Scramble to SZ97?
Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Eastern Poland Germans take Baltic States from Russians 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from British 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 3 aaGuns, 2 armour, 8 artilleries and 19 infantry moved from Poland to Eastern Poland 2 artilleries and 9 infantry moved from Romania to Eastern Poland 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 10 artilleries and 1 infantry moved from Germany to Poland 1 armour and 7 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Western Germany to France Place Units - Germans 1 infantry and 6 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 1. 10 mech_infantrys placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Amur to Manchuria 6 infantry moved from Yenisey to Timguska 1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan 1 fighter moved from Szechwan to Russia 1 aaGun and 7 infantry moved from Novgorod to Archangel 2 infantry moved from Ukraine to Bryansk 2 artilleries moved from Belarus to Smolensk 1 artillery and 9 infantry moved from Western Ukraine to Bryansk 10 infantry moved from Belarus to Smolensk 1 aaGun moved from Belarus to Smolensk 1 aaGun moved from Belarus to Bryansk 6 infantry moved from Russia to Bryansk 5 infantry moved from Belarus to Smolensk 2 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 aaGun moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Kwangtung to Kwangsi 3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 bomber moved from French Indo China to India 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to Kwangsi 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to Shan State Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in India causes 13 damage total. Damaged units is as follows: factory_major = 7, airfield = 6 Battle in Sumatra Battle in Celebes Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 fighter; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 bomber moved from India to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 armour and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Kiangsu 1 aaGun and 5 infantry moved from Anhwe to Hunan 4 infantry moved from Jehol to Anhwe 1 fighter moved from Shan State to Java 2 tactical_bombers moved from Shan State to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -0.67 AA fire in India : : -0.33 Japanese : 0.67
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I assumed no intercept.
Maybe if I continue the strategy it will be worth it.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Western United States to French West Africa 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/8 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in French West Africa Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from France to United Kingdom 1 tactical_bomber moved from Iceland to United Kingdom 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Brazil to French Guiana 1 bomber moved from French West Africa to Nigeria 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Manchuria 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Wake Island to 54 Sea Zone 1 destroyer moved from 118 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 121 Sea Zone to 123 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 infantry and 1 marine placed in Western United States 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Manchuria: 2 fighters EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Queensland: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries, 1 fighter and 13 infantry moved from Szechwan to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from West India to India 1 infantry moved from Burma to India 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from India to Kweichow 2 marines moved from United Kingdom to 110 Sea Zone 2 marines moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 airfield placed in Egypt 3 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,6,6,2,5,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0.33 AA fire in France : : -0.17 Americans : -1.83 Neutral_Axis : -0.33
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@simon33 still not convinced. cuz you’re bound to get india, so you’re really more bombing yourself at this point ;)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Romania to Belarus 1 armour moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to Belarus Combat - Italians Battle in Malta Battle in Belarus Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 bomber in Belarus, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Italians win, taking Malta from British, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Poland 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Greece to Bulgaria 1 marine moved from Cyprus to 99 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 99 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun and 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.33 Russians : 0.33
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@axis-dominion said in Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3:
@simon33 still not convinced. cuz you’re bound to get india, so you’re really more bombing yourself at this point ;)
The first bombing raid I just bombed myself but the second one I’d already maxed out the damage for a minor factory. So I did no harm to myself. Stopped production of a whole infantry. :/
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did you intend to leave your troops in Alex?
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@axis-dominion said in Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3:
did you intend to leave your troops in Alex?
No, can you move them back to Tobruk?
Thanks.
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sure thing
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 2 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 3 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Germany to Bessarabia 10 artilleries and 1 infantry moved from Poland to Baltic States 6 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 5 armour and 3 mech_infantrys moved from Eastern Poland to Archangel Combat - Germans Battle in Baltic States Germans attack with 10 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 1 infantry in Baltic States, round 2 : 3/11 hits, 3.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 10 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 5 armour and 3 mech_infantrys Russians defend with 1 aaGun and 6 infantry Germans roll dice for 5 armour and 3 mech_infantrys in Archangel, round 2 : 5/8 hits, 3.00 expected hits Russians roll dice for 1 aaGun and 6 infantry in Archangel, round 2 : 3/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Archangel 5 armour owned by the Germans retreated to Belarus Russians win with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 aaGun and 4 infantry Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Southern Italy to Western Germany 10 artilleries and 27 infantry moved from Eastern Poland to Belarus 3 aaGuns, 3 armour and 1 mech_infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Western Germany to Poland 1 aaGun and 1 infantry moved from Western Germany to Germany 1 infantry moved from Holland Belgium to Western Germany 3 artilleries moved from France to Western Germany 1 bomber moved from Bessarabia to Germany 2 mech_infantrys moved from Germany to Poland 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Poland to Novgorod 1 armour and 5 mech_infantrys moved from Poland to Belarus Place Units - Germans 2 infantry and 8 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Germans undo move 1. 3 mech_infantrys placed in Germany 2 infantry and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 1.33
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The Western defence is too weak again!
Not sure I understand how to handle it without the BB.
At least I should get to Bryansk G5 this time.
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@simon33 LOL
who said I’m giving you Bryansk G5?
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Russia to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 10 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Smolensk to Bryansk 2 artilleries moved from Smolensk to Bryansk 12 infantry moved from Smolensk to Bryansk 2 infantry moved from Archangel to Smolensk 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Korea to Amur 2 aaGuns and 11 infantry moved from Manchuria to Amur 1 armour and 1 mech_infantry moved from Kazakhstan to Russia 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Smolensk to Bryansk 1 infantry moved from Bryansk to Smolensk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine 2 mech_infantrys placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 aaGun EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,6,2,3,5,4,4,2,6 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -3.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 5 artilleries, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Burma 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to 44 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from Philippines to 44 Sea Zone Combat - Japanese Battle in Manchuria Battle in Burma Battle in 44 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 5 tactical_bombers in 44 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Manchuria from Chinese, taking 44 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 4 fighters and 5 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to French Indo China 2 infantry moved from French Indo China to Shan State 1 infantry moved from Hunan to Yunnan 4 infantry moved from Anhwe to Kiangsu 1 aaGun and 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Anhwe 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 3 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 artilleries placed in Kiangsu 1 artillery and 2 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.50
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@axis-dominion said in Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3:
@simon33 LOL
who said I’m giving you Bryansk G5?
I guess I was premature. I can’t what would stop me getting there G6 though. I can’t see what will stop me getting Calcutta J5. Perhaps I’m missing something.
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I did avoid SBR that turn. Risking the bomber to prevent one infantry from being built, maybe, didn’t seem a good trade.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans
Combat Hit Differential Summary :