@axis-dominion said in L25 PTV axis-dominion (+15) vs 666:
isn’t that the 2nd destroyer you’ve fed that sub in 100? you’re making this too easy my friend
oh nevermind, i posted this before reading your explanation lol ok i see now
max defense is fine. you should crush that battle. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 7 submarines, 10 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 20/37 hits, 19,67 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 12 submarines in 6 Sea Zone, round 2 : 1/12 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/25 hits, 11,83 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
7 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese and 12 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 4 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 17/36 hits, 19,33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 9/22 hits, 10,83 expected hits
Units damaged: 2 carriers owned by the Americans
4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 12 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 17/29 hits, 16,33 expected hits
Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 6 Sea Zone, round 4 : 1/5 hits, 3,33 expected hits
3 fighters owned by the Japanese, 3 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 11 fighters, 10 tactical_bombers and 1 transport remaining. Battle score for attacker is 255
Casualties for Americans: 3 cruisers, 4 destroyers, 2 fighters and 7 submarines
Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports
Battle in Korea
Non Combat Move - Americans
4 tactical_bombers moved from 6 Sea Zone to Iwo Jima
9 fighters moved from 6 Sea Zone to Iwo Jima
2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Place Units - Americans
8 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans : -1,67
Japanese : -5,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 7 submarines, 10 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 20/37 hits, 19,67 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 12 submarines in 6 Sea Zone, round 2 : 1/12 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/25 hits, 11,83 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
7 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese and 12 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 4 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 17/36 hits, 19,33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 9/22 hits, 10,83 expected hits
Units damaged: 2 carriers owned by the Americans
4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 12 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 17/29 hits, 16,33 expected hits
Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 6 Sea Zone, round 4 : 1/5 hits, 3,33 expected hits
3 fighters owned by the Japanese, 3 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 11 fighters, 10 tactical_bombers and 1 transport remaining. Battle score for attacker is 255
Casualties for Americans: 3 cruisers, 4 destroyers, 2 fighters and 7 submarines
Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports
Battle in Korea
Non Combat Move - Americans
4 tactical_bombers moved from 6 Sea Zone to Iwo Jima
9 fighters moved from 6 Sea Zone to Iwo Jima
2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Place Units - Americans
8 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 8 PUs
Purchase Units - British
British buy 3 armour and 4 fighters; Remaining resources: 1 PUs;
Combat Move - British
3 mech_infantrys moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Egypt to Persia
5 fighters moved from United Kingdom to Gibraltar
4 fighters moved from 110 Sea Zone to Gibraltar
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Non Combat Move - British
1 bomber moved from Persia to Egypt
1 aaGun moved from Iraq to Trans-Jordan
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 armour placed in Egypt
3 fighters placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Persia : : -0,17
Americans : -1,67
Japanese : -5,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
Italians take Iraq from British
Combat - Italians
Non Combat Move - Italians
8 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Samara to Caucasus
2 mech_infantrys moved from Russia to Rostov
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2
Italians collect 20 PUs (5 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Queensland to Philippines
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Queensland to Philippines
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters, 2 marines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Trans-Jordan
Germans attack with 5 armour
British defend with 1 aaGun and 2 infantry
Germans roll dice for 5 armour in Trans-Jordan, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 aaGun and 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 4 armour in Trans-Jordan, round 3 : 2/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour
Casualties for British: 1 aaGun and 2 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British defend with 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 112 Sea Zone
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 35
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 transport
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Norway
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 3 : 0/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery and 2 fighters in Norway, round 4 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Western Germany
2 infantry moved from Germany to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Western Germany
3 armour moved from Caucasus to Iraq
2 aaGuns moved from Caucasus to Northwest Persia
13 bombers moved from Northwest Persia to Western Germany
6 infantry moved from Volgograd to Caucasus
3 armour moved from Bryansk to Caucasus
Place Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 fighter, 2 marines and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 1.00
Americans : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 66 PUs; 3 SuicideAttackTokens;
Japanese buy 1 armour, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Suiyuyan to Hopei
1 armour and 1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Szechwan to Hopei
3 bombers moved from Anhwe to Korea
3 fighters moved from Japan to Korea
4 bombers moved from Japan to Korea
Combat - Japanese
Battle in Hopei
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 7 bombers and 3 fighters
Americans defend with 2 infantry and 2 mech_infantrys
Japanese roll dice for 7 bombers and 3 fighters in Korea, round 2 : 3/10 hits, 6.17 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Korea, round 2 : 1/4 hits, 1.33 expected hits
1 bomber owned by the Japanese, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Japanese roll dice for 6 bombers and 3 fighters in Korea, round 3 : 7/9 hits, 5.50 expected hits
Americans roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Korea
Japanese win with 6 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber
Casualties for Americans: 2 infantry and 2 mech_infantrys
Non Combat Move - Japanese
6 bombers and 3 fighters moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from French Indo China to Japan
1 mech_infantry moved from Hunan to Jehol
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Yunnan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Japanese to Trans-Jordan: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
3 fighters and 7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,5,3,5,3,6,3,5,6,2,6,1,4,4,3,6,6,1,6,5,2,3,1,1,5,4,6,1,4,2
Japanese collect 55 PUs (8 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.33
Japanese : -0.67
