sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
There was some misclick. A previous battle killed the SZ80 sub so I reinstated that.
Got a minor Russian NCM. That I will edit in.
USA turn to come later.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
2 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 7 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber, 4 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
1 submarine moved from 92 Sea Zone to 96 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
1 bomber moved from Southern France to Spain
1 bomber moved from Southern France to Spain
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to Spain
2 artilleries and 2 infantry moved from Greece to Bulgaria
1 armour and 2 mech_infantrys moved from Turkey to Bulgaria
1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
1 bomber moved from Caucasus to Bulgaria
1 destroyer and 7 submarines moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Spain to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Place Units - Americans
2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
1 factory_minor placed in Saudi Arabia
1 artillery and 2 infantry placed in Southern France
3 mech_infantrys placed in Turkey
3 armour placed in Greece
3 armour placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 5 artilleries, 4 infantry and 2 mech_infantrys
EDIT: Adding units owned by Americans to Southern France: 5 artilleries, 4 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Americans collect 76 PUs (2 lost to blockades); end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Southern Italy : : -0.33
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
17 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
2 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 7 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber, 4 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
1 submarine moved from 92 Sea Zone to 96 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
1 bomber moved from Southern France to Spain
1 bomber moved from Southern France to Spain
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to Spain
2 artilleries and 2 infantry moved from Greece to Bulgaria
1 armour and 2 mech_infantrys moved from Turkey to Bulgaria
1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
1 bomber moved from Caucasus to Bulgaria
1 destroyer and 7 submarines moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Spain to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Place Units - Americans
2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
1 factory_minor placed in Saudi Arabia
1 artillery and 2 infantry placed in Southern France
3 mech_infantrys placed in Turkey
3 armour placed in Greece
3 armour placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 5 artilleries, 4 infantry and 2 mech_infantrys
EDIT: Adding units owned by Americans to Southern France: 5 artilleries, 4 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Americans collect 76 PUs (2 lost to blockades); end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
17 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber and 1 tactical_bomber moved from Caucasus to 80 Sea Zone
1 tactical_bomber moved from Caucasus to 80 Sea Zone
1 mech_infantry moved from Spain to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 tactical_bombers
Japanese defend with 1 destroyer
British roll dice for 1 bomber, 1 destroyer and 2 tactical_bombers in 80 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 80 Sea Zone
British win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 bomber and 2 tactical_bombers moved from 80 Sea Zone to Persia
1 bomber moved from Persia to Caucasus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
6 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 destroyer and 1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 0.00
AA fire in Southern Italy : : -0.33
Americans : -1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Ukraine to Turkey
3 fighters moved from Western Germany to Northern Italy
Combat - Italians
Strategic bombing raid in Turkey
AA fire in Turkey : 0/1 hits, 0.17 expected hits
Bombing raid in Turkey rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 6 to 2
EDIT: Turning off Edit Mode
1 fighter moved from Northern Italy to Western Germany
2 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from Turkey to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1,2,6
Italians collect 6 PUs (6 lost to blockades); end with 8 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Italians owned units to: airfield = 2
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67
Americans : -0.33
AA fire in Turkey : : -0.17
I’ll assume USSR will move Kansu -> Suiyuyan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier, 2 fighters, 2 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 bomber moved from Java to Queensland
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Greece: 1 armour
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 1 aaGun and 2 infantry
EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I went ahead and moved them along with the other NCM the russians were making. If you were planning on attacking Cau (I doubt it) then I guess you should move the armor back. Otherwise Russians won’t do anything unless you do something crazy with Germany.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 tactical_bombers moved from Ukraine to Caucasus
7 armour and 7 mech_infantrys moved from Ukraine to Caucasus
Germans take Rostov from Russians
3 fighters moved from Southern Italy to Caucasus
3 bombers moved from Western Germany to Caucasus
1 armour moved from Volgograd to Caucasus
Germans take Kazakhstan from British
5 armour, 37 artilleries, 1 fighter, 25 infantry and 40 mech_infantrys moved from Volgograd to Caucasus
3 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 13 armour, 37 artilleries, 3 bombers, 4 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers
British defend with 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys; Americans defend with 2 bombers; Russians defend with 3 aaGuns, 1 armour, 2 artilleries and 62 infantry
AA fire in Caucasus : 1/9 hits, 1.50 expected hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 42/130 hits, 41.83 expected hits
Combat Hit Differential Summary :
Germans : -2.17
British : -0.67
AA fire in Caucasus : : -0.50
lose russians first round. miscalculated the number of air that could make it…
38 hits round 2. Lose the bombers?
