any scrambles? keep in mind you can scramble the french fig to normandy as well
Ksmckay (axis) vs Odonis (allies) BM3
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Eastern Poland to Baltic States 1 fighter moved from Romania to Baltic States 2 infantry moved from Romania to Bessarabia 1 bomber moved from Yugoslavia to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 bomber and 2 infantry Russians defend with 1 artillery Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Battle in Baltic States Italians attack with 2 armour, 1 fighter and 1 mech_infantry Russians defend with 1 artillery Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Italians 1 fighter moved from Baltic States to Finland 1 bomber moved from Bessarabia to Southern Italy 2 aaGuns and 2 infantry moved from Yugoslavia to Romania 1 artillery and 1 marine moved from Malta to 96 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 marine and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Southern Italy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia Place Units - Italians 2 submarines and 1 transport placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : 1.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.83 Japanese : 0.83 -
@Odonis
Well that little battle in SZ54 with a 1 in 6 chance of going wrong, certainly did! -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod 1 artillery and 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Holland Belgium to Belarus 1 bomber moved from Holland Belgium to Western Ukraine Combat - Germans Battle in Novgorod Germans attack with 7 armour and 13 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 7 armour and 13 mech_infantrys in Novgorod, round 2 : 4/20 hits, 5.67 expected hits Russians roll dice for 1 aaGun and 4 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 7 armour and 11 mech_infantrys in Novgorod, round 3 : 4/18 hits, 5.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 7 armour and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 aaGun and 4 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Belarus, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Belarus, round 3 : 1/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Belarus, round 4 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 1 infantry moved from Vyborg to Finland 2 mech_infantrys moved from Germany to Baltic States 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Holland Belgium to Germany 2 aaGuns moved from Holland Belgium to Western Germany 1 fighter moved from Morocco to Southern Italy 1 armour and 2 infantry moved from Morocco to Algeria 1 marine moved from Libya to 96 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy Place Units - Germans 9 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -3.33 Russians : 0.00 -
Yeah the naval situation in Pacific already looked concerning. That isnt going to help things. We will see.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Karelia to Finland 1 armour moved from Karelia to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 2 fighters moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 14 infantry moved from Korea to Manchuria Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Manchuria Russians attack with 14 infantry Japanese defend with 1 aaGun, 1 fighter, 10 infantry and 2 tactical_bombers Russians roll dice for 14 infantry in Manchuria, round 2 : 3/14 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 1 fighter, 10 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/13 hits, 5.00 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 3 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 fighter, 8 infantry and 2 tactical_bombers in Manchuria, round 3 : 2/11 hits, 4.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Manchuria, round 4 : 3/8 hits, 3.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 5 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Manchuria, round 5 : 5/7 hits, 3.00 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria Japanese win with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -13 Casualties for Russians: 14 infantry Casualties for Japanese: 1 aaGun and 8 infantry Battle in Finland Russians attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 aaGun and 7 infantry; Italians defend with 1 fighter Russians roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Finland, round 2 : 2/8 hits, 2.33 expected hits Germans roll dice for 1 aaGun, 1 fighter and 7 infantry in Finland, round 2 : 3/8 hits, 3.00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Finland, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 fighter and 6 infantry in Finland, round 3 : 1/7 hits, 2.67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Finland, round 4 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 fighter and 4 infantry in Finland, round 4 : 1/5 hits, 2.00 expected hits 1 mech_infantry owned by the Russians lost in Finland Russians roll dice for 2 armour and 1 artillery in Finland, round 5 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 fighter and 4 infantry in Finland, round 5 : 2/5 hits, 2.00 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour in Finland, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 2 infantry in Finland, round 6 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour in Finland, round 7 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 1 infantry in Finland, round 7 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Russians: 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys Casualties for Germans: 1 aaGun and 7 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Western Ukraine Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Bryansk 2 fighters moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 3 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Tsinghai 1 armour moved from Vologda to Evenkiyskiy 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from Korea to Amur Place Units - Russians 1 armour and 9 infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,4,6,3,2,4,1,6,4,6,5,2,6,1 Russians collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -4.33 Russians : 1.67 Japanese : -1.67 -
why did you attack in Man? You had zero chance but still ended up with an above average result but still dont think it was worth it.
