19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 17 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 35 Sea Zone to 17 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 tactical_bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 17 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 35 Sea Zone to 17 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 tactical_bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 6 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            2 artilleries and 7 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Holland Belgium
            14 bombers, 3 fighters and 3 tactical_bombers moved from Rostov to Persia
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters and 7 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 1/11 hits, 3.17 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 1 fighter and 7 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Holland Belgium, round 2 : 4/10 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 14 bombers, 3 fighters and 3 tactical_bombers
                British defend with 7 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys
                    Germans roll dice for 14 bombers, 3 fighters and 3 tactical_bombers in Persia, round 2 : 12/20 hits, 12.83 expected hits
                    British roll dice for 7 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Persia, round 2 : 5/16 hits, 6.50 expected hits
                    4 mech_infantrys owned by the British, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 3 artilleries owned by the British, 2 infantry owned by the British and 3 armour owned by the British lost in Persia
                    Germans roll dice for 14 bombers and 1 fighter in Persia, round 3 : 12/15 hits, 9.83 expected hits
                    British roll dice for 4 armour in Persia, round 3 : 2/4 hits, 2.00 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans and 4 armour owned by the British lost in Persia
                Germans win with 13 bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers
                Casualties for British: 7 armour, 3 artilleries, 2 infantry and 4 mech_infantrys
    
        Non Combat Move - Germans
            5 armour moved from Volgograd to Northwest Persia
            2 aaGuns moved from Rostov to Caucasus
            6 infantry moved from Tambov to Volgograd
            13 bombers moved from Persia to Northwest Persia
            3 armour moved from Bryansk to Caucasus
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Western Germany to France
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Germans
            3 infantry placed in Southern France
            2 artilleries and 1 infantry placed in France
            2 artilleries and 8 infantry placed in Western Germany
            1 artillery and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2
            Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -2.83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Eastern Persia to Persia
                  Japanese take Persia from British
            1 infantry moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour and 1 mech_infantry moved from Szechwan to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            3 bombers moved from Japan to Suiyuyan
            5 bombers moved from Japan to Siberia
            2 fighters moved from Japan to Siberia
            1 submarine moved from 6 Sea Zone to 14 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 14 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 14 Sea Zone
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Suiyuyan
                Japanese attack with 1 armour, 3 bombers, 2 infantry and 1 mech_infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 3 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 4/7 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in Siberia
                Japanese attack with 5 bombers and 2 fighters
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 5 bombers and 2 fighters in Siberia, round 2 : 4/7 hits, 4.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia
                Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Siberia to Japan
            2 fighters moved from Siberia to 6 Sea Zone
            2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 infantry, 12 submarines, 4 tactical_bombers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from Jehol to Chahar
            1 armour and 1 mech_infantry moved from Hunan to Anhwe
            3 bombers moved from Suiyuyan to Anhwe
            2 mech_infantrys moved from Eastern Persia to Persia
            1 armour and 2 mech_infantrys moved from West India to Persia
            1 infantry moved from West India to Eastern Persia
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
    
        Place Units - Japanese
            1 infantry placed in French Indo China
            1 carrier, 3 destroyers and 1 fighter placed in 6 Sea Zone
            Japanese undo move 2.
            1 carrier and 3 destroyers placed in 6 Sea Zone
            1 artillery, 1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -1.33
    Japanese : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble sz 112 and sz6 tokens?

  • '20 '16 '15 '14

    No to both thx!

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 7 submarines, 10 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 20/37 hits, 19,67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    20 hits in 6

  • '20 '16 '15 '14

    max defense is fine. you should crush that battle. :)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 7 submarines, 10 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 20/37 hits, 19,67 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 12 submarines in 6 Sea Zone, round 2 : 1/12 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/25 hits, 11,83 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    7 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese and 12 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 4 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 17/36 hits, 19,33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 9/22 hits, 10,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 12 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 17/29 hits, 16,33 expected hits
                    Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 6 Sea Zone, round 4 : 1/5 hits, 3,33 expected hits
                    3 fighters owned by the Japanese, 3 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 11 fighters, 10 tactical_bombers and 1 transport remaining. Battle score for attacker is 255
                Casualties for Americans: 3 cruisers, 4 destroyers, 2 fighters and 7 submarines
                Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports
            Battle in Korea
    
        Non Combat Move - Americans
            4 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            9 fighters moved from 6 Sea Zone to Iwo Jima
            2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            8 fighters placed in Eastern United States
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,67
    Japanese : -5,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 7 submarines, 10 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 20/37 hits, 19,67 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 12 submarines in 6 Sea Zone, round 2 : 1/12 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/25 hits, 11,83 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    7 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese and 12 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 4 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 17/36 hits, 19,33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 9/22 hits, 10,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 12 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 17/29 hits, 16,33 expected hits
                    Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 6 Sea Zone, round 4 : 1/5 hits, 3,33 expected hits
                    3 fighters owned by the Japanese, 3 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 9 carriers, 4 cruisers, 1 destroyer, 11 fighters, 10 tactical_bombers and 1 transport remaining. Battle score for attacker is 255
                Casualties for Americans: 3 cruisers, 4 destroyers, 2 fighters and 7 submarines
                Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports
            Battle in Korea
    