If US attacks Japan, kami is 1 strike vs a cruiser, no scramble, max defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 6 tactical_bombers moved from 6 Sea Zone to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 2 fighters and 6 tactical_bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters and 6 tactical_bombers in Jehol, round 2 : 2/8 hits, 4,33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Jehol
Americans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters and 5 tactical_bombers moved from Jehol to Korea
8 fighters moved from Iwo Jima to 6 Sea Zone
1 fighter and 4 tactical_bombers moved from Iwo Jima to Korea
8 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 fighters and 1 tactical_bomber placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : -2,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 6 tactical_bombers moved from 6 Sea Zone to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 2 fighters and 6 tactical_bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters and 6 tactical_bombers in Jehol, round 2 : 2/8 hits, 4,33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Jehol
Americans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters and 5 tactical_bombers moved from Jehol to Korea
8 fighters moved from Iwo Jima to 6 Sea Zone
1 fighter and 4 tactical_bombers moved from Iwo Jima to Korea
8 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 fighters and 1 tactical_bomber placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs
Purchase Units - British
British buy 2 aaGuns, 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Union of South Africa to Egypt
3 armour, 1 bomber, 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 armour, 1 bomber, 1 fighter, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour; Japanese defend with 2 armour and 4 mech_infantrys
British roll dice for 3 armour, 1 bomber, 1 fighter, 3 infantry, 9 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 2/18 hits, 5,33 expected hits
Germans roll dice for 5 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 3/9 hits, 3,83 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Trans-Jordan
British roll dice for 3 armour, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 5/15 hits, 4,83 expected hits
Germans roll dice for 5 armour and 2 mech_infantrys in Trans-Jordan, round 3 : 4/7 hits, 3,17 expected hits
2 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 2 armour owned by the Japanese and 1 armour owned by the Germans lost in Trans-Jordan
3 armour and 5 mech_infantrys retreated to Egypt
Germans win with 2 armour remaining. Battle score for attacker is 9
Casualties for British: 3 infantry and 4 mech_infantrys
Casualties for Japanese: 2 armour and 4 mech_infantrys
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 carriers, 1 cruiser, 4 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
5 fighters moved from Gibraltar to United Kingdom
Place Units - British
2 aaGuns, 1 armour and 7 infantry placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00
British : -3,17
Americans : -2,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 6 PUs;
Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
Combat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Rostov to Northwest Persia
Place Units - Italians
3 armour placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 19 PUs (7 lost to blockades); end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Philippines to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
ANZAC undo move 3.
ANZAC undo move 2.
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Philippines to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
ANZAC undo move 3.
ANZAC undo move 2.
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 98 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 battleship, 2 fighters, 3 marines and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 4 fighters, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
13 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
scramble SZ110?
@DizzKneeLand33 no, gl!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 battleship, 2 fighters, 3 marines and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 4 fighters, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
13 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 13 bombers, 6 fighters, 2 infantry, 2 marines and 1 tactical_bomber
British defend with 6 aaGuns, 1 airfield, 1 armour, 1 factory_major, 6 fighters, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 1 fighter and 1 tactical_bomber
AA fire in United Kingdom : 4/18 hits, 3.00 expected hits
4 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 13 bombers, 2 fighters, 2 infantry, 2 marines and 1 tactical_bomber in United Kingdom, round 2 : 10/22 hits, 12.33 expected hits
British roll dice for 6 aaGuns, 1 armour, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 7/17 hits, 8.33 expected hits
6 aaGuns owned by the British, 2 artilleries owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 12 bombers, 1 fighter, 1 marine and 1 tactical_bomber in United Kingdom, round 3 : 12/15 hits, 9.50 expected hits
British roll dice for 1 armour, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 6/11 hits, 6.33 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the Americans, 6 bombers owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in United Kingdom
Germans captures 45PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries, 7 bombers, 5 fighters, 2 infantry and 1 marine
Casualties for British: 6 aaGuns, 1 armour, 6 fighters, 7 infantry and 1 mech_infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
6 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
2 aaGuns moved from Northwest Persia to Iraq
2 armour moved from Trans-Jordan to Iraq
3 armour moved from Caucasus to Iraq
6 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Kazakhstan to Caucasus
Place Units - Germans
3 marines placed in Western Germany
1 submarine placed in 112 Sea Zone
1 battleship placed in 110 Sea Zone
1 airfield and 2 fighters placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Germans collect 64 PUs (1 lost to blockades); end with 109 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 134 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -1.67
AA fire in United Kingdom : : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 fighters and 6 infantry; Remaining resources: 3 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
6 bombers, 8 fighters and 2 tactical_bombers moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 6 bombers, 8 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 9 tactical_bombers
Japanese roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in Korea, round 2 : 8/16 hits, 9.33 expected hits
Americans roll dice for 4 fighters and 9 tactical_bombers in Korea, round 2 : 9/13 hits, 7.17 expected hits
6 fighters owned by the Japanese, 3 bombers owned by the Japanese and 8 tactical_bombers owned by the Americans lost in Korea
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Korea, round 3 : 4/7 hits, 4.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 3 : 3/5 hits, 3.17 expected hits
3 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Korea
Japanese roll dice for 2 fighters and 2 tactical_bombers in Korea, round 4 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 fighter in Korea, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Korea
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 6 bombers and 6 fighters
Casualties for Americans: 4 fighters and 9 tactical_bombers
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Korea to Japan
1 mech_infantry moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Shan State to Burma
2 armour and 2 mech_infantrys moved from Hopei to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hopei to Anhwe
Place Units - Japanese
4 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,6,4,5,1,1,3,5,6,4,2,4,6,4,5,4,2,5,1,2,5,2,4,6,4,3,3,3,2
Japanese collect 51 PUs (8 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -2.00