@zlefin I actually need to know which of your german air are on the italian carriers.
19L Giallo(axis) vs Majikforce(allies) BM
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@Giallo No worries.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 infantry moved from Russia to Tambov 3 fighters moved from Russia to Tambov 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 submarine moved from 92 Sea Zone to 99 Sea Zone Russians take 99 Sea Zone from Italians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 artillery moved from Urals to Novosibirsk Combat - Russians Battle in Tambov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Tambov to Russia 2 mech_infantrys moved from Russia to Volgograd Place Units - Russians 3 artilleries and 3 infantry placed in Russia 1 artillery and 1 mech_infantry placed in Volgograd Russians undo move 2. 1 artillery and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 artillery moved from Buryatia to Sakha 1 artillery moved from Buryatia to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Chahar to 19 Sea Zone 1 bomber moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 1 tactical_bomber moved from Chahar to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi 1 fighter moved from French Indo China to Kiangsi 1 fighter moved from Japan to 25 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Amur Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Amur, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sakha Japanese attack with 1 armour and 1 artillery Americans defend with 1 armour Japanese roll dice for 1 armour and 1 artillery in Sakha, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Americans: 1 armour Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 19 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 19 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 1 bomber and 1 infantry British defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Anhwe to Kiangsu 1 aaGun moved from Chahar to Jehol 1 aaGun moved from Buyant-Uhaa to Amur 1 mech_infantry moved from Kiangsu to Jehol 1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to French Indo China 4 artilleries and 4 infantry moved from Japan to 6 Sea Zone 4 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Japanese collect 31 PUs (3 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans : -0,67 Chinese : -0,83 UK_Pacific : -0,33 Russians : 0,17 Japanese : 0,83 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Yunnan to 19 Sea Zone 1 artillery moved from Norway to Finland 1 bomber moved from Norway to Finland 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Normandy Bordeaux 1 mech_infantry moved from Tunisia to Tobruk 3 transports moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry AA fire in Normandy Bordeaux : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Americans lost in Normandy Bordeaux Germans win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -20 Casualties for Americans: 2 artilleries, 2 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun 1 fighter owned by the Americans retreated Battle in Holland Belgium Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Finland Americans attack with 1 artillery and 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 bomber in Finland, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 19 Sea Zone to Formosa 1 bomber moved from Finland to Norway 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 cruiser and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Norway 1 bomber placed in Eastern United States 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hunan to Anhwe 1 artillery and 2 infantry moved from Hunan to Anhwe 1 fighter moved from Yunnan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 3 infantry placed in Yunnan 1 artillery placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Caucasus to Rostov 1 armour and 6 mech_infantrys moved from Northwest Persia to Rostov 1 fighter moved from Northwest Persia to Rostov 3 fighters and 2 tactical_bombers moved from Russia to Rostov 1 bomber moved from Russia to Rostov 1 infantry moved from Kwangtung to Kiangsi 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi 2 infantry moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 infantry moved from Greece to Albania British take Albania from Italians Combat - British Battle in Kiangsi British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi British roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi British roll dice for 1 armour in Kiangsi, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kiangsi, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsi Japanese win with no units remaining. Battle score for attacker is -9 Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Rostov British attack with 1 armour, 1 bomber, 4 fighters, 7 mech_infantrys and 2 tactical_bombers Germans defend with 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys British roll dice for 1 armour, 1 bomber, 4 fighters, 7 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 5/15 hits, 5.67 expected hits Germans roll dice for 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 3/11 hits, 4.33 expected hits 3 mech_infantrys owned by the British, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov British roll dice for 1 armour, 1 bomber, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in Rostov, round 3 : 8/12 hits, 5.17 expected hits Germans roll dice for 4 armour and 2 artilleries in Rostov, round 3 : 5/6 hits, 2.67 expected hits 4 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans and 4 armour owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 7 mech_infantrys and 1 tactical_bomber Casualties for Germans: 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan 1 fighter moved from Kansu to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 bomber, 4 fighters and 1 tactical_bomber moved from Rostov to Russia 2 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 artillery moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Libya to Tobruk Place Units - British 1 factory_minor placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 destroyer and 1 transport placed in 110 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 fighter and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 1.67 British : -2.17 Americans : 0.33 AA fire in Normandy Bordeaux : : 0.67 Chinese : 1.50 Japanese : 1.