majikforce (Allies) vs VonAlba (Axis) BM3

  • '22 '16

    @majikforce I saw the dice rolls. Did you forget to post or are you still working on the turn? Either way is fine.

  • '17

    i’ve problem to post, i see later

  • '17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 22.55.39
    Savegame

  • '17

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 44 PUs; 0 SuicideAttackTokens; 
            Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Siberia
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery moved from Amur to Buryatia
            2 infantry moved from Manchuria to Amur
            3 mech_infantrys moved from Korea to Buryatia
            2 infantry moved from French Indo China to Shan State
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from Japan to 21 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from Philippines to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 carrier moved from 55 Sea Zone to 54 Sea Zone
            1 carrier moved from 55 Sea Zone to 54 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to 45 Sea Zone
            1 carrier moved from 55 Sea Zone to 42 Sea Zone
            2 destroyers moved from 55 Sea Zone to 42 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            2 tactical_bombers moved from French Indo China to Shan State
    
        Combat - Japanese
            ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 marine
            Battle in 54 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 3 fighters
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 54 Sea Zone
                1 submarine owned by the Japanese Submerged
                    Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer and 3 fighters
            Battle in Shan State
                Japanese attack with 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser and 1 submarine
    
        Non Combat Move - Japanese
            1 cruiser and 1 marine moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from 45 Sea Zone to Philippines
            2 fighters moved from 21 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 21 Sea Zone to Philippines
            1 bomber moved from 21 Sea Zone to Japan
            2 tactical_bombers moved from Shan State to French Indo China
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in Korea
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2,00
    UK_Pacific : 0,67
    Japanese : 1,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Central United States to Southeast Mexico
                  Americans take Southeast Mexico from Italians
            1 mech_infantry moved from Central United States to Southeast Mexico
            1 mech_infantry moved from Mexico to Southeast Mexico
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            3 carriers, 2 destroyers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from India to 54 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in 54 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 2 destroyers and 3 fighters
                Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine
                    Americans roll dice for 1 bomber, 3 carriers, 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                Units damaged: 3 carriers owned by the Americans
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Americans roll dice for 1 bomber, 3 carriers, 2 destroyers and 3 fighters in 54 Sea Zone, round 3 : 5/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 cruiser and 2 fighters in 54 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    2 fighters owned by the Japanese, 1 marine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Gibraltar from Italians, taking Morocco from Italians, taking 54 Sea Zone from Japanese with 1 bomber, 2 carriers, 2 destroyers and 3 fighters remaining. Battle score for attacker is 51
                Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine
                Casualties for Americans: 1 carrier
    
        Non Combat Move - Americans
            1 bomber moved from 54 Sea Zone to Queensland
            3 fighters moved from 54 Sea Zone to Queensland
            2 aaGuns moved from Mexico to Southeast Mexico
            2 aaGuns moved from Central United States to Southeast Mexico
            1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 armour placed in Central United States
            2 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 13 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Shensi
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Central United States to Southeast Mexico
            1 armour moved from Mexico to Southeast Mexico
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Libya to Algeria
                  British take Tunisia from Italians
                  British take Algeria from Italians
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 marines moved from Egypt to 98 Sea Zone
            2 cruisers and 2 marines moved from 98 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 marine moved from 99 Sea Zone to Cyprus
            1 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Shan State
    
        Combat - British
            Battle in Crete
            Battle in Cyprus
            Battle in Malta
            Battle in Shan State
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Crete from Germans, taking Cyprus from Germans, taking Malta from Germans, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from India to Burma
            1 fighter moved from Shan State to India
            1 fighter moved from Shan State to Anhwe
            1 mech_infantry moved from Yunnan to Anhwe
            1 mech_infantry moved from Kwangtung to Anhwe
            2 infantry moved from Northwest Persia to Iraq
            1 artillery moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Northwest Persia to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from United Kingdom to Gibraltar
            1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 98 Sea Zone to 92 Sea Zone
    
        Place Units - British
            2 destroyers and 1 submarine placed in 81 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,4,6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
            British collect 26 PUs (9 lost to blockades); end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 3.33
    Japanese : 0.17
    

    Savegame

  • '17

    TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 82 Sea Zone to 70 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            3 fighters moved from Southern Italy to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            4 bombers moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Romania to Bessarabia
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Romania to Bessarabia
            1 armour moved from Archangel to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Vologda to Nenetsia
                  Italians take Nenetsia from Russians
    

    Savegame

  • '17

    scramble and ool please

  • '22 '16

    @VonAlba Full scramble. My subs fight. If your subs hit tip the Carrier/BB in that order. Then Max D for the rest.

