i didn’t place my bid.
artillery in:
szechwan
kweichow
buryatia
sakha
amur
Fighter:
shensi
sz98
@AndrewAAGamer
Moscow falls next Round.
@AndrewAAGamer
It’s crazy! I’m glad to play and learn. I haven’t played this version enough to know things for sure, and that is what I was hoping low luck would help me with. And it has! I’ve played Russia as best I can. Wouldn’t do anything different. And yet, still lose my capital in 6 rounds. Wow!
But, like I said, I wanted to know these things so I know going forward how much Allied intervention is needed. Answer: A lot more! Hahaha! A Germany first focus worked last game, but how much did the dice play into that? I switched it up to Japan first this game, just for some variety. It hasn’t impressed me.
@MillCreek
I think the magic number is 13-15 Allied units in Moscow to hold by Turn 6, half of that by Turn 5.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Vologda to Samara
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 armour, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Samara to Volgograd
3 aaGuns, 11 artilleries and 46 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Tambov
Place Units - Russians
1 armour, 1 fighter and 1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from Japan to Chahar
1 artillery and 7 infantry moved from Anhwe to Chahar
1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Philippines to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Philippines to 44 Sea Zone
2 fighters moved from Philippines to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from French Indo China to India
1 bomber moved from Malaya to India
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 2 transports
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
1 transport owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 aaGuns, 2 artilleries and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 1/1 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 6/1 hits, 5.83 expected hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 9 infantry in India, round 2 : 3/1 hits, 3.67 expected hits
3 infantry owned by the Japanese, 2 aaGuns owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/0 hits, 5.00 expected hits
UK_Pacific roll dice for 2 artilleries and 5 infantry in India, round 3 : 2/1 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 4 : 4/1 hits, 4.33 expected hits
UK_Pacific roll dice for 2 artilleries in India, round 4 : 0/1 hits, 0.67 expected hits
2 artilleries owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
Casualties for British: 2 aaGuns, 2 artilleries and 9 infantry
Battle in Ceylon
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers, 7 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 7 infantry and 2 tactical_bombers in Chahar, round 2 : 4/0 hits, 4.00 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Chahar, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar
5 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Anhwe
Chinese win, taking Ceylon from UK_Pacific with 1 artillery remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 aaGun and 4 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 tactical_bombers moved from Chahar to Anhwe
2 bombers moved from Chahar to Kwangtung
1 bomber moved from Java to Sumatra
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from India to Burma
2 tactical_bombers moved from India to Burma
1 fighter moved from Philippines to Burma
2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from India to Burma
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : 0.67
ANZAC : -0.83
Chinese : 0.33
UK_Pacific : -1.67
AA fire in India : : 0.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 bombers moved from Queensland to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 bomber moved from Buryatia to 19 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 2 bombers, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Non Combat Move - Americans
2 bombers moved from 44 Sea Zone to Northern Territory
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 19 Sea Zone to Buryatia
Place Units - Americans
1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Hopei to Shensi
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Hopei to Chahar
3 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Russia to India
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from West India to India
4 fighters moved from Persia to India
Combat - British
Battle in Norway
Battle in India
British attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 5/1 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in India, round 2 : 1/1 hits, 1.83 expected hits
1 mech_infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking Norway from Germans, taking India from Japanese with 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry
Non Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from India to West India
1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Syria to West India
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
Place Units - British
2 artilleries and 5 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
British : 0.50
Americans : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,4,3,1,1
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
@MillCreek
Actually I think your KJF strategy has put a ton of pressure on Japan and I have no way of winning in the Pacific.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Norway
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 0.67
That was a frustrating turn. I don’t understand why the game rolls bombardment separately. It just adds more, unnecessary, luck to the game. ANZAC has gotten screwed in Java again. First it was an infantry and an artillery attacking one infantry…no hits, wiped out. Now it’s an infantry, artillery, and cruiser bombardment against 2 infantry…no hits, wiped out. Oh well, spilt milk.