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Albania 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 bombers moved from Southern Italy to Rostov 2 fighters and 1 tactical_bomber moved from Southern Italy to Albania Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 99 Sea Zone Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Battle in Rostov Italians attack with 2 bombers British defend with 1 armour Italians roll dice for 2 bombers in Rostov, round 2 : 1/2 hits, 1,33 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Italians and 1 armour owned by the British lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber Casualties for British: 1 armour Battle in Albania Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Albania, round 2 : 3/4 hits, 1,83 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Albania to Southern Italy 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Baltic States to Bessarabia 1 bomber moved from Rostov to Eastern Poland Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : -1,17 British : -0,33 Russians : 1,17 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 marine moved from 35 Sea Zone to Philippines 3 fighters moved from 43 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 3 fighters, 2 infantry and 1 marine Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 3 fighters, 2 infantry and 1 marine in Philippines, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 3 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 carriers moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Queensland to 35 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 destroyer moved from 87 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.83 Japanese : -0.67 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 11 mech_infantrys moved from Novgorod to Finland 2 artilleries and 1 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 infantry moved from France to Holland Belgium 1 mech_infantry moved from Romania to Greece Germans take Greece from British 1 armour moved from Bryansk to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 bomber moved from Novgorod to Tambov 1 artillery and 1 infantry moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 2 tactical_bombers moved from 113 Sea Zone to Holland Belgium 1 fighter moved from 113 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Bryansk to Tambov 1 infantry moved from Archangel to Belarus 2 mech_infantrys moved from Archangel to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 artillery moved from Bryansk to Belarus Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 2,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Finland Germans attack with 11 mech_infantrys Americans defend with 1 artillery Germans roll dice for 11 mech_infantrys in Finland, round 2 : 3/11 hits, 1,83 expected hits Americans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Finland Germans win, taking Finland from Americans with 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 5 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 4 mech_infantrys Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 2/10 hits, 3,33 expected hits Russians roll dice for 4 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 3 : 3/9 hits, 3,17 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 4 mech_infantrys Battle in Belarus Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Archangel to Belarus 2 armour moved from Archangel to Karelia 1 mech_infantry moved from Baltic States to Karelia 1 bomber moved from Tambov to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from Holland Belgium to 113 Sea Zone 14 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 aaGun, 8 artilleries and 23 infantry moved from Bryansk to Ukraine 7 mech_infantrys moved from Western Germany to Poland 1 infantry moved from France to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0,00 Americans : 0,00 Russians : 0,67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Suiyuyan to Central Mongolia Russians take Central Mongolia from Japanese 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 2 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Bryansk Russians take Bryansk from Germans 11 artilleries, 3 fighters, 58 infantry and 1 mech_infantry moved from Russia to Tambov 1 artillery moved from Novosibirsk to Kazakhstan 1 infantry moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 11 artilleries, 3 fighters, 58 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 11 artilleries, 3 fighters, 58 infantry and 1 mech_infantry in Tambov, round 2 : 23/73 hits, 16.83 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 11 artilleries, 3 fighters, 58 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 3 fighters moved from Tambov to Russia 1 aaGun moved from Russia to Samara 1 infantry moved from Russia to Samara 1 aaGun moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 infantry moved from Vologda to Smolensk Place Units - Russians 2 armour, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 6.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 7 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 artillery and 1 infantry moved from Korea to Amur 1 infantry moved from Korea to Amur 3 artilleries and 2 infantry moved from Korea to Manchuria 1 mech_infantry moved from Jehol to Kiangsu 1 infantry moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Siam to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Kiangsu to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Kiangsu to 21 Sea Zone 1 bomber moved from Kiangsu to 20 Sea Zone 1 armour moved from Kiangsu to Kwangtung Japanese take Kwangtung from UK_Pacific 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 5 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu 1 bomber moved from 20 Sea Zone to Kiangsu 1 bomber moved from 21 Sea Zone to Kiangsu 1 fighter moved from 21 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 aaGun moved from Jehol to Manchuria 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 infantry EDIT: Adding units owned by Japanese to Korea: 3 infantry EDIT: Turning off Edit Mode 4 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6 Japanese collect 32 PUs (3 lost to blockades); end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Americans : -1,17 ANZAC : -0,33 UK_Pacific : -0,33 Japanese : 1,17 -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Norway to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Eastern United States to 112 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to Holland Belgium 1 destroyer moved from 91 Sea Zone to 112 Sea Zone -
@majikforce Scramble or intercept?
