 Infantrys in Netherlands, round 4 : 1/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
                    Germans roll dice for 3 Artillerys and 3 Infantrys in Netherlands, round 5 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 3 Infantrys
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Germans
            3 Tanks moved from Belgium to Bavaria
            1 Tank moved from Normandy to Lorraine
            2 Infantrys moved from Picardy to Belgium
            2 Infantrys moved from Normandy to Picardy
            1 Infantry moved from Paris to Picardy
            2 Infantrys moved from Paris to Normandy
            1 Infantry moved from Paris to Picardy
            1 Artillery and 14 Infantrys moved from Brandenburg to Pomerania
            1 Artillery and 14 Infantrys moved from Berlin to Brandenburg
            3 Infantrys moved from Bavaria to Bohemia
            1 Artillery, 7 Infantrys and 3 Tanks moved from Bohemia to Krakow
            1 Elite and 3 Tanks moved from Krakow to Brest
            2 HeavyTanks and 1 Infantry moved from Warsaw to Brest
            1 Bomber moved from Minsk to Warsaw
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Warsaw
            6 T.Boats placed in 22 Sea Zone
            5 Infantrys placed in Bohemia
            15 Infantrys placed in Berlin
            3 Infantrys placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.67
    Neutral : -2.00
    British : -3.33
    Russians : 1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 HeavyTank moved from Minsk to Lithuania
                  Russians take Lithuania from Germans
            1 HeavyTank moved from Lithuania to Brest
            1 HeavyTank moved from Minsk to Brest
            2 Infantrys moved from Kiev to Brest
            2 Infantrys moved from Kursk to Kiev
            2 Tanks moved from Kursk to Brest
            4 Adv.Fighters and 1 Fighter moved from Kursk to Brest
            1 Infantry moved from N.Karelia to Lapland
                  Russians take Lapland from Finns
            1 Infantry moved from S.Karelia to N.Karelia
            4 Infantrys moved from Arkhangelsk to S.Karelia
            10 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Yaroslavl to S.Karelia
            10 Infantrys moved from Moscow to Yaroslavl
            6 Infantrys moved from Rostov to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Donetsk
            2 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Yakutsk to Ayan
            1 Adv.Fighter moved from Olyokminsk to Ayan
            4 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia
            5 Infantrys moved from Evenkia to Olyokminsk
            6 Mech.Rockets moved from Sibirsky to Kolyma
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 27 Infantrys and 6 Mech.Rockets; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Brest
                Russians attack with 4 Adv.Fighters, 1 Fighter, 2 HeavyTanks, 2 Infantrys and 2 Tanks
                Germans defend with 1 AAGun, 1 Artillery, 1 Elite, 2 HeavyTanks, 1 Infantry and 3 Tanks
                    AA fire in Brest : 1/5 hits, 0.83 expected hits
                    1 Fighter owned by the Russians lost in Brest
                    Russians roll dice for 4 Adv.Fighters, 2 HeavyTanks, 2 Infantrys and 2 Tanks in Brest, round 2 : 4/10 hits, 4.67 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite, 2 HeavyTanks, 1 Infantry and 3 Tanks in Brest, round 2 : 2/8 hits, 3.83 expected hits
                    2 Infantrys owned by the Russians, 1 Elite owned by the Germans, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Brest
                    Russians roll dice for 4 Adv.Fighters, 2 HeavyTanks and 2 Tanks in Brest, round 3 : 6/8 hits, 4.33 expected hits
                    Germans roll dice for 2 HeavyTanks and 2 Tanks in Brest, round 3 : 3/4 hits, 2.33 expected hits
                    2 HeavyTanks owned by the Germans, 1 HeavyTank owned by the Russians, 2 Tanks owned by the Russians and 2 Tanks owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 4 Adv.Fighters and 1 HeavyTank remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Fighter, 1 HeavyTank, 2 Infantrys and 2 Tanks
                Casualties for Germans: 1 Artillery, 1 Elite, 2 HeavyTanks, 1 Infantry and 3 Tanks
            Battle in Kolyma
                Russians attack with 6 Mech.Rockets
                Hisaichi defend with 1 Artillery and 4 Infantrys
                    Russians roll dice for 6 Mech.Rockets in Kolyma, round 2 : 3/6 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Kolyma, round 2 : 1/5 hits, 1.67 expected hits
                1 Mech.Rocket owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Kolyma
                    Russians roll dice for 5 Mech.Rockets in Kolyma, round 3 : 2/5 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kolyma, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kolyma