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@ksmckay
only to thin your guys out - I’m in such bad shape overall, it’s time to try and hit home runs :) -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to Korea 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Amur 1 fighter and 2 tactical_bombers moved from Manchuria to Amur 2 infantry moved from Yunnan to Szechwan 2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 bombers moved from Caroline Islands to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits Americans roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 bomber owned by the Japanese lost in 46 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 bomber Casualties for Americans: 1 cruiser Battle in 16 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry; Russians defend with 1 aaGun AA fire in Amur : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Amur Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 aaGun owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Russians: 1 aaGun Casualties for Americans: 1 infantry Battle in Korea Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 infantry; Russians defend with 1 aaGun AA fire in Korea : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 aaGun owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Russians: 1 aaGun Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 battleship and 1 carrier moved from 6 Sea Zone to 33 Sea Zone 2 carriers moved from 6 Sea Zone to 33 Sea Zone 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 marine moved from Dutch New Guinea to New Guinea 1 bomber moved from 46 Sea Zone to Caroline Islands 1 battleship, 1 carrier and 2 cruisers moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 4 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Korea to Japan 3 artilleries and 1 mech_infantry moved from Yunnan to Hunan 2 fighters and 1 tactical_bomber moved from Szechwan to Hunan 1 armour and 1 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
AA fire in Amur : : 0.50 AA fire in Korea : : 0.50 Americans : 0.17 Chinese : 0.00 Russians : -1.00 Japanese : -0.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Yenisey to Amur 1 artillery and 1 infantry moved from Central America to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Morocco Battle in Amur Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Amur, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Amur Americans win, taking Morocco from Germans with 4 fighters remaining. Battle score for attacker is -15 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 infantry Non Combat Move - Americans 4 fighters moved from Amur to Siberia 1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
AA fire in Western Germany : : 0.83 Americans : -1.17 Japanese : 1.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 3 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 2 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 5 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Yenisey to Amur 1 artillery and 1 infantry moved from Central America to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Morocco Battle in Amur Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Amur, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Amur Americans win, taking Morocco from Germans with 4 fighters remaining. Battle score for attacker is -15 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 infantry Non Combat Move - Americans 4 fighters moved from Amur to Siberia 1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 3 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 2 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 5 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 fighters moved from India to Yunnan 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta Combat - British Battle in Cyprus British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Malta British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta British roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Malta, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Malta, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Malta, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Malta, round 8 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Malta, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Malta Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to India 1 mech_infantry moved from India to Yunnan 3 aaGuns, 13 infantry and 5 mech_infantrys moved from Burma to Yunnan 2 infantry moved from India to Burma 1 armour moved from Northwest Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 1 armour placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3 British collect 35 PUs (3 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -2.83 Italians : 0.00 AA fire in Western Germany : : 0.83 Americans : -1.17 Chinese : -0.67 Japanese : 1.67 -
2 for 2 on a strafe hurts
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 bomber and 1 fighter moved from Southern Italy to Gibraltar 1 tactical_bomber moved from Southern Italy to Gibraltar 1 fighter moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 2 marines and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya Combat - Italians Battle in 99 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber British defend with 1 harbour and 1 tactical_bomber; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3.83 expected hits British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits 1 tactical_bomber owned by the British, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 tactical_bomber Battle in 98 Sea Zone Italians attack with 1 fighter and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Libya Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to 95 Sea Zone 2 aaGuns and 2 infantry moved from Romania to Bessarabia 1 armour moved from Baltic States to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 fighter moved from Finland to Bessarabia 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 bomber moved from 92 Sea Zone to Southern France Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -0.17 French : -0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to South Australia 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to South Australia 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 3 infantry moved from Eastern Poland to Western Ukraine 3 bombers moved from Eastern Poland to Western Ukraine 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 4 armour and 11 mech_infantrys moved from Novgorod to Belarus 2 mech_infantrys moved from Baltic States to Belarus 9 artilleries, 20 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 fighter moved from Southern Italy to 96 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 marine moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 armour and 2 infantry moved from Algeria to Morocco Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 96 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Morocco Germans attack with 1 armour, 2 infantry and 1 marine Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 infantry and 1 marine in Morocco, round 2 : 0/4 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Morocco Germans roll dice for 1 armour, 1 infantry and 1 marine in Morocco, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Germans roll dice for 1 armour, 1 infantry and 1 marine in Morocco, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 3 infantry Russians defend with 3 infantry Germans roll dice for 3 bombers and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 4 armour, 9 artilleries, 20 infantry and 21 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 9 artilleries, 20 infantry and 21 mech_infantrys in Belarus, round 2 : 12/54 hits, 13.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 9 artilleries, 19 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 aaGun moved from Western Germany to France 3 aaGuns moved from Eastern Poland to Belarus 3 bombers moved from Western Ukraine to Western Germany 10 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from 91 Sea Zone to Algeria Place Units - Germans 1 infantry placed in France 3 armour placed in Novgorod 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 48 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -2.67 Americans : -0.67 Russians : -0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 armour moved from Russia to Archangel Russians take Archangel from Germans Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Kweichow Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kweichow Russians roll dice for 1 armour in Kweichow, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 4 artilleries, 3 fighters and 34 infantry moved from Bryansk to Russia 2 armour moved from Volgograd to Russia 1 infantry moved from Russia to Smolensk 1 armour moved from Evenkiyskiy to Yakut S.S.R. 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : -1.33 Japanese : 1.00 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Hunan to Shensi 1 mech_infantry moved from Anhwe to Shensi 2 fighters and 1 tactical_bomber moved from Hunan to Shensi 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 battleship moved from 33 Sea Zone to 31 Sea Zone 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 battleship moved from 46 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 cruiser moved from 46 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Hunan to Shensi -
@Odonis Need scramble orders in z26 (hawaii).