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@majikforce intercept
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Norway to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Eastern United States to 112 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to Holland Belgium 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Germans launches 2 interceptors out of Western Germany Attackers Fire, : 1/3 hits, 0.83 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Western Germany causes 3 damage total. Battle in Normandy Bordeaux Battle in Denmark Battle in 16 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Western Germany to Norway 1 bomber moved from 112 Sea Zone to Norway 2 fighters moved from Western Germany to Norway 1 fighter moved from Holland Belgium to 110 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 3 transports moved from 102 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 bomber moved from Formosa to Philippines 6 fighters moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer placed in 113 Sea Zone 2 infantry placed in Norway 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 armour EDIT: Adding units owned by Americans to British Columbia: 1 armour EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Hopei to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 2 artilleries moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 3 infantry moved from Kansu to Shensi 1 artillery moved from Hopei to Chahar Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 artillery and 1 infantry moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 5 destroyers moved from 110 Sea Zone to 113 Sea Zone 3 fighters moved from United Kingdom to 113 Sea Zone 5 fighters moved from Norway to 113 Sea Zone 1 bomber moved from Russia to 113 Sea Zone Combat - British Battle in Kwangtung British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 armour and 1 harbour British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shan State British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 113 Sea Zone British attack with 1 bomber, 6 destroyers and 8 fighters; Americans loiter and taunt Germans defend with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport British roll dice for 1 bomber, 6 destroyers and 8 fighters in 113 Sea Zone, round 2 : 6/15 hits, 6.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits 1 destroyer owned by the Germans, 6 destroyers owned by the British and 2 carriers owned by the Germans lost in 113 Sea Zone British roll dice for 1 bomber and 8 fighters in 113 Sea Zone, round 3 : 5/9 hits, 4.67 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 tactical_bombers owned by the Germans, 1 cruiser owned by the Germans and 4 fighters owned by the British lost in 113 Sea Zone British roll dice for 1 bomber and 4 fighters in 113 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits Germans roll dice for 1 fighter and 1 transport in 113 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 bomber owned by the British and 1 transport owned by the Germans lost in 113 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 17 Casualties for British: 1 bomber, 6 destroyers and 4 fighters Casualties for Germans: 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Non Combat Move - British 4 fighters moved from 113 Sea Zone to Norway 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Alexandria to Egypt 1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 armour and 1 artillery moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 fighter moved from India to Persia 1 fighter moved from Shan State to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 mech_infantry moved from Persia to Northwest Persia Place Units - British 1 transport placed in 110 Sea Zone 1 fighter and 2 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Persia 2 armour and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 mech_infantrys and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 3 mech_infantrys and 1 tactical_bomberCombat Hit Differential Summary :
Germans : 3.33 Defenders Fire, : : -0.67 British : 1.67 AA fire in Western Germany : : -0.17 Americans : -0.33 Chinese : 1.00 Attackers Fire, : : 0.17 Japanese : -0.50 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Eastern Poland to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber Russians defend with 1 artillery Italians roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 bomber owned by the Italians lost in Kazakhstan Russians win with no units remaining. Battle score for attacker is -8 Casualties for Italians: 1 bomber Casualties for Russians: 1 artillery Non Combat Move - Italians 1 mech_infantry moved from Albania to Greater Southern Germany 1 armour moved from Southern Italy to Western Germany 1 armour moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Germany Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2 Italians collect 5 PUs (6 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians : 0,33 Russians : 0,67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Okinawa Battle in Guam ANZAC attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam ANZAC win, taking Okinawa from Japanese, taking Guam from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.67 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x airfield; Remaining resources: 71 PUs; Germans buy 3 armour, 1 fighter and 14 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Eastern Poland to Denmark 2 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 2 artilleries and 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 infantry and 1 marine moved from Western Germany to Holland Belgium 1 artillery moved from Belarus to Novgorod 5 armour and 3 mech_infantrys moved from Volgograd to Bryansk 15 armour and 1 mech_infantry moved from Caucasus to Bryansk 11 artilleries and 26 infantry moved from Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 7 mech_infantrys moved from Poland to Novgorod 2 armour and 1 mech_infantry moved from Karelia to Finland 1 armour and 2 mech_infantrys moved from Novgorod to Finland 3 mech_infantrys moved from Belarus to Karelia 1 mech_infantry moved from Greece to Romania Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,83 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1,83 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 1 infantry and 1 marine Americans defend with 1 artillery Germans roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 marine in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 marine owned by the Germans retreated to Western Germany Americans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Bryansk Germans attack with 20 armour, 11 artilleries, 26 infantry and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 20 armour, 11 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 23/70 hits, 22,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 20 armour, 11 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 bomber and 3 infantry Americans defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Denmark, round 2 : 2/4 hits, 1,17 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 1 bomber moved from Denmark to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod Place Units - Germans 1 fighter placed in Western Germany 3 armour placed in Novgorod 3 infantry placed in France 5 infantry placed in Germany 3 infantry placed in Western Germany 3 infantry placed in Western Germany Germans undo move 6. 