@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 bomber, 4 marines and 4 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Anhwe 3 bombers moved from French Indo China to Anhwe 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Burma to India 1 armour and 2 mech_infantrys moved from Yunnan to India Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Anhwe Japanese attack with 3 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 2 infantry in Anhwe, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in India, round 2 : 4/11 hits, 3.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Yunnan to Hunan 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria 1 bomber moved from 42 Sea Zone to French Indo China 3 bombers moved from Anhwe to French Indo China 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from Yunnan to Burma 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 10 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Philippines to Japan 2 fighters moved from Philippines to French Indo China 1 mech_infantry moved from Soviet Far East to Amur Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 2 artilleries, 1 bomber and 4 marines placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 1.00 Japanese : 0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 carrier moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in Marshall Islands Non Combat Move - Americans 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Central United States to Eastern United States 1 aaGun, 2 artilleries and 3 infantry moved from 106 Sea Zone to Quebec 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 10 fighters and 12 submarines moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Western United States to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery, 1 fighter and 2 infantry placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 101 Sea Zone 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Kweichow 1 artillery and 10 infantry moved from Chahar to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 carrier moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in Marshall Islands Non Combat Move - Americans 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Central United States to Eastern United States 1 aaGun, 2 artilleries and 3 infantry moved from 106 Sea Zone to Quebec 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 10 fighters and 12 submarines moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Western United States to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery, 1 fighter and 2 infantry placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 101 Sea Zone 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Kweichow 1 artillery and 10 infantry moved from Chahar to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 7 infantry moved from West India to India 3 fighters and 1 tactical_bomber moved from Persia to India Combat - British British creates battle in territory 93 Sea Zone Battle in India British attack with 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 mech_infantrys British roll dice for 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in India, round 2 : 8/12 hits, 3.83 expected hits Japanese roll dice for 2 armour, 3 artilleries and 4 mech_infantrys in India, round 2 : 3/9 hits, 3.33 expected hits 3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in India British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in India, round 3 : 2/9 hits, 3.33 expected hits Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India British win, taking 93 Sea Zone from Italians, taking India from Japanese with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for British: 3 infantry Casualties for Japanese: 2 armour, 3 artilleries and 4 mech_infantrys Non Combat Move - British 2 infantry moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from India to West India 2 mech_infantrys moved from Persia to West India 2 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Gibraltar to Norway 2 fighters moved from 110 Sea Zone to Norway 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 4 cruisers, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Iraq to Northwest Persia 4 artilleries and 4 infantry moved from Iraq to Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 2.83 Chinese : 0.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Kazakhstan Italians take Kazakhstan from Russians 1 artillery and 2 infantry moved from Rostov to Tambov 3 armour, 2 infantry and 1 mech_infantry moved from Bryansk to Smolensk Combat - Italians Battle in Tambov Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Italians attack with 3 armour, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Italians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Smolensk, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery and 5 infantry moved from Holland Belgium to France 4 armour and 6 mech_infantrys moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Northern Italy to Germany Place Units - Italians 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,1,2,4 Italians collect 18 PUs (7 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : -0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 infantry moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians Combat - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 bombers and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 2 mech_infantrys moved from Bryansk to Vologda 2 fighters and 1 tactical_bomber moved from Bryansk to Vologda Combat - Germans Battle in Vologda Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Novgorod to Bryansk 2 infantry moved from Finland to Karelia 3 artilleries moved from Belarus to Bryansk 1 armour, 2 infantry and 3 mech_infantrys moved from Ukraine to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 fighters and 1 tactical_bomber moved from Vologda to Bryansk Place Units - Germans 3 bombers placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,3,2,5 Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 fighters moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Samara to Russia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.17
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My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 3 carriers and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 1 armour and 2 mech_infantrys moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 artillery and 3 infantry moved from Kiangsi to Anhwe 1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe 4 bombers moved from French Indo China to Anhwe 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Amur to Jehol 2 submarines moved from 36 Sea Zone to 6 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 10 submarines and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to 32 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 32 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 12 submarines and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 12 submarines in 6 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 12 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 3/8 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 mech_infantry owned by the Japanese retreated to Manchuria Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys in Anhwe, round 2 : 6/11 hits, 4.50 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 4 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 4 bombers moved from Anhwe to Japan 1 artillery moved from Burma to Yunnan 4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from 32 Sea Zone to Iwo Jima 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 carriers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5 Japanese collect 50 PUs (4 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : 3.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Non Combat Move - Americans 1 aaGun, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 109 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from 109 Sea Zone to United Kingdom Place Units - Americans 1 factory_minor placed in Norway 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 artillery and 15 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 15 infantry Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese roll dice for 1 artillery and 15 infantry in Anhwe, round 2 : 4/16 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe 12 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Hopei Japanese win with 1 armour remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.17
