e10446aa-1834-4ee7-8a1f-8192bb03881e-triplea_42321_2fre.tsvg
Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 Infantrys moved from 58 Sea Zone to Italian East Africa Purchase Units - Anzac Anzac buy 1 Fighter and 12 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Townsville 3 Infantrys placed in Broome Anzac undo move 1. 1 Fighter and 2 Infantrys placed in Townsville 5 Infantrys placed in Canberra 2 Infantrys placed in Wellington Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Dutch Dutch buy 4 Bunkers; Remaining resources: 15 PUs; Place Units - Dutch 1 Bunker placed in Tanimbar 1 Bunker placed in Soembawa 1 Bunker placed in Java 1 Bunker placed in Sumatra Turn Complete - Dutch Dutch collect 16 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 1 Infantry moved from Kotka to Vyborg Finns take Vyborg from Russians 6 Infantrys moved from Tampere to Oulu 1 Fighter moved from Tampere to Oulu 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Finns take Estonia from Russians 2 Artillerys and 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Artillerys, 3 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 1 Elite moved from E.Romania to Bulgaria 1 Artillery moved from Bucharest to W.Romania 1 Artillery moved from Bucharest to W.Romania 2 Infantrys moved from E.Romania to Vinnytsia 1 Infantry moved from Bucharest to W.Romania 1 Infantry moved from Bucharest to E.Romania 1 Infantry moved from Vinnytsia to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians 2 Artillerys, 1 Infantry and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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Don’t forget Thailand
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from N.Thailand to Burma Thai take Burma from British 1 Infantry moved from Malaya to 105 Sea Zone 1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok Thai take Lombok from Dutch 1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone 1 Artillery moved from Bangkok to 105 Sea Zone 1 Elite moved from Malaya to 105 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 105 Sea Zone to 111 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Elite moved from 111 Sea Zone to Celebes 1 Artillery and 1 Infantry moved from 111 Sea Zone to Flores Thai take Flores from Dutch 1 Artillery moved from 111 Sea Zone to Celebes 1 Infantry moved from S.French Indochina to N.French Indochina 1 Infantry moved from S.French Indochina to N.Thailand 1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea Zone 1 Fighter moved from Bangkok to 105 Sea Zone 1 Artillery moved from Malaya to S.Thailand 2 Infantrys moved from Bangkok to Malaya 1 Artillery and 2 Infantrys moved from Bangkok to S.Thailand 1 Fighter moved from 105 Sea Zone to S.Thailand Purchase Units - Thai Thai buy 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Celebes Thai attack with 1 Artillery and 1 Elite Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Elite in Celebes, round 2 : 1/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Thai win, taking Celebes from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Factory placed in Malaya 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Thai : 0.17 Dutch : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 1 Infantry moved from Kwajalein to Jaluit Americans take Jaluit from Yamamoto 2 Transports moved from 72 Sea Zone to 71 Sea Zone 1 Marine and 2 Tanks moved from Alaska to 71 Sea Zone 1 Marine, 2 Tanks and 2 Transports moved from 71 Sea Zone to 72 Sea Zone 1 Marine moved from 72 Sea Zone to Koryakia 1 Tank moved from 72 Sea Zone to Kamchatka 1 Tank moved from 72 Sea Zone to Koryakia 2 Destroyers moved from 88 Sea Zone to 72 Sea Zone 1 Infantry and 2 Tanks moved from Cuba to 26 Sea Zone 1 Tank moved from Hispaniola to 26 Sea Zone 1 Artillery moved from Central America to Colombia 1 Tank moved from Peru to Amazon 1 Tank moved from Bolivia to Amazon 1 Infantry and 3 Tanks moved from 26 Sea Zone to Suriname 1 Infantry moved from South Central USA to South Atlantic USA 2 Adv.Fighters, 2 Carriers, 1 Destroyer and 2 Fighters moved from 91 Sea Zone to 88 Sea Zone 1 Cruiser, 3 Destroyers and 1 Submarine moved from 96 Sea Zone to 88 Sea Zone 1 Infantry moved from Midway to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake Purchase Units - Americans Americans buy 1 B.Carrier, 3 B.Transports, 3 Destroyers, 3 Fighters, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 B.Carrier placed in 71 Sea Zone 2 Infantrys placed in Alaska 1 Infantry placed in South Atlantic USA 2 Destroyers placed in 26 Sea Zone 3 B.Transports placed in 83 Sea Zone 3 Fighters placed in Pearl Harbor 1 Destroyer and 1 Submarine placed in 88 Sea Zone Turn Complete - Americans Americans collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 1 Artillery and 14 Infantrys moved from Berlin to Brandenburg 2 Tanks moved from Switzerland to Belgium 1 Tank moved from Switzerland to Belgium 2 Artillerys and 2 Infantrys moved from Rhine to Belgium 3 Tanks moved from Switzerland to Bohemia 1 Artillery and 2 Infantrys moved from Bavaria to Bohemia 8 Submarines moved from 29 Sea Zone to 36 Sea Zone 2 ArmoredCars moved from Brest to Latvia 1 Bomber and 1 Stuka moved from Tampere to Latvia 2 Artillerys, 2 Infantrys and 1 Tank moved from Brest to Minsk 2 HeavyTanks and 2 Tanks moved from Warsaw to Minsk 1 