Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Shensi to Kweichow
11 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Alexandria to Egypt
1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 bomber moved from Persia to 39 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from West India to India
1 artillery moved from West India to India
1 armour moved from Iraq to Eastern Persia
1 fighter moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from Iraq to Trans-Jordan
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 39 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
British : -1,17
AA fire in France : : -0,17
OOL FOR JAP FLEET
Best defense please. Take the first hit on the Carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Morocco
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Morocco, round 8 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Morocco
Germans win, taking Gibraltar from Germans with 1 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Iwo Jima to 33 Sea Zone
1 tactical_bomber moved from Iwo Jima to Wake Island
1 bomber moved from Iwo Jima to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Shensi to Kweichow
11 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Alexandria to Egypt
1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 bomber moved from Persia to 39 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from West India to India
1 artillery moved from West India to India
1 armour moved from Iraq to Eastern Persia
1 fighter moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from Iraq to Trans-Jordan
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 39 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 39 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British lost in 39 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British retreated to 79 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Syria
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 3 infantry in Syria, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria
British win, taking Syria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Battle in India
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in India
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
2 fighters owned by the Japanese forced to land in Ceylon
Non Combat Move - British
1 bomber moved from 39 Sea Zone to Persia
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from India to West India
1 fighter moved from India to West India
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from France to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1,33
British : -1,17
AA fire in France : : -0,17
Americans : -4,00
Chinese : 0,33
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
3 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
2 armour, 1 artillery and 4 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Alexandria
Italians attack with 1 fighter and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 4 infantry in Alexandria, round 2 : 2/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Belarus, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Belarus
1 fighter moved from Alexandria to Tobruk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : -0.33
Russians : -0.33
Test summary from TripleA, engine version: 1.9, time: 23.13.31
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 3 fighters and 1 infantry moved from New South Wales to Queensland
1 armour moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from Western Australia to South Australia
1 fighter moved from Western Australia to Queensland
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
15 artilleries and 21 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Germany to Eastern Poland
9 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Archangel
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Baltic States
Germans attack with 3 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 8 armour, 1 bomber and 2 mech_infantrys
Russians defend with 7 infantry
Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 4/11 hits, 5.00 expected hits
Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 8 armour and 1 bomber in Archangel, round 3 : 2/9 hits, 4.67 expected hits
Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans roll dice for 7 armour and 1 bomber in Archangel, round 4 : 1/8 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 7 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Belarus
2 aaGuns moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Morocco to Algeria
2 infantry moved from Tunisia to Algeria
1 fighter moved from Western Germany to Alexandria
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 bomber moved from Novgorod to Belarus
Place Units - Germans
3 infantry placed in Southern France
2 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -8.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
15 artilleries and 21 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Germany to Eastern Poland
9 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Archangel
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Baltic States
Germans attack with 3 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 8 armour, 1 bomber and 2 mech_infantrys
Russians defend with 7 infantry
Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 4/11 hits, 5.00 expected hits
Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 8 armour and 1 bomber in Archangel, round 3 : 2/9 hits, 4.67 expected hits
Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans roll dice for 7 armour and 1 bomber in Archangel, round 4 : 1/8 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 7 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Belarus
2 aaGuns moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Morocco to Algeria
2 infantry moved from Tunisia to Algeria
1 fighter moved from Western Germany to Alexandria
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 bomber moved from Novgorod to Belarus
Place Units - Germans
3 infantry placed in Southern France
2 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -8.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Finland to Novgorod
2 fighters moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 armour, 3 artilleries and 12 infantry moved from Finland to Norway
1 infantry moved from Karelia to Novgorod
1 armour moved from Finland to Norway
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 artilleries and 36 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Norway
Russians attack with 2 armour, 3 artilleries and 12 infantry
Germans defend with 9 infantry
Russians roll dice for 2 armour, 3 artilleries and 12 infantry in Norway, round 2 : 3/17 hits, 4,50 expected hits
Germans roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 3 artilleries and 10 infantry in Norway, round 3 : 5/15 hits, 4,17 expected hits
Germans roll dice for 6 infantry in Norway, round 3 : 0/6 hits, 2,00 expected hits
5 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 3 artilleries and 10 infantry in Norway, round 4 : 2/15 hits, 4,17 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 2 infantry
Casualties for Germans: 9 infantry
Non Combat Move - Russians
1 aaGun moved from Finland to Norway
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -3,00
Russians : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 carrier moved from 39 Sea Zone to 79 Sea Zone
2 fighters moved from Ceylon to 79 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 armour moved from Yunnan to India
Japanese take Burma from UK_Pacific
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
3 infantry moved from Manchuria to Amur
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 33 Sea Zone
3 fighters and 4 tactical_bombers moved from Yunnan to India
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 79 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 fighters
British defend with 1 battleship and 1 cruiser
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 79 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the British, 1 carrier owned by the Japanese and 1 battleship owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Casualties for British: 1 battleship and 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 6/6 hits, 3.33 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 5/6 hits, 3.00 expected hits
1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 3 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
3 tactical_bombers moved from India to Yunnan
1 artillery moved from 36 Sea Zone to French Indo China
2 fighters moved from 79 Sea Zone to Ceylon
Place Units - Japanese
1 destroyer and 4 transports placed in 6 Sea Zone
3 artilleries placed in Japan
3 armour placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
British : -0.17
Americans : 1.17
UK_Pacific : 0.00
Japanese : 4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 6 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 infantry moved from West India to India
1 fighter moved from West India to 39 Sea Zone
2 fighters moved from Iraq to 79 Sea Zone
1 armour moved from Eastern Persia to India
1 tactical_bomber moved from West India to India
1 tactical_bomber moved from Iraq to 79 Sea Zone
2 mech_infantrys moved from Persia to West India
1 armour moved from Persia to West India
1 bomber moved from Persia to India
1 bomber moved from Gibraltar to Southern France
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 79 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 79 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in India
British attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in India, round 3 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India
1 bomber moved from India to West India
1 tactical_bomber moved from India to West India
1 fighter moved from 39 Sea Zone to West India
1 bomber moved from Southern France to Gibraltar
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,1,4,2,4,4,3,4
British collect 31 PUs (4 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : -0,83
AA fire in Southern France : : -0,17
Chinese : -1,00
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 harbour and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour, 1 artillery and 4 infantry moved from Belarus to Bryansk
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Belarus to Bryansk
1 fighter moved from Tobruk to Southern Italy
4 infantry moved from Alexandria to 98 Sea Zone
4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 harbour placed in Alexandria
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : -0.17
Russians : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
4 fighters moved from Queensland to 33 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 4 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
ANZAC : 0,33
ool for jap
First hit on the dst, then kill the carrier, then tac, then ftr
More specific - if you get one total hit with your fighters, put it on the Tac. Two hits with them, take the tac and fighter. Three hits, leave the busted carrier.
It likely won’t matter.