  • '17

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 82 Sea Zone to 70 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            3 fighters moved from Southern Italy to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            4 bombers moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Romania to Bessarabia
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Romania to Bessarabia
            1 armour moved from Archangel to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Vologda to Nenetsia
                  Italians take Nenetsia from Russians
    
        Combat - Italians
            British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in 92 Sea Zone
                Italians attack with 4 bombers, 1 destroyer, 3 fighters and 2 submarines
                British defend with 1 battleship, 1 carrier, 4 fighters and 2 submarines
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 4 bombers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    British roll dice for 4 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
                    British roll dice for 1 battleship and 1 carrier in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 destroyer owned by the Italians, 2 submarines owned by the British, 1 submarine owned by the Italians, 3 fighters owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 battleship owned by the British lost in 92 Sea Zone
                    Italians roll dice for 4 bombers in 92 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
                    British roll dice for 3 fighters in 92 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
                    2 bombers owned by the Italians and 3 fighters owned by the British lost in 92 Sea Zone
                Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Italians: 2 bombers, 1 destroyer, 3 fighters and 1 submarine
                Casualties for British: 1 battleship, 1 carrier, 4 fighters and 2 submarines
    
        Non Combat Move - Italians
            2 bombers moved from 92 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,83
    British : 1,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Sumatra to Yunnan
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,1,3
            ANZAC collect 11 PUs (4 lost to blockades); end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Bessarabia to 99 Sea Zone
            2 fighters moved from Bessarabia to 99 Sea Zone
            1 fighter moved from Bessarabia to Western Germany
            1 bomber moved from Southern Italy to 96 Sea Zone
            1 submarine moved from 119 Sea Zone to 124 Sea Zone
            2 submarines moved from 109 Sea Zone to 112 Sea Zone
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
            1 armour moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            7 armour and 16 mech_infantrys moved from Rostov to Bryansk
            1 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bryansk
            2 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery moved from Archangel to Smolensk
            3 infantry moved from Archangel to Smolensk
            8 artilleries and 13 infantry moved from Belarus to Bryansk
            1 artillery moved from Bessarabia to Ukraine
            1 artillery moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
            1 fighter moved from Bessarabia to 99 Sea Zone
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 99 Sea Zone
                Germans attack with 1 bomber and 3 fighters
                British defend with 2 cruisers
                    Germans roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    British roll dice for 2 cruisers in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    2 cruisers owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
                Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 fighter
                Casualties for British: 2 cruisers
            Battle in Bryansk
                Germans attack with 10 armour, 9 artilleries, 13 infantry and 32 mech_infantrys
                Russians defend with 1 aaGun, 1 artillery and 6 infantry
                    Germans roll dice for 10 armour, 9 artilleries, 13 infantry and 32 mech_infantrys in Bryansk, round 2 : 15/64 hits, 17,00 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Bryansk, round 2 : 1/7 hits, 2,33 expected hits
                    6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour, 9 artilleries, 12 infantry and 32 mech_infantrys remaining. Battle score for attacker is 24
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 6 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 96 Sea Zone to Southern Italy
            2 fighters moved from 99 Sea Zone to Southern Italy
            1 bomber moved from 99 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            2 bombers and 2 fighters placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : 0,00
    Russians : -2,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Tambov to Volgograd
            1 tactical_bomber moved from Russia to Nenetsia
            2 fighters moved from Russia to Smolensk
            3 armour, 5 artilleries, 24 infantry and 9 mech_infantrys moved from Tambov to Russia
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 armour and 1 mech_infantry moved from Tambov to Russia
            1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Italians
            1 armour and 1 mech_infantry moved from Vologda to Nenetsia
            1 bomber moved from Russia to Volgograd
            1 fighter moved from Russia to Smolensk
            3 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Smolensk, round 2 : 5/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Nenetsia
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Nenetsia
                Russians win, taking Nenetsia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Nenetsia to Russia
            3 fighters moved from Smolensk to Russia
            1 bomber moved from Volgograd to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tambov: 1 aaGun
            EDIT: Adding units owned by Russians to Russia: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.50
    Russians : 2.33
    