Artillery and 1 Infantry moved from Krakow to Vinnytsia 3 Artillerys and 3 Tanks moved from Kiev to Minsk 4 ArmoredCars moved from Bohemia to Brest 1 Elite moved from Bohemia to Krakow 2 Tanks moved from El Agheila to Darfur Purchase Units - Germans Germans buy 2 Artillerys, 2 HeavyTanks, 34 Infantrys, 2 T.Boats and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Minsk Germans attack with 5 Artillerys, 2 HeavyTanks, 2 Infantrys and 6 Tanks Russians defend with 4 Tanks Germans roll dice for 5 Artillerys, 2 HeavyTanks, 2 Infantrys and 6 Tanks in Minsk, round 2 : 7/15 hits, 6.67 expected hits Russians roll dice for 4 Tanks in Minsk, round 2 : 2/4 hits, 2.00 expected hits 2 Infantrys owned by the Germans and 4 Tanks owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 5 Artillerys, 2 HeavyTanks and 6 Tanks remaining. Battle score for attacker is 16 Casualties for Germans: 2 Infantrys Casualties for Russians: 4 Tanks Battle in Belgium Germans attack with 2 Artillerys, 2 Infantrys and 3 Tanks Neutral defend with 3 Infantrys Germans roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Belgium, round 2 : 5/7 hits, 2.83 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 2 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Latvia Germans attack with 2 ArmoredCars, 1 Bomber and 1 Stuka Russians defend with 3 Infantrys and 1 Tank Germans roll dice for 2 ArmoredCars, 1 Bomber and 1 Stuka in Latvia, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Latvia, round 2 : 2/4 hits, 1.50 expected hits 2 ArmoredCars owned by the Germans and 2 Infantrys owned by the Russians lost in Latvia Germans roll dice for 1 Bomber and 1 Stuka in Latvia, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 Infantry and 1 Tank in Latvia, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Russians and 1 Stuka owned by the Germans lost in Latvia Germans roll dice for 1 Bomber in Latvia, round 4 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 Tank in Latvia, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Bomber in Latvia, round 5 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Tank in Latvia, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Latvia Germans win with 1 Bomber remaining. Battle score for attacker is -5 Casualties for Germans: 2 ArmoredCars and 1 Stuka Casualties for Russians: 3 Infantrys and 1 Tank Non Combat Move - Germans 1 Bomber moved from Latvia to Brest 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone 2 Infantrys moved from Paris to Picardy 2 Infantrys moved from Paris to Normandy 1 Tank moved from Brittany to Normandy Place Units - Germans 2 T.Boats placed in 22 Sea Zone 2 HeavyTanks, 1 Infantry and 1 Tank placed in Warsaw 1 Artillery and 3 Infantrys placed in Rhine 1 Artillery and 14 Infantrys placed in Berlin 4 Infantrys placed in Hamburg 5 Infantrys placed in Bohemia 3 Infantrys placed in Bavaria 4 Infantrys placed in Paris Turn Complete - Germans Germans collect 106 PUs; end with 106 PUsCombat Hit Differential Summary :
Germans : 2.17 Neutral : -1.00 Russians : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Adv.Fighter moved from Sibirsky to N.Buryat Mongolia 1 Infantry moved from Koryakia to Kolyma 1 Infantry moved from Kamchatka to Koryakia 5 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 1 Artillery, 3 HeavyTanks and 10 Infantrys moved from Kursk to Minsk 5 Infantrys moved from Donetsk to Kiev 4 Adv.Fighters and 1 Fighter moved from Kursk to Minsk 1 Bomber moved from Kursk to Odessa 2 Infantrys moved from Georgia to 54 Sea Zone 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Odessa 2 Infantrys moved from Rostov to Kursk 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Astrakhan to Georgia 4 Infantrys moved from S.Karelia to Vyborg 3 Infantrys moved from N.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from Leningrad to Estonia 4 Infantrys moved from Leningrad to Latvia 20 Infantrys moved from Moscow to Yaroslavl 3 Infantrys moved from Sverdlovsk to Novosibirsk 1 Artillery and 3 Infantrys moved from Yakutsk to Olyokminsk Purchase Units - Russians Russians buy 26 Infantrys, 6 Mech.Rockets and 2 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in Minsk Russians attack with 4 Adv.Fighters, 1 Artillery, 1 Fighter, 3 HeavyTanks and 10 Infantrys Germans defend with 5 Artillerys, 2 HeavyTanks and 6 Tanks Russians roll dice for 4 Adv.Fighters, 1 Artillery, 1 Fighter, 3 HeavyTanks and 10 Infantrys in Minsk, round 2 : 7/19 hits, 6.50 expected hits Germans roll dice for 5 Artillerys, 2 HeavyTanks and 6 Tanks in Minsk, round 2 : 7/13 hits, 6.00 expected hits 7 Infantrys owned by the Russians, 5 Artillerys owned by the Germans and 2 Tanks owned by the Germans lost in Minsk Russians roll dice for 4 Adv.Fighters, 1 Artillery, 1 Fighter, 3 HeavyTanks and 3 Infantrys in Minsk, round 3 : 5/12 hits, 5.33 expected hits Germans roll dice for 2 HeavyTanks and 4 Tanks in Minsk, round 3 : 4/6 hits, 3.33 expected hits 1 HeavyTank owned by the Germans, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 4 Tanks owned by the Germans lost in Minsk Russians roll dice for 4 Adv.Fighters, 1 Fighter and 3 HeavyTanks in Minsk, round 4 : 6/8 hits, 4.33 expected hits Germans roll dice for 1 HeavyTank in Minsk, round 4 : 1/1 hits, 0.67 expected hits 1 HeavyTank owned by the Germans and 1 HeavyTank owned by the Russians lost in Minsk