I did only get one hit at a time in sz110, but it was your destroyer in sz96 not your battleship that did the real damage.
Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 4 artilleries and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Tambov 1 armour moved from Western Ukraine to Tambov 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Rhodesia to Tanganyika Territory Combat - Italians Battle in Gibraltar Italians attack with 1 marine British defend with 1 airfield, 1 artillery and 1 harbour Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 artillery owned by the British lost in Gibraltar British win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 marine Casualties for British: 1 artillery Battle in Holland Belgium Italians attack with 2 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry Battle in Tambov Italians attack with 1 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Italians roll dice for 1 armour and 1 bomber in Tambov, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Italians attack with 2 fighters and 1 infantry British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tanganyika Territory Italians attack with 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tanganyika Territory Italians win, taking Tanganyika Territory from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Bryansk 1 mech_infantry moved from Romania to Ukraine 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Southern France to Western Germany 2 fighters moved from Western Germany to Germany 1 infantry moved from Libya to Tunisia 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 mech_infantry moved from Libya to Tunisia Place Units - Italians 4 artilleries placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 0.33 British : 0.33 French : -0.33 Americans : 0.00 Russians : -1.00 -
I think I see where you are going here.
Did you do that South Africa -> West India as USA move last game? I still didn’t see that.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Amur to Korea 1 fighter moved from 26 Sea Zone to Korea 1 fighter moved from 26 Sea Zone to Korea 1 cruiser, 1 destroyer and 1 submarine moved from 23 Sea Zone to 16 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 infantry and 1 mech_infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to New Zealand 1 fighter moved from South Australia to New Zealand Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Southern France 2 infantry moved from Normandy Bordeaux to Southern France Combat - French Battle in Southern France French attack with 3 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry French roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France French win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French French collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : -0.33 French : 0.50 -
@simon33 I don’t remember, but likely I did. I do it often ;)
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Interesting. It’s a move taking several turns which relies on Japan taking West India and also then leaving it empty. If it doesn’t pan out do you just take Madagascar? Or run after the DEI or Malaya?
Anyway, I feel pretty sure that you have me here. Even France isn’t in danger of falling anytime soon. And the 6 USAAF fighters on Norway will prevent me from taking Moscow G8 and that will probably continue with the superior allied economy.
I think I’ve learnt a couple of things this game. I didn’t quite have enough of a Japanese air force in position to hit Burma, which you made me pay for. I shouldn’t have continued the battle in SZ111 after the first round. I think I wanted to make sure you couldn’t do Taranto. But so what if you could? Losing those 3 IJN TTs UK2 hurt but didn’t totally kill me. It was much more devastating to lose those 3 Luftwaffe in SZ111, I think.
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@simon33 I use mind control techniques to ensure I get w.india every time.
haha
just kidding
but yah it doesn’t matter to me if I don’t get w.india, that’s really more a bonus. I like to have some US troops available in the vicinity just in case an opportunity does open up to take Iraq, persia, or w.india, for example. most of the time, if my opponent isn’t careful, I am able to get away with it. if not, there’s no loss, it’s just one US tp hanging out and chillin ;)
yah at this point, your income is too low and your western defenses are too weak. it’s extremely rare for me to have left the Italians alone this long, tho, but that’s because I was exploiting a weakened germany which barely has any lufwaffe.
I agree, you totally should’ve retreated out of 111 to cut losses. don’t worry, I’m not a fan of Taranto lol
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Alright, I’ll post your win.
Rematch?
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sure thing
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Same sides and bid, same placement?
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@simon33 sure
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