ksmckay (Allies+6) vs Simon33 (Axis) BM3

  • '19

    getting pretty impatient. I think things are done. but we will go slightly longer just to let you really mop up. If dice had been reversed in India it could have been interesting. But with Japan free to do whatever it wants now and with a full and focused airforce I think I wont get away with no spending in pacific anymore.

    If I had pulled back in India it would have dragged things out a bit but I needed a win somewhere, not a delay.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 95 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,5,3,1,1
            Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.67
    Americans : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 bomber moved from New South Wales to Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Egypt to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:

    getting pretty impatient. I think things are done. but we will go slightly longer just to let you really mop up. If dice had been reversed in India it could have been interesting. But with Japan free to do whatever it wants now and with a full and focused airforce I think I wont get away with no spending in pacific anymore.

    If I had pulled back in India it would have dragged things out a bit but I needed a win somewhere, not a delay.

    I think losing a lot of air in India has hurt you. I’m also not sure why you put all your forces in Sth France. I don’t think you’ll hold that.

  • '19

    @simon33
    Yeah, i could have pulled out of India but decided to try and see if I could get some luck or convince you to wait another turn before leaving. I just struggle to see how I can make anything happen in Europe by waiting. Moving to SFr is basically a step towards conceding. Perhaps is premature but I see the game as lost at this point. So the 10% chance at SFr feels greater than my chances at victory.

    Japan should be able to reclaim pacific if I dont start dumping alot of resources that way. So right or wrong I think the game is lost with the india fall going the way it went. If I had backed India out maybe things would have looked better in three turns but decided to gamble there and it didnt work out.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 7 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Ukraine
                  Germans take Rostov from British
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            3 bombers and 3 fighters moved from Western Germany to Southern France
            16 artilleries, 13 infantry and 4 mech_infantrys moved from France to Southern France
            3 mech_infantrys moved from Southern Italy to Southern France
            3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Southern France
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 16 artilleries, 3 bombers, 6 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 10 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 1 mech_infantry
                    Germans roll dice for 16 artilleries, 3 bombers, 6 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 17/46 hits, 17.00 expected hits
                    Americans roll dice for 11 artilleries, 7 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 22/36 hits, 14.50 expected hits
                    9 artilleries owned by the Germans, 13 infantry owned by the Germans, 14 infantry owned by the Americans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Southern France
                    Germans roll dice for 7 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 8/24 hits, 10.33 expected hits
                    Americans roll dice for 11 artilleries, 7 fighters and 1 tactical_bomber in Southern France, round 3 : 10/19 hits, 8.83 expected hits
                    5 artilleries owned by the Germans, 8 artilleries owned by the Americans and 5 mech_infantrys owned by the Germans lost in Southern France
                    Germans roll dice for 2 artilleries, 3 bombers, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 4 : 5/14 hits, 7.00 expected hits
                    Americans roll dice for 3 artilleries, 7 fighters and 1 tactical_bomber in Southern France, round 4 : 5/11 hits, 6.17 expected hits
                    1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Southern France
                    Germans roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in Southern France, round 5 : 8/9 hits, 5.17 expected hits
                    Americans roll dice for 6 fighters in Southern France, round 5 : 6/6 hits, 4.00 expected hits
                    5 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 6 fighters owned by the British lost in Southern France
                Germans win with 3 bombers remaining. Battle score for attacker is -25
                Casualties for Germans: 16 artilleries, 6 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 10 artilleries, 14 infantry and 1 mech_infantry
                Casualties for British: 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            3 bombers moved from Southern France to Western Germany
            2 artilleries and 1 infantry moved from Western Germany to France
            1 mech_infantry moved from Volgograd to Afghanistan
                  Germans take Afghanistan from Neutral_True
            3 mech_infantrys moved from Vologda to Volgograd
            3 mech_infantrys moved from Novgorod to Vologda
            1 armour moved from Volgograd to Afghanistan
            4 armour moved from Volgograd to Ukraine
            6 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Volgograd to Ukraine
            4 infantry moved from Norway to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in France
            1 artillery and 3 mech_infantrys placed in Germany
            1 fighter placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,1,3,4,1
            Germans collect 60 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Americans : 9.50
    

    Savegame

  • '19

    Gotta take some chances. That feels like a worthwhile trade to me.

