Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 bombers and 7 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British Combat - Germans Non Combat Move - Germans 1 fighter moved from Southern Italy to Western Germany 8 bombers moved from Western Germany to Russia 5 infantry moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 7 armour and 22 mech_infantrys moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Volgograd to Russia 4 bombers moved from Bryansk to Russia 2 aaGuns, 5 artilleries and 10 infantry moved from Bryansk to Rostov 3 fighters and 3 tactical_bombers moved from Novgorod to Russia Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 1 artillery, 2 bombers and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2 Germans collect 50 PUs (4 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 armour, 13 artilleries, 41 infantry and 1 mech_infantry moved from Samara to Volgograd 1 armour moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 1 armour moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry in Volgograd, round 2 : 17/57 hits, 14,50 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Yunnan Russians attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Russians win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter moved from Yunnan to Kweichow 3 aaGuns moved from Samara to Volgograd Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0,00 Russians : 2,83 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Amur to Manchuria 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 2 infantry moved from Eastern Persia to Persia 1 fighter moved from India to Persia 1 tactical_bomber moved from India to Persia 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 1 artillery and 2 infantry moved from Shan State to Yunnan 1 armour and 2 mech_infantrys moved from Malaya to Yunnan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 7 bombers moved from Eastern Persia to Kweichow 2 bombers moved from French Indo China to Kweichow 3 bombers moved from Japan to Kweichow Combat - Japanese Battle in Iwo Jima Battle in Kweichow Japanese attack with 12 bombers and 2 infantry Chinese defend with 3 infantry; Russians defend with 1 aaGun, 1 fighter and 6 infantry AA fire in Kweichow : 0/3 hits, 0.50 expected hits Japanese roll dice for 12 bombers and 2 infantry in Kweichow, round 2 : 7/14 hits, 8.33 expected hits Chinese roll dice for 1 aaGun, 1 fighter and 9 infantry in Kweichow, round 2 : 3/10 hits, 3.67 expected hits 2 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 bomber owned by the Japanese and 1 aaGun owned by the Russians lost in Kweichow Japanese roll dice for 11 bombers in Kweichow, round 3 : 9/11 hits, 7.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.67 expected hits 1 fighter owned by the Russians, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Iwo Jima from Americans with 10 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 bombers and 2 infantry Casualties for Russians: 1 aaGun, 1 fighter and 6 infantry Casualties for Chinese: 3 infantry Battle in Persia Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 factory_minor Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Persia Japanese win, taking Persia from British with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 5 bombers moved from Kweichow to French Indo China 5 bombers moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe 1 artillery and 3 infantry moved from West India to Eastern Persia 2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Burma to West India 1 artillery and 2 infantry moved from Burma to India 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 destroyers and 12 submarines moved from 42 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 4 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to India 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 5 submarines moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in India 1 destroyer and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
British : -0.33 Chinese : -1.67 AA fire in Kweichow : : -0.50 Japanese : 3.50 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 cruisers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 54 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 destroyer moved from 104 Sea Zone to 109 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Soviet Far East Battle in Caroline Islands Battle in 16 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 3 fighters moved from 54 Sea Zone to 17 Sea Zone 4 fighters and 3 tactical_bombers moved from Western United States to Midway 3 infantry and 3 mech_infantrys moved from Fiji to 50 Sea Zone 2 battleships, 6 carriers, 3 cruisers, 2 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 50 Sea Zone to 26 Sea Zone 1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 50 Sea Zone to 26 Sea Zone 3 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 carriers moved from 89 Sea Zone to 28 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 3 cruisers and 5 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : 1,33 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0,67 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 cruisers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 54 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 destroyer moved from 104 Sea Zone to 109 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Soviet Far East Battle in Caroline Islands Battle in 16 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 3 fighters moved from 54 Sea Zone to 17 Sea Zone 4 fighters and 3 tactical_bombers moved from Western United States to Midway 3 infantry and 3 mech_infantrys moved from Fiji to 50 Sea Zone 2 battleships, 6 carriers, 3 cruisers, 2 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 50 Sea Zone to 26 Sea Zone 1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 50 Sea Zone to 26 Sea Zone 3 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 carriers moved from 89 Sea Zone to 28 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 3 cruisers and 5 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 4 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to Persia 4 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 1 bomber moved from Egypt to Northwest Persia 1 artillery moved from Iraq to Persia 1 mech_infantry moved from Iraq to Persia 3 armour moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Battle in Persia British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 factory_minor and 2 infantry British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Persia British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Persia, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Persia British win, taking Normandy Bordeaux from Germans, taking Persia from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Northwest Persia British attack with 1 bomber and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Northwest Persia to Iraq 1 tactical_bomber moved from Persia to Iraq 1 fighter moved from United Kingdom to Gibraltar 2 aaGuns, 3 fighters and 3 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - British 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 transports placed in 110 Sea Zone Turn Complete - British British collect 43 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,67 British : 0,00 Americans : 1,33 Chinese : 0,67 Japanese : 0,67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 26 PUs; Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Russia to Nenetsia Italians take Nenetsia from Russians 5 armour and 5 mech_infantrys moved from Russia to Kazakhstan Italians take Samara from Russians Italians take Kazakhstan from Russians Combat - Italians Non Combat Move - Italians 1 artillery and 5 infantry moved from Southern Italy to Northern Italy 2 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Caucasus to Rostov 1 mech_infantry moved from Rostov to Caucasus 1 fighter moved from Southern Italy to Western