Wizmark (Allies +6) vs Sovietishcat (Axis)

  • '20 '19

    @Sovietishcat please use the bottom save game…forgot to move my battleship

  • '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 submarines moved from 89 Sea Zone to 87 Sea Zone
            3 fighters moved from Southern Italy to Gibraltar
    
        Non Combat Move - Italians
            1 armour and 5 mech_infantrys moved from Poland to Novgorod
            2 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Poland
            1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            3 mech_infantrys moved from Northern Italy to Slovakia Hungary
            6 infantry moved from Greater Southern Germany to Germany
    
        Place Units - Italians
            1 cruiser, 2 destroyers and 1 transport placed in 95 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 fighter moved from 38 Sea Zone to 39 Sea Zone
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            2 destroyers moved from 36 Sea Zone to 39 Sea Zone
            1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            5 fighters moved from India to 39 Sea Zone
            1 bomber moved from Eastern Persia to 39 Sea Zone
            1 bomber moved from Queensland to 39 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 fighter moved from 38 Sea Zone to 39 Sea Zone
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            2 destroyers moved from 36 Sea Zone to 39 Sea Zone
            1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            5 fighters moved from India to 39 Sea Zone
            1 bomber moved from Eastern Persia to 39 Sea Zone
            1 bomber moved from Queensland to 39 Sea Zone
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 2 bombers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 5 transports
                    ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 2 bombers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 5 transports in 39 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
                    1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the ANZAC and 2 cruisers owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 2 bombers, 1 cruiser, 5 fighters and 1 tactical_bomber in 39 Sea Zone, round 3 : 4/9 hits, 5.00 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 5 transports in 39 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 4 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 battleship and 5 transports in 39 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 3 transports owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 39 Sea Zone
                    2 transports owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 88
                Casualties for ANZAC: 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
                Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 5 transports
    
        Non Combat Move - ANZAC
            2 bombers moved from 39 Sea Zone to India
            2 fighters moved from 39 Sea Zone to Eastern Persia
            1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
            1 armour and 1 infantry moved from Hainan to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 submarine moved from 60 Sea Zone to 75 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
            1 transport moved from 36 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            1 harbour placed in Western Australia
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 fighter moved from 38 Sea Zone to 39 Sea Zone
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            2 destroyers moved from 36 Sea Zone to 39 Sea Zone
            1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            5 fighters moved from India to 39 Sea Zone
            1 bomber moved from Eastern Persia to 39 Sea Zone
            1 bomber moved from Queensland to 39 Sea Zone
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 2 bombers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 5 transports
                    ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 2 bombers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 5 transports in 39 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
                    1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the ANZAC and 2 cruisers owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 2 bombers, 1 cruiser, 5 fighters and 1 tactical_bomber in 39 Sea Zone, round 3 : 4/9 hits, 5.00 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 5 transports in 39 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 4 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 battleship and 5 transports in 39 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 3 transports owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 39 Sea Zone
                    2 transports owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 88
                Casualties for ANZAC: 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
                Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 5 transports
    
        Non Combat Move - ANZAC
            2 bombers moved from 39 Sea Zone to India
            2 fighters moved from 39 Sea Zone to Eastern Persia
            1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
            1 armour and 1 infantry moved from Hainan to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 submarine moved from 60 Sea Zone to 75 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
            1 transport moved from 36 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            1 harbour placed in Western Australia
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.67
    

    Savegame

  • '19

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor, 4x factory_minor, 3x factory_minor; Remaining resources: 63 PUs; 
            Germans buy 8 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 29 infantry moved from Western Ukraine to Bryansk
            13 artilleries moved from Western Ukraine to Bryansk
            7 mech_infantrys moved from Eastern Poland to Western Ukraine
            6 armour moved from Eastern Poland to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Volgograd to Tambov
            2 armour moved from Ukraine to Tambov
            1 armour moved from Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            7 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Finland
                  Germans take Finland from Americans
            1 armour moved from Novgorod to Bryansk
            5 bombers moved from Eastern Poland to Russia
    

    Savegame

  • '19

    Intercept bombing raid in Moscow?

