Whackamatt Allies -vs- dawgoneit Axis WAW

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 Infantrys moved from 58 Sea Zone to Italian East Africa
    
        Purchase Units - Anzac
            Anzac buy 1 Fighter and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Townsville
            3 Infantrys placed in Broome
            Anzac undo move 1.
            1 Fighter and 2 Infantrys placed in Townsville
            5 Infantrys placed in Canberra
            2 Infantrys placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 4 Bunkers; Remaining resources: 15 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Tanimbar
            1 Bunker placed in Soembawa
            1 Bunker placed in Java
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Infantry moved from Kotka to Vyborg
                  Finns take Vyborg from Russians
            6 Infantrys moved from Tampere to Oulu
            1 Fighter moved from Tampere to Oulu
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Finns take Estonia from Russians
            2 Artillerys and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys, 3 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Elite moved from E.Romania to Bulgaria
            1 Artillery moved from Bucharest to W.Romania
            1 Artillery moved from Bucharest to W.Romania
            2 Infantrys moved from E.Romania to Vinnytsia
            1 Infantry moved from Bucharest to W.Romania
            1 Infantry moved from Bucharest to E.Romania
            1 Infantry moved from Vinnytsia to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys, 1 Infantry and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    Don’t forget Thailand

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from N.Thailand to Burma
                  Thai take Burma from British
            1 Infantry moved from Malaya to 105 Sea Zone
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
                  Thai take Lombok from Dutch
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            1 Artillery moved from Bangkok to 105 Sea Zone
            1 Elite moved from Malaya to 105 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Elite moved from 111 Sea Zone to Celebes
            1 Artillery and 1 Infantry moved from 111 Sea Zone to Flores
                  Thai take Flores from Dutch
            1 Artillery moved from 111 Sea Zone to Celebes
            1 Infantry moved from S.French Indochina to N.French Indochina
            1 Infantry moved from S.French Indochina to N.Thailand
            1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea Zone
            1 Fighter moved from Bangkok to 105 Sea Zone
            1 Artillery moved from Malaya to S.Thailand
            2 Infantrys moved from Bangkok to Malaya
            1 Artillery and 2 Infantrys moved from Bangkok to S.Thailand
            1 Fighter moved from 105 Sea Zone to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Celebes
                Thai attack with 1 Artillery and 1 Elite
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Elite in Celebes, round 2 : 1/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebes
                Thai win, taking Celebes from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Factory placed in Malaya
            5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.17
    Dutch : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Infantry moved from Kwajalein to Jaluit
                  Americans take Jaluit from Yamamoto
            2 Transports moved from 72 Sea Zone to 71 Sea Zone
            1 Marine and 2 Tanks moved from Alaska to 71 Sea Zone
            1 Marine, 2 Tanks and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
            1 Marine moved from 72 Sea Zone to Koryakia
            1 Tank moved from 72 Sea Zone to Kamchatka
            1 Tank moved from 72 Sea Zone to Koryakia
            2 Destroyers moved from 88 Sea Zone to 72 Sea Zone
            1 Infantry and 2 Tanks moved from Cuba to 26 Sea Zone
            1 Tank moved from Hispaniola to 26 Sea Zone
            1 Artillery moved from Central America to Colombia
            1 Tank moved from Peru to Amazon
            1 Tank moved from Bolivia to Amazon
            1 Infantry and 3 Tanks moved from 26 Sea Zone to Suriname
            1 Infantry moved from South Central USA to South Atlantic USA
            2 Adv.Fighters, 2 Carriers, 1 Destroyer and 2 Fighters moved from 91 Sea Zone to 88 Sea Zone
            1 Cruiser, 3 Destroyers and 1 Submarine moved from 96 Sea Zone to 88 Sea Zone
            1 Infantry moved from Midway to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Wake
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 3 B.Transports, 3 Destroyers, 3 Fighters, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 B.Carrier placed in 71 Sea Zone
            2 Infantrys placed in Alaska
            1 Infantry placed in South Atlantic USA
            2 Destroyers placed in 26 Sea Zone
            3 B.Transports placed in 83 Sea Zone
            3 Fighters placed in Pearl Harbor
            1 Destroyer and 1 Submarine placed in 88 Sea Zone
    