Germany Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5 Italians collect 22 PUs (1 lost to blockades); end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Celebes Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1 ANZAC collect 16 PUs (5 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,83 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Celebes Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1 ANZAC collect 16 PUs (5 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,83 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 5 artilleries and 10 infantry moved from Rostov to Volgograd 8 armour, 12 bombers, 3 fighters, 23 mech_infantrys and 3 tactical_bombers moved from Russia to Volgograd 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 2 bombers moved from Western Germany to Volgograd 1 infantry moved from Tambov to Volgograd Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 8 armour, 5 artilleries, 14 bombers, 3 fighters, 11 infantry, 23 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 2 armour, 13 artilleries, 1 factory_minor, 40 infantry and 1 mech_infantry AA fire in Volgograd : 0/9 hits, 1.50 expected hits Germans roll dice for 8 armour, 5 artilleries, 14 bombers, 3 fighters, 11 infantry, 23 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 23/67 hits, 25.00 expected hits Russians roll dice for 3 aaGuns, 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry in Volgograd, round 2 : 24/56 hits, 19.00 expected hits 20 infantry owned by the Russians, 5 artilleries owned by the Germans, 11 infantry owned by the Germans, 3 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 8 armour, 14 bombers, 3 fighters, 15 mech_infantrys and 3 tactical_bombers in Volgograd, round 3 : 14/43 hits, 19.33 expected hits Russians roll dice for 2 armour, 13 artilleries, 20 infantry and 1 mech_infantry in Volgograd, round 3 : 11/36 hits, 12.33 expected hits 14 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 8 armour, 14 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Volgograd, round 4 : 14/32 hits, 17.50 expected hits Russians roll dice for 2 armour, 13 artilleries, 6 infantry and 1 mech_infantry in Volgograd, round 4 : 6/22 hits, 7.67 expected hits 1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 7 artilleries owned by the Russians, 2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 6 armour, 14 bombers, 3 fighters and 3 tactical_bombers in Volgograd, round 5 : 14/26 hits, 15.83 expected hits Russians roll dice for 2 armour and 6 artilleries in Volgograd, round 5 : 1/8 hits, 3.00 expected hits 2 armour owned by the Russians, 6 artilleries owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour, 14 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Germans: 3 armour, 5 artilleries, 11 infantry and 23 mech_infantrys Casualties for Russians: 3 aaGuns, 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 3 armour moved from Novgorod to Bryansk 6 infantry moved from Russia to Tambov 14 bombers, 3 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 artillery and 4 infantry moved from Western Germany to France 1 fighter moved from Normandy Bordeaux to Western Germany 1 submarine moved from 124 Sea Zone to 112 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 3 armour placed in Novgorod 1 artillery, 2 fighters and 7 infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -12.17 British : 0.33 AA fire in Volgograd : : -1.50 Russians : -0.00 -
I’m not sure I’ve seen a number worse than “-12.17” on that combat hit differential… I’m not even sure I know what that means…
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Russia is out
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Oops, duh, sorry about that.
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Actually, you do have a unit (the sub in the med). So, I’ll assume no movement on that in the future until you tell me otherwise.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 1 armour and 2 mech_infantrys moved from West India to Persia 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Hunan to Kweichow 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Szechwan 5 bombers moved from Hunan to Kweichow 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Urals to Novosibirsk 1 destroyer and 8 submarines moved from 6 Sea Zone to 17 Sea Zone 5 bombers moved from French Indo China to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 5 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in Kweichow, round 2 : 4/7 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 17 Sea Zone Japanese attack with 5 bombers, 1 destroyer, 1 fighter and 9 submarines Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports Japanese roll dice for 9 submarines in 17 Sea Zone, round 2 : 5/9 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 5 bombers, 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 17 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 6 submarines owned by the Japanese lost in 17 Sea Zone Japanese roll dice for 3 submarines in 17 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 5 bombers, 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 3/7 hits, 4.17 expected hits Americans roll dice for 4 fighters in 17 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 battleship and 2 transports in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 bombers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 17 Sea Zone Japanese roll dice for 2 submarines in 17 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 17 Sea Zone Japanese roll dice for 3 bombers and 1 fighter in 17 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 17 Sea Zone Japanese win with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 64 Casualties for Japanese: 2 bombers, 1 destroyer and 7 submarines Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports Battle in Persia Japanese attack with 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys British defend with 1 artillery and 1 factory_minor Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Persia, round 2 : 2/10 hits, 2.67 expected hits British roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia Japanese win, taking Persia from British with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 6 Sea Zone 3 bombers and 1 fighter moved from 17 Sea Zone to Japan 5 bombers moved from Kweichow to Japan 2 artilleries and 4 infantry moved from India to 39 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry, 4 tactical_bombers and 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 armour and 2 mech_infantrys moved from Burma to West India 1 armour and 2 mech_infantrys moved from India to Eastern Persia 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 2 infantry moved from Malaya to Shan State 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from French Indo China to Hunan 1 armour and 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from India to West India 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern Persia to Shan State 1 infantry moved from Manchuria to Jehol Place Units - Japanese 3 fighters and 7 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Malaya 1 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
British : 0.67 Americans : 0.67 Chinese : -0.67 Japanese : 1.00 -
@DizzKneeLand33 said in 19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0):
Actually, you do have a unit (the sub in the med). So, I’ll assume no movement on that in the future until you tell me otherwise.
Agreed!
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 3 fighters and 3 tactical_bombers moved from Midway to 17 Sea Zone 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 transport moved from 4 Sea Zone to 14 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea ZoneCombat Hit Differential Summary :
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do you want to use any token?
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use one on each destroyer (3 total) – thanks!