  • '19

    TripleA Manual Gamesave Post: Russians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            1 armour moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Caucasus
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shensi: 1 aaGun and 3 infantry
            EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:

    Gotta take some chances. That feels like a worthwhile trade to me.

    I don’t know. If you had have just slowed down the Axis, the economy still favoured the allies. Perhaps Japan’s navy could have come out and played pretty soon but I still feel like it’s a few turns before I can dislodge you from SZ33.

  • '19

    yeah, I played the econ game the whole time and up until India it was working well. But just felt like I was running on fumes and just didnt like the way mainland europe was looking. Felt like the german navy was going to be a real problem soon as you could almost take UK and so just a minor investment along with some heavy inf buys would lock up Europe. But I dont know maybe the US could do more than I give it credit for with its current foothold in Europe.

    If India had gone like SFr had just gone you would have been in trouble I think. It was only an expected swing of 30 ipcs, you just had good luck that turned into a rout. If it had been an even trade I think I would have been happy with the situation in pacific. But backing up to Persia might have made more sense as no way you would break through there anytime soon as Japan cant stretch that far.

    Not sure.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 1 destroyer, 7 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            4 artilleries and 6 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            6 artilleries, 2 infantry and 2 mech_infantrys moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Chahar to Hopei
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from French Indo China to Philippines
            1 infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Philippines to French Indo China
            3 fighters moved from Burma to India
            1 aaGun moved from Burma to India
            3 tactical_bombers moved from Burma to French Indo China
            2 tactical_bombers moved from Burma to Kiangsu
            1 infantry moved from Jehol to Chahar
            3 artilleries and 2 infantry moved from Jehol to Anhwe
            1 aaGun moved from Anhwe to Hopei
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from French Indo China to Kweichow
            1 artillery moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            3 artilleries and 3 infantry moved from Manchuria to Jehol
            2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            3 armour moved from India to Afghanistan
    
        Place Units - Japanese
            1 destroyer placed in 39 Sea Zone
            1 artillery and 1 infantry placed in India
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            Japanese undo move 3.
            1 infantry and 2 mech_infantrys placed in French Indo China
            5 artilleries, 4 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
            Japanese collect 53 PUs (10 lost to blockades); end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 2 tactical_bombers moved from Spain to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Western Germany
            2 bombers and 3 fighters moved from Spain to Western Germany
            1 bomber moved from Caucasus to Volgograd
            3 bombers moved from Caucasus to Saudi Arabia
            1 armour and 2 mech_infantrys moved from Turkey to Saudi Arabia
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 6,5 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd causes 0 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Saudi Arabia
                Americans attack with 1 armour, 3 bombers and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/6 hits, 2.83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Normandy Bordeaux to United Kingdom
            2 tactical_bombers moved from Normandy Bordeaux to Southern France
            2 bombers and 4 fighters moved from Western Germany to Southern France
            1 artillery moved from Spain to Southern France
            2 artilleries, 7 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            5 artilleries, 7 infantry, 2 mech_infantrys, 2 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 bombers moved from Saudi Arabia to Caucasus
            1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Spain
            1 fighter placed in 91 Sea Zone
            3 infantry placed in Southern France
            1 artillery and 2 infantry placed in Greece
            1 armour and 2 mech_infantrys placed in Turkey
            1 destroyer and 7 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Bulgaria: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Greece: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    AA fire in Volgograd : : 0.83
    AA fire in Western Germany : : -0.33
    Americans : 0.67
    Neutral_True : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            14 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 2 tactical_bombers moved from Spain to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Western Germany
            2 bombers and 3 fighters moved from Spain to Western Germany
            1 bomber moved from Caucasus to Volgograd
            3 bombers moved from Caucasus to Saudi Arabia
            1 armour and 2 mech_infantrys moved from Turkey to Saudi Arabia
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 6,5 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd causes 0 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Saudi Arabia
                Americans attack with 1 armour, 3 bombers and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/6 hits, 2.83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Normandy Bordeaux to United Kingdom
            2 tactical_bombers moved from Normandy Bordeaux to Southern France
            2 bombers and 4 fighters moved from Western Germany to Southern France
            1 artillery moved from Spain to Southern France
            2 artilleries, 7 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            5 artilleries, 7 infantry, 2 mech_infantrys, 2 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 bombers moved from Saudi Arabia to Caucasus
            1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Spain
            1 fighter placed in 91 Sea Zone
            3 infantry placed in Southern France
            1 artillery and 2 infantry placed in Greece
            1 armour and 2 mech_infantrys placed in Turkey
            1 destroyer and 7 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Bulgaria: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Greece: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            14 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            6 mech_infantrys moved from Iraq to Persia
            3 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Caucasus to Rostov
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun moved from Spain to Southern France
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Persia
            3 armour placed in Iraq
    