  • '20 '19

    @Sovietishcat yes full 5 fighter intercept…Uk fighters casualties first if any thanks

  • '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor, 4x factory_minor, 3x factory_minor; Remaining resources: 63 PUs; 
            Germans buy 8 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 29 infantry moved from Western Ukraine to Bryansk
            13 artilleries moved from Western Ukraine to Bryansk
            7 mech_infantrys moved from Eastern Poland to Western Ukraine
            6 armour moved from Eastern Poland to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Volgograd to Tambov
            2 armour moved from Ukraine to Tambov
            1 armour moved from Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            7 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Finland
                  Germans take Finland from Americans
            1 armour moved from Novgorod to Bryansk
            5 bombers moved from Eastern Poland to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 5 interceptors out of Russia
                    Attackers Fire,  : 0/5 hits, 0.83 expected hits
                    Defenders Fire,  : 1/5 hits, 0.83 expected hits
                    1 bomber owned by the Germans lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/4 hits, 0.67 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Bryansk
                Germans attack with 13 armour, 13 artilleries, 31 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 13 armour, 13 artilleries, 31 infantry and 9 mech_infantrys in Bryansk, round 2 : 18/66 hits, 19.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 13 armour, 13 artilleries, 31 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Germans roll dice for 2 armour in Tambov, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                    Germans roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Germans lost in Tambov
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Germans: 2 armour and 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            5 aaGuns moved from Western Ukraine to Bryansk
            2 bombers moved from Russia to Novgorod
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Western Germany to Western Ukraine
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 mech_infantrys placed in Volgograd
            3 armour placed in Western Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.33
    Germans : -1.33
    Defenders Fire,  : : 0.17
    Attackers Fire,  : : -0.83
    Russians : 0.67
    

    Savegame

  • '19

    AAs in Russia have been bombers killer

  • '20 '19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 12 PUs; 
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Samara to Rostov
                  Russians take Rostov from Germans
            3 infantry moved from Samara to Volgograd
            2 tactical_bombers moved from Russia to Volgograd
            3 fighters moved from Russia to Volgograd
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 12 PUs; 
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Samara to Rostov
                  Russians take Rostov from Germans
            3 infantry moved from Samara to Volgograd
            2 tactical_bombers moved from Russia to Volgograd
            3 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits, 3.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Volgograd, round 3 : 3/8 hits, 3.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Volgograd to Russia
            2 tactical_bombers moved from Volgograd to Russia
            2 aaGuns, 7 armour and 3 infantry moved from Samara to Russia
            1 infantry moved from Samara to Tambov
            1 mech_infantry moved from Urals to Russia
            4 infantry moved from Amur to Buryatia
            6 infantry moved from Jehol to Anhwe
            2 aaGuns moved from Jehol to Anhwe
            6 infantry moved from Jehol to Chahar
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -2.67
    

    Savegame

  • '19

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 27 PUs; 4 SuicideAttackTokens; 
            Japanese buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Japanese take French Central Africa from British
            1 fighter and 1 tactical_bomber moved from Persia to Rostov
            1 bomber moved from Egypt to Volgograd
            2 armour and 9 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Kiangsu to Japan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 27 PUs; 4 SuicideAttackTokens; 
            Japanese buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Japanese take French Central Africa from British
            1 fighter and 1 tactical_bomber moved from Persia to Rostov
            1 bomber moved from Egypt to Volgograd
            2 armour and 9 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Kiangsu to Japan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
    
        Combat - Japanese
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 8 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Kiangsi
                Japanese attack with 2 armour and 9 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 armour and 9 infantry in Kiangsi, round 2 : 4/11 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 armour and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Rostov
                Japanese attack with 1 fighter and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 fighter owned by the Japanese lost in Rostov
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 1 mech_infantry
            Battle in Kazakhstan
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
                Japanese win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kazakhstan to Persia
            2 infantry moved from Iraq to Persia
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Iraq
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,1,2,1,2,1,4,5,2
            Japanese collect 25 PUs (8 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Chinese : 0.67
    Russians : 1.33
    Japanese : 2.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 89 Sea Zone to 87 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 87 Sea Zone
            4 bombers moved from British Guiana to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Norway to Finland
            2 fighters moved from 113 Sea Zone to Finland
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from Eastern Persia to Iraq
            2 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Ukraine
            2 bombers moved from United Kingdom to Western Germany
    

    Savegame

  • '20 '19

    @Sovietishcat … Im very embarrassed, but its late here and I wasn’t thinking too well and completely forgot gibraltar had an airbase. I normally would have moved my other fleet elements and bombers to cover the amphib landing. You can see they are there not aqcting. Would you be ok if I changed the move to incorporate them? Your call.

  • '19

    ya sure go ahead and go to bed :smile:

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 89 Sea Zone to 87 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Norway to Finland
            2 fighters moved from 113 Sea Zone to Finland
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from Eastern Persia to Iraq
            2 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Ukraine
            2 bombers moved from United Kingdom to Western Germany
            3 bombers moved from British Guiana to Gibraltar
            1 bomber moved from British Guiana to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to 91 Sea Zone
    

    Savegame

  • '20 '19

    @Sovietishcat Many thanks :grimacing: Scramble to SZ91?

  • '19

    no scramble

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