                Russians win, taking Kolyma from Hisaichi with 5 Mech.Rockets remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Rocket
                Casualties for Hisaichi: 1 Artillery and 4 Infantrys
            Battle in S.Buryat Mongolia
                Russians attack with 4 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in S.Buryat Mongolia, round 2 : 2/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                Russians win, taking S.Buryat Mongolia from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Ayan
                Russians attack with 1 Adv.Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Adv.Fighter moved from Ayan to Olyokminsk
            2 Adv.Fighters moved from Brest to Kiev
            1 Adv.Fighter moved from Brest to Kiev
            1 Adv.Fighter moved from Brest to Donetsk
            3 Infantrys moved from Estonia to Latvia
            1 AAGun moved from Penza to Rostov
            1 AAGun moved from Rostov to Donetsk
            1 AAGun moved from Georgia to Rostov
    
        Place Units - Russians
            1 Bunker placed in Kiev
            1 Bunker placed in Donetsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            10 Infantrys placed in Moscow
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            6 Mech.Rockets placed in Sibirsky
            1 Infantry placed in Sverdlovsk
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novosibirsk: 3 Infantrys
            EDIT: Adding units owned by Russians to Krasnoyarsk: 3 Infantrys
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Hisaichi : -2.00
    AA fire in Brest : : 0.17
    Russians : 2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            2 HeavyTanks, 2 Mech.Infs and 5 Tanks moved from Mersa Matruh to Cairo
            1 Elite moved from Mersa Matruh to 51 Sea Zone
            1 Elite and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 Elite moved from 56 Sea Zone to Cairo
            1 Artillery and 1 Infantry moved from New Valley to Nubia
            4 Mech.Infs moved from Hun to Lower Egypt
            2 Elites and 1 Infantry moved from Hun to Kufra
            4 Infantrys moved from Rome to 46 Sea Zone
            2 Cruisers, 4 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            2 Destroyers moved from 51 Sea Zone to 56 Sea Zone
            4 Infantrys moved from 51 Sea Zone to Crete
            1 Transport moved from 51 Sea Zone to 49 Sea Zone
            5 Infantrys moved from Rome to Campania
            4 Infantrys moved from Tunis to S.Tunisia
            1 Infantry, 2 Mech.Infs and 2 Tanks moved from Mauritania to Rio de Oro
            2 Mech.Infs moved from Mauritania to French Sudan
            4 Infantrys moved from E.Morocco to 41 Sea Zone
            4 Infantrys moved from 41 Sea Zone to Gibraltar
            1 Artillery moved from Andalusia to Gibraltar
            1 Tank moved from Andalusia to Gibraltar
            2 Mech.Infs moved from Madrid to Aragon
            2 Fighters moved from La Mancha to Aragon
            2 Artillerys moved from Madrid to Leon
            1 Tank moved from Andalusia to Leon
            1 Elite and 2 Infantrys moved from Andalusia to Leon
            1 Artillery and 2 Infantrys moved from Andalusia to Gibraltar
            2 Fighters moved from La Mancha to Aragon
            1 Tank moved from Normandy to Languedoc
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 15 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Sudan
                Italians attack with 2 Mech.Infs
                French defend with 1 Bunker
                    Italians roll dice for 2 Mech.Infs in French Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Bunker in French Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 Mech.Infs in French Sudan, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker in French Sudan, round 3 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Italians lost in French Sudan
                    Italians roll dice for 1 Mech.Inf in French Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Bunker in French Sudan, round 4 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Italians lost in French Sudan
                French win with 1 Bunker remaining. Battle score for attacker is -12
                Casualties for Italians: 2 Mech.Infs
            Battle in Aragon
                Italians attack with 4 Fighters and 2 Mech.Infs
                Neutral defend with 1 Bunker
                    Italians roll dice for 4 Fighters and 2 Mech.Infs in Aragon, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker in Aragon, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Mech.Inf owned by the Italians lost in Aragon
                Italians loses 0 PUs for violating Aragons neutrality.
