Dir und deiner Familie wünsche ich ebenfalls frohe Weihnachten.
Liebe Grüße von Harry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Kweichow
2 armour moved from Urals to Samara
13 artilleries, 41 infantry and 1 mech_infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry in Samara, round 2 : 14/57 hits, 14,50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Russia to Samara
1 aaGun and 7 infantry moved from Shensi to Kweichow
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Japan to Jehol
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 infantry, 13 submarines, 4 tactical_bombers and 3 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 4 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from India to 41 Sea Zone
7 bombers moved from Bryansk to Persia
1 artillery moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 13 submarines, 4 tactical_bombers and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 3/13 hits, 4.33 expected hits
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 13 submarines, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 4 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Java, round 2 : 1/5 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 2/4 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 7 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Persia : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 7 bombers, 1 fighter and 1 tactical_bomber in Persia, round 2 : 7/10 hits, 6.17 expected hits
British roll dice for 1 aaGun and 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British and 3 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery, 7 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 3 infantry
Battle in Jehol
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Jehol, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Jehol to French Indo China
1 infantry moved from Hunan to Anhwe
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kiangsi
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 41 Sea Zone to India
1 artillery and 2 infantry moved from West India to Eastern Persia
7 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 destroyer and 5 submarines moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.50
British : -1.00
ANZAC : 0.00
Chinese : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 carriers and 1 transport moved from 92 Sea Zone to 89 Sea Zone
3 infantry and 3 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 64 Sea Zone to 50 Sea Zone
3 infantry and 3 mech_infantrys moved from 50 Sea Zone to Fiji
2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Hawaiian Islands to 54 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -3,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 carriers and 1 transport moved from 92 Sea Zone to 89 Sea Zone
3 infantry and 3 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 64 Sea Zone to 50 Sea Zone
3 infantry and 3 mech_infantrys moved from 50 Sea Zone to Fiji
2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Hawaiian Islands to 54 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 mech_infantry moved from Northwest Persia to Persia
4 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Iraq to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter moved from Iceland to United Kingdom
Combat - British
Battle in Persia
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 artillery and 1 factory_minor
British roll dice for 1 artillery and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
British win, taking Persia from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Iraq
1 bomber moved from Iraq to Egypt
4 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
Place Units - British
3 artilleries placed in Iraq
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17
British : 0,50
Italians : 0,67
Americans : 0,50
Chinese : -3,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 6 mech_infantrys moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
Combat - Italians
Battle in Russia
Italians attack with 5 armour and 7 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Italians roll dice for 5 armour and 7 mech_infantrys in Russia, round 2 : 6/12 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Russia
Italians captures 13PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
triggerRussiansDestroyPUsItalians: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Russia
1 fighter moved from Ukraine to Southern Italy
1 armour moved from Turkmenistan to Caucasus
Place Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,3
Italians collect 19 PUs (3 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Italians : 2.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 battleship and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 battleship and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Politics - French
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
Combat - Germans
Non Combat Move - Germans
1 fighter moved from Southern Italy to Western Germany
8 bombers moved from Western Germany to Russia
5 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
7 armour and 22 mech_infantrys moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
4 bombers moved from Bryansk to Russia
2 aaGuns, 5 artilleries and 10 infantry moved from Bryansk to Rostov
3 fighters and 3 tactical_bombers moved from Novgorod to Russia
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 2 bombers and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2
Germans collect 50 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 armour, 13 artilleries, 41 infantry and 1 mech_infantry moved from Samara to Volgograd
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 armour, 13 artilleries, 41 infantry and 1 mech_infantry in Volgograd, round 2 : 17/57 hits, 14,50 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Yunnan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Yunnan to Kweichow
3 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,00
Russians : 2,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Amur to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 fighter moved from India to Persia
1 tactical_bomber moved from India to Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
7 bombers moved from Eastern Persia to Kweichow
2 bombers moved from French Indo China to Kweichow
3 bombers moved from Japan to Kweichow
Combat - Japanese
Battle in Iwo Jima
Battle in Kweichow
Japanese attack with 12 bombers and 2 infantry
Chinese defend with 3 infantry; Russians defend with 1 aaGun, 1 fighter and 6 infantry
AA fire in Kweichow : 0/3 hits, 0.50 expected hits
Japanese roll dice for 12 bombers and 2 infantry in Kweichow, round 2 : 7/14 hits, 8.33 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 9 infantry in Kweichow, round 2 : 3/10 hits, 3.67 expected hits
2 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 bomber owned by the Japanese and 1 aaGun owned by the Russians lost in Kweichow
Japanese roll dice for 11 bombers in Kweichow, round 3 : 9/11 hits, 7.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.67 expected hits