        Turn Complete - Americans
            Americans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Artillery and 14 Infantrys moved from Berlin to Brandenburg
            2 Tanks moved from Switzerland to Belgium
            1 Tank moved from Switzerland to Belgium
            2 Artillerys and 2 Infantrys moved from Rhine to Belgium
            3 Tanks moved from Switzerland to Bohemia
            1 Artillery and 2 Infantrys moved from Bavaria to Bohemia
            8 Submarines moved from 29 Sea Zone to 36 Sea Zone
            2 ArmoredCars moved from Brest to Latvia
            1 Bomber and 1 Stuka moved from Tampere to Latvia
            2 Artillerys, 2 Infantrys and 1 Tank moved from Brest to Minsk
            2 HeavyTanks and 2 Tanks moved from Warsaw to Minsk
            1 Artillery and 1 Infantry moved from Krakow to Vinnytsia
            3 Artillerys and 3 Tanks moved from Kiev to Minsk
            4 ArmoredCars moved from Bohemia to Brest
            1 Elite moved from Bohemia to Krakow
            2 Tanks moved from El Agheila to Darfur
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 2 HeavyTanks, 34 Infantrys, 2 T.Boats and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Minsk
                Germans attack with 5 Artillerys, 2 HeavyTanks, 2 Infantrys and 6 Tanks
                Russians defend with 4 Tanks
                    Germans roll dice for 5 Artillerys, 2 HeavyTanks, 2 Infantrys and 6 Tanks in Minsk, round 2 : 7/15 hits, 6.67 expected hits
                    Russians roll dice for 4 Tanks in Minsk, round 2 : 2/4 hits, 2.00 expected hits
                    2 Infantrys owned by the Germans and 4 Tanks owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 5 Artillerys, 2 HeavyTanks and 6 Tanks remaining. Battle score for attacker is 16
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 4 Tanks
            Battle in Belgium
                Germans attack with 2 Artillerys, 2 Infantrys and 3 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Belgium, round 2 : 5/7 hits, 2.83 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 2 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Latvia
                Germans attack with 2 ArmoredCars, 1 Bomber and 1 Stuka
                Russians defend with 3 Infantrys and 1 Tank
                    Germans roll dice for 2 ArmoredCars, 1 Bomber and 1 Stuka in Latvia, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Latvia, round 2 : 2/4 hits, 1.50 expected hits
                    2 ArmoredCars owned by the Germans and 2 Infantrys owned by the Russians lost in Latvia
                    Germans roll dice for 1 Bomber and 1 Stuka in Latvia, round 3 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Latvia, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Stuka owned by the Germans lost in Latvia
                    Germans roll dice for 1 Bomber in Latvia, round 4 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Latvia, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Bomber in Latvia, round 5 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Latvia, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Latvia
                Germans win with 1 Bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 2 ArmoredCars and 1 Stuka
                Casualties for Russians: 3 Infantrys and 1 Tank
    
        Non Combat Move - Germans
            1 Bomber moved from Latvia to Brest
            1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
            2 Infantrys moved from Paris to Picardy
            2 Infantrys moved from Paris to Normandy
            1 Tank moved from Brittany to Normandy
    
        Place Units - Germans
            2 T.Boats placed in 22 Sea Zone
            2 HeavyTanks, 1 Infantry and 1 Tank placed in Warsaw
            1 Artillery and 3 Infantrys placed in Rhine
            1 Artillery and 14 Infantrys placed in Berlin
            4 Infantrys placed in Hamburg
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Bavaria
            4 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Neutral : -1.00
    Russians : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Adv.Fighter moved from Sibirsky to N.Buryat Mongolia
            1 Infantry moved from Koryakia to Kolyma
            1 Infantry moved from Kamchatka to Koryakia
            5 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Sibirsky to Evenkia
            1 Artillery, 3 HeavyTanks and 10 Infantrys moved from Kursk to Minsk
            5 Infantrys moved from Donetsk to Kiev
            4 Adv.Fighters and 1 Fighter moved from Kursk to Minsk
            1 Bomber moved from Kursk to Odessa
            2 Infantrys moved from Georgia to 54 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Odessa
            2 Infantrys moved from Rostov to Kursk
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Astrakhan to Georgia
            4 Infantrys moved from S.Karelia to Vyborg
            3 Infantrys moved from N.Karelia to Vyborg
            4 Infantrys moved from Arkhangelsk to S.Karelia
            4 Infantrys moved from Leningrad to Estonia
            4 Infantrys moved from Leningrad to Latvia
            20 Infantrys moved from Moscow to Yaroslavl
            3 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Artillery and 3 Infantrys moved from Yakutsk to Olyokminsk
    