                Italians win, taking Aragon from Neutral with 4 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Mech.Inf
                Casualties for Neutral: 1 Bunker
            Battle in Leon
                Italians attack with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Italians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in Leon, round 2 : 2/6 hits, 2.17 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Leon
                    Italians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in Leon, round 3 : 3/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry in Leon, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Italians lost in Leon
                Italians loses 0 PUs for violating Leons neutrality.
                Italians win, taking Leon from Neutral with 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 3 Infantrys
                Casualties for Italians: 1 Infantry
            Battle in Cairo
                Italians attack with 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks
                British defend with 1 AAGun, 1 Factory and 15 Infantrys
                    Italians roll dice for 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks in Cairo, round 2 : 7/10 hits, 5.00 expected hits
                    British roll dice for 15 Infantrys in Cairo, round 2 : 5/15 hits, 5.00 expected hits
                    1 Elite owned by the Italians, 2 Tanks owned by the Italians, 7 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Cairo
                    Italians roll dice for 2 HeavyTanks and 3 Tanks in Cairo, round 3 : 3/5 hits, 2.83 expected hits
                    British roll dice for 8 Infantrys in Cairo, round 3 : 4/8 hits, 2.67 expected hits
                    1 HeavyTank owned by the Italians, 3 Tanks owned by the Italians and 3 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 1 HeavyTank in Cairo, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 5 Infantrys in Cairo, round 4 : 4/5 hits, 1.67 expected hits
                    1 HeavyTank owned by the Italians and 1 Infantry owned by the British lost in Cairo
                British win with 4 Infantrys remaining. Battle score for attacker is -32
                Casualties for Italians: 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks
                Casualties for British: 11 Infantrys
            Battle in Gibraltar
                Italians attack with 2 Artillerys, 6 Infantrys and 1 Tank
                British defend with 1 Bunker and 2 Infantrys
                    Italians roll dice for 1 Battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Italians roll dice for 2 Artillerys, 6 Infantrys and 1 Tank in Gibraltar, round 2 : 3/9 hits, 2.50 expected hits
                    British roll dice for 1 Bunker and 2 Infantrys in Gibraltar, round 2 : 0/3 hits, 1.17 expected hits
                    1 Bunker owned by the British and 2 Infantrys owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 Artillerys, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for British: 1 Bunker and 2 Infantrys
            Battle in Crete
                Italians attack with 4 Infantrys
                Neutral defend with 1 AAGun and 1 Artillery
                    Italians roll dice for 2 Cruisers in Crete, round 2 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                Italians loses 0 PUs for violating Cretes neutrality.
                Italians win, taking Crete from Neutral with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in Nubia
                Italians attack with 1 Artillery and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 1 Infantry in Nubia, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Nubia
                Italians win, taking Nubia from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Rio de Oro
                Italians attack with 1 Infantry, 2 Mech.Infs and 2 Tanks
                Neutral defend with 3 Infantrys
                    Italians roll dice for 1 Infantry, 2 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 1/5 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Italians roll dice for 1 Infantry, 2 Mech.Infs and 2 Tanks in Rio de Oro, round 3 : 1/5 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Italians roll dice for 1 Infantry, 2 Mech.Infs and 2 Tanks in Rio de Oro, round 4 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Italians lost in Rio de Oro
                Italians loses 0 PUs for violating Rio de Oros neutrality.
                Italians win, taking Rio de Oro from Neutral with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 3 Infantrys
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Italians
            4 Fighters moved from Aragon to Lombardy
            1 Transport moved from 51 Sea Zone to 46 Sea Zone
            2 Artillerys moved from Madrid to Leon
            1 Artillery moved from Madrid to Leon
    
        Place Units - Italians
            5 Infantrys placed in Madrid
            1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
            4 Mech.Infs placed in Tunis
            1 ArmoredCar and 3 Infantrys placed in E.Morocco
            2 Artillerys and 7 Infantrys placed in Rome
            Italians undo move 4.
            1 Infantry placed in Rome
            1 ArmoredCar and 2 Infantrys placed in E.Morocco
    
        Turn Complete - Italians
            Italians collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    Italians : 3.67
    British : 2.17
    French : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 unit repaired.
