scram 1 in 111
19L ArtofWar1947 (L) vs AetV (X) BM3
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 41 Sea Zone to 60 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Guam from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Queensland to New Guinea 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 41 Sea Zone to 60 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Guam from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Queensland to New Guinea 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 98 Sea Zone to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Iraq 2 mech_infantrys moved from Persia to Iraq 3 bombers moved from Western Germany to Greece 1 mech_infantry moved from Ukraine to Romania Germans take Romania from Americans 1 infantry moved from France to Southern France Germans take Southern France from Americans Combat - Germans Battle in Greece Germans attack with 3 bombers Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 mech_infantrys AA fire in Greece : 0/3 hits, 0,50 expected hits Germans roll dice for 3 bombers in Greece, round 2 : 3/3 hits, 2,00 expected hits Americans roll dice for 1 aaGun and 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Americans and 2 mech_infantrys owned by the Americans lost in Greece Germans win with 3 bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 aaGun and 2 mech_infantrys Battle in Iraq Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq Germans win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Iraq to Persia 2 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 4 fighters moved from Western Germany to Novgorod 11 bombers moved from Western Germany to Novgorod 3 bombers moved from Greece to Western Germany Place Units - Germans 3 armour placed in Persia 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 2 bombers and 1 fighter placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : 1,00 AA fire in Greece : : -0,50 British : 0,67 Americans : -0,67 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Iraq 2 mech_infantrys moved from Persia to Iraq 3 bombers moved from Western Germany to Greece 1 mech_infantry moved from Ukraine to Romania Germans take Romania from Americans 1 infantry moved from France to Southern France Germans take Southern France from Americans Combat - Germans Battle in Greece Germans attack with 3 bombers Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 mech_infantrys AA fire in Greece : 0/3 hits, 0,50 expected hits Germans roll dice for 3 bombers in Greece, round 2 : 3/3 hits, 2,00 expected hits Americans roll dice for 1 aaGun and 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Americans and 2 mech_infantrys owned by the Americans lost in Greece Germans win with 3 bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 aaGun and 2 mech_infantrys Battle in Iraq Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq Germans win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Iraq to Persia 2 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 4 fighters moved from Western Germany to Novgorod 11 bombers moved from Western Germany to Novgorod 3 bombers moved from Greece to Western Germany Place Units - Germans 3 armour placed in Persia 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 2 bombers and 1 fighter placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Bryansk: 4 fighters EDIT: Removing units owned by Germans from Novgorod: 4 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,00 AA fire in Greece : : -0,50 British : 0,67 Americans : -0,67 -
@ArtofWar1947 , please use 2nd file.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 21 Sea Zone 1 bomber moved from 21 Sea Zone to 34 Sea Zone 1 bomber moved from French Indo China to 21 Sea Zone 1 destroyer moved from 43 Sea Zone to 34 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 9 fighters moved from 43 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in Ceylon Battle in 21 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 6/13 hits, 6,83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 mech_infantry moved from Eastern Persia to Persia 1 armour moved from Kazakhstan to Volgograd 1 mech_infantry moved from Sikang to Volgograd 1 infantry moved from Szechwan to Sikang 1 armour moved from Central Mongolia to Anhwe 1 infantry moved from Anhwe to Kweichow 1 armour moved from Kweichow to Sikang 2 mech_infantrys moved from Manchuria to Anhwe 1 marine moved from Borneo to 43 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 marine and 7 submarines moved from 43 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 9 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 34 Sea Zone to French Indo China 3 bombers moved from Shan State to Persia 1 fighter moved from Shan State to Persia 2 bombers moved from Western Germany to Persia 3 fighters moved from French Indo China to India 1 bomber moved from 21 Sea Zone to French Indo China 3 fighters moved from 37 Sea Zone to Shan State Place Units - Japanese 1 destroyer and 2 transports placed in 37 Sea Zone 2 armour and 1 mech_infantry placed in India 1 armour and 1 mech_infantry placed in Manchuria 1 fighter placed in Japan 1 destroyer placed in 19 Sea Zone 3 infantry placed in French Indo China 1 fighter placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Shan State: 2 infantry EDIT: Removing units owned by Japanese from French Indo China: 2 infantry EDIT: Adding units owned by Japanese to Eastern Persia: 1 armour and 1 mech_infantry EDIT: Removing units owned by Japanese from India: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5 Japanese collect 72 PUs (2 lost to blockades); end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
ANZAC : -0,17 Americans : -0,17 Japanese : -0,83 -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 aaGun, 1 bomber, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery and 3 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Egypt to Persia 3 fighters and 1 tactical_bomber moved from Egypt to Persia 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from New Guinea to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 10 fighters moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines -
OOL for the battle in Persia?
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@ArtofWar1947 , i have to see how many hits the AA-Gun does and how many first round hits you got.
The Battle calc. gives only 16% Chance for the US., so it would be good to have 1st round results first to give Ool instructions.
Thank you. -
Axis AA: 3 misses;
US CA bombardment: miss;
US forces: 7 hits. -
2x J-Mechs
5x J-Bmbrs, please. -
No hit on AA?
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No. I guess you are going for a 1-2 strike.
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That classified Top Secret, but it is a reasonable assumption.
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US 2d round: 5 hits.
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Would you be so kind a post a map, please.
Thank you. -
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Not sure that did it. I send the tsvg as an email if you send your address.
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Ok, max Def.
AA-Gun
Bmbr
Arms





