Witt and PP play 1942 Anniversary

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans repair damage of 6x factory; Remaining resources: 46 PUs; 
            Germans buy 4 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            1 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Bulgaria Romania to Ukraine
            1 artillery moved from East Poland to Ukraine
            1 armour moved from Poland to East Poland
            1 infantry moved from Poland to East Poland
            1 fighter moved from Morocco Algeria to 8 Sea Zone
            1 fighter moved from France to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 fighter moved from 5 Sea Zone to 8 Sea Zone
            1 fighter moved from Norway to 8 Sea Zone
            1 bomber moved from Norway to 8 Sea Zone
            1 infantry moved from East Poland to Ukraine
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 factory and 2 infantry
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 4 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 5 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 6 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 7 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 8 Sea Zone
                Germans attack with 1 bomber, 4 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport; Americans defend with 1 destroyer and 2 transports
                    Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 4 fighters in 8 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 8 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    1 cruiser owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 8 Sea Zone
                    Germans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 fighters in 8 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer, 2 fighters and 3 transports in 8 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 8 Sea Zone
                    Germans roll dice for 1 bomber and 1 fighter in 8 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer, 1 fighter and 3 transports in 8 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 8 Sea Zone
                    Germans roll dice for 1 bomber in 8 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 3 transports in 8 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 8 Sea Zone
                    1 transport owned by the British and 2 transports owned by the Americans lost in 8 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 29
                Casualties for Germans: 4 fighters and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
                Casualties for Americans: 1 destroyer and 2 transports
    
        Non Combat Move - Germans
            1 bomber moved from 8 Sea Zone to Germany
            1 armour moved from France to Poland
            1 artillery and 4 infantry moved from Germany to Poland
            1 aaGun and 3 infantry moved from Norway to Finland
            1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 aaGun moved from France to 13 Sea Zone
            1 aaGun and 1 infantry moved from 13 Sea Zone to Morocco Algeria
    
        Place Units - Germans
            4 armour, 1 artillery and 4 infantry placed in Germany
            1 fighter placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.50
    British : -0.83
    Russians : -3.33
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 2 infantry
    East Poland : 1 flag, 6 armour and 6 infantry
    France : 2 infantry
    Finland : 1 aaGun and 3 infantry
    Germany : 4 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
    Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 4 infantry
    Morocco Algeria : 1 aaGun, 1 armour, 1 artillery and 3 infantry
    Poland : 1 armour, 1 artillery and 4 infantry
    Ukraine : 1 flag, 1 artillery and 3 infantry
    5 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
    13 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Japanese : 36 / 46
    Russians : 23 / 32
    Germans : 37 / 52
    British : 30 / 40
    Italians : 11 / 16
    Chinese : 3 / 0
    Americans : 38 / 43
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Libya
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Libya
            3 infantry moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Libya
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Libya, round 2 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Libya to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Burma to India
            1 artillery moved from French Equatorial Africa to Anglo-Egypt Sudan
            1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
            1 transport moved from 23 Sea Zone to 22 Sea Zone
    
        Place Units - British
            1 destroyer and 1 transport placed in 8 Sea Zone
            1 factory placed in Egypt
            1 artillery and 2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 fighter
            EDIT: Adding units owned by British to India: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British : 2.50
    Italians : -0.67
    Japanese : -0.67
    

    Territory Summary for British :

    Anglo-Egypt Sudan : 1 artillery and 1 infantry
    Australia : 1 aaGun and 3 infantry
    Burma : 3 infantry
    Eastern Canada : 2 infantry
    Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
    India : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 2 infantry
    Libya : 1 flag, 1 infantry
    New Zealand : 1 infantry
    Trans-Jordan : 1 infantry
    United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
    8 Sea Zone : 1 destroyer and 1 transport
    22 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Japanese : 34 / 46
    Russians : 23 / 32
    Germans : 37 / 52
    British : 34 / 39
    Italians : 9 / 16
    Chinese : 3 / 0
    Americans : 38 / 43
    

    Dice Statistics:

    Total
            1 was rolled 40 times
            2 was rolled 36 times
            3 was rolled 49 times
            4 was rolled 36 times
            5 was rolled 57 times
            6 was rolled 53 times
        Average roll : 3.712
        Median : 4.000
        Variance : 1.522
        Standard Deviation : 1.234
        Total rolls : 271
    