Russians win, taking Minsk from Germans with 4 Adv.Fighters, 1 Fighter and 2 HeavyTanks remaining. Battle score for attacker is 33 Casualties for Russians: 1 Artillery, 1 HeavyTank and 10 Infantrys Casualties for Germans: 5 Artillerys, 2 HeavyTanks and 6 Tanks Battle in Odessa Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Odessa, round 2 : 1/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Russians win, taking Odessa from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Infantry Battle in Vyborg Russians attack with 7 Infantrys Finns defend with 1 Infantry Russians roll dice for 7 Infantrys in Vyborg, round 2 : 0/7 hits, 1.17 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 7 Infantrys in Vyborg, round 3 : 0/7 hits, 1.17 expected hits Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 7 Infantrys in Vyborg, round 4 : 1/7 hits, 1.17 expected hits Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 7 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Kiev Russians attack with 5 Infantrys Germans defend with 1 Infantry Russians roll dice for 5 Infantrys in Kiev, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Estonia Russians attack with 4 Infantrys Finns defend with 1 Infantry Russians roll dice for 4 Infantrys in Estonia, round 2 : 1/4 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Estonia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Estonia Russians win, taking Estonia from Finns with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in N.Buryat Mongolia Russians attack with 1 Adv.Fighter and 5 Infantrys Hisaichi defend with 1 Infantry and 1 Mech.Inf Russians roll dice for 1 Adv.Fighter and 5 Infantrys in N.Buryat Mongolia, round 2 : 1/6 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in N.Buryat Mongolia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Russians roll dice for 1 Adv.Fighter and 4 Infantrys in N.Buryat Mongolia, round 3 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Mech.Inf in N.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Adv.Fighter and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf Non Combat Move - Russians 1 Adv.Fighter moved from N.Buryat Mongolia to Olyokminsk 1 AAGun moved from Yakutsk to Olyokminsk 1 AAGun moved from Kuybyshev to Penza 4 Adv.Fighters and 1 Fighter moved from Minsk to Kursk 1 Bomber moved from Odessa to Kursk Place Units - Russians 2 Tanks placed in Kursk 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 6 Mech.Rockets placed in Sibirsky Turn Complete - Russians Russians collect 101 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 2.67 Romanians : 0.67 Hisaichi : 0.00 Finns : -0.33 Russians : 0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 3 ArmoredCars and 3 Tanks moved from Darfur to Mersa Matruh 1 ArmoredCar and 1 Tank moved from Kufra to Mersa Matruh 2 HeavyTanks, 2 Mech.Infs and 1 Tank moved from Hun to Mersa Matruh 1 Elite moved from Tuscany to 46 Sea Zone 3 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 3 Destroyers, 1 Elite, 5 Infantrys, 1 Submarine and 3 Transports moved from 46 Sea Zone to 51 Sea Zone 1 Elite and 5 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 ArmoredCars, 5 Artillerys and 3 Infantrys moved from La Mancha to Madrid 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank moved from Valencia to Andalusia 1 Tank moved from Catalonia to Andalusia 2 Transports moved from 43 Sea Zone to 41 Sea Zone 4 Infantrys moved from E.Morocco to 41 Sea Zone 4 Infantrys moved from 41 Sea Zone to Andalusia 2 Infantrys, 4 Mech.Infs and 2 Tanks moved from W.Morocco to Mauritania 1 Infantry moved from Aquitaine to Aragon 2 Mech.Infs moved from La Mancha to Madrid 2 Mech.Infs and 1 Tank moved from La Mancha to Aragon 4 Fighters moved from Catalonia to Aragon 1 Battleship and 1 Destroyer moved from 43 Sea Zone to 41 Sea Zone 1 Transport moved from 43 Sea Zone to 46 Sea Zone 1 Artillery and 2 Infantrys moved from Darfur to New Valley 4 Mech.Infs moved from Tunis to Hun Purchase Units - Italians Italians buy 2 Cruisers, 2 Elites and 20 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Mauritania Italians attack with 2 Infantrys, 4 Mech.Infs and 2 Tanks French defend with 1 Bunker Italians roll dice for 2 Infantrys, 4 Mech.Infs and 2 Tanks in Mauritania, round 2 : 2/8 hits, 3.00 expected hits French roll dice for 1 Bunker in Mauritania, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the French and 1 Infantry owned by the Italians lost in Mauritania Italians win, taking Mauritania from French with 1 Infantry, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 Infantry Casualties for French: 1 Bunker Battle in Andalusia Italians attack with 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tanks Neutral defend with 1 Bunker Italians roll dice for 1 Battleship in Andalusia, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Neutral Italians roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tanks in Andalusia, round 2 : 2/10 hits, 3.17 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Italians lost in Andalusia Italians loses 0 PUs for violating Andalusias neutrality. Italians win, taking Andalusia from Neutral with 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Mersa Matruh Italians attack with 4 ArmoredCars, 1 Elite, 2 HeavyTanks, 5 Infantrys, 2 Mech.Infs and 5 Tanks British defend with 1 