@Ragnell804 gg, I concede
NathanVsAndrew G40 Low Luck $42 Bid
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Southern France to Alexandria 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/1 hits, 2.17 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Alexandria, round 3 : 2/1 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria Italians roll dice for 1 armour, 1 artillery and 1 bomber in Alexandria, round 4 : 1/1 hits, 1.50 expected hits British roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 1/1 hits, 0.83 expected hits 1 artillery owned by the British and 1 artillery owned by the Italians lost in Alexandria Italians roll dice for 1 armour and 1 bomber in Alexandria, round 5 : 1/1 hits, 1.17 expected hits British roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Italians and 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Western Germany 3 fighters moved from Western Germany to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 2 aaGuns and 3 infantry moved from Southern France to France 1 infantry moved from Normandy Bordeaux to France Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : 0.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 armour ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 armour Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 3 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Changing ownership of Libya from Italians to French EDIT: Turning off Edit Mode 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Tunisia to Libya 1 fighter moved from Morocco to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00 ANZAC : -0.67 Japanese : 1.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Belarus 1 artillery moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 5 artilleries and 26 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Belarus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Finland to Karelia 1 bomber moved from Belarus to Slovakia Hungary 12 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Eastern Poland to Belarus 5 mech_infantrys moved from Poland to Bessarabia 1 aaGun moved from Bessarabia to Ukraine 3 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber and 3 tactical_bombers moved from Western Germany to Slovakia Hungary 5 fighters and 2 tactical_bombers moved from Southern Italy to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 2 infantry placed in Western Germany 5 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 3 aaGuns, 10 artilleries and 37 infantry moved from Bryansk to Tambov 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 artillery and 9 infantry moved from Russia to Tambov 2 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Archangel to Vologda 2 armour and 2 mech_infantrys moved from Archangel to Russia 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 1 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 bombers, 1 factory_minor, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Shan State to India 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Szechwan 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 2 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour, 1 artillery and 1 infantry moved from Shan State to Burma 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to Celebes 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from Japan to 19 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in India Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in India, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Burma, round 2 : 3/1 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Celebes Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 6 fighters and 5 tactical_bombers moved from Shan State to Philippines 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 3 infantry moved from Kiangsi to Anhwe 1 artillery and 2 infantry moved from Chahar to Anhwe 2 tactical_bombers moved from 19 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Japan to Philippines 2 fighters moved from Celebes to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from India to Malaya 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 factory_minor placed in French Indo China 2 bombers and 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.50 ANZAC : -0.17 Chinese : 0.33 UK_Pacific : -0.33 Japanese : 2.50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 8 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 19 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 19 Sea Zone to Buryatia 1 bomber moved from 42 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Queensland 1 artillery, 2 destroyers, 3 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 8 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Shensi to Szechwan 1 artillery and 4 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 3 infantry moved from Shensi to Kweichow 1 artillery and 3 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kweichow 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 artillery and 8 infantry moved from West India to India 3 fighters moved from West India to India 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 bomber moved from Malta to Ukraine Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 39 Sea Zone British attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking 39 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in India British attack with 2 artilleries, 3 fighters and 9 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 artilleries, 3 fighters and 9 infantry in India, round 2 : 4/0 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 2 artilleries, 3 fighters and 9 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 aaGuns moved from West India to India 1 artillery and 1 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Syria to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 98 Sea Zone to 93 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Syria 1 armour, 1 battleship, 1 carrier, 4 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to United Kingdom 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Ukraine to Russia 1 fighter moved from India to Persia 1 tactical_bomber moved from Persia to West India 1 fighter moved from India to West India 1 fighter moved from India to Persia Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 1 submarine placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 1 transport placed in 110 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : 0.00 Americans : -0.33 Chinese : -0.17 AA fire in Ukraine : : -0.17 Japanese : 1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians 3 infantry moved from France to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 fighters and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 1.50 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from France to Western Germany 2 aaGuns, 1 artillery and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,5,1 Italians collect 11 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from Alexandria to Egypt 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to Queensland 2 fighters moved from Caroline Islands to Hawaiian Islands 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 55 PUs; Germans buy 3 armour, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 cruiser, 1 submarine and 1 transport moved from 126 Sea Zone to 127 Sea Zone 2 infantry moved from Karelia to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Nenetsia 2 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 1 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Bessarabia to Rostov 4 armour moved from Ukraine to Rostov 8 armour, 5 artilleries, 25 infantry and 9 mech_infantrys moved from Ukraine to Bryansk 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk 3 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Battle in Nenetsia Battle in Rostov Germans attack with 4 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 4 armour, 1 infantry and 5 mech_infantrys in Rostov, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov 4 armour owned by the Germans and 5 mech_infantrys owned by the Germans retreated to Ukraine Russians win, taking Nenetsia from Russians with 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Bryansk Germans attack with 11 armour, 8 artilleries, 33 infantry and 17 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 armour, 8 artilleries, 33 infantry and 17 mech_infantrys in Bryansk, round 2 : 18/1 hits, 17.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 11 armour, 8 artilleries, 33 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Poland to Western Ukraine 2 bombers, 5 fighters and 5 tactical_bombers moved from Slovakia Hungary to Western Ukraine 5 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Karelia to Novgorod Place Units - Germans 1 infantry placed in Western Germany 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Germans collect 48 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -0.33
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@AndrewAAGamer
Moscow falls next Round. -
@AndrewAAGamer
It’s crazy! I’m glad to play and learn. I haven’t played this version enough to know things for sure, and that is what I was hoping low luck would help me with. And it has! I’ve played Russia as best I can. Wouldn’t do anything different. And yet, still lose my capital in 6 rounds. Wow!But, like I said, I wanted to know these things so I know going forward how much Allied intervention is needed. Answer: A lot more! Hahaha! A Germany first focus worked last game, but how much did the dice play into that? I switched it up to Japan first this game, just for some variety. It hasn’t impressed me.