            1 Infantry moved from Kordofan to Darfur
                  British take Darfur from Italians
            1 Infantry moved from North Central USA to South Central USA
            1 Artillery moved from Upper Norrland to Middle Norrland
                  French take Middle Norrland from Germans
            1 Infantry moved from E.Mexico to Central America
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Bunker and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker placed in French Equatorial Africa
            1 Adv.Fighter and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer and 1 Transport moved from 115 Sea Zone to 114 Sea Zone
            1 Artillery moved from Guadalcanal to New Georgia
                  Yamamoto take New Georgia from Anzac
            1 Artillery and 1 Marine moved from West Papua to 114 Sea Zone
            1 Artillery and 1 Marine moved from 114 Sea Zone to New Britain
            2 Adv.Fighters moved from 114 Sea Zone to New Britain
            3 Artillerys and 3 Infantrys moved from Soembawa to Lombok
            3 Transports moved from 111 Sea Zone to 113 Sea Zone
            2 Infantrys moved from Port Moresby to West Papua
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Infantrys, 5 S.Submarines, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in New Britain
                Yamamoto attack with 2 Adv.Fighters, 1 Artillery and 1 Marine
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in New Britain, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in New Britain
                Yamamoto win, taking New Britain from Anzac with 2 Adv.Fighters, 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Infantry moved from Chubu to Tokyo
            2 Adv.Fighters moved from New Britain to 114 Sea Zone
    
        Place Units - Yamamoto
            5 S.Submarines and 1 Submarine placed in 85 Sea Zone
            1 B.Transport placed in 107 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank placed in Davao
            1 Artillery and 2 Infantrys placed in Port Moresby
    
        Turn Complete - Yamamoto
            Yamamoto collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Assam to Burma
                  British take Burma from Thai
            2 ArmoredCars moved from Lanchow to Yunnan
            2 Infantrys moved from Ningsia to Suiyuan
            1 Bomber moved from Urumqi to Suiyuan
            2 Infantrys moved from Lanchow to Shensi
            1 Bomber moved from Lanchow to Shensi
            1 Bomber moved from Lanchow to Yunnan
            4 ArmoredCars and 1 Bomber moved from Lanchow to Kweichow
            2 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars moved from Hsining to Lanchow
            2 ArmoredCars moved from Hsining to Ningsia
            1 Infantry moved from Urumqi to E.Sinkiang
            1 Fighter moved from Lanchow to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Infantrys, 1 L.Fighter and 2 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 ArmoredCars, 1 Bomber and 1 Fighter
                Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                    Chinese roll dice for 4 ArmoredCars, 1 Bomber and 1 Fighter in Kweichow, round 2 : 2/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Kweichow
                    Chinese roll dice for 4 ArmoredCars, 1 Bomber and 1 Fighter in Kweichow, round 3 : 1/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 4 ArmoredCars, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
            Battle in Yunnan
                Chinese attack with 2 ArmoredCars and 1 Bomber
                Thai defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars and 1 Bomber in Yunnan, round 2 : 0/3 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 ArmoredCar and 1 Bomber in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 ArmoredCar owned by the Chinese lost in Yunnan
                Chinese win with 1 Bomber remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Thai: 1 Infantry
            Battle in Shensi
                Chinese attack with 1 Bomber and 2 Infantrys
                Hisaichi defend with 1 Elite
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Elite in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Elite
            Battle in Suiyuan
                Chinese attack with 1 Bomber and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Bomber moved from Yunnan to Lanchow
            1 Bomber and 1 Fighter moved from Kweichow to Lanchow
            1 Bomber moved from Shensi to Lanchow
            1 Bomber moved from Suiyuan to Lanchow
    
        Place Units - Chinese
            2 ArmoredCars, 2 Infantrys and 2 Mech.Infs placed in Hsining
            1 L.Fighter placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.83
    Chinese : -3.00
    Thai : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank moved from Hupeh to Kweichow
            1 ArmoredCar and 2 Infantrys moved from Hupeh to Szechwan
            1 Artillery and 2 Infantrys moved from Shansi to Shensi
            1 ArmoredCar and 1 Tank moved from Shantung to Suiyuan
            1 Tank moved from Hupeh to Kweichow
            1 Tank moved from Hupeh to Suiyuan
            3 ArmoredCars moved from Liaoning to Chahar