Artillery and 12 Infantrys Italians roll dice for 4 ArmoredCars, 1 Elite, 2 HeavyTanks, 5 Infantrys, 2 Mech.Infs and 5 Tanks in Mersa Matruh, round 2 : 5/19 hits, 7.33 expected hits British roll dice for 1 Artillery and 12 Infantrys in Mersa Matruh, round 2 : 6/13 hits, 4.33 expected hits 1 ArmoredCar owned by the Italians, 5 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Mersa Matruh Italians roll dice for 3 ArmoredCars, 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks in Mersa Matruh, round 3 : 5/13 hits, 6.00 expected hits British roll dice for 1 Artillery and 7 Infantrys in Mersa Matruh, round 3 : 3/8 hits, 2.67 expected hits 3 ArmoredCars owned by the Italians and 5 Infantrys owned by the British lost in Mersa Matruh Italians roll dice for 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks in Mersa Matruh, round 4 : 3/10 hits, 5.00 expected hits British roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 4 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 4 ArmoredCars and 5 Infantrys Casualties for British: 1 Artillery and 12 Infantrys Battle in Aragon Italians attack with 4 Fighters, 1 Infantry, 2 Mech.Infs and 1 Tank Neutral defend with 2 Bunkers and 3 Infantrys Italians roll dice for 4 Fighters, 1 Infantry, 2 Mech.Infs and 1 Tank in Aragon, round 2 : 4/8 hits, 2.83 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Neutral, 1 Infantry owned by the Italians and 1 Mech.Inf owned by the Italians lost in Aragon Italians roll dice for 4 Fighters, 1 Mech.Inf and 1 Tank in Aragon, round 3 : 2/6 hits, 2.17 expected hits Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 2/3 hits, 1.33 expected hits 1 Bunker owned by the Neutral, 1 Tank owned by the Italians, 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the Italians lost in Aragon retreated to Aragon Neutral win with 1 Bunker remaining. Battle score for attacker is -7 Casualties for Italians: 1 Infantry, 2 Mech.Infs and 1 Tank Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Madrid Italians attack with 2 ArmoredCars, 5 Artillerys, 3 Infantrys and 2 Mech.Infs Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks Italians roll dice for 2 ArmoredCars, 5 Artillerys, 3 Infantrys and 2 Mech.Infs in Madrid, round 2 : 4/12 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 4/6 hits, 2.50 expected hits 1 ArmoredCar owned by the Italians, 1 Tank owned by the Neutral, 3 Infantrys owned by the Neutral and 3 Infantrys owned by the Italians lost in Madrid Italians roll dice for 1 ArmoredCar, 5 Artillerys and 2 Mech.Infs in Madrid, round 3 : 2/8 hits, 2.67 expected hits Neutral roll dice for 2 Tanks in Madrid, round 3 : 1/2 hits, 1.00 expected hits 1 ArmoredCar owned by the Italians and 2 Tanks owned by the Neutral lost in Madrid Italians loses 0 PUs for violating Madrids neutrality. Italians win, taking Madrid from Neutral with 5 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is 7 Casualties for Italians: 2 ArmoredCars and 3 Infantrys Casualties for Neutral: 3 Infantrys and 3 Tanks Battle in New Valley Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in New Valley, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in New Valley, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in New Valley, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 4 Fighters moved from Aragon to La Mancha Place Units - Italians 2 Cruisers placed in 46 Sea Zone 2 Elites and 1 Infantry placed in Hun 4 Infantrys placed in Tunis 4 Infantrys placed in E.Morocco 8 Infantrys placed in Rome 3 Infantrys placed in Normandy Turn Complete - Italians Italians collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Neutral : 2.67 Italians : -7.50 British : 1.33 French : 0.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 1 Artillery moved from Finnmark to Upper Norrland French take Upper Norrland from Germans 1 Destroyer and 1 Transport moved from 5 Sea Zone to 21 Sea Zone 1 Infantry moved from Canadian Prairies to North Central USA 1 Infantry moved from South Central USA to E.Mexico Purchase Units - French French buy 1 Bunker and 2 Tanks; Remaining resources: 2 PUs; Combat - French Battle in 21 Sea Zone French attack with 1 Destroyer and 1 Transport Germans defend with 1 T.Boat French roll dice for 1 Destroyer and 1 Transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 Destroyer and 1 Transport in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 T.Boat in 21 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Transport owned by the French lost in 21 Sea Zone French roll dice for 1 Destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 T.Boat in 21 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 Destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 T.Boat in 21 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the French lost in 21 Sea Zone Germans win with 1 T.Boat remaining. Battle score for attacker is -14 Casualties for French: 1 Destroyer and 1 Transport Non Combat Move - French Place Units - French Turning on Edit Mode EDIT: Removing units owned by French from Palestine: 1 AAGun EDIT: Adding units owned by French to Syria: 1 AAGun EDIT: Turning off Edit Mode 2 Tanks placed in Syria 1 Bunker placed in French Sudan Turn Complete - French French collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 1.33 French : -1.33 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 