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@MillCreek
I think the magic number is 13-15 Allied units in Moscow to hold by Turn 6, half of that by Turn 5. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Vologda to Samara 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 2 armour, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara 1 mech_infantry moved from Samara to Volgograd 3 aaGuns, 11 artilleries and 46 infantry moved from Tambov to Samara 1 infantry moved from Volgograd to Tambov Place Units - Russians 1 armour, 1 fighter and 1 tactical_bomber placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 5 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers and 2 tactical_bombers moved from Japan to Chahar 1 artillery and 7 infantry moved from Anhwe to Chahar 1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Philippines to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 destroyer and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 bomber moved from Malaya to Java 2 fighters moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from Philippines to 44 Sea Zone 2 fighters moved from Philippines to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India 2 fighters and 2 tactical_bombers moved from French Indo China to India 1 bomber moved from Malaya to India Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 39 Sea Zone Japanese attack with 1 carrier, 2 fighters and 2 transports British defend with 1 destroyer and 1 transport Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone 1 transport owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from UK_Pacific with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Java Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer and 3 submarines Americans defend with 1 submarine Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in India Japanese attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 aaGuns, 2 artilleries and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/1 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 6/1 hits, 5.83 expected hits UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 9 infantry in India, round 2 : 3/1 hits, 3.67 expected hits 3 infantry owned by the Japanese, 2 aaGuns owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/0 hits, 5.00 expected hits UK_Pacific roll dice for 2 artilleries and 5 infantry in India, round 3 : 2/1 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the British lost in India Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 4 : 4/1 hits, 4.33 expected hits UK_Pacific roll dice for 2 artilleries in India, round 4 : 0/1 hits, 0.67 expected hits 2 artilleries owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry Casualties for British: 2 aaGuns, 2 artilleries and 9 infantry Battle in Ceylon Battle in Chahar Japanese attack with 1 artillery, 2 bombers, 7 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 7 infantry and 2 tactical_bombers in Chahar, round 2 : 4/0 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 4 infantry in Chahar, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar 5 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Anhwe Chinese win, taking Ceylon from UK_Pacific with 1 artillery remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 aaGun and 4 infantry moved from Korea to Manchuria 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Anhwe 2 tactical_bombers moved from Chahar to Anhwe 2 bombers moved from Chahar to Kwangtung 1 bomber moved from Java to Sumatra 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from India to Burma 2 tactical_bombers moved from India to Burma 1 fighter moved from Philippines to Burma 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from India to Burma Place Units - Japanese 3 destroyers placed in 36 Sea Zone 2 destroyers and 1 submarine placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : 0.67 ANZAC : -0.83 Chinese : 0.33 UK_Pacific : -1.67 AA fire in India : : 0.17 Japanese : -0.83
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 bombers moved from Queensland to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 bomber moved from Buryatia to 19 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 2 bombers, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes Non Combat Move - Americans 2 bombers moved from 44 Sea Zone to Northern Territory 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Western United States to Caroline Islands 1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from Suriname to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 19 Sea Zone to Buryatia Place Units - Americans 1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Hopei to Shensi 1 artillery moved from Chahar to Suiyuyan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Hopei to Chahar 3 infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Hopei 1 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Russia to India 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from West India to India 4 fighters moved from Persia to India Combat - British Battle in Norway Battle in India British attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 5/1 hits, 4.50 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in India, round 2 : 1/1 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking Norway from Germans, taking India from Japanese with 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 infantry Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry Non Combat Move - British 1 bomber, 5 fighters and 1 tactical_bomber moved from India to West India 1 mech_infantry moved from Persia to West India 1 artillery and 1 infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter moved from Syria to West India 1 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway Place Units - British 2 artilleries and 5 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
British : 0.50 Americans : 0.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 fighters moved from Western Germany to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Normandy Bordeaux to France 3 infantry moved from Normandy Bordeaux to France 2 mech_infantrys moved from Northern Italy to Western Germany Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,4,3,1,1 Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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@MillCreek
Actually I think your KJF strategy has put a ton of pressure on Japan and I have no way of winning in the Pacific. -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Java, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Neutral_Allies 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Norway Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 0.67
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That was a frustrating turn. I don’t understand why the game rolls bombardment separately. It just adds more, unnecessary, luck to the game. ANZAC has gotten screwed in Java again. First it was an infantry and an artillery attacking one infantry…no hits, wiped out. Now it’s an infantry, artillery, and cruiser bombardment against 2 infantry…no hits, wiped out. Oh well, spilt milk.
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@MillCreek
I agree that bombardment should be added to the total pips. I see no reason to break it out. In a face to face game we could combine it.