sure, helpful to post though as I can see expected hits and such
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 tactical_bombers moved from Ukraine to Caucasus
7 armour and 7 mech_infantrys moved from Ukraine to Caucasus
Germans take Rostov from Russians
3 fighters moved from Southern Italy to Caucasus
3 bombers moved from Western Germany to Caucasus
1 armour moved from Volgograd to Caucasus
Germans take Kazakhstan from British
5 armour, 37 artilleries, 1 fighter, 25 infantry and 40 mech_infantrys moved from Volgograd to Caucasus
3 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 13 armour, 37 artilleries, 3 bombers, 4 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers
British defend with 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys; Americans defend with 2 bombers; Russians defend with 3 aaGuns, 1 armour, 2 artilleries and 62 infantry
AA fire in Caucasus : 1/9 hits, 1.50 expected hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 42/130 hits, 41.83 expected hits
Russians roll dice for 3 aaGuns, 6 armour, 9 artilleries, 3 bombers, 75 infantry and 27 mech_infantrys in Caucasus, round 2 : 38/120 hits, 40.50 expected hits
39 infantry owned by the Russians, 25 infantry owned by the Germans, 3 aaGuns owned by the Russians and 13 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 34 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 38/92 hits, 35.00 expected hits
Russians roll dice for 6 armour, 9 artilleries, 3 bombers, 36 infantry and 27 mech_infantrys in Caucasus, round 3 : 23/81 hits, 27.50 expected hits
23 infantry owned by the Russians, 13 artilleries owned by the Germans, 1 bomber owned by the British, 2 bombers owned by the Americans, 10 mech_infantrys owned by the Germans and 12 infantry owned by the British lost in Caucasus
Germans roll dice for 13 armour, 24 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 2 tactical_bombers in Caucasus, round 4 : 28/69 hits, 27.33 expected hits
Russians roll dice for 6 armour, 9 artilleries, 1 infantry and 27 mech_infantrys in Caucasus, round 4 : 15/43 hits, 15.33 expected hits
27 mech_infantrys owned by the British, 7 artilleries owned by the Germans, 8 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 13 armour, 17 artilleries, 3 bombers, 3 fighters, 16 mech_infantrys and 2 tactical_bombers in Caucasus, round 5 : 19/54 hits, 22.33 expected hits
Russians roll dice for 6 armour and 9 artilleries in Caucasus, round 5 : 5/15 hits, 6.00 expected hits
1 armour owned by the Russians, 2 artilleries owned by the Russians, 3 artilleries owned by the Germans, 7 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 13 armour, 14 artilleries, 3 bombers, 3 fighters, 14 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 147
Casualties for Germans: 23 artilleries, 1 fighter, 25 infantry and 33 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 2 artilleries and 62 infantry
Casualties for Americans: 2 bombers
Casualties for British: 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns moved from Volgograd to Caucasus
3 mech_infantrys moved from Vologda to Kazakhstan
1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine
2 fighters moved from Caucasus to Volgograd
EDIT: 3 bombers moved from Caucasus to Ukraine
3 mech_infantrys moved from Novgorod to Vologda
3 fighters moved from Holland Belgium to 112 Sea Zone
Place Units - Germans
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Germany
6 artilleries, 2 fighters and 2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,6,4
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : -0.67
Russians : -8.33
AA fire in Caucasus : : -0.50
oops. Started getting lazy as I have been busy. Thought you had 60% odds with even expected TUV. But then I forgot about the italian ftrs, and moved some air and gave you a 92% shot.