2 Bombers moved from Kyushu to Koryakia 2 B.Transports and 1 Transport moved from 75 Sea Zone to 84 Sea Zone 1 Tank moved from Chubu to 84 Sea Zone 2 Artillerys moved from Tokyo to 84 Sea Zone 2 ArmoredCars moved from Tokyo to 84 Sea Zone 4 Infantrys moved from Tokyo to 84 Sea Zone 2 ArmoredCars, 2 Artillerys, 2 B.Transports, 4 Infantrys, 1 Tank and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 1 Tank moved from 75 Sea Zone to Koryakia 1 Infantry moved from Paramushir to 75 Sea Zone 1 Submarine moved from 76 Sea Zone to 85 Sea Zone 1 Infantry moved from 75 Sea Zone to Koryakia 1 Infantry moved from Woleai to Truk Yamamoto take Truk from Americans 1 Fighter moved from West Papua to 113 Sea Zone 2 Adv.Fighters moved from 108 Sea Zone to 113 Sea Zone 1 Artillery moved from Woleai to 108 Sea Zone 1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer and 1 Transport moved from 108 Sea Zone to 115 Sea Zone 1 Artillery moved from 115 Sea Zone to Guadalcanal Yamamoto take Guadalcanal from Anzac 1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone 1 Transport moved from 93 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry moved from Samar to 93 Sea Zone 1 Infantry and 1 Transport moved from 93 Sea Zone to 107 Sea Zone 1 Artillery moved from Jilolo to 107 Sea Zone 3 Artillerys, 3 Infantrys and 3 Transports moved from 107 Sea Zone to 111 Sea Zone 3 Artillerys and 3 Infantrys moved from 111 Sea Zone to Soembawa 1 Transport moved from 93 Sea Zone to 84 Sea Zone 1 T.Boat moved from 93 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 B.Carrier, 6 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 113 Sea Zone Yamamoto attack with 2 Adv.Fighters and 1 Fighter British defend with 1 Submarine Yamamoto roll dice for 2 Adv.Fighters and 1 Fighter in 113 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 Submarine owned by the British lost in 113 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in Koryakia Yamamoto attack with 2 ArmoredCars, 2 Artillerys, 2 Bombers, 5 Infantrys and 1 Tank British defend with 1 Infantry and 1 Tank; Americans defend with 1 Artillery, 2 Infantrys, 2 Marines and 1 Tank; Russians defend with 1 Infantry Yamamoto roll dice for 2 Cruisers in Koryakia, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Americans lost in Koryakia Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 2 Bombers, 5 Infantrys and 1 Tank in Koryakia, round 2 : 4/12 hits, 4.33 expected hits Russians roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 2 Tanks in Koryakia, round 2 : 5/8 hits, 3.00 expected hits 1 Infantry owned by the Russians, 5 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 1 Infantry owned by the British lost in Koryakia Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 2 Bombers and 1 Tank in Koryakia, round 3 : 2/7 hits, 3.17 expected hits Russians roll dice for 2 Marines and 2 Tanks in Koryakia, round 3 : 2/4 hits, 1.67 expected hits 2 Marines owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Koryakia Yamamoto roll dice for 2 Artillerys, 2 Bombers and 1 Tank in Koryakia, round 4 : 1/5 hits, 2.50 expected hits Russians roll dice for 2 Tanks in Koryakia, round 4 : 0/2 hits, 1.00 expected hits 1 Tank owned by the British lost in Koryakia Yamamoto roll dice for 2 Artillerys, 2 Bombers and 1 Tank in Koryakia, round 5 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 Tank in Koryakia, round 5 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Yamamoto and 1 Tank owned by the Americans lost in Koryakia Yamamoto win, taking Koryakia from Russians with 1 Artillery, 2 Bombers and 1 Tank remaining. Battle score for attacker is 8 Casualties for Americans: 1 Artillery, 2 Infantrys, 2 Marines and 1 Tank Casualties for Yamamoto: 2 ArmoredCars, 1 Artillery and 5 Infantrys Casualties for British: 1 Infantry and 1 Tank Casualties for Russians: 1 Infantry Battle in Soembawa Yamamoto attack with 3 Artillerys and 3 Infantrys Anzac defend with 1 Infantry and 1 Tank; Dutch defend with 1 Bunker and 1 Infantry Yamamoto roll dice for 3 Artillerys and 3 Infantrys in Soembawa, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Soembawa, round 2 : 0/4 hits, 1.67 expected hits 1 Infantry owned by the Dutch lost in Soembawa Yamamoto roll dice for 3 Artillerys and 3 Infantrys in Soembawa, round 3 : 3/6 hits, 2.00 expected hits Dutch roll dice for 1 Bunker, 1 Infantry and 1 Tank in Soembawa, round 3 : 0/3 hits, 1.33 expected hits 1 Infantry owned by the Anzac, 1 Tank owned by the Anzac and 1 Bunker owned by the Dutch lost in Soembawa Yamamoto win, taking Soembawa from Dutch with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 15 Casualties for Dutch: 1 Bunker and 1 Infantry Casualties for Anzac: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 2 Adv.Fighters moved from 113 Sea Zone to 115 Sea Zone 1 Fighter moved from 113 Sea Zone to West Papua 1 Artillery, 1 Marine and 3 Tanks moved from Port Moresby to West Papua 2 Bombers moved from Koryakia to Tokyo Place Units - Yamamoto 3 Adv.Fighters, 1 B.Carrier and 1 Submarine placed in 85 Sea Zone 2 Artillerys placed in Tohoku Yamamoto undo move 1. 2 Adv.Fighters, 1 B.Carrier and 1 Submarine placed in 85 Sea Zone 1 Adv.Fighter placed in 85 Sea Zone 2 ArmoredCars and 6 Infantrys placed in Tokyo Yamamoto undo move 4. 