Desert Admiral (Axis) vs FMRommel (Allies+16)

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 artillery and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            1 infantry placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Wake Island to Caroline Islands
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 bomber and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 91 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters moved from Eastern United States to French West Africa
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 mech_infantry moved from Central United States to Central America
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Midway to Hawaiian Islands
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 bomber moved from Caroline Islands to New Guinea
    
        Place Units - Americans
            3 submarines and 1 transport placed in 10 Sea Zone
            1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States
            2 fighters placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 artillery and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            1 infantry placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 2 fighters; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Ethiopia to 76 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 armour moved from Iraq to Egypt
            1 bomber moved from Malta to Egypt
            1 mech_infantry moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Shan State to French Indo China
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
    
        Combat - British
            Battle in Egypt
                British attack with 3 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 3 armour, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits, 1.17 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 infantry
            Battle in Shensi
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 armour moved from India to Yunnan
            2 artilleries and 2 infantry moved from India to Burma
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            3 infantry moved from Iraq to Northwest Persia
            1 bomber moved from Egypt to Northwest Persia
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            2 fighters placed in Persia
            1 factory_minor placed in Iraq
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.67
    Italians : 0.83
    Americans : 1.67
    AA fire in Caroline Islands : : -0.17
    Chinese : 0.50
    Japanese : 1.33
    

    Savegame

  • 19 17

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            2 armour moved from Baltic States to Bryansk
            2 fighters moved from Romania to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour and 2 fighters
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour and 2 fighters in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            4 mech_infantrys moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            2 fighters moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Tunisia to Libya
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
            3 fighters moved from Timguska to Russia
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 bomber and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
            ANZAC collect 16 PUs (1 lost to blockades); end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
            3 fighters moved from Timguska to Russia
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 bomber and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
            ANZAC collect 16 PUs (1 lost to blockades); end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Algeria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.17
    

    Savegame

  • 19 17

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 4 bombers and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Novgorod
            2 infantry moved from Vyborg to Novgorod
            4 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Belarus to Smolensk
            1 infantry moved from Vyborg to Novgorod
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Romania to Ukraine
            1 tactical_bomber moved from Romania to Ukraine
            1 tactical_bomber moved from Romania to Smolensk
            1 bomber moved from Eastern Poland to Novgorod
            1 bomber moved from Eastern Poland to Smolensk
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 battleship in Novgorod, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber and 4 infantry in Novgorod, round 2 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Ukraine
                Germans attack with 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 4 infantry, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Smolensk to Bryansk
            1 bomber moved from Smolensk to Bryansk
            10 armour moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            18 infantry moved from Belarus to Bryansk
            5 aaGuns moved from Belarus to Bryansk
            14 artilleries moved from Belarus to Bryansk
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
            2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            2 tactical_bombers moved from Ukraine to Bryansk
            4 tactical_bombers moved from Western Germany to Bryansk
            1 bomber moved from Novgorod to Bryansk
            2 armour moved from Yugoslavia to Eastern Poland
            3 infantry moved from Vyborg to Finland
    
        Place Units - Germans
            1 artillery placed in France
            4 bombers placed in Western Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            Germans collect 46 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 20 PUs; 
            Russians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            16 infantry moved from Timguska to Yenisey
            2 fighters and 1 tactical_bomber moved from Vologda to Yenisey
    
        Combat - Russians
            Russians creates battle in territory 127 Sea Zone
            Battle in Yenisey
                Russians attack with 2 fighters, 16 infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters, 16 infantry and 1 tactical_bomber in Yenisey, round 2 : 6/19 hits, 4.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Yenisey, round 2 : 5/13 hits, 4.50 expected hits
                    6 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Yenisey
                    Russians roll dice for 2 fighters, 11 infantry and 1 tactical_bomber in Yenisey, round 3 : 3/14 hits, 3.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Yenisey, round 3 : 1/7 hits, 2.50 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
                    Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Yenisey, round 4 : 4/13 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 4 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                Russians win, taking Yenisey from Japanese with 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Russians: 8 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
            Battle in 127 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship, 1 cruiser and 1 transport
                1 submarine owned by the Russians Submerged
    
        Non Combat Move - Russians
            2 aaGuns, 1 artillery and 12 infantry moved from Vologda to Russia
            1 infantry moved from Volgograd to Tambov
            1 armour moved from Persia to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Yenisey to Evenkiyskiy
            1 aaGun moved from Timguska to Evenkiyskiy
            1 aaGun moved from Timguska to Yenisey
            1 infantry moved from Archangel to Vologda
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.83
    Japanese : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19

    The Siberian army turned and obliterated the Jpn army that was chasing it. Will the Jpn air force attack the Rus without ground support, or turn south to save its Chi terr?