        Purchase Units - Russians
            Russians buy 26 Infantrys, 6 Mech.Rockets and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Minsk
                Russians attack with 4 Adv.Fighters, 1 Artillery, 1 Fighter, 3 HeavyTanks and 10 Infantrys
                Germans defend with 5 Artillerys, 2 HeavyTanks and 6 Tanks
                    Russians roll dice for 4 Adv.Fighters, 1 Artillery, 1 Fighter, 3 HeavyTanks and 10 Infantrys in Minsk, round 2 : 7/19 hits, 6.50 expected hits
                    Germans roll dice for 5 Artillerys, 2 HeavyTanks and 6 Tanks in Minsk, round 2 : 7/13 hits, 6.00 expected hits
                    7 Infantrys owned by the Russians, 5 Artillerys owned by the Germans and 2 Tanks owned by the Germans lost in Minsk
                    Russians roll dice for 4 Adv.Fighters, 1 Artillery, 1 Fighter, 3 HeavyTanks and 3 Infantrys in Minsk, round 3 : 5/12 hits, 5.33 expected hits
                    Germans roll dice for 2 HeavyTanks and 4 Tanks in Minsk, round 3 : 4/6 hits, 3.33 expected hits
                    1 HeavyTank owned by the Germans, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 4 Tanks owned by the Germans lost in Minsk
                    Russians roll dice for 4 Adv.Fighters, 1 Fighter and 3 HeavyTanks in Minsk, round 4 : 6/8 hits, 4.33 expected hits
                    Germans roll dice for 1 HeavyTank in Minsk, round 4 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 HeavyTank owned by the Russians lost in Minsk
                Russians win, taking Minsk from Germans with 4 Adv.Fighters, 1 Fighter and 2 HeavyTanks remaining. Battle score for attacker is 33
                Casualties for Russians: 1 Artillery, 1 HeavyTank and 10 Infantrys
                Casualties for Germans: 5 Artillerys, 2 HeavyTanks and 6 Tanks
            Battle in Odessa
                Russians attack with 1 Bomber and 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Odessa, round 2 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Russians win, taking Odessa from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Infantry
            Battle in Vyborg
                Russians attack with 7 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 7 Infantrys in Vyborg, round 2 : 0/7 hits, 1.17 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 7 Infantrys in Vyborg, round 3 : 0/7 hits, 1.17 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 7 Infantrys in Vyborg, round 4 : 1/7 hits, 1.17 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Kiev
                Russians attack with 5 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 5 Infantrys in Kiev, round 2 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Estonia
                Russians attack with 4 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Estonia, round 2 : 1/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Estonia
                Russians win, taking Estonia from Finns with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in N.Buryat Mongolia
                Russians attack with 1 Adv.Fighter and 5 Infantrys
                Hisaichi defend with 1 Infantry and 1 Mech.Inf
                    Russians roll dice for 1 Adv.Fighter and 5 Infantrys in N.Buryat Mongolia, round 2 : 1/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in N.Buryat Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                    Russians roll dice for 1 Adv.Fighter and 4 Infantrys in N.Buryat Mongolia, round 3 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in N.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Adv.Fighter and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf
    
        Non Combat Move - Russians
            1 Adv.Fighter moved from N.Buryat Mongolia to Olyokminsk
            1 AAGun moved from Yakutsk to Olyokminsk
            1 AAGun moved from Kuybyshev to Penza
            4 Adv.Fighters and 1 Fighter moved from Minsk to Kursk
            1 Bomber moved from Odessa to Kursk
    
        Place Units - Russians
            2 Tanks placed in Kursk
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            6 Mech.Rockets placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 101 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    Romanians : 0.67
    Hisaichi : 0.00
    Finns : -0.33
    Russians : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            3 ArmoredCars and 3 Tanks moved from Darfur to Mersa Matruh
            1 ArmoredCar and 1 Tank moved from Kufra to Mersa Matruh
            2 HeavyTanks, 2 Mech.Infs and 1 Tank moved from Hun to Mersa Matruh
            1 Elite moved from Tuscany to 46 Sea Zone
            3 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            3 Destroyers, 1 Elite, 5 Infantrys, 1 Submarine and 3 Transports moved from 46 Sea Zone to 51 Sea Zone
            1 Elite and 5 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 ArmoredCars, 5 Artillerys and 3 Infantrys moved from La Mancha to Madrid
            2 Artillerys, 1 Elite, 1 Infantry and 1 Tank moved from Valencia to Andalusia
            1 Tank moved from Catalonia to Andalusia
            2 Transports moved from 43 Sea Zone to 41 Sea Zone
            4 Infantrys moved from E.Morocco to 41 Sea Zone
            4 Infantrys moved from 41 Sea Zone to Andalusia
            2 Infantrys, 4 Mech.Infs and 2 Tanks moved from W.Morocco to Mauritania
            1 Infantry moved from Aquitaine to Aragon
            2 Mech.Infs moved from La Mancha to Madrid
            2 Mech.Infs and 1 Tank moved from La Mancha to Aragon
            4 Fighters moved from Catalonia to Aragon
            1 Battleship and 1 Destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 Transport moved from 43 Sea Zone to 46 Sea Zone
            1 Artillery and 2 Infantrys moved from Darfur to New Valley
            4 Mech.Infs moved from Tunis to Hun
    
