@surfer Sub.
Desert Admiral (Axis) vs FMRommel (Allies+16)
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im getting it too in all my games, guess its down for a lil bit
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Marti is back up. The certification expired this morning and there was a change in the system, so they had to make an adjustment to get it renewed. Will take my turn shortly.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery and 2 infantry moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Wake Island to Caroline Islands 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 91 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines Germans defend with 1 destroyer Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 fighters moved from Eastern United States to French West Africa 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from Central United States to Central America 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Midway to Hawaiian Islands 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 bomber moved from Caroline Islands to New Guinea Place Units - Americans 3 submarines and 1 transport placed in 10 Sea Zone 1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States 2 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery and 2 infantry moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 factory_minor and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Ethiopia to 76 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Iraq to Egypt 1 bomber moved from Malta to Egypt 1 mech_infantry moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Shan State to French Indo China 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Shan State to Yunnan Combat - British Battle in Egypt British attack with 3 armour, 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 armour, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2.67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Shensi British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 armour moved from India to Yunnan 2 artilleries and 2 infantry moved from India to Burma 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 3 infantry moved from Iraq to Northwest Persia 1 bomber moved from Egypt to Northwest Persia 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 2 fighters placed in Persia 1 factory_minor placed in Iraq Turn Complete - British British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Germans : -0.33 British : -0.67 Italians : 0.83 Americans : 1.67 AA fire in Caroline Islands : : -0.17 Chinese : 0.50 Japanese : 1.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 2 armour moved from Baltic States to Bryansk 2 fighters moved from Romania to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour and 2 fighters Russians defend with 2 infantry Italians roll dice for 2 armour and 2 fighters in Bryansk, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Non Combat Move - Italians 4 mech_infantrys moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 2 fighters moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Tunisia to Libya Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 15 PUs (3 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 1.00 Russians : 0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland 3 fighters moved from Timguska to Russia Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1 ANZAC collect 16 PUs (1 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.17 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland 3 fighters moved from Timguska to Russia Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1 ANZAC collect 16 PUs (1 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Algeria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 4 bombers and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Karelia to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 2 infantry moved from Vyborg to Novgorod 4 infantry moved from Bessarabia to Ukraine 2 infantry moved from Belarus to Smolensk 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Romania to Ukraine 1 tactical_bomber moved from Romania to Ukraine 1 tactical_bomber moved from Romania to Smolensk 1 bomber moved from Eastern Poland to Novgorod 1 bomber moved from Eastern Poland to Smolensk Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 4 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 battleship in Novgorod, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 bomber and 4 infantry in Novgorod, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 4 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 infantry, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Bryansk 1 bomber moved from Smolensk to Bryansk 10 armour moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 18 infantry moved from Belarus to Bryansk 5 aaGuns moved from Belarus to Bryansk 14 artilleries moved from Belarus to Bryansk 2 mech_infantrys moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Belarus 2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 2 tactical_bombers moved from Ukraine to Bryansk 4 tactical_bombers moved from Western Germany to Bryansk 1 bomber moved from Novgorod to Bryansk 2 armour moved from Yugoslavia to Eastern Poland 3 infantry moved from Vyborg to Finland Place Units - Germans 1 artillery placed in France 4 bombers placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Germans collect 46 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 20 PUs; Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 16 infantry moved from Timguska to Yenisey 2 fighters and 1 tactical_bomber moved from Vologda to Yenisey Combat - Russians Russians creates battle in territory 127 Sea Zone Battle in Yenisey Russians attack with 2 fighters, 16 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 16 infantry and 1 tactical_bomber in Yenisey, round 2 : 6/19 hits, 4.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Yenisey, round 2 : 5/13 hits, 4.50 expected hits 6 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Yenisey Russians roll dice for 2 fighters, 11 infantry and 1 tactical_bomber in Yenisey, round 3 : 3/14 hits, 3.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Yenisey, round 3 : 1/7 hits, 2.50 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Yenisey, round 4 : 4/13 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 4 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Russians: 8 infantry Casualties for Japanese: 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Battle in 127 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 transport 1 submarine owned by the Russians Submerged Non Combat Move - Russians 2 aaGuns, 1 artillery and 12 infantry moved from Vologda to Russia 1 infantry moved from Volgograd to Tambov 1 armour moved from Persia to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Yenisey to Evenkiyskiy 1 aaGun moved from Timguska to Evenkiyskiy 1 aaGun moved from Timguska to Yenisey 1 infantry moved from Archangel to Vologda Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Russians : 1.83 Japanese : -0.50 -
The Siberian army turned and obliterated the Jpn army that was chasing it. Will the Jpn air force attack the Rus without ground support, or turn south to save its Chi terr?
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Belarus to Russia 1 bomber moved from Suiyuyan to Russia 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Chahar to Kansu 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Kweichow 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 2 tactical_bombers moved from Chahar to Hunan 1 mech_infantry moved from Chahar to Hunan -
@Desert_Admiral Moscow intercept?
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yes, intercept. Intercept Jpn bombers with ANZ ftrs in Moscow, with no Ger planes.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Belarus to Russia 1 bomber moved from Suiyuyan to Russia 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Chahar to Kansu 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Kweichow 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 2 tactical_bombers moved from Chahar to Hunan 1 mech_infantry moved from Chahar to Hunan Combat - Japanese Air Battle in Russia Japanese attacks with 3 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 1/3 hits, 0.50 expected hits Defenders Fire, : 0/3 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Kweichow Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 5 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 3 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 artillery and 2 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters and 4 tactical_bombers moved from Suiyuyan to Kansu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 fighter and 2 tactical_bombers moved from Hunan to Shantung 1 tactical_bomber moved from Kweichow to Kiangsu 1 bomber moved from Japan to Kansu 1 aaGun moved from Manchuria to Korea 2 bombers moved from Russia to Bryansk Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 Defenders Fire, : : -0.50 Chinese : 0.67 Attackers Fire, : : 0.50 Japanese : -3.50 -
Ouch, I shouldn’t have gambled on scrambling in Moscow. I couldn’t afford to lose a ftr for defense against Ger this turn.
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@FMErwinRommel I was hoping you would scramble.
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@Desert_Admiral Intercept.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:59:28 PM
Savegame -
I’m at a different location and had the same problem that we had before with old Java. Had to hunt up what I did last time and uninstall and reinstall Java and Triplea.
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Kwangtung Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Sikang 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.00





