@cwglee51 Hey what version of tripleA is this?
Wizmark (Allies +6) vs Sovietishcat (Axis)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Novgorod to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 1 artillery moved from Iraq to Northwest Persia Combat - Italians Battle in Bryansk Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 2 infantry Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Northern Italy to Romania 4 infantry moved from Yugoslavia to Romania 1 infantry moved from Bulgaria to Romania 1 infantry moved from Northern Italy to Western Germany 2 aaGuns moved from Southern Italy to Northern Italy 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Bryansk to Eastern Poland Place Units - Italians 1 armour and 5 mech_infantrys placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : -0.50 French : -0.67 Russians : -0.33 -
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in Kwangsi ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kwangsi to 20 Sea Zone 1 fighter moved from Queensland to 20 Sea Zone 1 fighter moved from Queensland to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to West India: 1 fighter EDIT: Turning off Edit Mode 1 bomber placed in Queensland 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in Kwangsi ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kwangsi to 20 Sea Zone 1 fighter moved from Queensland to 20 Sea Zone 1 fighter moved from Queensland to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to West India: 1 fighter EDIT: Turning off Edit Mode 1 bomber placed in Queensland 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.67 -
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; Germans buy 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 bomber moved from Novgorod to Russia 1 fighter moved from Eastern Poland to Russia 2 bombers moved from Egypt to Russia 1 bomber moved from Southern Italy to Russia 1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 infantry moved from 89 Sea Zone to West Indies 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from 89 Sea Zone to Central America -
Intercept bombing Raid in Moscow?
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@Sovietishcat no intercept thanks
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; Germans buy 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 bomber moved from Novgorod to Russia 1 fighter moved from Eastern Poland to Russia 2 bombers moved from Egypt to Russia 1 bomber moved from Southern Italy to Russia 1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 infantry moved from 89 Sea Zone to West Indies 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from 89 Sea Zone to Central America Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Central America Battle in West Indies Battle in Western Ukraine Germans attack with 1 armour, 1 artillery and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 5 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Central America from Americans, taking West Indies from Americans, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 9 armour and 29 infantry moved from Belarus to Bryansk 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 5 aaGuns moved from Belarus to Bryansk 13 artilleries and 6 mech_infantrys moved from Belarus to Bryansk 3 infantry moved from Novgorod to Belarus 1 fighter moved from Russia to Bryansk 2 bombers moved from Russia to Bryansk 2 tactical_bombers moved from Iraq to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Yugoslavia to Bessarabia Place Units - Germans 3 bombers placed in Yugoslavia 2 infantry and 1 mech_infantry placed in Novgorod 1 artillery and 1 bomber placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Yugoslavia: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys EDIT: Adding units owned by Germans to Yugoslavia: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.33 Germans : -2.17 Russians : 0.00 -
Russian AA on point!
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 5 infantry moved from Rostov to Caucasus 2 infantry moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Manchuria to Amur Russians take Amur from Japanese -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 5 infantry moved from Rostov to Caucasus 2 infantry moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Manchuria to Amur Russians take Amur from Japanese Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Russians: 2 infantry and 1 mech_infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 5 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 5 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 1 tactical_bomber moved from Caucasus to Russia 2 aaGuns moved from Rostov to Caucasus 2 infantry moved from Ukraine to Rostov Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3 Russians collect 26 PUs (3 lost to blockades); end with 26 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -0.67 Japanese : -0.33 -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Union of South Africa to Rhodesia Japanese take Rhodesia from British 1 infantry moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 fighter moved from Japan to 26 Sea Zone 1 armour moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 2 mech_infantrys moved from Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 tactical_bomber moved from Persia to Kazakhstan 3 fighters and 3 tactical_bombers moved from Persia to Caucasus 1 artillery and 1 infantry moved from Kweichow to Yunnan -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Union of South Africa to Rhodesia Japanese take Rhodesia from British 1 infantry moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 fighter moved from Japan to 26 Sea Zone 1 armour moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 2 mech_infantrys moved from Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 tactical_bomber moved from Persia to Kazakhstan 3 fighters and 3 tactical_bombers moved from Persia to Caucasus 1 artillery and 1 infantry moved from Kweichow to Yunnan Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 fighter Americans defend with 3 transports 3 transports owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Yunnan Japanese attack with 1 artillery and 1 infantry British defend with 2 mech_infantrys; Chinese defend with 1 airfield Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in Kazakhstan Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Japanese attack with 1 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns and 5 infantry AA fire in Caucasus : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Caucasus Japanese roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 3/10 hits, 4.17 expected hits Russians roll dice for 2 aaGuns and 5 infantry in Caucasus, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Caucasus Japanese roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 3/10 hits, 4.17 expected hits Russians roll dice for 4 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Caucasus Japanese roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 4 : 4/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Russians: 2 aaGuns and 5 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kazakhstan to Persia 1 infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 5 artilleries moved from Union of South Africa to 71 Sea Zone 5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports moved from 71 Sea Zone to 80 Sea Zone 2 fighters moved from Persia to 80 Sea Zone 5 artilleries moved from 80 Sea Zone to Persia 1 tactical_bomber moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 1 carrier moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone Place Units - Japanese 2 armour and 1 infantry placed in Persia 3 mech_infantrys placed in Iraq 1 infantry placed in Union of South Africa 2 infantry placed in Kiangsu 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3,2,2,6,6,2,1,6,5,5,6,2,2,5,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Japanese collect 41 PUs (5 lost to blockades); end with 41 PUsCombat Hit Differential Summary :
Chinese : -0.33 Russians : -2.67 Japanese : 0.33 AA fire in Caucasus : : 0.00 -
@wizmark said in Wizmark (Allies +6) vs Sovietishcat (Axis):
Russian AA on point!
Ya was a tough lost for Germanyโฆ
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 battleships, 2 bombers and 1 carrier; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Norway to Karelia 1 mech_infantry moved from Norway to Karelia 3 bombers moved from Norway to Novgorod 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 destroyer moved from 125 Sea Zone to 119 Sea Zone 1 bomber moved from United Kingdom to 119 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to West Indies 2 submarines moved from 16 Sea Zone to 31 Sea Zone 1 bomber moved from Western United States to West Indies 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Shantung 2 fighters moved from 20 Sea Zone to Shantung 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from United Kingdom to 104 Sea Zone -
@Sovietishcat Any suicide token use in SZ 6?
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@wizmark yes one for each dds
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@Sovietishcat :+1:
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@Sovietishcat sorry and scramble as well?
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no scramble





