19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Caucasus
                ANZAC attack with 1 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Caucasus
                Italians win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    ANZAC : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 bombers and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            4 bombers moved from Novgorod to Volgograd
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            2 bombers moved from Western Germany to 124 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            2 fighters moved from Western Germany to 115 Sea Zone
    
        Combat - Germans
            Battle in 124 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 124 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 124 Sea Zone
                Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 115 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in 104 Sea Zone
                Germans attack with 3 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers in 104 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 armour, 4 bombers and 3 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 4 bombers and 3 mech_infantrys in Volgograd, round 2 : 6/8 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Volgograd to Bryansk
            2 artilleries moved from Rostov to Bryansk
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Belarus to Smolensk
            1 artillery and 3 infantry moved from Belarus to Bryansk
            1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            3 fighters moved from 115 Sea Zone to Novgorod
            2 bombers moved from 124 Sea Zone to Western Germany
            3 bombers moved from 104 Sea Zone to Western Germany
    
        Place Units - Germans
            3 bombers placed in Western Germany
            3 tactical_bombers placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.33
    Americans : -0.33
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 6 PUs; 
            Russians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Kweichow
            2 armour moved from Urals to Samara
            13 artilleries, 41 infantry and 1 mech_infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry in Samara, round 2 : 14/57 hits, 14,50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Russia to Samara
            1 aaGun and 7 infantry moved from Shensi to Kweichow
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -0,50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 bombers and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            2 bombers moved from Japan to Jehol
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
            1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 infantry, 13 submarines, 4 tactical_bombers and 3 transports moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 4 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from India to 41 Sea Zone
            7 bombers moved from Bryansk to Persia
            1 artillery moved from Eastern Persia to Persia
            1 fighter and 1 tactical_bomber moved from India to Persia
            1 infantry moved from Siberia to Amur
            1 infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 13 submarines, 4 tactical_bombers and 3 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 3/13 hits, 4.33 expected hits
                Japanese win with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 13 submarines, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 4 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Java, round 2 : 1/5 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 2/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Persia
                Japanese attack with 1 artillery, 7 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 aaGun, 1 factory_minor and 3 infantry
                    AA fire in Persia : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 7 bombers, 1 fighter and 1 tactical_bomber in Persia, round 2 : 7/10 hits, 6.17 expected hits
                    British roll dice for 1 aaGun and 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the British and 3 infantry owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 artillery, 7 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 aaGun and 3 infantry
            Battle in Jehol
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Jehol, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Jehol to French Indo China
            1 infantry moved from Hunan to Anhwe
            1 aaGun moved from Anhwe to Jehol
            1 infantry moved from Yunnan to Szechwan
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            1 artillery moved from Hunan to Kiangsi
            1 artillery and 2 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from 41 Sea Zone to India
            1 artillery and 2 infantry moved from West India to Eastern Persia
            7 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 artillery and 3 infantry moved from India to West India
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 destroyer and 5 submarines moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in India
            1 armour and 2 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            3 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.50
    British : -1.00
    ANZAC : 0.00
    Chinese : -0.33
    Japanese : 1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 fighters, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            2 carriers and 1 transport moved from 92 Sea Zone to 89 Sea Zone
            3 infantry and 3 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
            1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 64 Sea Zone to 50 Sea Zone
            3 infantry and 3 mech_infantrys moved from 50 Sea Zone to Fiji
            2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            8 fighters moved from Hawaiian Islands to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
            1 artillery and 2 infantry moved from Kweichow to Yunnan
            2 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3,17
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 fighters, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            2 carriers and 1 transport moved from 92 Sea Zone to 89 Sea Zone
            3 infantry and 3 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
            1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 64 Sea Zone to 50 Sea Zone
            3 infantry and 3 mech_infantrys moved from 50 Sea Zone to Fiji
            2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            8 fighters moved from Hawaiian Islands to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
            1 artillery and 2 infantry moved from Kweichow to Yunnan
            2 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 artillery and 1 mech_infantry moved from Northwest Persia to Persia
            4 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Iraq to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Iceland to United Kingdom
    
        Combat - British
            Battle in Persia
                British attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    British roll dice for 1 artillery and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
                British win, taking Persia from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in Caucasus
                British attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                British win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Iraq
            1 bomber moved from Iraq to Egypt
            4 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
    
        Place Units - British
            3 artilleries placed in Iraq
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 0,50
    Italians : 0,67
    Americans : 0,50
    Chinese : -3,17
    Japanese : 1,00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 6 mech_infantrys moved from Bryansk to Russia
            2 armour and 1 mech_infantry moved from Ukraine to Russia
    