        Purchase Units - Italians
            Italians buy 2 Cruisers, 2 Elites and 20 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mauritania
                Italians attack with 2 Infantrys, 4 Mech.Infs and 2 Tanks
                French defend with 1 Bunker
                    Italians roll dice for 2 Infantrys, 4 Mech.Infs and 2 Tanks in Mauritania, round 2 : 2/8 hits, 3.00 expected hits
                    French roll dice for 1 Bunker in Mauritania, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the French and 1 Infantry owned by the Italians lost in Mauritania
                Italians win, taking Mauritania from French with 1 Infantry, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Bunker
            Battle in Andalusia
                Italians attack with 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Italians roll dice for 1 Battleship in Andalusia, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Italians roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tanks in Andalusia, round 2 : 2/10 hits, 3.17 expected hits
                    Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Italians lost in Andalusia
                Italians loses 0 PUs for violating Andalusias neutrality.
                Italians win, taking Andalusia from Neutral with 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Mersa Matruh
                Italians attack with 4 ArmoredCars, 1 Elite, 2 HeavyTanks, 5 Infantrys, 2 Mech.Infs and 5 Tanks
                British defend with 1 Artillery and 12 Infantrys
                    Italians roll dice for 4 ArmoredCars, 1 Elite, 2 HeavyTanks, 5 Infantrys, 2 Mech.Infs and 5 Tanks in Mersa Matruh, round 2 : 5/19 hits, 7.33 expected hits
                    British roll dice for 1 Artillery and 12 Infantrys in Mersa Matruh, round 2 : 6/13 hits, 4.33 expected hits
                    1 ArmoredCar owned by the Italians, 5 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Mersa Matruh
                    Italians roll dice for 3 ArmoredCars, 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks in Mersa Matruh, round 3 : 5/13 hits, 6.00 expected hits
                    British roll dice for 1 Artillery and 7 Infantrys in Mersa Matruh, round 3 : 3/8 hits, 2.67 expected hits
                    3 ArmoredCars owned by the Italians and 5 Infantrys owned by the British lost in Mersa Matruh
                    Italians roll dice for 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks in Mersa Matruh, round 4 : 3/10 hits, 5.00 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 4 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 4 ArmoredCars and 5 Infantrys
                Casualties for British: 1 Artillery and 12 Infantrys
            Battle in Aragon
                Italians attack with 4 Fighters, 1 Infantry, 2 Mech.Infs and 1 Tank
                Neutral defend with 2 Bunkers and 3 Infantrys
                    Italians roll dice for 4 Fighters, 1 Infantry, 2 Mech.Infs and 1 Tank in Aragon, round 2 : 4/8 hits, 2.83 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Infantry owned by the Italians and 1 Mech.Inf owned by the Italians lost in Aragon
                    Italians roll dice for 4 Fighters, 1 Mech.Inf and 1 Tank in Aragon, round 3 : 2/6 hits, 2.17 expected hits
                    Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 2/3 hits, 1.33 expected hits
                    1 Bunker owned by the Neutral, 1 Tank owned by the Italians, 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the Italians lost in Aragon
                 retreated to Aragon
                Neutral win with 1 Bunker remaining. Battle score for attacker is -7
                Casualties for Italians: 1 Infantry, 2 Mech.Infs and 1 Tank
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Madrid
                Italians attack with 2 ArmoredCars, 5 Artillerys, 3 Infantrys and 2 Mech.Infs
                Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    Italians roll dice for 2 ArmoredCars, 5 Artillerys, 3 Infantrys and 2 Mech.Infs in Madrid, round 2 : 4/12 hits, 4.00 expected hits
                    Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 4/6 hits, 2.50 expected hits
                    1 ArmoredCar owned by the Italians, 1 Tank owned by the Neutral, 3 Infantrys owned by the Neutral and 3 Infantrys owned by the Italians lost in Madrid
                    Italians roll dice for 1 ArmoredCar, 5 Artillerys and 2 Mech.Infs in Madrid, round 3 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 Tanks in Madrid, round 3 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians and 2 Tanks owned by the Neutral lost in Madrid
                Italians loses 0 PUs for violating Madrids neutrality.
                Italians win, taking Madrid from Neutral with 5 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is 7
                Casualties for Italians: 2 ArmoredCars and 3 Infantrys
                Casualties for Neutral: 3 Infantrys and 3 Tanks
            Battle in New Valley
                Italians attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 2 Infantrys in New Valley, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in New Valley, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in New Valley, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            4 Fighters moved from Aragon to La Mancha
    
