I was going to do a Sea Lion this game but I saw your defence - you could attack z112 and I would have needed to buy a CV to defend it. And that would mean I couldn’t afford enough TTs.
ksmckay (Allies+6) vs Simon33 (Axis) BM3
-
lose russians first round. miscalculated the number of air that could make it…
-
38 hits round 2. Lose the bombers?
-
sure, helpful to post though as I can see expected hits and such
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Ukraine to Caucasus 7 armour and 7 mech_infantrys moved from Ukraine to Caucasus Germans take Rostov from Russians 3 fighters moved from Southern Italy to Caucasus 3 bombers moved from Western Germany to Caucasus 1 armour moved from Volgograd to Caucasus Germans take Kazakhstan from British 5 armour, 37 artilleries, 1 fighter, 25 infantry and 40 mech_infantrys moved from Volgograd to Caucasus 3 fighters moved from 112 Sea Zone to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 1 infantry British defend with 1 mech_infantry Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 13 armour, 37 artilleries, 3 bombers, 4 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers British defend with 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys; Americans defend with 2 bombers; Russians defend with 3 aaGuns, 1 armour, 2 artilleries and 62 infantry AA fire in Caucasus : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 42/130 hits, 41.83 expected hits Russians roll dice for 3 aaGuns, 6 armour, 9 artilleries, 3 bombers, 75 infantry and 27 mech_infantrys in Caucasus, round 2 : 38/120 hits, 40.50 expected hits 39 infantry owned by the Russians, 25 infantry owned by the Germans, 3 aaGuns owned by the Russians and 13 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 34 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 38/92 hits, 35.00 expected hits Russians roll dice for 6 armour, 9 artilleries, 3 bombers, 36 infantry and 27 mech_infantrys in Caucasus, round 3 : 23/81 hits, 27.50 expected hits 23 infantry owned by the Russians, 13 artilleries owned by the Germans, 1 bomber owned by the British, 2 bombers owned by the Americans, 10 mech_infantrys owned by the Germans and 12 infantry owned by the British lost in Caucasus Germans roll dice for 13 armour, 24 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 2 tactical_bombers in Caucasus, round 4 : 28/69 hits, 27.33 expected hits Russians roll dice for 6 armour, 9 artilleries, 1 infantry and 27 mech_infantrys in Caucasus, round 4 : 15/43 hits, 15.33 expected hits 27 mech_infantrys owned by the British, 7 artilleries owned by the Germans, 8 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 13 armour, 17 artilleries, 3 bombers, 3 fighters, 16 mech_infantrys and 2 tactical_bombers in Caucasus, round 5 : 19/54 hits, 22.33 expected hits Russians roll dice for 6 armour and 9 artilleries in Caucasus, round 5 : 5/15 hits, 6.00 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians, 3 artilleries owned by the Germans, 7 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 13 armour, 14 artilleries, 3 bombers, 3 fighters, 14 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 147 Casualties for Germans: 23 artilleries, 1 fighter, 25 infantry and 33 mech_infantrys Casualties for Russians: 3 aaGuns, 1 armour, 2 artilleries and 62 infantry Casualties for Americans: 2 bombers Casualties for British: 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns moved from Volgograd to Caucasus 3 mech_infantrys moved from Vologda to Kazakhstan 1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine 2 fighters moved from Caucasus to Volgograd EDIT: 3 bombers moved from Caucasus to Ukraine 3 mech_infantrys moved from Novgorod to Vologda 3 fighters moved from Holland Belgium to 112 Sea Zone Place Units - Germans 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 3 mech_infantrys placed in Germany 6 artilleries, 2 fighters and 2 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,6,4 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : -0.67 Russians : -8.33 AA fire in Caucasus : : -0.50
-
oops. Started getting lazy as I have been busy. Thought you had 60% odds with even expected TUV. But then I forgot about the italian ftrs, and moved some air and gave you a 92% shot.
