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19L BM3 Giallo (L) vs AetV (X)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Vologda to Russia 3 infantry moved from Bryansk to Russia 2 fighters and 3 tactical_bombers moved from Bryansk to Russia 3 bombers moved from Novgorod to Caucasus 6 bombers moved from Southern Italy to Russia 2 bombers moved from Western Germany to Caucasus Combat - Germans Battle in Caucasus Germans attack with 5 bombers and 3 mech_infantrys British defend with 2 artilleries and 1 infantry Germans roll dice for 5 bombers and 3 mech_infantrys in Caucasus, round 2 : 5/8 hits, 3,83 expected hits Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 2 artilleries and 1 infantry Battle in Russia Germans attack with 6 bombers, 2 fighters, 4 infantry and 3 tactical_bombers Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry Germans roll dice for 6 bombers, 2 fighters, 4 infantry and 3 tactical_bombers in Russia, round 2 : 7/15 hits, 7,50 expected hits Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 bombers, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 6 bombers, 2 fighters and 3 tactical_bombers moved from Russia to Tambov 3 aaGuns, 42 armour, 10 artilleries, 14 infantry and 26 mech_infantrys moved from Bryansk to Tambov 5 bombers moved from Caucasus to Tambov 2 mech_infantrys moved from Romania to Ukraine 2 fighters and 1 tactical_bomber moved from Southern Italy to Tambov 1 aaGun moved from Eastern Poland to Romania 2 mech_infantrys moved from Greece to Bulgaria 3 mech_infantrys moved from Northern Italy to Romania 2 fighters moved from Western Germany to Novgorod 1 aaGun and 1 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany 1 marine moved from Norway to 112 Sea Zone 1 marine moved from 112 Sea Zone to Western Germany 3 mech_infantrys moved from Volgograd to Tambov Place Units - Germans 1 fighter and 1 tactical_bomber placed in 112 Sea Zone Germans undo move 1. 5 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 66 PUs (1 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 infantry EDIT: Changing ownership of Burma from UK_Pacific to Germans EDIT: Adding units owned by Germans to Burma: 1 armour EDIT: Removing units owned by Germans from Kweichow: 1 armour and 1 mech_infantry EDIT: Changing PUs for Germans from 103 to 104 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67 Russians : -1,33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Sikang to Burma 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Italians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Burma Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Burma Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Burma to India 5 aaGuns, 26 artilleries and 77 infantry moved from Samara to Kazakhstan Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,50 Russians : 1,33 -
@aequitas-et-veritas said in 19L BM3 Giallo (L) vs AetV (X):
I forgot the battle of Burma.
Since we can’t roll on the Forum for now, i will go and recreate on a dummy the battle and edit in.
Hope that is ok with you.no problem at all
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 bombers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour and 8 mech_infantrys moved from Yunnan to India 4 bombers, 7 fighters and 4 tactical_bombers moved from French Indo China to India 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India 2 bombers moved from Malaya to India 2 battleships, 6 carriers, 1 cruiser and 6 submarines moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 3 fighters moved from Philippines to 21 Sea Zone -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 bombers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour and 8 mech_infantrys moved from Yunnan to India 4 bombers, 7 fighters and 4 tactical_bombers moved from French Indo China to India 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India 2 bombers moved from Malaya to India 2 battleships, 6 carriers, 1 cruiser and 6 submarines moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 3 fighters moved from Philippines to 21 Sea Zone Combat - Japanese Battle in India Japanese attack with 3 armour, 1 artillery, 6 bombers, 10 fighters, 1 infantry, 8 mech_infantrys and 7 tactical_bombers British defend with 3 aaGuns, 3 armour, 8 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 fighter and 1 tactical_bomber AA fire in India : 2/9 hits, 1,50 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 2 battleships in India, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 3 armour, 1 artillery, 6 bombers, 8 fighters, 1 infantry, 8 mech_infantrys and 7 tactical_bombers in India, round 2 : 22/34 hits, 16,17 expected hits UK_Pacific roll dice for 3 aaGuns, 3 armour, 8 artilleries, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 8/20 hits, 9,17 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 8 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 1 tactical_bomber owned by the British, 8 artilleries owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 3 armour owned by the British lost in India Japanese destroys 13PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 6 bombers, 8 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 92 Casualties for Japanese: 2 fighters and 8 mech_infantrys Casualties for British: 3 aaGuns, 3 armour, 8 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 1 fighter and 1 tactical_bomber Battle in 21 Sea Zone Japanese attack with 3 fighters and 2 submarines ANZAC defend with 1 cruiser Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 21 Sea Zone Japanese win with 3 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 3 fighters moved from 21 Sea Zone to Philippines 1 armour and 1 mech_infantry moved from Kweichow to Burma 1 infantry moved from Yunnan to Kweichow 1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Burma 1 armour moved from Anhwe to Yunnan 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Hopei to Hunan 1 mech_infantry moved from Kansu to Hopei 1 infantry moved from Evenkiyskiy to Urals 6 bombers moved from India to Burma 6 fighters and 5 tactical_bombers moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Burma 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Manchuria to Jehol Place Units - Japanese 3 bombers placed in Kwangtung 3 infantry placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 1 bomber placed in Japan Japanese undo move 2. 2 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,6 Japanese collect 67 PUs (1 lost to blockades); end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
ANZAC : -0,50 UK_Pacific : -1,17 AA fire in India : : 0,50 Japanese : 4,33 -
Assumed no scramble.