        Place Units - Italians
            2 Cruisers placed in 46 Sea Zone
            2 Elites and 1 Infantry placed in Hun
            4 Infantrys placed in Tunis
            4 Infantrys placed in E.Morocco
            8 Infantrys placed in Rome
            3 Infantrys placed in Normandy
    
        Turn Complete - Italians
            Italians collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.67
    Italians : -7.50
    British : 1.33
    French : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Artillery moved from Finnmark to Upper Norrland
                  French take Upper Norrland from Germans
            1 Destroyer and 1 Transport moved from 5 Sea Zone to 21 Sea Zone
            1 Infantry moved from Canadian Prairies to North Central USA
            1 Infantry moved from South Central USA to E.Mexico
    
        Purchase Units - French
            French buy 1 Bunker and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in 21 Sea Zone
                French attack with 1 Destroyer and 1 Transport
                Germans defend with 1 T.Boat
                    French roll dice for 1 Destroyer and 1 Transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Destroyer and 1 Transport in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 T.Boat in 21 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the French lost in 21 Sea Zone
                    French roll dice for 1 Destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 T.Boat in 21 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 T.Boat in 21 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the French lost in 21 Sea Zone
                Germans win with 1 T.Boat remaining. Battle score for attacker is -14
                Casualties for French: 1 Destroyer and 1 Transport
    
        Non Combat Move - French
    
        Place Units - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Palestine: 1 AAGun
            EDIT: Adding units owned by French to Syria: 1 AAGun
            EDIT: Turning off Edit Mode
            2 Tanks placed in Syria
            1 Bunker placed in French Sudan
    
        Turn Complete - French
            French collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    French : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            2 Bombers moved from Kyushu to Koryakia
            2 B.Transports and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Tank moved from Chubu to 84 Sea Zone
            2 Artillerys moved from Tokyo to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            2 ArmoredCars, 2 Artillerys, 2 B.Transports, 4 Infantrys, 1 Tank and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            2 ArmoredCars, 2 Artillerys, 4 Infantrys and 1 Tank moved from 75 Sea Zone to Koryakia
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 Submarine moved from 76 Sea Zone to 85 Sea Zone
            1 Infantry moved from 75 Sea Zone to Koryakia
            1 Infantry moved from Woleai to Truk
                  Yamamoto take Truk from Americans
            1 Fighter moved from West Papua to 113 Sea Zone
            2 Adv.Fighters moved from 108 Sea Zone to 113 Sea Zone
            1 Artillery moved from Woleai to 108 Sea Zone
            1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer and 1 Transport moved from 108 Sea Zone to 115 Sea Zone
            1 Artillery moved from 115 Sea Zone to Guadalcanal
                  Yamamoto take Guadalcanal from Anzac
            1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
            1 Transport moved from 93 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry moved from Samar to 93 Sea Zone
            1 Infantry and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
            1 Artillery moved from Jilolo to 107 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 107 Sea Zone to 111 Sea Zone
            3 Artillerys and 3 Infantrys moved from 111 Sea Zone to Soembawa
            1 Transport moved from 93 Sea Zone to 84 Sea Zone
            1 T.Boat moved from 93 Sea Zone to 85 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 B.Carrier, 6 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 113 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Fighter
                British defend with 1 Submarine
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Fighter in 113 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 Submarine owned by the British lost in 113 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Koryakia
                Yamamoto attack with 2 ArmoredCars, 2 Artillerys, 2 Bombers, 5 Infantrys and 1 Tank
                British defend with 1 Infantry and 1 Tank; Americans defend with 1 Artillery, 2 Infantrys, 2 Marines and 1 Tank; Russians defend with 1 Infantry
                    Yamamoto roll dice for 2 Cruisers in Koryakia, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in Koryakia
                    Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 2 Bombers, 5 Infantrys and 1 Tank in Koryakia, round 2 : 4/12 hits, 4.33 expected hits
                    Russians roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 2 Tanks in Koryakia, round 2 : 5/8 hits, 3.00 expected hits
                    1 Infantry owned by the Russians, 5 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 1 Infantry owned by the British lost in Koryakia
                    Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 2 Bombers and 1 Tank in Koryakia, round 3 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 2 Marines and 2 Tanks in Koryakia, round 3 : 2/4 hits, 1.67 expected hits
                    2 Marines owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Koryakia
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers and 1 Tank in Koryakia, round 4 : 1/5 hits, 2.50 expected hits
                    Russians roll dice for 2 Tanks in Koryakia, round 4 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the British lost in Koryakia
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers and 1 Tank in Koryakia, round 5 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 Tank in Koryakia, round 5 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto and 1 Tank owned by the Americans lost in Koryakia
                Yamamoto win, taking Koryakia from Russians with 1 Artillery, 2 Bombers and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Artillery, 2 Infantrys, 2 Marines and 1 Tank
                Casualties for Yamamoto: 2 ArmoredCars, 1 Artillery and 5 Infantrys
                Casualties for British: 1 Infantry and 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Soembawa
                Yamamoto attack with 3 Artillerys and 3 Infantrys
                Anzac defend with 1 Infantry and 1 Tank; Dutch defend with 1 Bunker and 1 Infantry
                    Yamamoto roll dice for 3 Artillerys and 3 Infantrys in Soembawa, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Soembawa, round 2 : 0/4 hits, 1.67 expected hits
                    1 Infantry owned by the Dutch lost in Soembawa
                    Yamamoto roll dice for 3 Artillerys and 3 Infantrys in Soembawa, round 3 : 3/6 hits, 2.00 expected hits
                    Dutch roll dice for 1 Bunker, 1 Infantry and 1 Tank in Soembawa, round 3 : 0/3 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Anzac and 1 Bunker owned by the Dutch lost in Soembawa
                Yamamoto win, taking Soembawa from Dutch with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 15
                Casualties for Dutch: 1 Bunker and 1 Infantry
                Casualties for Anzac: 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from 113 Sea Zone to 115 Sea Zone
            1 Fighter moved from 113 Sea Zone to West Papua
            1 Artillery, 1 Marine and 3 Tanks moved from Port Moresby to West Papua
            2 Bombers moved from Koryakia to Tokyo
    