        Turn Complete - British
            British collect 38 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0.33
    AA fire in Volgograd : : 0.83
    AA fire in Western Germany : : -0.33
    Americans : 0.67
    Neutral_True : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Normandy Bordeaux
            3 fighters moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber and 2 fighters moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 4 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win with 3 fighters remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians and 1 infantry owned by the British lost in Rostov
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
            3 fighters moved from Normandy Bordeaux to Western Germany
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,1,3,5,2,5,4,2
            Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : 1.33
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 bomber moved from Celebes to Java
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to South Australia
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 bomber moved from Celebes to Java
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to South Australia
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Caucasus to Rostov
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x airfield; Remaining resources: 79 PUs; 
            Germans buy 3 artilleries, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Afghanistan to Volgograd
                  Germans take Kazakhstan from British
            1 infantry moved from Volgograd to Rostov
            1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
            1 infantry moved from Holland Belgium to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                French defend with 1 fighter
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the French lost in Rostov
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Vologda to Volgograd
            3 mech_infantrys moved from Novgorod to Vologda
            2 tactical_bombers moved from Rostov to Ukraine
            1 fighter moved from Rostov to Volgograd
            2 fighters moved from Ukraine to Southern Italy
            1 fighter moved from 112 Sea Zone to Southern Italy
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 artillery moved from Germany to Western Germany
            2 aaGuns, 5 artilleries and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 fighters placed in 112 Sea Zone
            3 mech_infantrys placed in Ukraine
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Novgorod
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1,3,1,3,6,2,5
            Germans collect 60 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    I’ll assume you’ll just move back the Chinese force.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Afghanistan to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Afghanistan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 armour moved from Turkmenistan to Afghanistan
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to West India
            2 fighters moved from India to 80 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 bomber and 3 tactical_bombers moved from French Indo China to 35 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 infantry, 6 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 80 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 submarines, 5 tactical_bombers and 2 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 submarines, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Philippines
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from 35 Sea Zone to French Indo China
            1 fighter moved from Japan to 35 Sea Zone
            1 aaGun, 4 artilleries and 7 infantry moved from Hopei to Shensi
            1 armour moved from Afghanistan to Sikang
            1 artillery moved from Szechwan to Shensi
            1 mech_infantry moved from Kweichow to Szechwan
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from French Indo China to Kweichow
            3 artilleries and 3 infantry moved from Jehol to Anhwe
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 artilleries and 2 infantry moved from Anhwe to Kiangsu
            1 artillery and 1 infantry moved from Anhwe to Hopei
            2 fighters moved from 80 Sea Zone to 39 Sea Zone
            1 bomber moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from Kiangsu to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            3 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
            Japanese collect 59 PUs (7 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Japanese : 0.00
    

    Savegame

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