        Non Combat Move - Americans
            4 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            9 fighters moved from 6 Sea Zone to Iwo Jima
            2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            8 fighters placed in Eastern United States
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 8 PUs
    
        Purchase Units - British
            British buy 3 armour and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Union of South Africa to Rhodesia
            3 mech_infantrys moved from Rhodesia to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from Iraq to Trans-Jordan
            1 bomber moved from Egypt to Persia
            5 fighters moved from United Kingdom to Gibraltar
            4 fighters moved from 110 Sea Zone to Gibraltar
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Persia to Egypt
            1 aaGun moved from Iraq to Trans-Jordan
            1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from Gibraltar to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            3 armour placed in Egypt
            3 fighters placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0,17
    Americans : -1,67
    Japanese : -5,00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northwest Persia to Iraq
                  Italians take Iraq from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            8 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
            1 armour and 2 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Rostov to Northwest Persia
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Samara to Caucasus
            2 mech_infantrys moved from Russia to Rostov
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2
            Italians collect 20 PUs (5 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 34 Sea Zone to 54 Sea Zone
            1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            2 tactical_bombers moved from Queensland to Philippines
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 34 Sea Zone to 54 Sea Zone
            1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            2 tactical_bombers moved from Queensland to Philippines
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 3 fighters, 2 marines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 armour moved from Northwest Persia to Trans-Jordan
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to 112 Sea Zone
    
        Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 5 armour
                British defend with 1 aaGun and 2 infantry
                    Germans roll dice for 5 armour in Trans-Jordan, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                    Germans roll dice for 4 armour in Trans-Jordan, round 3 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 3 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 2 armour
                Casualties for British: 1 aaGun and 2 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                British defend with 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 112 Sea Zone
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 35
                Casualties for British: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Norway
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Norway
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 3 : 0/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                    Germans roll dice for 1 artillery and 2 fighters in Norway, round 4 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to Western Germany
            2 infantry moved from Germany to Western Germany
            1 aaGun moved from France to Normandy Bordeaux
            1 aaGun moved from Western Germany to Holland Belgium
            1 aaGun moved from Germany to Western Germany
            3 armour moved from Caucasus to Iraq
            2 aaGuns moved from Caucasus to Northwest Persia
            13 bombers moved from Northwest Persia to Western Germany
            6 infantry moved from Volgograd to Caucasus
            3 armour moved from Bryansk to Caucasus
    
        Place Units - Germans
            1 carrier and 1 transport placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 fighter, 2 marines and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
            Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.00
    Americans : -1.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 66 PUs; 3 SuicideAttackTokens; 
            Japanese buy 1 armour, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 1 infantry and 1 mech_infantry moved from Suiyuyan to Hopei
            1 armour and 1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Szechwan to Hopei
            3 bombers moved from Anhwe to Korea
            3 fighters moved from Japan to Korea
            4 bombers moved from Japan to Korea
    
        Combat - Japanese
            Battle in Hopei
                Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Korea
                Japanese attack with 7 bombers and 3 fighters
                Americans defend with 2 infantry and 2 mech_infantrys
                    Japanese roll dice for 7 bombers and 3 fighters in Korea, round 2 : 3/10 hits, 6.17 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Korea, round 2 : 1/4 hits, 1.33 expected hits
                    1 bomber owned by the Japanese, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
                    Japanese roll dice for 6 bombers and 3 fighters in Korea, round 3 : 7/9 hits, 5.50 expected hits
                    Americans roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Korea
                Japanese win with 6 bombers and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Japanese
            6 bombers and 3 fighters moved from Korea to Japan
            2 fighters and 2 tactical_bombers moved from French Indo China to Japan
            1 mech_infantry moved from Hunan to Jehol
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Shan State to Yunnan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Persia: 2 armour and 4 mech_infantrys
            EDIT: Adding units owned by Japanese to Trans-Jordan: 2 armour and 4 mech_infantrys
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Persia
            3 fighters and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,5,3,5,3,6,3,5,6,2,6,1,4,4,3,6,6,1,6,5,2,3,1,1,5,4,6,1,4,2
            Japanese collect 55 PUs (8 lost to blockades); end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -0.33
    Japanese : -0.67
    

    Savegame

  • '20 '16 '15 '14

    If US attacks Japan, kami is 1 strike vs a cruiser, no scramble, max defense.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 6 tactical_bombers moved from 6 Sea Zone to Jehol
    
        Combat - Americans
            Battle in Jehol
                Americans attack with 2 fighters and 6 tactical_bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters and 6 tactical_bombers in Jehol, round 2 : 2/8 hits, 4,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Jehol
                Americans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters and 5 tactical_bombers moved from Jehol to Korea
            8 fighters moved from Iwo Jima to 6 Sea Zone
            1 fighter and 4 tactical_bombers moved from Iwo Jima to Korea
            8 fighters moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
            2 fighters and 1 tactical_bomber placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,33
    Japanese : 0,67
    

    Savegame

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