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Non Combat Move - Americans 1 aaGun, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 109 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from 109 Sea Zone to United Kingdom Place Units - Americans 1 factory_minor placed in Norway 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 artillery and 15 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 15 infantry Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese roll dice for 1 artillery and 15 infantry in Anhwe, round 2 : 4/16 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe 12 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Hopei Japanese win with 1 armour remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Eastern Persia to India 2 aaGuns, 2 infantry and 2 mech_infantrys moved from West India to India 4 artilleries and 7 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Iraq to Eastern Persia 3 fighters and 1 tactical_bomber moved from West India to Eastern Persia 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from United Kingdom to Norway 1 battleship, 2 carriers, 4 cruisers and 2 transports moved from 112 Sea Zone to 109 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.17
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@DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):
My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D
Hah! You haven’t played poorly at all. Just ran into a couple rounds of bad dice. That’s the one thing that makes me shy away from dark skies. When things go to odds it’s fantastic, but a couple small dicings and the bomber count can dwindle to a manageable level.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Rostov to Caucasus 1 fighter moved from Bryansk to Caucasus 3 armour, 2 infantry and 1 mech_infantry moved from Smolensk to Vologda 1 mech_infantry moved from Volgograd to Novosibirsk Italians take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Volgograd to Vologda Combat - Italians Battle in Caucasus Italians attack with 1 fighter and 2 infantry French defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Italians win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Vologda Italians attack with 4 armour, 2 infantry and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda Italians win, taking Vologda from Russians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Caucasus to Volgograd 1 infantry moved from Tambov to Samara 1 artillery moved from Tambov to Volgograd 1 infantry moved from Bryansk to Tambov 1 artillery and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 armour placed in Volgograd Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,6,6,1 Italians collect 16 PUs (11 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.33 Russians : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Malaya Non Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode 1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 ANZAC collect 20 PUs (2 lost to blockades); end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 77 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Finland Germans take Finland from Americans 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Non Combat Move - Germans 1 bomber moved from Bryansk to Western Germany 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,1,3 Germans collect 44 PUs (4 lost to blockades); end with 44 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 3 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 3 fighters and 1 infantry Italians defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 3 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 4 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 5 PUs; end with 6 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Russians : -2.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour and 1 mech_infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 armour moved from Anhwe to Kweichow 1 mech_infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 fighter moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 4 bombers moved from Japan to 25 Sea Zone 1 artillery, 3 infantry and 4 marines moved from Japan to 6 Sea Zone 1 artillery, 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 4 marines, 11 submarines, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 1 Sea Zone 1 marine moved from 1 Sea Zone to Alaska 1 artillery, 3 infantry and 3 marines moved from 1 Sea Zone to British Columbia Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Battle in British Columbia Battle in Kweichow Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Alaska from Americans, taking British Columbia from British, taking Kweichow from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 submarines and 1 transport 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 4 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 artillery and 3 infantry moved from Korea to Manchuria 1 aaGun moved from Manchuria to Jehol 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kwangtung to Anhwe 1 armour moved from Kwangtung to Hunan 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 armour and 2 mech_infantrys moved from French Indo China to Hunan 4 bombers moved from 25 Sea Zone to Japan 1 bomber moved from Iwo Jima to Japan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 2 fighters and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6,1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1 Japanese collect 49 PUs (6 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.67 Japanese : 0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters and 11 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer, 10 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 2 bombers moved from Caroline Islands to Yunnan 1 bomber moved from Caroline Islands to Anhwe 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Borneo Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Yunnan, round 3 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Yunnan Americans roll dice for 1 bomber in Yunnan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 10 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 8/12 hits, 6.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Anhwe, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Yunnan to Burma 1 bomber moved from Anhwe to Hopei 2 submarines moved from 33 Sea Zone to 19 Sea Zone 5 submarines moved from 33 Sea Zone to 6 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 1 fighter and 16 submarines moved from 33 Sea Zone to 26 Sea Zone 6 submarines moved from 10 Sea Zone to 26 Sea Zone 10 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 2 transports moved from 106 Sea Zone to 101 Sea Zone 3 artilleries and 2 infantry moved from Eastern United States to Quebec 4 transports moved from 109 Sea Zone to 106 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to Central United States 1 fighter moved from Gibraltar to 110 Sea Zone Place Units - Americans 1 airfield and 3 fighters placed in Norway 2 aaGuns and 8 infantry placed in Western United States 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : -0.83