    Germans Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 11 times
            4 was rolled 9 times
            5 was rolled 18 times
            6 was rolled 18 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.484
        Standard Deviation : 1.218
        Total rolls : 73
    
    British Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.081
        Median : 3.000
        Variance : 1.468
        Standard Deviation : 1.211
        Total rolls : 37
    
    Italians Combat
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.333
        Median : 4.000
        Variance : 1.438
        Standard Deviation : 1.199
        Total rolls : 9
    
    Americans Combat
            2 was rolled 3 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 4.067
        Median : 4.000
        Variance : 0.964
        Standard Deviation : 0.982
        Total rolls : 15
    
    Chinese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.714
        Median : 4.000
        Variance : 0.139
        Standard Deviation : 0.373
        Total rolls : 7
    
    Russians Combat
            1 was rolled 16 times
            2 was rolled 6 times
            3 was rolled 11 times
            4 was rolled 8 times
            5 was rolled 14 times
            6 was rolled 12 times
        Average roll : 3.507
        Median : 4.000
        Variance : 1.043
        Standard Deviation : 1.021
        Total rolls : 67
    
    Japanese Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 12 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.794
        Median : 4.000
        Variance : 0.476
        Standard Deviation : 0.690
        Total rolls : 63
    

    Savegame


  • Leo - did you and Panther manage to sort your dice problem?


  • @Wittmann
    Just give me this info first.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Panther I am afraid I don’t kmow ho to paste to this thread.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Balkans to 14 Sea Zone
            1 fighter moved from Italy to Libya
            1 infantry moved from Balkans to 14 Sea Zone
            1 infantry moved from 14 Sea Zone to Libya
            1 infantry moved from 14 Sea Zone to Libya
            1 armour moved from Bulgaria Romania to East Poland
            1 armour moved from Bulgaria Romania to East Poland
            1 armour moved from Italy to Bulgaria Romania
            1 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Bulgaria Romania to Balkans
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Libya to 14 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : 0.67
    

    Territory Summary for Italians :

    Balkans : 1 artillery and 1 infantry
    East Poland : 3 armour
    Italy : 1 aaGun and 1 factory
    Libya : 1 infantry
    Bulgaria Romania : 2 armour
    14 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport
    

    Production/PUs Summary :

    Japanese : 34 / 46
    Russians : 23 / 32
    Germans : 37 / 52
    British : 33 / 39
    Italians : 10 / 17
    Chinese : 3 / 0
    Americans : 38 / 43
    

    Savegame


  • @Wittmann said in Witt and PP play 1942 Anniversary:

    @Panther I am afraid I don’t kmow ho to paste to this thread.

    Ah ok, no problem.

    When you have hit “Copy to Clipboard” in TripleA just move to the forum, enter this thread and klick “Reply”. Now instead of typing something into the box you simply press “Ctrl”+“V”. It is pressing “V” while “Ctrl” is already pressed.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Panther when I press Reply, it says please post a shorter reply. Must be fewer than 32000 characters .


  • @Wittmann
    Please exit / shut TripleA down completely.
    Then restart TripleA and retry.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Panther okay. Gibe me a minute.


  • @Wittmann Be sure to hit the button “Properties” only once.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Wittmann Jan 27, 2019 8:22:30 AM games.strategy.engine.framework.startup.mc.GameSelectorModel load
    SEVERE: Error loading game file: C:\Users\Alice\triplea\savedGames\43.tsvg, Incompatible engine versions. We are: 1.9 . Trying to load game created with: 1.8.0.1
    To download the latest version of TripleA, Please visit http://www.triplea-game.org/download/
    java.io.IOException: Incompatible engine versions. We are: 1.9 . Trying to load game created with: 1.8.0.1
    To download the latest version of TripleA, Please visit http://www.triplea-game.org/download/
    at games.strategy.engine.framework.GameDataManager.loadGame(GameDataManager.java:92)
    at games.strategy.engine.framework.GameDataManager.loadGame(GameDataManager.java:58)
    at games.strategy.engine.framework.startup.mc.GameSelectorModel.load(GameSelectorModel.java:81)
    at games.strategy.engine.framework.startup.ui.panels.main.game.selector.GameSelectorPanel.lambda$selectSavedGameFile$4(GameSelectorPanel.java:258)
    at games.strategy.engine.framework.ui.background.BackgroundTaskRunner.lambda$runInBackground$0(BackgroundTaskRunner.java:50)
    at games.strategy.engine.framework.ui.background.BackgroundTaskRunner$1.doInBackground(BackgroundTaskRunner.java:121)
    at javax.swing.SwingWorker$1.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at javax.swing.SwingWorker.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)