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 4 mech_infantrys moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Sakha to Buryatia
            2 infantry moved from Amur to Buryatia
            1 armour moved from Siberia to Buryatia
            3 mech_infantrys moved from Korea to Buryatia
            3 tactical_bombers moved from French Indo China to Shan State
            2 infantry moved from French Indo China to Shan State
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 3 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 bomber moved from Japan to French Indo China
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 2 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/5 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from Shan State to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Korea
            1 marine placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0,33
    Japanese : -0,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 3 mech_infantrys moved from Southeast Mexico to Central America
            1 armour moved from Central United States to Central America
            1 marine moved from Morocco to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 89 Sea Zone
            1 marine moved from 89 Sea Zone to Central America
            1 fighter moved from 91 Sea Zone to Central America
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
            1 bomber moved from Queensland to French Indo China
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
            Battle in Central America
                Americans attack with 2 armour, 1 fighter, 1 marine and 3 mech_infantrys
                Germans defend with 1 armour, 1 fighter and 2 infantry; Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Central America, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 1 fighter, 1 marine and 3 mech_infantrys in Central America, round 2 : 3/7 hits, 2.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Central America, round 2 : 2/6 hits, 2.50 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Central America
                    Americans roll dice for 2 armour, 1 fighter, 1 marine and 1 mech_infantry in Central America, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Central America, round 3 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 1 marine owned by the Americans lost in Central America
                Americans win, taking Central America from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 armour, 1 marine and 2 mech_infantrys
                Casualties for Germans: 1 armour, 1 fighter and 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in West Indies
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 marine
                    Americans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 marine in West Indies, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in West Indies, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 marine in West Indies, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in West Indies, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 marine in West Indies, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 marine owned by the Germans lost in West Indies
                Americans win, taking West Indies from Germans with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 marine
            Battle in 37 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 submarine
                    Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 destroyers in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 destroyers in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            2 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from Central America to 89 Sea Zone
            4 aaGuns moved from Southeast Mexico to Central United States
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 carriers moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Western United States
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Anhwe
            1 artillery placed in Shensi
            6 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 83 Sea Zone
            3 mech_infantrys moved from Persia to Caucasus
            1 fighter moved from India to Caucasus
            2 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 fighter moved from Anhwe to Shan State
            1 infantry moved from Yunnan to Shan State
            2 mech_infantrys moved from Anhwe to Manchuria
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                British attack with 1 fighter and 3 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Northwest Persia
            2 artilleries and 4 infantry moved from Persia to Northwest Persia
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            2 destroyers moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 1 mech_infantry moved from Algeria to Libya
            1 fighter moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from India to Burma
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,1
            British collect 34 PUs (1 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.33
    British : 2.50
    Americans : -0.50
    Japanese : -1.17
    AA fire in French Indo China : : 0.83
    

    Savegame

  • '17

    TripleA Move Summary: Italians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 bombers moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Bessarabia to Rostov
            2 infantry moved from Bessarabia to Ukraine
            1 submarine moved from 70 Sea Zone to 83 Sea Zone
            1 fighter moved from Southern Italy to Rostov
    

    Savegame

  • '17

    scramble?

  • '22 '16

    @VonAlba no thanks

  • '17

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 bombers moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Bessarabia to Rostov
            2 infantry moved from Bessarabia to Ukraine
            1 submarine moved from 70 Sea Zone to 83 Sea Zone
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in 83 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 83 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 83 Sea Zone
                British win with no units remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 92 Sea Zone
                Italians attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 bombers in 92 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Italians attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            1 aaGun moved from Belarus to Archangel
            2 bombers moved from 92 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
            Italians collect 11 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : 0,67
    Americans : -0,33
    Russians : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 submarines moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Yunnan to Samara
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @majikforce You’re up.

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