-
I think that should do it. I underestimated what the US would be able to do in Europe. Maybe it was only close because of the one sided SFr battle but I should have pulled back India. Japan would have had a hard time maintaining pressure on the stack as it got farther away and I would have been able to do some more things with all of that air alive.
Interesting though. Still trying to get my bearings back but I think in the past once Russia dies its game over. That is kind of what happened in this game but I dont think it was necessarily a complete losing effort. Couple tweaks and I think it could have been different.
But either way, well played.
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Saudi Arabia 1 fighter moved from India to 41 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 6 fighters moved from 35 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 1 artillery, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 6 submarines and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 12 artilleries, 10 infantry and 2 mech_infantrys moved from Shensi to Suiyuyan 2 armour moved from Sikang to Suiyuyan 2 armour and 5 mech_infantrys moved from Kweichow to Suiyuyan 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan Combat - Japanese Battle in Saudi Arabia Battle in 42 Sea Zone Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport Americans defend with 1 submarine Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking Saudi Arabia from Americans, taking 42 Sea Zone from Americans with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 4/7 hits, 3.50 expected hits ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Java Battle in Suiyuyan Japanese attack with 4 armour, 13 artilleries, 12 infantry and 7 mech_infantrys Chinese defend with 18 infantry; Russians defend with 1 aaGun and 2 infantry Japanese roll dice for 4 armour, 13 artilleries, 12 infantry and 7 mech_infantrys in Suiyuyan, round 2 : 9/36 hits, 11.67 expected hits Chinese roll dice for 1 aaGun and 20 infantry in Suiyuyan, round 2 : 8/20 hits, 6.67 expected hits 8 infantry owned by the Japanese, 1 aaGun owned by the Russians and 8 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 4 armour, 13 artilleries, 4 infantry and 7 mech_infantrys in Suiyuyan, round 3 : 7/28 hits, 10.00 expected hits Chinese roll dice for 12 infantry in Suiyuyan, round 3 : 5/12 hits, 4.00 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 4 armour, 12 artilleries and 7 mech_infantrys in Suiyuyan, round 4 : 6/23 hits, 8.33 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 4 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Java from Americans, taking Suiyuyan from Chinese with 4 armour, 12 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Japanese: 1 artillery and 12 infantry Casualties for Chinese: 18 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to India 2 tactical_bombers moved from French Indo China to India 1 armour and 1 infantry moved from India to West India 1 mech_infantry moved from Szechwan to Sikang 1 artillery moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 3 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 6 fighters moved from 37 Sea Zone to 42 Sea Zone 1 bomber and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 mech_infantry moved from French Indo China to Szechwan 1 armour and 1 infantry moved from French Indo China to Shan State Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 infantry placed in India 1 destroyer placed in 6 Sea Zone 1 submarine placed in 19 Sea Zone 1 artillery and 1 mech_infantry placed in Kiangsu 1 artillery, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1 Japanese collect 71 PUs (1 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Chinese : 0.67 Japanese : -9.67
-
One thing I think you should have done differently is maintain the pressure on Japan. When Japan was able to take its planes off its CVs to attack India, the complexion of the game changed a lot.
Still, you had me worried basically the whole way through.
-
Yeah, I kind of thought it was over when Russia was going to get steamrolled so I started playing more risky. I dont think I have played many games where it wasnt completely decided by the time Russia fell. I didnt think I could wait any longer in Europe theater. But I did hold economic lead most of the game which was my goal but still felt like I was losing.
-
I felt a tonne better once I had taken India. I wasn’t sure that you could hold Caucasus indefinitely and once I had that you had to defend a couple of fronts.
I don’t really think it’s enough for the Axis to take Russia. You need India too (or Egypt or London). Perhaps Sydney would do too.
One lesson that I’ll take out of this is that it will be better to lose a fighter if I get a triple hit against me in The Philippines.
-
Thanks for the game! Was a nail biter for me.