I think that should do it. I underestimated what the US would be able to do in Europe. Maybe it was only close because of the one sided SFr battle but I should have pulled back India. Japan would have had a hard time maintaining pressure on the stack as it got farther away and I would have been able to do some more things with all of that air alive.
Interesting though. Still trying to get my bearings back but I think in the past once Russia dies its game over. That is kind of what happened in this game but I dont think it was necessarily a complete losing effort. Couple tweaks and I think it could have been different.
But either way, well played.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Saudi Arabia
1 fighter moved from India to 41 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
6 fighters moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 artillery, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 6 submarines and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
12 artilleries, 10 infantry and 2 mech_infantrys moved from Shensi to Suiyuyan
2 armour moved from Sikang to Suiyuyan
2 armour and 5 mech_infantrys moved from Kweichow to Suiyuyan
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
Combat - Japanese
Battle in Saudi Arabia
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Saudi Arabia from Americans, taking 42 Sea Zone from Americans with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 4/7 hits, 3.50 expected hits
ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Java
Battle in Suiyuyan
Japanese attack with 4 armour, 13 artilleries, 12 infantry and 7 mech_infantrys
Chinese defend with 18 infantry; Russians defend with 1 aaGun and 2 infantry
Japanese roll dice for 4 armour, 13 artilleries, 12 infantry and 7 mech_infantrys in Suiyuyan, round 2 : 9/36 hits, 11.67 expected hits
Chinese roll dice for 1 aaGun and 20 infantry in Suiyuyan, round 2 : 8/20 hits, 6.67 expected hits
8 infantry owned by the Japanese, 1 aaGun owned by the Russians and 8 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 4 armour, 13 artilleries, 4 infantry and 7 mech_infantrys in Suiyuyan, round 3 : 7/28 hits, 10.00 expected hits
Chinese roll dice for 12 infantry in Suiyuyan, round 3 : 5/12 hits, 4.00 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 4 armour, 12 artilleries and 7 mech_infantrys in Suiyuyan, round 4 : 6/23 hits, 8.33 expected hits
Chinese roll dice for 5 infantry in Suiyuyan, round 4 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Java from Americans, taking Suiyuyan from Chinese with 4 armour, 12 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Japanese: 1 artillery and 12 infantry
Casualties for Chinese: 18 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to India
2 tactical_bombers moved from French Indo China to India
1 armour and 1 infantry moved from India to West India
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
3 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
6 fighters moved from 37 Sea Zone to 42 Sea Zone
1 bomber and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 mech_infantry moved from French Indo China to Szechwan
1 armour and 1 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
1 destroyer placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
1 artillery and 1 mech_infantry placed in Kiangsu
1 artillery, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Japanese collect 71 PUs (1 lost to blockades); end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Chinese : 0.67
Japanese : -9.67
One thing I think you should have done differently is maintain the pressure on Japan. When Japan was able to take its planes off its CVs to attack India, the complexion of the game changed a lot.
Still, you had me worried basically the whole way through.
Yeah, I kind of thought it was over when Russia was going to get steamrolled so I started playing more risky. I dont think I have played many games where it wasnt completely decided by the time Russia fell. I didnt think I could wait any longer in Europe theater. But I did hold economic lead most of the game which was my goal but still felt like I was losing.
I felt a tonne better once I had taken India. I wasn’t sure that you could hold Caucasus indefinitely and once I had that you had to defend a couple of fronts.
I don’t really think it’s enough for the Axis to take Russia. You need India too (or Egypt or London). Perhaps Sydney would do too.
One lesson that I’ll take out of this is that it will be better to lose a fighter if I get a triple hit against me in The Philippines.