Bid: Egypt factory
hf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 84 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour and 1 mech_infantry moved from India to Yunnan
1 bomber moved from India to Yunnan
1 cruiser moved from 84 Sea Zone to 82 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 battleships, 2 bombers and 1 carrier; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Norway to Karelia
1 mech_infantry moved from Norway to Karelia
3 bombers moved from Norway to Novgorod
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to West Indies
2 submarines moved from 16 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to West Indies
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
2 fighters moved from 20 Sea Zone to Shantung
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 89 Sea Zone
Americans attack with 1 submarine and 1 transport
Germans defend with 2 transports
2 transports owned by the Germans lost in 89 Sea Zone
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 89 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Novgorod
Americans attack with 3 bombers
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 3 bombers in Novgorod, round 2 : 1/3 hits, 2.00 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Novgorod
Americans roll dice for 3 bombers in Novgorod, round 3 : 1/3 hits, 2.00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
Americans roll dice for 3 bombers in Novgorod, round 4 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in West Indies
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in West Indies, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 infantry in West Indies, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in West Indies, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Indies
Americans win, taking West Indies from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Shantung
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery and 2 fighters in Shantung, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 2 fighters in Shantung, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 31 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 31 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 31 Sea Zone
2 submarines owned by the Americans retreated to 24 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 119 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 2 destroyers in 119 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 2 destroyers in 119 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 104 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
1 fighter owned by the Japanese could not land and were killed
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
2 transports moved from 112 Sea Zone to 126 Sea Zone
2 mech_infantrys moved from Eastern United States to Southeast Mexico
1 bomber moved from West Indies to Central United States
3 bombers moved from Novgorod to Russia
2 bombers moved from 104 Sea Zone to United Kingdom
1 bomber moved from 119 Sea Zone to United Kingdom
2 bombers moved from 6 Sea Zone to Manchuria
1 carrier and 1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 carrier and 1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Shantung to 20 Sea Zone
2 fighters moved from Norway to 113 Sea Zone
1 submarine moved from 38 Sea Zone to 58 Sea Zone
1 bomber moved from United Kingdom to Norway
2 bombers moved from United Kingdom to Norway
2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 126 Sea Zone
Place Units - Americans
2 battleships and 1 carrier placed in 113 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 84 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour and 1 mech_infantry moved from India to Yunnan
1 bomber moved from India to Yunnan
1 cruiser moved from 84 Sea Zone to 82 Sea Zone
Combat - British
Battle in French Equatorial Africa
Battle in Yunnan
British attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 airfield and 1 artillery
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking French Equatorial Africa from Italians, taking Yunnan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 bomber moved from Yunnan to India
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Brazil to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 68 Sea Zone
2 fighters moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
4 mech_infantrys moved from West India to Eastern Persia
10 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 aaGuns moved from West India to India
1 aaGun moved from West India to Eastern Persia
4 infantry moved from West India to India
6 infantry moved from West India to Eastern Persia
3 fighters moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
1 battleship moved from 112 Sea Zone to 126 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
Place Units - British
2 fighters placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
Place Units - UK_Pacific
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00
Italians : 0.67
British : -0.33
Americans : -5.17
Japanese : -0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bryansk to Tambov
1 bomber moved from Eastern Poland to Tambov
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 cruiser moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from Northwest Persia to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bryansk to Tambov
1 bomber moved from Eastern Poland to Tambov
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 cruiser moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from Northwest Persia to Persia
Combat - Italians
Battle in Tambov
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 bomber in Tambov, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Italians roll dice for 2 armour and 1 bomber in Tambov, round 3 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 bomber in Tambov, round 4 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Brazil