        Place Units - Yamamoto
            3 Adv.Fighters, 1 B.Carrier and 1 Submarine placed in 85 Sea Zone
            2 Artillerys placed in Tohoku
            Yamamoto undo move 1.
            2 Adv.Fighters, 1 B.Carrier and 1 Submarine placed in 85 Sea Zone
            1 Adv.Fighter placed in 85 Sea Zone
            2 ArmoredCars and 6 Infantrys placed in Tokyo
            Yamamoto undo move 4.
            2 Infantrys placed in Port Moresby
            2 ArmoredCars and 2 Infantrys placed in Chubu
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.83
    Russians : 1.83
    Dutch : -3.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Lanchow to Szechwan
                  Chinese take Szechwan from Hisaichi
            1 Mech.Inf moved from Suiyuan to Kweichow
                  Chinese take Kweichow from Yamamoto
            1 Artillery moved from Shensi to Hupeh
            2 Mech.Infs moved from Suiyuan to Hupeh
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Infantry moved from Sikang to Assam
            2 Infantrys moved from E.Qinghai to Lanchow
            3 ArmoredCars moved from Hsining to Lanchow
            3 ArmoredCars moved from Hsining to Lanchow
            1 Bomber moved from Urumqi to Assam
            1 Bomber moved from Lanchow to Shantung
            1 Bomber and 1 Fighter moved from Lanchow to Assam
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 1 Bomber and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Strategic bombing raid in Shantung
                Bombing raid in Shantung rolls: 6 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in Hupeh
                Chinese attack with 1 Artillery and 2 Mech.Infs
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 2 Mech.Infs in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Artillery
                Casualties for Hisaichi: 1 Artillery
            Battle in Assam
                Chinese attack with 2 Bombers, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 Bombers, 1 Fighter and 1 Infantry in Assam, round 2 : 2/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Tank in Assam, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Assam
                Chinese win, taking Assam from Hisaichi with 2 Bombers, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 AAGun moved from Suiyuan to Ningsia
            1 Bomber moved from Shantung to Lanchow
            2 Bombers and 1 Fighter moved from Assam to Lanchow
    
