@simon33 yeah, thought the same after I posted it…
19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)
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max defense is fine. you should crush that battle. :)
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone Combat - Americans Battle in Norway Battle in 6 Sea Zone Americans attack with 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 7 submarines, 10 tactical_bombers and 1 transport Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 20/37 hits, 19,67 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 12 submarines in 6 Sea Zone, round 2 : 1/12 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/25 hits, 11,83 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans 7 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese and 12 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 4 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 17/36 hits, 19,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 9/22 hits, 10,83 expected hits Units damaged: 2 carriers owned by the Americans 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 12 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 17/29 hits, 16,33 expected hits Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 6 Sea Zone, round 4 : 1/5 hits, 3,33 expected hits 3 fighters owned by the Japanese, 3 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 11 fighters, 10 tactical_bombers and 1 transport remaining. Battle score for attacker is 255 Casualties for Americans: 3 cruisers, 4 destroyers, 2 fighters and 7 submarines Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports Battle in Korea Non Combat Move - Americans 4 tactical_bombers moved from 6 Sea Zone to Iwo Jima 9 fighters moved from 6 Sea Zone to Iwo Jima 2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Place Units - Americans 8 fighters placed in Eastern United States 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 aaGuns EDIT: Adding units owned by Americans to Central United States: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Americans : -1,67 Japanese : -5,00 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Hopei Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone Combat - Americans Battle in Norway Battle in 6 Sea Zone Americans attack with 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 7 submarines, 10 tactical_bombers and 1 transport Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 20/37 hits, 19,67 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 12 submarines in 6 Sea Zone, round 2 : 1/12 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/25 hits, 11,83 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans 7 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese and 12 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 4 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 17/36 hits, 19,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 9/22 hits, 10,83 expected hits Units damaged: 2 carriers owned by the Americans 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 12 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 17/29 hits, 16,33 expected hits Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 6 Sea Zone, round 4 : 1/5 hits, 3,33 expected hits 3 fighters owned by the Japanese, 3 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 11 fighters, 10 tactical_bombers and 1 transport remaining. Battle score for attacker is 255 Casualties for Americans: 3 cruisers, 4 destroyers, 2 fighters and 7 submarines Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports Battle in Korea Non Combat Move - Americans 4 tactical_bombers moved from 6 Sea Zone to Iwo Jima 9 fighters moved from 6 Sea Zone to Iwo Jima 2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Place Units - Americans 8 fighters placed in Eastern United States 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 aaGuns EDIT: Adding units owned by Americans to Central United States: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Hopei Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 8 PUs Purchase Units - British British buy 3 armour and 4 fighters; Remaining resources: 1 PUs; Combat Move - British 3 mech_infantrys moved from Union of South Africa to Rhodesia 3 mech_infantrys moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Egypt to Persia 5 fighters moved from United Kingdom to Gibraltar 4 fighters moved from 110 Sea Zone to Gibraltar Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Non Combat Move - British 1 bomber moved from Persia to Egypt 1 aaGun moved from Iraq to Trans-Jordan 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from Gibraltar to 92 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 3 armour placed in Egypt 3 fighters placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
AA fire in Persia : : -0,17 Americans : -1,67 Japanese : -5,00 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Iraq Italians take Iraq from British Combat - Italians Non Combat Move - Italians 8 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 1 armour and 2 mech_infantrys moved from Caucasus to Iraq 3 mech_infantrys moved from Rostov to Northwest Persia 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Samara to Caucasus 2 mech_infantrys moved from Russia to Rostov Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2 Italians collect 20 PUs (5 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from Queensland to Philippines 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from Queensland to Philippines 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 3 fighters, 2 marines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 5 armour moved from Northwest Persia to Trans-Jordan 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to 112 Sea Zone Combat - Germans Battle in Trans-Jordan Germans attack with 5 armour British defend with 1 aaGun and 2 infantry Germans roll dice for 5 armour in Trans-Jordan, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 aaGun and 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans roll dice for 4 armour in Trans-Jordan, round 3 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 3 armour remaining. Battle score for attacker is -1 Casualties for Germans: 2 armour Casualties for British: 1 aaGun and 2 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport British defend with 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 112 Sea Zone 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 35 Casualties for British: 1 cruiser and 1 destroyer Casualties for Americans: 1 destroyer and 1 transport Battle in Norway Germans attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 3 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 1 artillery and 2 fighters in Norway, round 4 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to Western Germany 2 infantry moved from Germany to Western Germany 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 3 armour moved from Caucasus to Iraq 2 aaGuns moved from Caucasus to Northwest Persia 13 bombers moved from Northwest Persia to Western Germany 6 infantry moved from