Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
ksmckay (Allies+6) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 artilleries, 1 destroyer, 7 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 4 artilleries and 6 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 6 artilleries, 2 infantry and 2 mech_infantrys moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Hopei 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Philippines to French Indo China 3 fighters moved from Burma to India 1 aaGun moved from Burma to India 3 tactical_bombers moved from Burma to French Indo China 2 tactical_bombers moved from Burma to Kiangsu 1 infantry moved from Jehol to Chahar 3 artilleries and 2 infantry moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from French Indo China to Kweichow 1 artillery moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Yunnan to Kweichow 3 artilleries and 3 infantry moved from Manchuria to Jehol 2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 3 armour moved from India to Afghanistan Place Units - Japanese 1 destroyer placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Japanese undo move 3. 1 infantry and 2 mech_infantrys placed in French Indo China 5 artilleries, 4 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 Japanese collect 53 PUs (10 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : -0.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 tactical_bombers moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Western Germany 2 bombers and 3 fighters moved from Spain to Western Germany 1 bomber moved from Caucasus to Volgograd 3 bombers moved from Caucasus to Saudi Arabia 1 armour and 2 mech_infantrys moved from Turkey to Saudi Arabia 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 1 armour, 3 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/6 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Normandy Bordeaux Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to United Kingdom 2 tactical_bombers moved from Normandy Bordeaux to Southern France 2 bombers and 4 fighters moved from Western Germany to Southern France 1 artillery moved from Spain to Southern France 2 artilleries, 7 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 5 artilleries, 7 infantry, 2 mech_infantrys, 2 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 bombers moved from Saudi Arabia to Caucasus 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 fighters placed in Spain 1 fighter placed in 91 Sea Zone 3 infantry placed in Southern France 1 artillery and 2 infantry placed in Greece 1 armour and 2 mech_infantrys placed in Turkey 1 destroyer and 7 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Bulgaria: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Greece: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Italians : -0.33 AA fire in Volgograd : : 0.83 AA fire in Western Germany : : -0.33 Americans : 0.67 Neutral_True : 0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 14 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 tactical_bombers moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Western Germany 2 bombers and 3 fighters moved from Spain to Western Germany 1 bomber moved from Caucasus to Volgograd 3 bombers moved from Caucasus to Saudi Arabia 1 armour and 2 mech_infantrys moved from Turkey to Saudi Arabia 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 1 armour, 3 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/6 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Normandy Bordeaux Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to United Kingdom 2 tactical_bombers moved from Normandy Bordeaux to Southern France 2 bombers and 4 fighters moved from Western Germany to Southern France 1 artillery moved from Spain to Southern France 2 artilleries, 7 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 5 artilleries, 7 infantry, 2 mech_infantrys, 2 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 bombers moved from Saudi Arabia to Caucasus 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 fighters placed in Spain 1 fighter placed in 91 Sea Zone 3 infantry placed in Southern France 1 artillery and 2 infantry placed in Greece 1 armour and 2 mech_infantrys placed in Turkey 1 destroyer and 7 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Bulgaria: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Greece: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 14 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Combat - British Non Combat Move - British 6 mech_infantrys moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Caucasus to Rostov 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from Spain to Southern France 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain Place Units - British 1 fighter placed in United Kingdom 3 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Persia 3 armour placed in Iraq Turn Complete - British British collect 38 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.33 AA fire in Volgograd : : 0.83 AA fire in Western Germany : : -0.33 Americans : 0.67 Neutral_True : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber and 2 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Normandy Bordeaux Italians attack with 4 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux Italians roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win with 3 fighters remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter and 1 infantry Casualties for Americans: 1 infantry Battle in Rostov Italians attack with 1 bomber and 2 fighters British defend with 1 infantry Italians roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Rostov Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 3 fighters moved from Normandy Bordeaux to Western Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,1,3,5,2,5,4,2 Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : 1.33 Russians : 0.67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Celebes to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Celebes to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Caucasus to Rostov Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x airfield; Remaining resources: 79 PUs; Germans buy 3 artilleries, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Afghanistan to Volgograd Germans take Kazakhstan from British 1 infantry moved from Volgograd to Rostov 1 fighter and 2 tactical_bombers moved from Ukraine to Rostov 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from Americans Combat - Germans Battle in Rostov Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers French defend with 1 fighter Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the French lost in Rostov Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for French: 1 fighter Non Combat Move - Germans 3 mech_infantrys moved from Vologda to Volgograd 3 mech_infantrys moved from Novgorod to Vologda 2 tactical_bombers moved from Rostov to Ukraine 1 fighter moved from Rostov to Volgograd 2 fighters moved from Ukraine to Southern Italy 1 fighter moved from 112 Sea Zone to Southern Italy 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from Germany to Western Germany 2 aaGuns, 5 artilleries and 1 infantry moved from France to Western Germany Place Units - Germans 3 fighters placed in 112 Sea Zone 3 mech_infantrys placed in Ukraine 3 artilleries placed in Volgograd 3 mech_infantrys placed in Novgorod 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1,3,1,3,6,2,5 Germans collect 60 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.33
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I’ll assume you’ll just move back the Chinese force.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Afghanistan to Sikang Japanese take Sikang from Chinese 1 armour moved from Afghanistan to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from Turkmenistan to Afghanistan 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India 2 fighters moved from India to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 bomber and 3 tactical_bombers moved from French Indo China to 35 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 infantry, 6 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 submarines, 5 tactical_bombers and 2 transports Americans defend with 1 submarine Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 submarines, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Philippines Non Combat Move - Japanese 3 tactical_bombers moved from 35 Sea Zone to French Indo China 1 fighter moved from Japan to 35 Sea Zone 1 aaGun, 4 artilleries and 7 infantry moved from Hopei to Shensi 1 armour moved from Afghanistan to Sikang 1 artillery moved from Szechwan to Shensi 1 mech_infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Kweichow to Shensi 1 artillery moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Kweichow 3 artilleries and 3 infantry moved from Jehol to Anhwe 2 mech_infantrys moved from Kiangsu to Kweichow 2 artilleries and 2 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Hopei 2 fighters moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from Kiangsu to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Japanese collect 59 PUs (7 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese : 0.00
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There was some misclick. A previous battle killed the SZ80 sub so I reinstated that.