            1 Infantry moved from Shantung to Shansi
            2 Artillerys and 2 Infantrys moved from Kwangtung to Hunan
            2 Artillerys and 4 Infantrys moved from Hong Kong to Kwangtung
            1 Artillery and 7 Infantrys moved from Heilungchiang to Ayan
            2 ArmoredCars, 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks moved from Chita to S.Buryat Mongolia
            2 ArmoredCars moved from Chita to N.Buryat Mongolia
            1 ArmoredCar moved from Chita to Ayan
            2 Tanks moved from Chita to Ayan
            1 ArmoredCar moved from Chita to Ayan
            2 Artillerys moved from Tanimbar to 112 Sea Zone
            2 Artillerys and 2 Transports moved from 112 Sea Zone to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            3 Artillerys and 2 Infantrys moved from 110 Sea Zone to Lombok
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 4 Artillerys, 1 Elite, 13 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shensi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in S.Buryat Mongolia
                Hisaichi attack with 2 ArmoredCars, 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
                Russians defend with 4 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in S.Buryat Mongolia, round 2 : 3/7 hits, 2.67 expected hits
                    Russians roll dice for 4 Infantrys in S.Buryat Mongolia, round 2 : 1/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter and 2 Tanks in S.Buryat Mongolia, round 3 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 2 ArmoredCars, 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 4 Infantrys
            Battle in Suiyuan
                Hisaichi attack with 1 ArmoredCar and 2 Tanks
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Suiyuan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 1 Tank in Suiyuan, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                Casualties for Chinese: 2 Infantrys
            Battle in Ayan
                Hisaichi attack with 2 ArmoredCars, 1 Artillery, 7 Infantrys and 2 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 7 Infantrys and 2 Tanks in Ayan, round 2 : 0/12 hits, 3.33 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 7 Infantrys and 2 Tanks in Ayan, round 3 : 1/12 hits, 3.33 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Buryat Mongolia
                Hisaichi attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in N.Buryat Mongolia, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Szechwan
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Szechwan, round 4 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Tanks
                Chinese defend with 4 ArmoredCars
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Tanks in Kweichow, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 4 ArmoredCars in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Chinese lost in Kweichow
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Tanks in Kweichow, round 3 : 4/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Chinese: 4 ArmoredCars
    
        Non Combat Move - Hisaichi
            1 ArmoredCar moved from Chita to S.Buryat Mongolia
            1 Tank moved from Chita to Ayan
            1 Infantry moved from Liaoning to Peking
            2 Artillerys and 4 Infantrys moved from Changchun to Kirin
            1 Fighter moved from S.Buryat Mongolia to Liaoning
    
        Place Units - Hisaichi
            2 Artillerys, 1 Elite and 1 Marine placed in Banjarmasin
            1 Artillery, 1 Infantry and 1 Tank placed in Shantung
            1 Artillery, 2 Infantrys and 1 Tank placed in Liaoning
            4 ArmoredCars and 4 Infantrys placed in Changchun
            6 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -4.83
    Chinese : 0.00
    Russians : -2.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Battleship, 1 Carrier, 6 Destroyers, 2 Fighters and 3 Submarines moved from 21 Sea Zone to 22 Sea Zone
            1 Bomber and 3 Fighters moved from Manchester to 22 Sea Zone
            3 Infantrys moved from Calcutta to Assam
            1 Infantry moved from Assam to Yunnan
                  Chinese take Yunnan from Thai
            5 Infantrys moved from Delhi to Bihar
            1 ArmoredCar moved from French Equatorial Africa to New Valley
                  British take New Valley from Italians
            1 ArmoredCar and 1 Fighter moved from French Equatorial Africa to Nubia
            2 Tanks moved from Cape Town to Rhodesia
            1 Infantry moved from Mozambique to Kenya
            1 ArmoredCar moved from Mozambique to Equatoria
            1 Infantry moved from Angola to Belgian Congo
            1 ArmoredCar moved from Angola to Equatoria
            4 Infantrys moved from Italian East Africa to Nubia
            3 Infantrys moved from Italian East Africa to 57 Sea Zone
            3 Infantrys moved from 57 Sea Zone to Lower Egypt
            1 Adv.Fighter and 1 Fighter moved from Syria to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            3 Infantrys moved from W.Iran to Iraq
            4 Infantrys moved from Equatoria to Kordofan
            1 Infantry moved from Bombay to Rajputana