2 Infantrys placed in Port Moresby 2 ArmoredCars and 2 Infantrys placed in Chubu 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Yamamoto : -1.83 Russians : 1.83 Dutch : -3.00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 Infantry moved from Lanchow to Szechwan Chinese take Szechwan from Hisaichi 1 Mech.Inf moved from Suiyuan to Kweichow Chinese take Kweichow from Yamamoto 1 Artillery moved from Shensi to Hupeh 2 Mech.Infs moved from Suiyuan to Hupeh 2 Infantrys moved from Gobi Altai to Ningsia 1 Infantry moved from Sikang to Assam 2 Infantrys moved from E.Qinghai to Lanchow 3 ArmoredCars moved from Hsining to Lanchow 3 ArmoredCars moved from Hsining to Lanchow 1 Bomber moved from Urumqi to Assam 1 Bomber moved from Lanchow to Shantung 1 Bomber and 1 Fighter moved from Lanchow to Assam Purchase Units - Chinese Chinese buy 4 ArmoredCars, 1 Bomber and 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Strategic bombing raid in Shantung Bombing raid in Shantung rolls: 6 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Hupeh Chinese attack with 1 Artillery and 2 Mech.Infs Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 2 Mech.Infs in Hupeh, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Artillery Casualties for Hisaichi: 1 Artillery Battle in Assam Chinese attack with 2 Bombers, 1 Fighter and 1 Infantry Hisaichi defend with 1 Tank Chinese roll dice for 2 Bombers, 1 Fighter and 1 Infantry in Assam, round 2 : 2/4 hits, 1.83 expected hits Hisaichi roll dice for 1 Tank in Assam, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Assam Chinese win, taking Assam from Hisaichi with 2 Bombers, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 AAGun moved from Suiyuan to Ningsia 1 Bomber moved from Shantung to Lanchow 2 Bombers and 1 Fighter moved from Assam to Lanchow Place Units - Chinese 4 ArmoredCars and 2 Infantrys placed in Hsining 1 Bomber and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Hisaichi : 0.17 Chinese : 0.17 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 ArmoredCar moved from Hunan to Kweichow 2 Infantrys moved from Hunan to Kweichow 1 Infantry moved from Chahar to Suiyuan Hisaichi take Suiyuan from Chinese 1 Elite moved from Shansi to Shensi Hisaichi take Shensi from Chinese 2 Infantrys moved from Hunan to Hupeh 1 Artillery moved from Shansi to Hupeh 1 ArmoredCar moved from Hunan to Hupeh 1 Infantry moved from Hunan to Hupeh 1 Infantry moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 3 ArmoredCars and 1 Tank moved from Heilungchiang to Chita 3 Transports moved from 92 Sea Zone to 84 Sea Zone 6 Infantrys moved from Changchun to 84 Sea Zone 6 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from Palawan to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Transport moved from 112 Sea Zone to 111 Sea Zone 1 Artillery moved from Timor to 112 Sea Zone 1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar 1 Transport moved from 111 Sea Zone to 110 Sea Zone 2 Artillerys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Lombok 1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar 1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone 1 Artillery and 7 Infantrys moved from 75 Sea Zone to Kolyma 4 Tanks moved from Ayan to Chita 1 Artillery moved from Ayan to Chita 1 Artillery and 7 Infantrys moved from Kirin to Heilungchiang 2 ArmoredCars moved from Liaoning to Chita 1 Infantry moved from Ayan to Chita 2 ArmoredCars moved from Liaoning to Chita Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 6 Artillerys, 14 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kolyma Hisaichi attack with 1 Artillery and 7 Infantrys British defend with 2 Infantrys and 1 Tank; Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 7 Infantrys in Kolyma, round 2 : 1/8 hits, 1.67 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Kolyma, round 2 : 2/4 hits, 1.50 expected hits 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kolyma Hisaichi roll dice for 1 Artillery and 5 Infantrys in Kolyma, round 3 : 3/6 hits, 1.33 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Kolyma, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians, 1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kolyma Hisaichi win, taking Kolyma from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 3 Infantrys Casualties for British: 2 Infantrys and 1 Tank Casualties for Russians: 1 Infantry Battle in Hupeh Hisaichi attack with 1 ArmoredCar, 1 Artillery and 3 Infantrys Chinese defend with 2 Mech.Infs Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Hupeh, round 2 : 1/5 hits, 1.33 expected hits Chinese roll dice for 2 Mech.Infs in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Hupeh, round 3 : 3/5 hits, 1.33 expected hits Chinese roll dice for 1 Mech.Inf in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 12 Casualties for Chinese: 2 Mech.Infs Battle in Tanimbar Hisaichi attack with 2 Artillerys and 2 Infantrys Dutch defend with 1 Bunker and 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Tanimbar, round 2 : 0/4 hits, 1.33 expected hits Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Tanimbar, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Tanimbar, round 4 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 4 : 2/2 hits, 0.83 expected hits 1 Infantry owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Tanimbar Hisaichi roll dice for 2 Artillerys