1 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 7. Germans undo move 6. Germans undo move 5. Germans undo move 4. Germans undo move 3. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 6 mech_infantrys EDIT: Turning off Edit Mode 2 infantry placed in Ukraine 10 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 51 PUs (3 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 1,50 Americans : -2,00 Russians : -0,33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 infantry moved from Central Mongolia to Chahar 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Smolensk Combat - Russians Non Combat Move - Russians 2 aaGuns, 11 artilleries, 56 infantry and 1 mech_infantry moved from Tambov to Russia 1 aaGun moved from Samara to Russia 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Russia Place Units - Russians 2 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Soviet Far East to Sakha 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Sakha 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Sakha 3 artilleries and 2 infantry moved from Manchuria to Jehol 3 infantry moved from Korea to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 2 infantry moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Kiangsu to 19 Sea Zone 1 fighter moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 3 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 2 infantry in Jehol, round 2 : 0/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Jehol, round 3 : 2/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 cruiser; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Americans roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the ANZAC, 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser Casualties for ANZAC: 1 transport Battle in Shantung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 armour and 2 artilleries Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 artilleries in Sakha, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/6 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 2/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China 1 fighter moved from Kiangsi to Kiangsu 1 aaGun moved from Manchuria to Jehol 1 aaGun moved from Amur to Manchuria 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from Shantung to 6 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 bomber moved from 19 Sea Zone to Japan 1 bomber moved from Kiangsi to French Indo China Place Units - Japanese 2 infantry placed in French Indo China 4 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6 Japanese collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans : 0,50 ANZAC : -0,33 Chinese : -1,00 Russians : -0,33 Japanese : -1,67 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 5 artilleries, 2 destroyers, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Holland Belgium to France French take France from Germans French take Morocco from British French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Algeria from British French take Syria from British French take French West Africa from British French take Tunisia from Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Norway to Normandy Bordeaux 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from Norway to Denmark 1 destroyer moved from 98 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Philippines to Kiangsi 1 submarine moved from 26 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 armour moved from British Columbia to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in Southern France Battle in Denmark Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 2 infantry 2 fighters owned by the Americans retreated Battle in Normandy Bordeaux Americans attack with 2 artilleries, 2 bombers, 1 fighter and 2 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3.17 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Battle in Kiangsi Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kiangsi, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Kiangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 25 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 25 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 6 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 bombers moved from Normandy Bordeaux to Norway 2 fighters moved from Denmark to Norway 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 102 Sea Zone to 101 Sea Zone 2 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 armour, 1 fighter and 1 infantry placed in Norway 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 2 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan 1 artillery and 1 infantry moved from Chahar to Hopei 3 infantry moved from Shensi to Hopei Place Units - Chinese 2 artilleries and 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 4 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsi from Japanese 1 fighter moved from Yunnan to Kiangsu 1 artillery moved from Shan State to Yunnan 1 infantry moved from Yunnan to Shan State 3 mech_infantrys and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Kiangsu British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Ukraine British attack with 4 fighters and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry; Italians defend with 1 armour British roll dice for 4 fighters and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 1 tactical_bomber owned by the British, 2 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Italians lost in Ukraine British win with 3 fighters remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 armour Casualties for Germans: 2 infantry Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 3 fighters moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 2 artilleries and 2 infantry moved from Persia to Northwest Persia 2 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Alexandria to Egypt 1 battleship and 1 cruiser moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from Kiangsu to Anhwe 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Norway Place Units - British 1 transport placed in 81 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt 1 artillery, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
Germans : 2.50 British : 0.17 Americans : 0.00 Chinese : 0.33 Japanese : 1.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 armour moved from Western Germany to France 1 mech_infantry moved from Germany to France 1 mech_infantry moved from Greater Southern Germany to France 3 fighters and 3 tactical_bombers moved from Southern Italy to France Combat - Italians Battle in France Italians attack with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 artillery Italians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in France, round 2 : 7/9 hits, 4,33 expected hits French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1,67 expected hits 2 mech_infantrys owned by the Italians, 1 tactical_bomber owned by the Italians, 1 artillery owned by the Americans and 4 infantry owned by the French lost in France Italians destroys 0PUs while taking French capital Italians win, taking France from French with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Italians: 2 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 artillery Casualties for French: 4 infantry Non Combat Move - Italians 3 fighters and 2 tactical_bombers moved from France to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1,2 Italians collect 6 PUs (9 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : 2,67 French : 1,33