  • 19 17

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Belarus to Russia
            1 bomber moved from Suiyuyan to Russia
            1 infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 artillery moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Chahar to Kansu
            2 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            1 tactical_bomber moved from Anhwe to Kweichow
            2 mech_infantrys moved from Shantung to Hunan
            1 fighter and 2 tactical_bombers moved from Chahar to Hunan
            1 mech_infantry moved from Chahar to Hunan
    

    Savegame


  • @Desert_Admiral Moscow intercept?

  • 25 24 23 22 21 20 19

    yes, intercept. Intercept Jpn bombers with ANZ ftrs in Moscow, with no Ger planes.

  • 19 17

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Belarus to Russia
            1 bomber moved from Suiyuyan to Russia
            1 infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 artillery moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Chahar to Kansu
            2 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            1 tactical_bomber moved from Anhwe to Kweichow
            2 mech_infantrys moved from Shantung to Hunan
            1 fighter and 2 tactical_bombers moved from Chahar to Hunan
            1 mech_infantry moved from Chahar to Hunan
    
        Combat - Japanese
            Air Battle in Russia
                Japanese attacks with 3 units heading to Russia
                Russians launches 3 interceptors out of Russia
                    Attackers Fire,  : 1/3 hits, 0.50 expected hits
                    Defenders Fire,  : 0/3 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 5 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 3 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 fighters and 4 tactical_bombers moved from Suiyuyan to Kansu
            1 tactical_bomber moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsi to Kiangsu
            1 fighter and 2 tactical_bombers moved from Hunan to Shantung
            1 tactical_bomber moved from Kweichow to Kiangsu
            1 bomber moved from Japan to Kansu
            1 aaGun moved from Manchuria to Korea
            2 bombers moved from Russia to Bryansk
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Defenders Fire,  : : -0.50
    Chinese : 0.67
    Attackers Fire,  : : 0.50
    Japanese : -3.50
    

    Savegame

  • 25 24 23 22 21 20 19

    Ouch, I shouldn’t have gambled on scrambling in Moscow. I couldn’t afford to lose a ftr for defense against Ger this turn.


  • @FMErwinRommel I was hoping you would scramble.


  • @Desert_Admiral Intercept.

  • 25 24 23 22 21 20 19

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:59:28 PM
    Savegame

  • 25 24 23 22 21 20 19

    I’m at a different location and had the same problem that we had before with old Java. Had to hunt up what I did last time and uninstall and reinstall Java and Triplea.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to Hunan
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Kwangtung
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            1 infantry placed in Sikang
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 91 Sea Zone to 110 Sea Zone
            5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
            1 bomber moved from New Guinea to 44 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 3 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to Philippines
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            5 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Hawaiian Islands to Philippines
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Western United States to Hawaiian Islands
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            5 fighters moved from French West Africa to Egypt
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to Hunan
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Kwangtung
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            1 infantry placed in Sikang
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 bomber moved from Northwest Persia to Samara
            2 fighters moved from Persia to Samara
            1 mech_infantry moved from Yunnan to Hopei
                  Chinese take Hopei from Japanese
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Burma to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 armour moved from Kwangtung to Kiangsi
            1 mech_infantry moved from Yunnan to Kiangsi
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in Hainan
            Battle in Kiangsi
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                1 armour owned by the British retreated to Hunan
                Japanese win, taking Hainan from Japanese with 2 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Samara
                British attack with 1 bomber and 2 fighters
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 fighters in Samara, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the British lost in Samara
                British win with 2 fighters remaining. Battle score for attacker is -9
                Casualties for British: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Samara to Russia
            1 armour moved from Egypt to 81 Sea Zone
            1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 armour moved from 99 Sea Zone to Greece
                  British take Greece from Neutral_Allies
            2 armour moved from Egypt to Iraq
            3 infantry moved from Northwest Persia to Caucasus
            2 artilleries moved from Burma to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 armour and 4 mech_infantrys moved from India to Yunnan
            1 armour moved from Yunnan to Kweichow
            1 infantry moved from Siam to Shan State
            2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Morocco to Algeria
            2 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.67
    Americans : 0.83
    Chinese : -0.50
    Japanese : 1.67
    

    Savegame

  • 25 24 23 22 21 20 19

    Brit turn went badly. U.S. cv ftrs all attacked Jpn dd in Cel and landed on CVs in Phil. I should have had some skip the sea battle and land in Phil, so the Indian planes could have joined the attack on Kiangsi and landed on the CVs instead of Phil. The attack without air support should have been even, but you hit and I missed. The UK air attack on Jpn inf next to Moscow all hit, but so did you, despite 1/3 chance. I took the bomber to let the ftrs defend Moscow. It wasn’t a necessary attack, but I had 2/3 chance that you would miss, but you didn’t. I went all out to defend Phil. Chinese and Indians moving into unprotected China interior.

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