Let me know if i was wrong about that. -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 9 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 tactical_bomber moved from Caroline Islands to Philippines 3 battleships, 3 cruisers and 7 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea ZoneCombat Hit Differential Summary :
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scramble tokens?
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@Giallo no scramble.
Two Tokens on two CR’s.
Thank you. -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 9 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 tactical_bomber moved from Caroline Islands to Philippines 3 battleships, 3 cruisers and 7 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Philippines Americans attack with 2 artilleries, 9 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry Americans roll dice for 2 artilleries, 9 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 6/16 hits, 7,83 expected hits Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 mech_infantry in Philippines, round 2 : 5/9 hits, 4,00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese, 2 fighters owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Americans roll dice for 1 artillery, 7 fighters and 3 tactical_bombers in Philippines, round 3 : 4/11 hits, 5,83 expected hits Japanese roll dice for 3 fighters in Philippines, round 3 : 1/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 artillery, 3 fighters and 2 infantry Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 mech_infantry Non Combat Move - Americans 5 carriers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 6 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 destroyer, 1 infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from Gibraltar to Trans-Jordan 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Northwest Persia Place Units - Americans 1 battleship, 1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans : -6,67 Japanese : -1,00 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Iceland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Iceland: 1 artillery and 1 infantry EDIT: Adding units owned by Chinese to 101 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Eastern United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Eastern United States: 1 artillery and 1 infantry EDIT: Removing units owned by Chinese from 101 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Iceland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 4 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Iceland Battle in Iceland Chinese attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Iceland Chinese win, taking Iceland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Chinese from Iceland: 1 artillery EDIT: Adding units owned by Americans to Iceland: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Battle in Tsinghai Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 3 infantry in Tsinghai, round 3 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Germans : 0,67 Chinese : 1,50 Japanese : -0,17 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 9 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 tactical_bomber moved from Caroline Islands to Philippines 3 battleships, 3 cruisers and 7 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Philippines Americans attack with 2 artilleries, 9 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry Americans roll dice for 2 artilleries, 9 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 6/16 hits, 7,83 expected hits Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 mech_infantry in Philippines, round 2 : 5/9 hits, 4,00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese, 2 fighters owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Americans roll dice for 1 artillery, 7 fighters and 3 tactical_bombers in Philippines, round 3 : 4/11 hits, 5,83 expected hits Japanese roll dice for 3 fighters in Philippines, round 3 : 1/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 artillery, 3 fighters and 2 infantry Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 mech_infantry Non Combat Move - Americans 5 carriers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 6 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 destroyer, 1 infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from Gibraltar to Trans-Jordan 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Northwest Persia Place Units - Americans 1 battleship, 1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Iceland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Iceland: 1 artillery and 1 infantry EDIT: Adding units owned by Chinese to 101 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Eastern United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Eastern United States: 1 artillery and 1 infantry EDIT: Removing units owned by Chinese from 101 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Iceland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 4 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Iceland Battle in Iceland Chinese attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Iceland Chinese win, taking Iceland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Chinese from Iceland: 1 artillery EDIT: Adding units owned by Americans to Iceland: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Battle in Tsinghai Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 3 infantry in Tsinghai, round 3 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Egypt to Iraq 3 armour and 6 mech_infantrys moved from Northwest Persia to Persia 2 mech_infantrys moved from Iraq to Persia 2 infantry moved from Turkmenistan to Kazakhstan 1 marine moved from Java to 42 Sea Zone 2 cruisers and 1 marine moved from 42 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 