@MillCreek
I agree that bombardment should be added to the total pips. I see no reason to break it out. In a face to face game we could combine it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
2 infantry moved from Bryansk to Rostov
1 bomber moved from Western Ukraine to Rostov
1 armour moved from Bryansk to Tambov
10 armour, 8 artilleries, 30 infantry and 17 mech_infantrys moved from Bryansk to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
7 armour and 5 mech_infantrys moved from Ukraine to Tambov
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans winRussians win with 1 cruiser remaining, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 18 armour, 8 artilleries, 30 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 18 armour, 8 artilleries, 30 infantry and 24 mech_infantrys in Tambov, round 2 : 22/0 hits, 22.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 18 armour, 8 artilleries, 30 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Novgorod
1 bomber, 5 fighters and 5 tactical_bombers moved from Western Ukraine to Novgorod
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Nenetsia to Archangel
3 mech_infantrys moved from Eastern Poland to Novgorod
5 armour moved from Eastern Poland to Ukraine
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Finland to Karelia
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 57 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Samara to Vologda
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Kazakhstan
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Kazakhstan
3 aaGuns, 13 artilleries, 1 fighter and 59 infantry moved from Samara to Kazakhstan
2 aaGuns and 12 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Volgograd
2 armour and 1 mech_infantry moved from Samara to Sikang
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Philippines to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Sumatra to 41 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hunan
2 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter moved from Burma to Hunan
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Burma to Kweichow
2 bombers moved from Kwangtung to Hopei
1 bomber moved from Burma to 42 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 1/1 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 2/1 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/1 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kweichow to 36 Sea Zone
1 tactical_bomber moved from Kweichow to French Indo China
2 fighters moved from 19 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
2 tactical_bombers moved from Anhwe to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
1 carrier and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Korea
1 aaGun and 4 infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 submarines moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Hopei to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 harbour and 1 infantry placed in French Indo China
1 carrier and 1 transport placed in 36 Sea Zone
1 factory_minor placed in Malaya
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : 0.33
Chinese : 0.67
UK_Pacific : -0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Northern Territory to Java
1 bomber moved from Northern Territory to 41 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Buryatia to 19 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Battle in Java
Americans attack with 1 bomber and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 bomber and 1 infantry in Java, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Kiangsu from Japanese, taking Java from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from Java to Northern Territory
1 bomber moved from 41 Sea Zone to Western Australia
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 bomber moved from 19 Sea Zone to Kweichow
1 battleship, 3 carriers, 3 cruisers, 8 destroyers, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 tactical_bombers moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters and 2 infantry placed in Western United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Chahar
2 artilleries and 5 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 2 carriers, 4 cruisers, 3 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from West India to 39 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/1 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 39 Sea Zone to West India
1 tactical_bomber moved from India to West India
1 fighter moved from India to Kweichow
1 bomber moved from West India to Kweichow
1 armour, 1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from United Kingdom to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : 0.50
Americans : 0.83
Chinese : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
French roll dice for 1 cruiser in 99 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 cruiser in 99 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00
French : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Tambov to Samara
1 bomber moved from Novgorod to Samara
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 bomber moved from Novgorod to Caucasus
18 armour, 8 artilleries, 29 infantry and 23 mech_infantrys moved from Tambov to Volgograd
8 armour moved from Ukraine to Volgograd
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Volgograd
Germans attack with 26 armour, 8 artilleries, 29 infantry and 23 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 26 armour, 8 artilleries, 29 infantry and 23 mech_infantrys in Volgograd, round 2 : 26/1 hits, 25.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 26 armour, 8 artilleries, 29 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans winRussians win with 1 cruiser remaining, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 aaGun moved from Tambov to Russia
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Smolensk to Russia
1 bomber moved from Caucasus to Belarus
1 bomber moved from Samara to Novgorod
3 armour moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Novgorod
Place Units - Germans
2 bombers, 2 infantry and 2 mech_infantrys placed in Western Germany
3 armour placed in Novgorod
3 armour placed in Russia
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.33
Test summary from TripleA, engine version: 1.9, time: 10:43:49 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
2 fighters, 2 infantry and 1 tactical_bomber moved from Kazakhstan to Samara
1 fighter, 1 infantry and 1 tactical_bomber moved from Kazakhstan to Caucasus
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
2 fighters and 1 tactical_bomber moved from Samara to Kazakhstan
1 armour moved from Sikang to Kweichow
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33