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 cruiser in Brazil, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Brazil, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Brazil
Italians win, taking Brazil from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 destroyers and 2 submarines moved from 92 Sea Zone to 86 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Tambov to Bryansk
1 armour moved from Bessarabia to Bryansk
2 mech_infantrys moved from Romania to Western Ukraine
5 infantry moved from Romania to Yugoslavia
2 aaGuns moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 armour and 3 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
3 fighters placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -1.83
British : -0.67
Russians : -1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 submarine moved from 20 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Okinawa
Battle in Kiangsu
ANZAC attack with 2 artilleries, 3 fighters and 1 infantry
Japanese defend with 1 factory_minor and 2 infantry
ANZAC roll dice for 2 artilleries, 3 fighters and 1 infantry in Kiangsu, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsu
ANZAC win, taking Okinawa from Japanese, taking Kiangsu from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 fighters moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to India
3 fighters moved from West India to India
1 fighter moved from Shan State to India
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Okinawa
Battle in Kiangsu
ANZAC attack with 2 artilleries, 3 fighters and 1 infantry
Japanese defend with 1 factory_minor and 2 infantry
ANZAC roll dice for 2 artilleries, 3 fighters and 1 infantry in Kiangsu, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsu
ANZAC win, taking Okinawa from Japanese, taking Kiangsu from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 fighters moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to India
3 fighters moved from West India to India
1 fighter moved from Shan State to India
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to Russia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 56 PUs;
Germans buy 2 artilleries, 2 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers moved from Yugoslavia to Russia
2 bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 bomber moved from France to 89 Sea Zone
Intercept Bombing Raid in Moscow?
@Sovietishcat yes full intercept please…french fighter lost first if any casualties
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 56 PUs;
Germans buy 2 artilleries, 2 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers moved from Yugoslavia to Russia
2 bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 bomber moved from France to 89 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 1/6 hits, 1.00 expected hits
Defenders Fire, : 1/4 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Russia
1 fighter owned by the French lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/5 hits, 0.83 expected hits
Bombing raid in Russia rolls: 8,5,4,8,3 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in 89 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 89 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Rostov to Bryansk
5 bombers moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
4 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Belarus to Bryansk
1 infantry moved from France to Southern France
1 bomber moved from 89 Sea Zone to Central America
Place Units - Germans
1 factory_minor placed in Western Ukraine
2 bombers and 1 infantry placed in Western Germany
2 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
1 artillery placed in Yugoslavia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,2
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery
EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.83
Germans : 1.50
Defenders Fire, : : 0.33
Attackers Fire, : : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits
Italians roll dice for 2 armour in Tambov, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
retreated to Tambov
Italians win with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Korea to Manchuria
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 1.00
Russians : -2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Kazakhstan to Urals
Japanese take Urals from Russians
1 infantry moved from South West Africa to Rhodesia
1 armour and 3 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Persia
2 infantry moved from Trans-Jordan to Egypt
1 armour moved from Chahar to Kiangsu
1 mech_infantry moved from Chahar to Kiangsu
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Chahar to Kiangsu
1 infantry moved from Jehol to Shantung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Kazakhstan to Urals
Japanese take Urals from Russians
1 infantry moved from South West Africa to Rhodesia
1 armour and 3 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Persia
2 infantry moved from Trans-Jordan to Egypt
1 armour moved from Chahar to Kiangsu
1 mech_infantry moved from Chahar to Kiangsu
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Chahar to Kiangsu
1 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kiangsu, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Shantung
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Shantung, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kiangsi
Japanese attack with 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 8 infantry moved from Jehol to Shantung
1 infantry moved from Persia to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Union of South Africa
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry and 5 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 infantry placed in Union of South Africa
3 infantry placed in Persia
2 infantry placed in Japan
3 infantry placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,3,4,2,6,3,4,1,5,3,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,4,6,2,5,3,6