        Place Units - Chinese
            4 ArmoredCars and 2 Infantrys placed in Hsining
            1 Bomber and 1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Chinese : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Hunan to Kweichow
            2 Infantrys moved from Hunan to Kweichow
            1 Infantry moved from Chahar to Suiyuan
                  Hisaichi take Suiyuan from Chinese
            1 Elite moved from Shansi to Shensi
                  Hisaichi take Shensi from Chinese
            2 Infantrys moved from Hunan to Hupeh
            1 Artillery moved from Shansi to Hupeh
            1 ArmoredCar moved from Hunan to Hupeh
            1 Infantry moved from Hunan to Hupeh
            1 Infantry moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            3 ArmoredCars and 1 Tank moved from Heilungchiang to Chita
            3 Transports moved from 92 Sea Zone to 84 Sea Zone
            6 Infantrys moved from Changchun to 84 Sea Zone
            6 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from Palawan to 111 Sea Zone
            1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Transport moved from 112 Sea Zone to 111 Sea Zone
            1 Artillery moved from Timor to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Lombok
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
            1 Artillery and 7 Infantrys moved from 75 Sea Zone to Kolyma
            4 Tanks moved from Ayan to Chita
            1 Artillery moved from Ayan to Chita
            1 Artillery and 7 Infantrys moved from Kirin to Heilungchiang
            2 ArmoredCars moved from Liaoning to Chita
            1 Infantry moved from Ayan to Chita
            2 ArmoredCars moved from Liaoning to Chita
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 6 Artillerys, 14 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kolyma
                Hisaichi attack with 1 Artillery and 7 Infantrys
                British defend with 2 Infantrys and 1 Tank; Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 7 Infantrys in Kolyma, round 2 : 1/8 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Kolyma, round 2 : 2/4 hits, 1.50 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kolyma
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Kolyma, round 3 : 3/6 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Kolyma, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians, 1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kolyma
                Hisaichi win, taking Kolyma from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 2 Infantrys and 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 3 Infantrys
                Chinese defend with 2 Mech.Infs
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Hupeh, round 2 : 1/5 hits, 1.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Hupeh, round 3 : 3/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 12
                Casualties for Chinese: 2 Mech.Infs
            Battle in Tanimbar
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 1 Bunker and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Tanimbar, round 2 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Tanimbar, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Tanimbar, round 4 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 4 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Tanimbar
                    Hisaichi roll dice for 2 Artillerys in Tanimbar, round 5 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Bunker in Tanimbar, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Tanimbar
                Hisaichi win, taking Tanimbar from Dutch with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Bunker and 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
            1 ArmoredCar, 1 Infantry and 3 Tanks moved from Hunan to Hupeh
            1 Artillery and 2 Infantrys moved from Shantung to Shansi
            2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 Artillerys and 4 Infantrys placed in Hong Kong
            1 ArmoredCar, 1 Infantry and 1 Tank placed in Shantung
            3 ArmoredCars and 1 Infantry placed in Liaoning
            2 Artillerys and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : -1.33
    Russians : 0.33
    Dutch : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
                British loses 0 PUs for violating Belgian Congos neutrality.
                British loses 0 PUs for violating Dublins neutrality.
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
            3 Infantrys moved from Iraq to Syria
            3 Infantrys moved from W.Iran to 58 Sea Zone
            1 ArmoredCar moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Neutral
            1 ArmoredCar moved from Belgian Congo to French Equatorial Africa
            1 ArmoredCar moved from Rhodesia to French Equatorial Africa
            1 ArmoredCar moved from Cape Town to Mozambique
            1 ArmoredCar moved from Cape Town to Angola
            1 Infantry moved from Rhodesia to Angola
            1 Infantry moved from Kenya to Mozambique
            1 Infantry moved from Equatoria to French Equatorial Africa
            2 Infantrys moved from Italian East Africa to Equatoria
            5 Infantrys moved from Lower Egypt to Cairo
            1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            3 Infantrys moved from 57 Sea Zone to Lower Egypt
            2 Infantrys moved from Italian East Africa to Equatoria
            1 Destroyer and 1 Submarine moved from 18 Sea Zone to 21 Sea Zone
            1 Battleship and 1 Carrier moved from 20 Sea Zone to 21 Sea Zone
            4 Destroyers and 1 Submarine moved from 20 Sea Zone to 21 Sea Zone
            1 Cruiser moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone
            1 Tank moved from 18 Sea Zone to Munster
            1 Infantry moved from 18 Sea Zone to Dublin
                  British take Dublin from Neutral
            1 Infantry moved from 18 Sea Zone to Munster
            1 Bomber and 1 Fighter moved from Manchester to Munster
            2 Fighters moved from 20 Sea Zone to Munster
            1 Fighter moved from Gibraltar to French Sudan
            1 Fighter moved from French Sudan to French Equatorial Africa
            2 ArmoredCars moved from Vancouver to Yukon
            5 Infantrys moved from Bihar to Assam
    
        Purchase Units - British
            British buy 1 Destroyer, 2 Fighters, 23 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 21 Sea Zone
                British attack with 1 Battleship, 1 Carrier, 5 Destroyers and 2 Submarines
                Germans defend with 1 T.Boat
                    British roll dice for 2 Submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Germans lost in 21 Sea Zone
                British win with 1 Battleship, 1 Carrier, 5 Destroyers and 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
            Battle in 76 Sea Zone
                British attack with 1 Destroyer and 1 Transport
                Yamamoto defend with 1 Destroyer
                    British roll dice for 1 Destroyer and 1 Transport in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                British win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Angola
                British attack with 1 ArmoredCar and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Angola, round 2 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Angola, round 3 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Angola
                British loses 0 PUs for violating Angolas neutrality.
                British win, taking Angola from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Munster
                British attack with 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Cruiser in Munster, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank in Munster, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Mozambique
                British attack with 1 ArmoredCar and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Mozambique, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Mozambique
                British loses 0 PUs for violating Mozambiques neutrality.
                British win, taking Mozambique from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            3 Fighters moved from Munster to Manchester
            1 Bomber moved from Munster to Manchester
    