            2 ArmoredCars moved from Yukon to Alaska
            1 Destroyer and 1 Transport moved from 76 Sea Zone to 84 Sea Zone
            1 Cruiser and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kordofan: 4 Infantrys
            EDIT: Adding units owned by British to Darfur: 4 Infantrys
            EDIT: Turning off Edit Mode
            British buy 1 Adv.Fighter, 6 ArmoredCars, 2 Bunkers, 1 Cruiser, 1 Destroyer, 10 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 84 Sea Zone
                British attack with 1 Destroyer and 1 Transport
                Yamamoto defend with 1 Transport
                    British roll dice for 1 Destroyer and 1 Transport in 84 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 84 Sea Zone
                British win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in 22 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 1 Carrier, 6 Destroyers, 5 Fighters and 3 Submarines
                Germans defend with 1 Battleship, 2 Cruisers, 2 Destroyers and 11 T.Boats
                    British roll dice for 3 Submarines in 22 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    British roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 6 Destroyers and 5 Fighters in 22 Sea Zone, round 2 : 3/14 hits, 5.17 expected hits
                    Germans roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 11 T.Boats in 22 Sea Zone, round 2 : 6/16 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the British
                    3 Submarines owned by the British, 2 Destroyers owned by the British and 4 T.Boats owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 4 Destroyers and 5 Fighters in 22 Sea Zone, round 3 : 3/12 hits, 4.50 expected hits
                    Germans roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 7 T.Boats in 22 Sea Zone, round 3 : 1/12 hits, 3.50 expected hits
                    1 Destroyer owned by the British and 3 T.Boats owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 3 Destroyers and 5 Fighters in 22 Sea Zone, round 4 : 4/11 hits, 4.17 expected hits
                    Germans roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 4 T.Boats in 22 Sea Zone, round 4 : 6/9 hits, 3.00 expected hits
                    1 Carrier owned by the British, 2 Fighters owned by the British, 3 Destroyers owned by the British and 4 T.Boats owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Bomber and 3 Fighters in 22 Sea Zone, round 5 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Battleship, 2 Cruisers and 2 Destroyers in 22 Sea Zone, round 5 : 1/5 hits, 2.33 expected hits
                    1 Destroyer owned by the Germans and 1 Fighter owned by the British lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Bomber and 2 Fighters in 22 Sea Zone, round 6 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 Battleship, 2 Cruisers and 1 Destroyer in 22 Sea Zone, round 6 : 1/4 hits, 2.00 expected hits
                    1 Destroyer owned by the Germans, 1 Fighter owned by the British, 2 Cruisers owned by the Germans and 1 Battleship owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 11
                Casualties for British: 1 Carrier, 6 Destroyers, 4 Fighters and 3 Submarines
                Casualties for Germans: 1 Battleship, 2 Cruisers, 2 Destroyers and 11 T.Boats
            Battle in Lower Egypt
                British attack with 1 Adv.Fighter, 1 Fighter and 7 Infantrys
                Germans defend with 2 Tanks; Italians defend with 4 Mech.Infs
                    British roll dice for 1 Cruiser in Lower Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 7 Infantrys in Lower Egypt, round 2 : 3/9 hits, 2.00 expected hits
                    Germans roll dice for 4 Mech.Infs and 2 Tanks in Lower Egypt, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Lower Egypt
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 5 Infantrys in Lower Egypt, round 3 : 3/7 hits, 1.67 expected hits
                    Germans roll dice for 1 Mech.Inf and 2 Tanks in Lower Egypt, round 3 : 0/3 hits, 1.33 expected hits
                1 Mech.Inf owned by the Italians and 2 Tanks owned by the Germans lost in Lower Egypt
                British win, taking Lower Egypt from Germans with 1 Adv.Fighter, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 30
                Casualties for British: 2 Infantrys
                Casualties for Italians: 4 Mech.Infs
                Casualties for Germans: 2 Tanks
            Battle in Nubia
                British attack with 1 ArmoredCar, 1 Fighter and 4 Infantrys
                Italians defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 ArmoredCar, 1 Fighter and 4 Infantrys in Nubia, round 2 : 1/6 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Nubia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Nubia
                    British roll dice for 1 ArmoredCar, 1 Fighter and 3 Infantrys in Nubia, round 3 : 2/5 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery in Nubia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Nubia
                British win, taking Nubia from Italians with 1 ArmoredCar, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
            1 Adv.Fighter and 1 Fighter moved from Lower Egypt to Cairo