in Tanimbar, round 5 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Bunker in Tanimbar, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Tanimbar Hisaichi win, taking Tanimbar from Dutch with 2 Artillerys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Casualties for Dutch: 1 Bunker and 1 Infantry Battle in Kweichow Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Non Combat Move - Hisaichi 1 ArmoredCar, 1 Infantry and 3 Tanks moved from Hunan to Hupeh 1 Artillery and 2 Infantrys moved from Shantung to Shansi 2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in Banjarmasin 2 Artillerys and 4 Infantrys placed in Hong Kong 1 ArmoredCar, 1 Infantry and 1 Tank placed in Shantung 3 ArmoredCars and 1 Infantry placed in Liaoning 2 Artillerys and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Hisaichi : 1.00 Chinese : -1.33 Russians : 0.33 Dutch : -1.00 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British British loses 0 PUs for violating Belgian Congos neutrality. British loses 0 PUs for violating Dublins neutrality. 1 Destroyer and 1 Transport moved from 72 Sea Zone to 76 Sea Zone 3 Infantrys moved from Iraq to Syria 3 Infantrys moved from W.Iran to 58 Sea Zone 1 ArmoredCar moved from Rhodesia to Belgian Congo British take Belgian Congo from Neutral 1 ArmoredCar moved from Belgian Congo to French Equatorial Africa 1 ArmoredCar moved from Rhodesia to French Equatorial Africa 1 ArmoredCar moved from Cape Town to Mozambique 1 ArmoredCar moved from Cape Town to Angola 1 Infantry moved from Rhodesia to Angola 1 Infantry moved from Kenya to Mozambique 1 Infantry moved from Equatoria to French Equatorial Africa 2 Infantrys moved from Italian East Africa to Equatoria 5 Infantrys moved from Lower Egypt to Cairo 1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone 3 Infantrys moved from 57 Sea Zone to Lower Egypt 2 Infantrys moved from Italian East Africa to Equatoria 1 Destroyer and 1 Submarine moved from 18 Sea Zone to 21 Sea Zone 1 Battleship and 1 Carrier moved from 20 Sea Zone to 21 Sea Zone 4 Destroyers and 1 Submarine moved from 20 Sea Zone to 21 Sea Zone 1 Cruiser moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone 1 Tank moved from 18 Sea Zone to Munster 1 Infantry moved from 18 Sea Zone to Dublin British take Dublin from Neutral 1 Infantry moved from 18 Sea Zone to Munster 1 Bomber and 1 Fighter moved from Manchester to Munster 2 Fighters moved from 20 Sea Zone to Munster 1 Fighter moved from Gibraltar to French Sudan 1 Fighter moved from French Sudan to French Equatorial Africa 2 ArmoredCars moved from Vancouver to Yukon 5 Infantrys moved from Bihar to Assam Purchase Units - British British buy 1 Destroyer, 2 Fighters, 23 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 21 Sea Zone British attack with 1 Battleship, 1 Carrier, 5 Destroyers and 2 Submarines Germans defend with 1 T.Boat British roll dice for 2 Submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 T.Boat owned by the Germans lost in 21 Sea Zone British win with 1 Battleship, 1 Carrier, 5 Destroyers and 2 Submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 T.Boat Battle in 76 Sea Zone British attack with 1 Destroyer and 1 Transport Yamamoto defend with 1 Destroyer British roll dice for 1 Destroyer and 1 Transport in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone British win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Angola British attack with 1 ArmoredCar and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 ArmoredCar and 1 Infantry in Angola, round 2 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 ArmoredCar and 1 Infantry in Angola, round 3 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Munster British attack with 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank Neutral defend with 2 Infantrys British roll dice for 1 Cruiser in Munster, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Munster British roll dice for 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank in Munster, round 2 : 3/6 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 1 Bomber, 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Mozambique British attack with 1 ArmoredCar and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 ArmoredCar and 1 Infantry in Mozambique, round 2 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 3 Fighters moved from Munster to Manchester 1 Bomber moved from Munster to Manchester Place Units - British 1 Destroyer and 1 Submarine placed in 21 Sea Zone 2 Fighters placed in 21 Sea Zone 5 Infantrys placed in Delhi 6 Infantrys placed in Cairo 3 Infantrys placed in Italian East Africa 3 Infantrys placed in W.Iran Turning on Edit Mode EDIT: Removing units owned by British from Cairo: 1 Adv.Fighter and 1 Fighter EDIT: Adding units owned by British to Syria: 1 Adv.Fighter and 1 Fighter EDIT: Turning off Edit Mode 2 Tanks placed in Cape Town 5 Infantrys placed in Madras 1 Infantry placed in Bombay Turn Complete - British British collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Neutral : -1.33 British : 2.67 Yamamoto : -0.33 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 1 Fighter moved from Townsville to Guadalcanal Purchase Units - Anzac Anzac buy 14 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in Guadalcanal Anzac attack with 1 Fighter Yamamoto defend with 1 