        Place Units - British
            1 Destroyer and 1 Submarine placed in 21 Sea Zone
            2 Fighters placed in 21 Sea Zone
            5 Infantrys placed in Delhi
            6 Infantrys placed in Cairo
            3 Infantrys placed in Italian East Africa
            3 Infantrys placed in W.Iran
            Turning on Edit Mode
            EDIT: Removing units owned by British from Cairo: 1 Adv.Fighter and 1 Fighter
            EDIT: Adding units owned by British to Syria: 1 Adv.Fighter and 1 Fighter
            EDIT: Turning off Edit Mode
            2 Tanks placed in Cape Town
            5 Infantrys placed in Madras
            1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    British : 2.67
    Yamamoto : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Fighter moved from Townsville to Guadalcanal
    
        Purchase Units - Anzac
            Anzac buy 14 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Guadalcanal
                Anzac attack with 1 Fighter
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 1 Fighter in Guadalcanal, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Guadalcanal, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Anzac lost in Guadalcanal
                Yamamoto win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 Fighter
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Infantrys placed in Wellington
            3 Infantrys placed in Townsville
            3 Infantrys placed in Broome
            6 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Anzac : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery and 2 Infantrys moved from Sumatra to Java
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Factory; Remaining resources: 4 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker and 1 Factory placed in Suriname
            1 Bunker placed in Java
            Dutch undo move 1.
            Dutch undo move 1.
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 11 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Fighter and 7 Infantrys moved from Oulu to Vyborg
            1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Artillery, 1 Fighter and 8 Infantrys
                Russians defend with 7 Infantrys
                    Finns roll dice for 1 Artillery, 1 Fighter and 8 Infantrys in Vyborg, round 2 : 2/10 hits, 2.17 expected hits
                    Russians roll dice for 7 Infantrys in Vyborg, round 2 : 2/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Fighter and 6 Infantrys in Vyborg, round 3 : 2/8 hits, 1.83 expected hits
                    Russians roll dice for 5 Infantrys in Vyborg, round 3 : 1/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Vyborg, round 4 : 1/7 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys in Vyborg, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Vyborg, round 5 : 2/6 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 5 Infantrys
                Casualties for Russians: 7 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            2 Artillerys and 3 Infantrys moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            1 Artillery and 2 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.17
    Russians : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            2 Artillerys and 1 Infantry moved from W.Romania to Serbia
            1 Elite and 2 Infantrys moved from Bulgaria to Serbia
            3 Infantrys moved from E.Romania to Odessa
            1 Tank moved from Bucharest to Odessa
            1 Artillery moved from Bucharest to W.Romania
            1 Infantry moved from Bucharest to W.Romania
            1 Infantry moved from Vinnytsia to E.Romania
            1 Artillery moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 3 Infantrys and 1 Tank in Odessa, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 3 Infantrys and 1 Tank in Odessa, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 3 Infantrys and 1 Tank in Odessa, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Romanians win, taking Odessa from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Serbia
                Romanians attack with 2 Artillerys, 1 Elite and 3 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Serbia, round 2 : 0/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 0/3 hits, 1.00 expected hits
                    Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Serbia, round 3 : 3/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 3 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Serbia
                Romanians loses 0 PUs for violating Serbias neutrality.
                Romanians win, taking Serbia from Neutral with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.67
    Neutral : -1.00
    Russians : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Artillery moved from Celebes to 111 Sea Zone
            1 Elite moved from Celebes to 111 Sea Zone
            1 Artillery and 1 Elite moved from 111 Sea Zone to Lombok
            1 Artillery and 1 Infantry moved from Flores to 111 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Aroe
                  Thai take Aroe from Dutch
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
            1 Infantry moved from N.Thailand to Yunnan
            1 Infantry moved from N.French Indochina to Yunnan
            1 Fighter moved from S.Thailand to Yunnan
            3 Infantrys moved from Bangkok to S.Thailand
            2 Infantrys moved from Bangkok to S.Thailand
            1 Infantry moved from Burma to S.Thailand
            2 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter and 2 Infantrys in Yunnan, round 3 : 2/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Yunnan to S.Thailand
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Thai : 0.67
    

    Savegame

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