        Combat - Italians
            Battle in Russia
                Italians attack with 5 armour and 7 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major and 2 infantry
                    Italians roll dice for 5 armour and 7 mech_infantrys in Russia, round 2 : 6/12 hits, 3.67 expected hits
                    Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Russia
                Italians captures 13PUs while taking Russians capital
                Italians converts factory_major into different units
                Italians win, taking Russia from Russians with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
            triggerRussiansDestroyPUsItalians: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Italians
            2 aaGuns moved from Bryansk to Russia
            1 fighter moved from Ukraine to Southern Italy
            1 armour moved from Turkmenistan to Caucasus
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,3
            Italians collect 19 PUs (3 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 battleship and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
            ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 battleship and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
            ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 bombers and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Germans take Northwest Persia from British
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 fighter moved from Southern Italy to Western Germany
            8 bombers moved from Western Germany to Russia
            5 infantry moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            7 armour and 22 mech_infantrys moved from Bryansk to Russia
            1 armour and 1 mech_infantry moved from Volgograd to Russia
            4 bombers moved from Bryansk to Russia
            2 aaGuns, 5 artilleries and 10 infantry moved from Bryansk to Rostov
            3 fighters and 3 tactical_bombers moved from Novgorod to Russia
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 armour placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 artillery, 2 bombers and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2
            Germans collect 50 PUs (4 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Kweichow to Yunnan
            1 armour, 13 artilleries, 41 infantry and 1 mech_infantry moved from Samara to Volgograd
            1 armour moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry in Volgograd, round 2 : 17/57 hits, 14,50 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Yunnan
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Russians win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Yunnan to Kweichow
            3 aaGuns moved from Samara to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 2,83
    Japanese : -0,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Amur to Manchuria
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery and 2 infantry moved from Eastern Persia to Persia
            1 fighter moved from India to Persia
            1 tactical_bomber moved from India to Persia
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
            1 artillery and 2 infantry moved from Shan State to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to Yunnan
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            7 bombers moved from Eastern Persia to Kweichow
            2 bombers moved from French Indo China to Kweichow
            3 bombers moved from Japan to Kweichow
    
        Combat - Japanese
            Battle in Iwo Jima
            Battle in Kweichow
                Japanese attack with 12 bombers and 2 infantry
                Chinese defend with 3 infantry; Russians defend with 1 aaGun, 1 fighter and 6 infantry
                    AA fire in Kweichow : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 12 bombers and 2 infantry in Kweichow, round 2 : 7/14 hits, 8.33 expected hits
                    Chinese roll dice for 1 aaGun, 1 fighter and 9 infantry in Kweichow, round 2 : 3/10 hits, 3.67 expected hits
                    2 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 bomber owned by the Japanese and 1 aaGun owned by the Russians lost in Kweichow
                    Japanese roll dice for 11 bombers in Kweichow, round 3 : 9/11 hits, 7.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.67 expected hits
                    1 fighter owned by the Russians, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Iwo Jima from Americans with 10 bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 bombers and 2 infantry
                Casualties for Russians: 1 aaGun, 1 fighter and 6 infantry
                Casualties for Chinese: 3 infantry
            Battle in Persia
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 factory_minor
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 4/7 hits, 3.17 expected hits
                    British roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            5 bombers moved from Kweichow to French Indo China
            5 bombers moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Kiangsi to Anhwe
            1 infantry moved from Jehol to Chahar
            1 aaGun moved from Jehol to Anhwe
            1 artillery and 3 infantry moved from West India to Eastern Persia
            2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Burma to West India
            1 artillery and 2 infantry moved from Burma to India
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            2 destroyers and 12 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 battleship moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 4 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone
            1 artillery and 3 infantry moved from 39 Sea Zone to India
            1 destroyer moved from 20 Sea Zone to 16 Sea Zone
            5 submarines moved from 20 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in India
            1 destroyer and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : -1.67
    AA fire in Kweichow : : -0.50
    Japanese : 3.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 cruisers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 54 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Soviet Far East
            Battle in Caroline Islands
            Battle in 16 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            3 fighters moved from 54 Sea Zone to 17 Sea Zone
            4 fighters and 3 tactical_bombers moved from Western United States to Midway
            3 infantry and 3 mech_infantrys moved from Fiji to 50 Sea Zone
            2 battleships, 6 carriers, 3 cruisers, 2 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 50 Sea Zone to 26 Sea Zone
            1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 50 Sea Zone to 26 Sea Zone
            3 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            2 carriers moved from 89 Sea Zone to 28 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            3 cruisers and 5 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,33
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 cruisers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 54 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Soviet Far East
            Battle in Caroline Islands
            Battle in 16 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            3 fighters moved from 54 Sea Zone to 17 Sea Zone
            4 fighters and 3 tactical_bombers moved from Western United States to Midway
            3 infantry and 3 mech_infantrys moved from Fiji to 50 Sea Zone
            2 battleships, 6 carriers, 3 cruisers, 2 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 50 Sea Zone to 26 Sea Zone
            1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 50 Sea Zone to 26 Sea Zone
            3 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            2 carriers moved from 89 Sea Zone to 28 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            3 cruisers and 5 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            4 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Iraq to Northwest Persia
            1 bomber moved from Egypt to Northwest Persia
            1 artillery moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Persia
            3 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Persia
                British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Persia, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the British lost in Persia
                British win, taking Normandy Bordeaux from Germans, taking Persia from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter and 1 mech_infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Northwest Persia
                British attack with 1 bomber and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Persia to Iraq
            1 fighter moved from United Kingdom to Gibraltar
            2 aaGuns, 3 fighters and 3 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 43 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 2 infantry
            EDIT: Adding units owned by British to United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : 0,00
    Americans : 1,33
    Chinese : 0,67
    Japanese : 0,67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 26 PUs; 
            Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Russia to Nenetsia
                  Italians take Nenetsia from Russians
            5 armour and 5 mech_infantrys moved from Russia to Kazakhstan
                  Italians take Samara from Russians
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 5 infantry moved from Southern Italy to Northern Italy
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 armour moved from Caucasus to Rostov
            1 mech_infantry moved from Rostov to Caucasus
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5
            Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 battleship, 2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
            ANZAC collect 16 PUs (5 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 battleship, 2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
            ANZAC collect 16 PUs (5 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,83
    

    Savegame

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