1 fighter owned by the Russians, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Iwo Jima from Americans with 10 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 bombers and 2 infantry
Casualties for Russians: 1 aaGun, 1 fighter and 6 infantry
Casualties for Chinese: 3 infantry
Battle in Persia
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 factory_minor
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 4/7 hits, 3.17 expected hits
British roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
5 bombers moved from Kweichow to French Indo China
5 bombers moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 artillery and 3 infantry moved from West India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Burma to West India
1 artillery and 2 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 destroyers and 12 submarines moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 4 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
5 submarines moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in India
1 destroyer and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : -1.67
AA fire in Kweichow : : -0.50
Japanese : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 cruisers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 54 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Caroline Islands
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
3 fighters moved from 54 Sea Zone to 17 Sea Zone
4 fighters and 3 tactical_bombers moved from Western United States to Midway
3 infantry and 3 mech_infantrys moved from Fiji to 50 Sea Zone
2 battleships, 6 carriers, 3 cruisers, 2 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 50 Sea Zone to 26 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 50 Sea Zone to 26 Sea Zone
3 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 89 Sea Zone to 28 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
3 cruisers and 5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : 1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 cruisers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 54 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Caroline Islands
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
3 fighters moved from 54 Sea Zone to 17 Sea Zone
4 fighters and 3 tactical_bombers moved from Western United States to Midway
3 infantry and 3 mech_infantrys moved from Fiji to 50 Sea Zone
2 battleships, 6 carriers, 3 cruisers, 2 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 50 Sea Zone to 26 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 50 Sea Zone to 26 Sea Zone
3 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 89 Sea Zone to 28 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
3 cruisers and 5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 4 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Persia
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
3 armour moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Battle in Persia
British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Persia, round 3 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Persia
British win, taking Normandy Bordeaux from Germans, taking Persia from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Northwest Persia
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Northwest Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
1 fighter moved from United Kingdom to Gibraltar
2 aaGuns, 3 fighters and 3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
British : 0,00
Americans : 1,33
Chinese : 0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 26 PUs;
Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Russia to Nenetsia
Italians take Nenetsia from Russians
5 armour and 5 mech_infantrys moved from Russia to Kazakhstan
Italians take Samara from Russians
Italians take Kazakhstan from Russians
Combat - Italians
Non Combat Move - Italians
1 artillery and 5 infantry moved from Southern Italy to Northern Italy
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
ANZAC collect 16 PUs (5 lost to blockades); end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
ANZAC collect 16 PUs (5 lost to blockades); end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
5 artilleries and 10 infantry moved from Rostov to Volgograd
8 armour, 12 bombers, 3 fighters, 23 mech_infantrys and 3 tactical_bombers moved from Russia to Volgograd
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers moved from Western Germany to Volgograd
1 infantry moved from Tambov to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 8 armour, 5 artilleries, 14 bombers, 3 fighters, 11 infantry, 23 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 2 armour, 13 artilleries, 1 factory_minor, 40 infantry and 1 mech_infantry
AA fire in Volgograd : 0/9 hits, 1.50 expected hits
Germans roll dice for 8 armour, 5 artilleries, 14 bombers, 3 fighters, 11 infantry, 23 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 23/67 hits, 25.00 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry in Volgograd, round 2 : 24/56 hits, 19.00 expected hits
20 infantry owned by the Russians, 5 artilleries owned by the Germans, 11 infantry owned by the Germans, 3 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 8 armour, 14 bombers, 3 fighters, 15 mech_infantrys and 3 tactical_bombers in Volgograd, round 3 : 14/43 hits, 19.33 expected hits
Russians roll dice for 2 armour, 13 artilleries, 20 infantry and 1 mech_infantry in Volgograd, round 3 : 11/36 hits, 12.33 expected hits
14 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 8 armour, 14 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Volgograd, round 4 : 14/32 hits, 17.50 expected hits
Russians roll dice for 2 armour, 13 artilleries, 6 infantry and 1 mech_infantry in Volgograd, round 4 : 6/22 hits, 7.67 expected hits
1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 7 artilleries owned by the Russians, 2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 6 armour, 14 bombers, 3 fighters and 3 tactical_bombers in Volgograd, round 5 : 14/26 hits, 15.83 expected hits
Russians roll dice for 2 armour and 6 artilleries in Volgograd, round 5 : 1/8 hits, 3.00 expected hits
2 armour owned by the Russians, 6 artilleries owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour, 14 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 3 armour, 5 artilleries, 11 infantry and 23 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
3 armour moved from Novgorod to Bryansk
6 infantry moved from Russia to Tambov
14 bombers, 3 fighters and 3 tactical_bombers moved from Volgograd to Rostov
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 artillery and 4 infantry moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
1 artillery, 2 fighters and 7 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -12.17
British : 0.33
AA fire in Volgograd : : -1.50
Russians : -0.00
I’m not sure I’ve seen a number worse than “-12.17” on that combat hit differential… I’m not even sure I know what that means…
Russia is out