            1 Fighter moved from Nubia to Darfur
            2 Infantrys moved from French Equatorial Africa to Darfur
            4 Infantrys moved from Sumatra to Java
            3 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 AAGun and 5 Infantrys moved from Madras to 60 Sea Zone
            1 AAGun, 5 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
            1 AAGun and 5 Infantrys moved from 65 Sea Zone to Sumatra
            1 AAGun moved from Delhi to Bihar
            1 Fighter moved from 22 Sea Zone to Manchester
            1 Bomber moved from 22 Sea Zone to Manchester
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker placed in Darfur
            4 Infantrys and 1 Tank placed in Madras
            5 ArmoredCars placed in Delhi
            1 Cruiser, 1 Destroyer and 1 Submarine placed in 21 Sea Zone
            1 Adv.Fighter placed in Manchester
            1 ArmoredCar placed in Italian East Africa
    
        Turn Complete - British
            British collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 0.83
    Italians : 0.00
    Yamamoto : -0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Anzac
            Anzac buy 14 Infantrys; Remaining resources: 1 PUs; 
    
        Place Units - Anzac
            2 Infantrys placed in Wellington
            6 Infantrys placed in Canberra
            3 Infantrys placed in Townsville
            3 Infantrys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Elite; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Sumatra
            1 Elite placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Fighter moved from Oulu to N.Karelia
            1 Artillery and 1 Infantry moved from Oulu to N.Karelia
            1 Artillery and 2 Infantrys moved from Vyborg to Oulu
            1 Artillery, 1 Infantry and 1 Tank moved from Oulu to Lapland
            1 Artillery and 2 Infantrys moved from Tampere to Oulu
            1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Middle Norrland
            1 Artillery and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Middle Norrland
                Finns attack with 1 Artillery and 1 Elite
                French defend with 1 Artillery
                    Finns roll dice for 1 Artillery and 1 Elite in Middle Norrland, round 2 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 Artillery in Middle Norrland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in Middle Norrland
                Finns win, taking Middle Norrland from French with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for French: 1 Artillery
            Battle in Lapland
                Finns attack with 1 Artillery, 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lapland, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 Artillery, 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in N.Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from N.Karelia to Oulu
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Finns : 1.00
    Russians : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Artillery and 1 Infantry moved from Vinnytsia to Brest
            1 Infantry moved from Odessa to Vinnytsia
            1 Tank moved from Odessa to E.Romania
            1 Artillery and 1 Infantry moved from W.Romania to Croatia
            2 Artillerys, 1 Elite and 2 Infantrys moved from Serbia to Croatia
            2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Croatia
                Romanians attack with 3 Artillerys, 1 Elite and 3 Infantrys
                Neutral defend with 3 Infantrys
                    Romanians roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Croatia, round 2 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia
                    Romanians roll dice for 3 Artillerys, 1 Elite and 2 Infantrys in Croatia, round 3 : 2/6 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys in Croatia, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia
                Romanians loses 0 PUs for violating Croatias neutrality.
                Romanians win, taking Croatia from Neutral with 3 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Romanians: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Brest
                Romanians attack with 1 Artillery and 1 Infantry
                Russians defend with 1 AAGun and 1 HeavyTank
                    Romanians roll dice for 1 Artillery and 1 Infantry in Brest, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 HeavyTank in Brest, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in Brest
                    Romanians roll dice for 1 Artillery in Brest, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 HeavyTank in Brest, round 3 : 0/1 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Brest, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 HeavyTank in Brest, round 4 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Romanians lost in Brest
                Russians win with 1 HeavyTank remaining. Battle score for attacker is -6
                Casualties for Romanians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.83
    Neutral : 0.33
    Russians : 0.00
    

    Savegame

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