Volgograd to Caucasus 3 armour moved from Bryansk to Caucasus Place Units - Germans 1 carrier and 1 transport placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 1 fighter, 2 marines and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -0.17 British : 1.00 Americans : -1.50 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 66 PUs; 3 SuicideAttackTokens; Japanese buy 1 armour, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 infantry and 1 mech_infantry moved from Suiyuyan to Hopei 1 armour and 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Szechwan to Hopei 3 bombers moved from Anhwe to Korea 3 fighters moved from Japan to Korea 4 bombers moved from Japan to Korea Combat - Japanese Battle in Hopei Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 7 bombers and 3 fighters Americans defend with 2 infantry and 2 mech_infantrys Japanese roll dice for 7 bombers and 3 fighters in Korea, round 2 : 3/10 hits, 6.17 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Korea, round 2 : 1/4 hits, 1.33 expected hits 1 bomber owned by the Japanese, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea Japanese roll dice for 6 bombers and 3 fighters in Korea, round 3 : 7/9 hits, 5.50 expected hits Americans roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Korea Japanese win with 6 bombers and 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 bomber Casualties for Americans: 2 infantry and 2 mech_infantrys Non Combat Move - Japanese 6 bombers and 3 fighters moved from Korea to Japan 2 fighters and 2 tactical_bombers moved from French Indo China to Japan 1 mech_infantry moved from Hunan to Jehol 1 infantry moved from Yunnan to Hunan 1 infantry moved from Shan State to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Persia: 2 armour and 4 mech_infantrys EDIT: Adding units owned by Japanese to Trans-Jordan: 2 armour and 4 mech_infantrys EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Persia 3 fighters and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,5,3,5,3,6,3,5,6,2,6,1,4,4,3,6,6,1,6,5,2,3,1,1,5,4,6,1,4,2 Japanese collect 55 PUs (8 lost to blockades); end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : -0.33 Japanese : -0.67 -
If US attacks Japan, kami is 1 strike vs a cruiser, no scramble, max defense.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 6 tactical_bombers moved from 6 Sea Zone to Jehol Combat - Americans Battle in Jehol Americans attack with 2 fighters and 6 tactical_bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters and 6 tactical_bombers in Jehol, round 2 : 2/8 hits, 4,33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Jehol Americans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters and 5 tactical_bombers moved from Jehol to Korea 8 fighters moved from Iwo Jima to 6 Sea Zone 1 fighter and 4 tactical_bombers moved from Iwo Jima to Korea 8 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Morocco to Algeria 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Korea 2 fighters and 1 tactical_bomber placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Americans : -2,33 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 6 tactical_bombers moved from 6 Sea Zone to Jehol Combat - Americans Battle in Jehol Americans attack with 2 fighters and 6 tactical_bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters and 6 tactical_bombers in Jehol, round 2 : 2/8 hits, 4,33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Jehol Americans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters and 5 tactical_bombers moved from Jehol to Korea 8 fighters moved from Iwo Jima to 6 Sea Zone 1 fighter and 4 tactical_bombers moved from Iwo Jima to Korea 8 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Morocco to Algeria 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Korea 2 fighters and 1 tactical_bomber placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 8 PUs Purchase Units - British British buy 2 aaGuns, 1 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Belgian Congo to Egypt 3 fighters moved from Union of South Africa to Egypt 3 armour, 1 bomber, 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 3 armour, 1 bomber, 1 fighter, 3 infantry, 9 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour; Japanese defend with 2 armour and 4 mech_infantrys British roll dice for 3 armour, 1 bomber, 1 fighter, 3 infantry, 9 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 2/18 hits, 5,33 expected hits Germans roll dice for 5 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 3/9 hits, 3,83 expected hits 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Trans-Jordan British roll dice for 3 armour, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 5/15 hits, 4,83 expected hits Germans roll dice for 5 armour and 2 mech_infantrys in Trans-Jordan, round 3 : 4/7 hits, 3,17 expected hits 2 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 2 armour owned by the Japanese and 1 armour owned by the Germans lost in Trans-Jordan 3 armour and 5 mech_infantrys retreated to Egypt Germans win with 2 armour remaining. Battle score for attacker is 9 Casualties for British: 3 infantry and 4 mech_infantrys Casualties for Japanese: 2 armour and 4 mech_infantrys Casualties for Germans: 1 armour Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 4 fighters moved from 98 Sea Zone to Egypt 5 fighters moved from Gibraltar to United Kingdom Place Units - British 2 aaGuns, 1 armour and 7 infantry placed in United Kingdom 3 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Removing units owned by British from Egypt: 2 infantry EDIT: Adding units owned by British to Egypt: 2 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,00 British : -3,17 Americans : -2,33 Japanese : 0,67 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 6 PUs; Combat Move - Italians 1 armour moved from Iraq to Syria Italians take Syria from British 1 armour moved from Syria to Iraq Combat - Italians Non Combat Move - Italians 3 mech_infantrys moved from Northwest Persia to Iraq 1 armour and 3 mech_infantrys moved from Caucasus to Iraq 2 mech_infantrys moved from Rostov to Northwest Persia Place Units - Italians 3 armour placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 Italians collect 19 PUs (7 lost to blockades); end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Philippines to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone ANZAC undo move 3. ANZAC undo move 2. 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 25 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Philippines to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone ANZAC undo move 3. ANZAC undo move 2. 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 25 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 98 Sea Zone to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 battleship, 2 fighters, 3 marines and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Norway to 112 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries, 4 fighters, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 13 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom -
scramble SZ110?