3 carriers and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone Combat - British Battle in Paulau Island Battle in 37 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone British win, taking Paulau Island from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caucasus British attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 3 mech_infantrys British roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery and 1 bomber in Caucasus, round 4 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - British 1 bomber moved from Caucasus to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - British 3 infantry placed in Persia 3 artilleries placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0,67 British : -0,33 Americans : -6,67 Chinese : 1,50 Japanese : -0,50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Sicily 1 fighter moved from Southern Italy to Caucasus 1 armour moved from Timguska to Vologda Combat - Italians Battle in Sicily Italians attack with 2 fighters Americans defend with 1 infantry Italians roll dice for 2 fighters in Sicily, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in Sicily, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 infantry in Sicily, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Sicily Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 1 fighter British defend with 1 artillery Italians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Caucasus Italians win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Vologda Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Italians win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 2 fighters moved from Sicily to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0,00 British : -0,33 Americans : -0,67 Russians : -0,33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 4 fighters moved from 42 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 carriers moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 4 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 41 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 4 fighters moved from 42 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 carriers moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 4 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 41 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33 -
TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 100 PUs; Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Samara 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from British 15 infantry moved from Tambov to Volgograd 10 artilleries moved from Tambov to Volgograd 5 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Russia to Samara 2 fighters and 2 tactical_bombers moved from Tambov to Samara 2 fighters and 2 tactical_bombers moved from Tambov to Volgograd -
@Giallo , Intercept?
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yes please
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 100 PUs; Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Samara 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from British 15 infantry moved from Tambov to Volgograd 10 artilleries moved from Tambov to Volgograd 5 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Russia to Samara 2 fighters and 2 tactical_bombers moved from Tambov to Samara 2 fighters and 2 tactical_bombers moved from Tambov to Volgograd Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom British launches 5 interceptors out of United Kingdom Attackers Fire, : 2/7 hits, 1,33 expected hits Defenders Fire, : 1/5 hits, 1,67 expected hits 1 fighter owned by the Germans lost in United Kingdom 2 fighters owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/4 hits, 0,67 expected hits 2 bombers killed by AA AA fire in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom rolls: 7,1 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6 Battle in Volgograd Germans attack with 10 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 10 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers in Volgograd, round 2 : 8/29 hits, 9,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 10 artilleries, 2 fighters, 14 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from Novgorod to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 infantry moved from Russia to Vologda 1 aaGun moved from Tambov to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Tambov to Rostov 11 bombers moved from Tambov to Western Germany 2 aaGuns, 42 armour and 27 mech_infantrys moved from Tambov to Volgograd 1 aaGun moved from Romania to Yugoslavia 3 mech_infantrys moved from Bulgaria to Yugoslavia 3 mech_infantrys moved from Romania to Ukraine 2 fighters and 2 tactical_bombers moved from Samara to Rostov 2 fighters and 2 tactical_bombers moved from Volgograd to Rostov Place Units - Germans 2 artilleries placed in Western Germany 1 factory_minor placed in Yugoslavia 1 carrier placed in 112 Sea Zone 1 destroyer and 2 transports placed in 112 Sea Zone 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Germans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -2,17 Defenders Fire, : : -0,67 British : -0,33 Attackers Fire, : : 0,67 Russians : 0,33 AA fire in United Kingdom : : 1,00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 26 artilleries and 77 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 26 artilleries and 77 infantry Germans defend with 1 mech_infantry Russians roll dice for 26 artilleries and 77 infantry in Caucasus, round 2 : 27/103 hits, 25,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 26 artilleries and 76 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 aaGuns moved from Kazakhstan to Caucasus 2 aaGuns moved from Kazakhstan to Sikang 1 infantry moved from Novosibirsk to Tsinghai Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0,67 Russians : 1,17