Artillery Anzac roll dice for 1 Fighter in Guadalcanal, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Guadalcanal, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Anzac lost in Guadalcanal Yamamoto win with 1 Artillery remaining. Battle score for attacker is -8 Casualties for Anzac: 1 Fighter Non Combat Move - Anzac Place Units - Anzac 2 Infantrys placed in Wellington 3 Infantrys placed in Townsville 3 Infantrys placed in Broome 6 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto : 0.67 Anzac : -0.33 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 1 Artillery and 2 Infantrys moved from Sumatra to Java Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Factory; Remaining resources: 4 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker and 1 Factory placed in Suriname 1 Bunker placed in Java Dutch undo move 1. Dutch undo move 1. 1 Bunker placed in Sumatra 1 Bunker placed in Java 1 Factory placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Fighter and 7 Infantrys moved from Oulu to Vyborg 1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Artillery, 1 Fighter and 8 Infantrys Russians defend with 7 Infantrys Finns roll dice for 1 Artillery, 1 Fighter and 8 Infantrys in Vyborg, round 2 : 2/10 hits, 2.17 expected hits Russians roll dice for 7 Infantrys in Vyborg, round 2 : 2/7 hits, 2.33 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Vyborg Finns roll dice for 1 Artillery, 1 Fighter and 6 Infantrys in Vyborg, round 3 : 2/8 hits, 1.83 expected hits Russians roll dice for 5 Infantrys in Vyborg, round 3 : 1/5 hits, 1.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg Finns roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Vyborg, round 4 : 1/7 hits, 1.67 expected hits Russians roll dice for 3 Infantrys in Vyborg, round 4 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg Finns roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Vyborg, round 5 : 2/6 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 5 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg Finns win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Finns: 5 Infantrys Casualties for Russians: 7 Infantrys Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 2 Artillerys and 3 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 1 Artillery and 2 Infantrys moved from Helsinki to Tampere Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Finns : -0.17 Russians : -0.67 -
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 2 Artillerys and 1 Infantry moved from W.Romania to Serbia 1 Elite and 2 Infantrys moved from Bulgaria to Serbia 3 Infantrys moved from E.Romania to Odessa 1 Tank moved from Bucharest to Odessa 1 Artillery moved from Bucharest to W.Romania 1 Infantry moved from Bucharest to W.Romania 1 Infantry moved from Vinnytsia to E.Romania 1 Artillery moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 2 PUs; Combat - Romanians Battle in Odessa Romanians attack with 3 Infantrys and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 3 Infantrys and 1 Tank in Odessa, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 3 Infantrys and 1 Tank in Odessa, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 3 Infantrys and 1 Tank in Odessa, round 4 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Odessa, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians win, taking Odessa from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Serbia Romanians attack with 2 Artillerys, 1 Elite and 3 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Serbia, round 2 : 0/6 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 0/3 hits, 1.00 expected hits Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Serbia, round 3 : 3/6 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 3 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Serbia Romanians loses 0 PUs for violating Serbias neutrality. Romanians win, taking Serbia from Neutral with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Romanians: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Romanians : -2.67 Neutral : -1.00 Russians : 0.00 -
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Artillery moved from Celebes to 111 Sea Zone 1 Elite moved from Celebes to 111 Sea Zone 1 Artillery and 1 Elite moved from 111 Sea Zone to Lombok 1 Artillery and 1 Infantry moved from Flores to 111 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Artillery and 1 Infantry moved from 112 Sea Zone to Aroe Thai take Aroe from Dutch 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok 1 Infantry moved from N.Thailand to Yunnan 1 Infantry moved from N.French Indochina to Yunnan 1 Fighter moved from S.Thailand to Yunnan 3 Infantrys moved from Bangkok to S.Thailand 2 Infantrys moved from Bangkok to S.Thailand 1 Infantry moved from Burma to S.Thailand 2 Infantrys moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Yunnan Thai attack with 1 Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Fighter and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Fighter and 2 Infantrys in Yunnan, round 3 : 2/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan Thai win, taking Yunnan from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Yunnan to S.Thailand Place Units - Thai 6 Infantrys placed in Malaya 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese : 0.33 Thai : 0.67





