Ouch, tough luck for Italy. BTW, I think we did the battle in SZ106 correctly, so I just played on.
2018 Playoff Sovietischcat (X) vs Owentoo ( Allies ) +6, G40 sed ed -
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 armour and 3 infantry moved from Yugoslavia to 97 Sea Zone 3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 3 bombers moved from Southern Italy to Libya 1 fighter moved from Gibraltar to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 2 armour and 2 infantry moved from 96 Sea Zone to Libya 1 armour and 1 infantry moved from 96 Sea Zone to Libya -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 armour and 3 infantry moved from Yugoslavia to 97 Sea Zone 3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 3 bombers moved from Southern Italy to Libya 1 fighter moved from Gibraltar to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 2 armour and 2 infantry moved from 96 Sea Zone to Libya 1 armour and 1 infantry moved from 96 Sea Zone to Libya Combat - Germans Battle in 92 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Libya Germans attack with 3 armour, 3 bombers and 3 infantry British defend with 2 artilleries and 1 infantry Germans roll dice for 3 armour, 3 bombers and 3 infantry in Libya, round 2 : 2/9 hits, 4.00 expected hits British roll dice for 2 artilleries and 1 infantry in Libya, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Libya Germans roll dice for 3 armour, 3 bombers and 1 infantry in Libya, round 3 : 4/7 hits, 3.67 expected hits British roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Libya Germans win, taking Libya from British with 3 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Germans 3 bombers moved from Libya to Southern Italy 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 bomber moved from Western Germany to Southern Italy 1 artillery moved from 93 Sea Zone to Southern France 1 submarine moved from 105 Sea Zone to 92 Sea Zone 2 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Poland 1 artillery and 3 infantry moved from Germany to Poland 3 infantry moved from Slovakia Hungary to Poland Place Units - Germans 6 armour and 3 mech_infantrys placed in Germany 1 infantry placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -1.00 British : 0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 tactical_bomber moved from Novgorod to Slovakia Hungary 1 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Slovakia Hungary Russians attack with 1 tactical_bomber Italians defend with 2 aaGuns AA fire in Slovakia Hungary : 0/1 hits, 0.17 expected hits 2 aaGuns owned by the Italians lost in Slovakia Hungary Russians win with 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia retreated to Karelia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic States to Novgorod 1 fighter moved from Karelia to Novgorod 5 armour moved from Belarus to Novgorod 3 mech_infantrys moved from Belarus to Novgorod 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 2 aaGuns moved from Amur to Manchuria 6 infantry moved from Timguska to Novosibirsk 3 artilleries moved from Novgorod to Belarus Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1 Russians collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
AA fire in Slovakia Hungary : : -0.17 Germans : 0.33 Russians : -0.33 -
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 2 artilleries and 2 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 2 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Japan to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 5 artilleries and 7 infantry moved from 39 Sea Zone to India 2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to India 2 fighters moved from 39 Sea Zone to India 1 destroyer and 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Kwangtung 1 submarine moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Jehol to Chahar 6 infantry moved from Kweichow to Hopei -
Scramble sz 39?
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No scramble, thanks!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 2 artilleries and 2 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 2 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Japan to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 5 artilleries and 7 infantry moved from 39 Sea Zone to India 2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to India 2 fighters moved from 39 Sea Zone to India 1 destroyer and 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Kwangtung 1 submarine moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Jehol to Chahar 6 infantry moved from Kweichow to Hopei Combat - Japanese Battle in Borneo Battle in Kwangtung Japanese attack with 1 armour, 1 fighter and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Kwangtung, round 2 : 3/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Chahar Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 6 infantry Chinese defend with 1 infantry Japanese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 5 infantry in Hopei, round 3 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 4 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 79 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in India Japanese attack with 5 artilleries, 2 bombers, 11 fighters, 7 infantry and 8 tactical_bombers British defend with 3 aaGuns, 5 artilleries, 1 fighter, 16 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/9 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 5 artilleries, 2 bombers, 9 fighters, 7 infantry and 8 tactical_bombers in India, round 2 : 13/31 hits, 14.83 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters, 16 infantry and 2 mech_infantrys in India, round 2 : 9/25 hits, 9.00 expected hits 2 fighters owned by the Japanese, 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 2 infantry and 8 tactical_bombers in India, round 3 : 12/22 hits, 11.67 expected hits UK_Pacific roll dice for 5 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in India, round 3 : 4/12 hits, 4.67 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 5 artilleries owned by the British, 3 infantry owned by the British and 1 fighter owned by the British lost in India Japanese captures 19PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 artilleries, 6 fighters, 5 infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter, 16 infantry and 2 mech_infantrys Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 1 fighter moved from Kwangtung to Kwangsi 2 fighters moved from India to 39 Sea Zone 3 tactical_bombers moved from India to 39 Sea Zone 2 bombers moved from India to Yunnan 1 fighter moved from India to 39 Sea Zone 2 fighters and 3 tactical_bombers moved from India to Yunnan Place Units - Japanese 2 destroyers placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 42 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : 1.00 UK_Pacific : 0.33 AA fire in India : : 0.50 Japanese : 0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 36 Sea Zone 2 fighters moved from Wake Island to 16 Sea Zone 1 bomber moved from Wake Island to 16 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 4 submarines moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 2 fighters moved from 16 Sea Zone to Korea 1 bomber moved from 16 Sea Zone to Manchuria 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 54 Sea Zone to 35 Sea Zone 3 carriers moved from 54 Sea Zone to 35 Sea Zone 2 cruisers moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from 54 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Italians : 1.00 Americans : 1.00 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan 10 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 10 infantry in Sikang, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 9 infantry in Sikang, round 3 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 8 infantry in Sikang, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 8 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -5.50 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 36 Sea Zone 2 fighters moved from Wake Island to 16 Sea Zone 1 bomber moved from Wake Island to 16 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 4 submarines moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 2 fighters moved from 16 Sea Zone to Korea 1 bomber moved from 16 Sea Zone to Manchuria 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 54 Sea Zone to 35 Sea Zone 3 carriers moved from 54 Sea Zone to 35 Sea Zone 2 cruisers moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from 54 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan 10 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 10 infantry in Sikang, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 9 infantry in Sikang, round 3 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 8 infantry in Sikang, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 8 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 fighter moved from Anglo Egyptian Sudan to British Somaliland 1 infantry moved from Ethiopia to British Somaliland 1 tactical_bomber moved from Egypt to British Somaliland 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 bomber moved from United Kingdom to 93 Sea Zone Combat - British Battle in 93 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 93 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in British Somaliland British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in British Somaliland, round 2 : 3/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from British Somaliland to Ethiopia 1 fighter moved from British Somaliland to Anglo Egyptian Sudan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Iraq to Egypt 2 armour moved from Iraq to Egypt 1 mech_infantry moved from Tanganyika Territory to Ethiopia 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 cruiser moved from 81 Sea Zone to 71 Sea Zone 1 carrier moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 bomber moved from 93 Sea Zone to Gibraltar 4 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Gibraltar 1 transport placed in 106 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : 0.67 British : 1.50 Americans : 1.00 Chinese : -5.50 Japanese : 0.33 -
Scramble sz 98?
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I need the game save…
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tunisia to Tobruk Italians take Tobruk from British 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria -
my mistake, here it is!
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:), well, I think I will pass on the scramble…
No scramble, thanks!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tunisia to Tobruk Italians take Tobruk from British 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports French defend with 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Trans-Jordan Battle in Syria Non Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Slovakia Hungary 2 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy Place Units - Italians 1 armour and 5 infantry placed in Northern Italy Italians undo move 1. 1 armour and 3 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1.00 French : 0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Philippines to Kwangtung 1 submarine moved from 42 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Kwangtung ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 armour, 1 harbour and 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Kwangtung to 35 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 bombers placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 24 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
ANZAC : 1.67 Japanese : 0.17 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Philippines to Kwangtung 1 submarine moved from 42 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Kwangtung ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 armour, 1 harbour and 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Kwangtung to 35 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 bombers placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 24 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Combat Move - French 1 fighter moved from United Kingdom to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Germans defend with 2 submarines; Italians defend with 1 destroyer 2 submarines owned by the Germans Submerged French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the French lost in 92 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for French: 1 fighter Casualties for Italians: 1 destroyer Non Combat Move - French 1 cruiser moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Germans : 0.33 French : 0.00 ANZAC : 1.67 Japanese : 0.17 -
TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 42 PUs; Germans buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from 96 Sea Zone to Egypt 4 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to Egypt 3 armour and 1 infantry moved from Libya to 96 Sea Zone 3 armour, 1 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 3 armour and 1 infantry moved from 98 Sea Zone to Egypt 2 submarines moved from 92 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 6 armour and 3 mech_infantrys moved from Germany to Baltic States 2 armour, 12 artilleries and 23 infantry moved from Poland to Baltic States 2 artilleries moved from Poland to Baltic States 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians -
Scramble sz 98?