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Got a minor Russian NCM. That I will edit in.
USA turn to come later.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 6 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern France to Southern Italy 1 submarine moved from 92 Sea Zone to 96 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 6 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6 Battle in Normandy Bordeaux Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Southern France 1 bomber moved from Southern France to Spain 1 bomber moved from Southern France to Spain 2 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to Spain 2 artilleries and 2 infantry moved from Greece to Bulgaria 1 armour and 2 mech_infantrys moved from Turkey to Bulgaria 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey 1 bomber moved from Caucasus to Bulgaria 1 destroyer and 7 submarines moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Spain to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States 1 factory_minor placed in Saudi Arabia 1 artillery and 2 infantry placed in Southern France 3 mech_infantrys placed in Turkey 3 armour placed in Greece 3 armour placed in Spain Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Adding units owned by Americans to Southern France: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Americans collect 76 PUs (2 lost to blockades); end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Southern Italy : : -0.33 Americans : -1.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 17 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 6 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern France to Southern Italy 1 submarine moved from 92 Sea Zone to 96 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 6 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6 Battle in Normandy Bordeaux Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Southern France 1 bomber moved from Southern France to Spain 1 bomber moved from Southern France to Spain 2 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to Spain 2 artilleries and 2 infantry moved from Greece to Bulgaria 1 armour and 2 mech_infantrys moved from Turkey to Bulgaria 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey 1 bomber moved from Caucasus to Bulgaria 1 destroyer and 7 submarines moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Spain to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States 1 factory_minor placed in Saudi Arabia 1 artillery and 2 infantry placed in Southern France 3 mech_infantrys placed in Turkey 3 armour placed in Greece 3 armour placed in Spain Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Adding units owned by Americans to Southern France: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Americans collect 76 PUs (2 lost to blockades); end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 17 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 bomber and 1 tactical_bomber moved from Caucasus to 80 Sea Zone 1 tactical_bomber moved from Caucasus to 80 Sea Zone 1 mech_infantry moved from Spain to Holland Belgium British take Holland Belgium from Germans Combat - British Battle in 80 Sea Zone British attack with 1 bomber, 1 destroyer and 2 tactical_bombers Japanese defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 2 tactical_bombers in 80 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 80 Sea Zone British win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - British 1 bomber and 2 tactical_bombers moved from 80 Sea Zone to Persia 1 bomber moved from Persia to Caucasus 1 submarine moved from 97 Sea Zone to 98 Sea Zone 3 armour and 3 mech_infantrys moved from Iraq to Caucasus 6 mech_infantrys moved from Persia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - British 2 infantry and 1 mech_infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 destroyer and 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 0.00 AA fire in Southern Italy : : -0.33 Americans : -1.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Ukraine to Turkey 3 fighters moved from Western Germany to Northern Italy Combat - Italians Strategic bombing raid in Turkey AA fire in Turkey : 0/1 hits, 0.17 expected hits Bombing raid in Turkey rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Turkey causes 6 damage total. Battle in Northern Italy Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing PUs for Italians from 6 to 2 EDIT: Turning off Edit Mode 1 fighter moved from Northern Italy to Western Germany 2 fighters moved from Northern Italy to Southern Italy 1 fighter moved from Ukraine to Southern Italy 1 bomber moved from Turkey to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1,2,6 Italians collect 6 PUs (6 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these Italians owned units to: airfield = 2 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67 Americans : -0.33 AA fire in Turkey : : -0.17
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I’ll assume USSR will move Kansu -> Suiyuyan.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Caroline Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 bomber moved from Java to Queensland Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Greece: 1 armour EDIT: Removing units owned by Russians from Caucasus: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Kansu: 1 aaGun and 2 infantry EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I went ahead and moved them along with the other NCM the russians were making. If you were planning on attacking Cau (I doubt it) then I guess you should move the armor back. Otherwise Russians won’t do anything unless you do something crazy with Germany.
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Ukraine to Caucasus 7 armour and 7 mech_infantrys moved from Ukraine to Caucasus Germans take Rostov from Russians 3 fighters moved from Southern Italy to Caucasus 3 bombers moved from Western Germany to Caucasus 1 armour moved from Volgograd to Caucasus Germans take Kazakhstan from British 5 armour, 37 artilleries, 1 fighter, 25 infantry and 40 mech_infantrys moved from Volgograd to Caucasus 3 fighters moved from 112 Sea Zone to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 1 infantry British defend with 1 mech_infantry Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 13 armour, 37 artilleries, 3 bombers, 4 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers British defend with 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys; Americans defend with 2 bombers; Russians defend with 3 aaGuns, 1 armour, 2 artilleries and 62 infantry AA fire in Caucasus : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 42/130 hits, 41.83 expected hits
Combat Hit Differential Summary :
Germans : -2.17 British : -0.67 AA fire in Caucasus : : -0.50