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@DizzKneeLand33 no, gl!
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 battleship, 2 fighters, 3 marines and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Norway to 112 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries, 4 fighters, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 13 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 2 artilleries, 13 bombers, 6 fighters, 2 infantry, 2 marines and 1 tactical_bomber British defend with 6 aaGuns, 1 airfield, 1 armour, 1 factory_major, 6 fighters, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 1 fighter and 1 tactical_bomber AA fire in United Kingdom : 4/18 hits, 3.00 expected hits 4 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 13 bombers, 2 fighters, 2 infantry, 2 marines and 1 tactical_bomber in United Kingdom, round 2 : 10/22 hits, 12.33 expected hits British roll dice for 6 aaGuns, 1 armour, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 7/17 hits, 8.33 expected hits 6 aaGuns owned by the British, 2 artilleries owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom Germans roll dice for 12 bombers, 1 fighter, 1 marine and 1 tactical_bomber in United Kingdom, round 3 : 12/15 hits, 9.50 expected hits British roll dice for 1 armour, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 6/11 hits, 6.33 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the Americans, 6 bombers owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 45PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 6 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Germans: 2 artilleries, 7 bombers, 5 fighters, 2 infantry and 1 marine Casualties for British: 6 aaGuns, 1 armour, 6 fighters, 7 infantry and 1 mech_infantry Casualties for Americans: 1 fighter and 1 tactical_bomber triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 6 bombers moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 2 infantry moved from Holland Belgium to Normandy Bordeaux 4 infantry moved from Western Germany to Holland Belgium 2 aaGuns moved from Northwest Persia to Iraq 2 armour moved from Trans-Jordan to Iraq 3 armour moved from Caucasus to Iraq 6 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Kazakhstan to Caucasus Place Units - Germans 3 marines placed in Western Germany 1 submarine placed in 112 Sea Zone 1 battleship placed in 110 Sea Zone 1 airfield and 2 fighters placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 Germans collect 64 PUs (1 lost to blockades); end with 109 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 134 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -1.67 AA fire in United Kingdom : : 1.00 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 fighters and 6 infantry; Remaining resources: 3 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 6 bombers, 8 fighters and 2 tactical_bombers moved from Japan to Korea Combat - Japanese Battle in Korea Japanese attack with 6 bombers, 8 fighters and 2 tactical_bombers Americans defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 9 tactical_bombers Japanese roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in Korea, round 2 : 8/16 hits, 9.33 expected hits Americans roll dice for 4 fighters and 9 tactical_bombers in Korea, round 2 : 9/13 hits, 7.17 expected hits 6 fighters owned by the Japanese, 3 bombers owned by the Japanese and 8 tactical_bombers owned by the Americans lost in Korea Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Korea, round 3 : 4/7 hits, 4.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 3 : 3/5 hits, 3.17 expected hits 3 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Korea Japanese roll dice for 2 fighters and 2 tactical_bombers in Korea, round 4 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 fighter in Korea, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Korea Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 6 bombers and 6 fighters Casualties for Americans: 4 fighters and 9 tactical_bombers Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Korea to Japan 1 mech_infantry moved from Persia to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from Shan State to Burma 2 armour and 2 mech_infantrys moved from Hopei to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hopei to Anhwe Place Units - Japanese 4 fighters and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,6,4,5,1,1,3,5,6,4,2,4,6,4,5,4,2,5,1,2,5,2,4,6,4,3,3,3,2 Japanese collect 51 PUs (8 lost to blockades); end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : -2.00