Japanese collect 38 PUs (6 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 1 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 artillery moved from Norway to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
2 mech_infantrys moved from Southeast Mexico to Central America
1 bomber moved from Central United States to Central America
2 bombers moved from Eastern United States to Central America
1 bomber moved from Norway to Eastern Poland
2 bombers moved from Norway to Eastern Poland
1 bomber moved from Russia to Western Ukraine
2 bombers moved from Russia to Urals
2 bombers moved from Manchuria to Kiangsu
2 submarines moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
4 bombers moved from United Kingdom to 86 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 1 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 artillery moved from Norway to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
2 mech_infantrys moved from Southeast Mexico to Central America
1 bomber moved from Central United States to Central America
2 bombers moved from Eastern United States to Central America
1 bomber moved from Norway to Eastern Poland
2 bombers moved from Norway to Eastern Poland
1 bomber moved from Russia to Western Ukraine
2 bombers moved from Russia to Urals
2 bombers moved from Manchuria to Kiangsu
2 submarines moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
4 bombers moved from United Kingdom to 86 Sea Zone
Combat - Americans
Strategic bombing raid in Western Ukraine
AA fire in Western Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Western Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Battle in Novgorod
Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Central America
Americans attack with 3 bombers and 2 mech_infantrys
Germans defend with 1 armour, 1 bomber and 1 infantry
Americans roll dice for 3 bombers and 2 mech_infantrys in Central America, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Central America, round 2 : 0/3 hits, 1.00 expected hits
1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Central America
Americans roll dice for 3 bombers and 2 mech_infantrys in Central America, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 armour in Central America, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Central America
Americans win, taking Central America from Germans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 bomber and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 86 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 cruiser, 2 destroyers, 2 submarines and 2 transports
2 submarines owned by the Italians Submerged
Americans roll dice for 4 bombers in 86 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 86 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
2 destroyers owned by the Italians and 1 bomber owned by the Americans lost in 86 Sea Zone
Americans roll dice for 3 bombers in 86 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
Italians roll dice for 1 cruiser and 2 transports in 86 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 86 Sea Zone
2 transports owned by the Italians lost in 86 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 30
Casualties for Americans: 1 bomber
Casualties for Italians: 1 cruiser, 2 destroyers and 2 transports
Battle in Eastern Poland
Americans attack with 3 bombers
Germans defend with 4 mech_infantrys
Americans roll dice for 3 bombers in Eastern Poland, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 4 mech_infantrys in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Germans lost in Eastern Poland
Americans roll dice for 3 bombers in Eastern Poland, round 3 : 3/3 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Urals
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Urals, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Urals
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Kiangsu
Americans attack with 2 bombers
Japanese defend with 1 armour and 2 mech_infantrys
Americans roll dice for 2 bombers in Kiangsu, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 2 bombers in Kiangsu, round 3 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 1/2 hits, 0.83 expected hits
1 bomber owned by the Americans lost in Kiangsu
Americans roll dice for 1 bomber in Kiangsu, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 4 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsu
Japanese win with 1 armour remaining. Battle score for attacker is -16
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 bombers
Non Combat Move - Americans
1 bomber moved from Western Ukraine to Russia
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Urals to Russia
3 bombers moved from 86 Sea Zone to French West Africa
3 bombers moved from Central America to Eastern United States
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Novgorod to 127 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea Zone
Place Units - Americans
1 transport placed in 113 Sea Zone
1 artillery and 1 infantry placed in Norway
3 bombers placed in Eastern United States
1 armour placed in Western United States
3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2.50
AA fire in Western Ukraine : : -0.17
Italians : -0.67
Americans : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
6 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 armour moved from French Central Africa to Nigeria
1 infantry moved from French Equatorial Africa to Nigeria
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Nigeria
1 infantry moved from 82 Sea Zone to Nigeria
1 armour moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 bomber moved from India to Persia
3 fighters moved from Eastern Persia to Persia
1 infantry moved from Scotland to Eire
British take Eire from Germans
2 infantry moved from Eastern Persia to Turkmenistan
1 tactical_bomber moved from Eastern Persia to Turkmenistan
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 126 Sea Zone to 127 Sea Zone
@Sovietishcat Intercept in Persia?