  • @Wittmann
    Great!
    This is an old totally outdated savegame…

  • Mod Official Q&A 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 TripleA

    @Wittmann

    Again please

    -Exit TripleA (shut down)
    -Start TripleA
    -Start a new Local Game (any will do)
    -When the game has started find the Menu Debug and then click Show Console
    -When the Console has opened, click the button Properties
    -Then click Copy to Clipboard
    -Paste in this thread

    Please don’t start an old savegame but start a complete new, blank game. And do all of it again.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Panther Sorry. Will be later tonight now .

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
    
        Non Combat Move - Americans
            2 bombers moved from Western United States to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 carrier and 2 fighters moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 53 Sea Zone to 58 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 carrier and 2 fighters placed in 56 Sea Zone
    
        Combat Move - Chinese
            6 infantry moved from Ningxia to Suiyuan
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Suiyuan, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Suiyuan, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Chinghai to Ningxia
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 40 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.33
    

    Territory Summary for Americans and Chinese :

    Alaska : 1 infantry
    Eastern United States : 1 aaGun, 1 factory and 2 infantry
    Hawaiian Islands : 2 infantry
    Midway : 1 infantry
    Ningxia : 3 infantry
    Suiyuan : 5 infantry
    United Kingdom : 1 armour, 1 artillery, 3 bombers and 2 infantry
    Western United States : 1 aaGun, 1 factory and 2 infantry
    8 Sea Zone : 1 carrier and 2 fighters
    10 Sea Zone : 1 transport
    56 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
    58 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Japanese : 33 / 46
    Russians : 23 / 32
    Germans : 37 / 52
    British : 33 / 39
    Italians : 10 / 17
    Chinese : 4 / 0
    Americans : 38 / 45
    

    Dice Statistics:

    Total
            1 was rolled 44 times
            2 was rolled 40 times
            3 was rolled 55 times
            4 was rolled 42 times
            5 was rolled 65 times
            6 was rolled 59 times
        Average roll : 3.725
        Median : 4.000
        Variance : 1.733
        Standard Deviation : 1.316
        Total rolls : 305
    
    Null / Other
            2 was rolled 3 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 4.188
        Median : 4.500
        Variance : 1.156
        Standard Deviation : 1.075
        Total rolls : 16
    
    Germans Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 11 times
            4 was rolled 9 times
            5 was rolled 18 times
            6 was rolled 18 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.484
        Standard Deviation : 1.218
        Total rolls : 73
    
    British Combat
            1 was rolled 8 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.026
        Median : 3.000
        Variance : 1.495
        Standard Deviation : 1.223
        Total rolls : 38
    
    Italians Combat
            1 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.091
        Median : 4.000
        Variance : 0.883
        Standard Deviation : 0.940
        Total rolls : 11
    
    Americans Combat
            2 was rolled 3 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 4.188
        Median : 4.500
        Variance : 1.156
        Standard Deviation : 1.075
        Total rolls : 16
    
    Chinese Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.684
        Median : 4.000
        Variance : 1.046
        Standard Deviation : 1.023
        Total rolls : 19
    
    Russians Combat
            1 was rolled 16 times
            2 was rolled 6 times
            3 was rolled 11 times
            4 was rolled 8 times
            5 was rolled 14 times
            6 was rolled 12 times
        Average roll : 3.507
        Median : 4.000
        Variance : 1.043
        Standard Deviation : 1.021
        Total rolls : 67
    
    Japanese Combat
            1 was rolled 8 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 12 times
            5 was rolled 15 times
            6 was rolled 11 times
        Average roll : 3.769
        Median : 4.000
        Variance : 0.482
        Standard Deviation : 0.694
        Total rolls : 65
    

    Savegame

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Panther SYSTEM PROPERTIES
    awt.toolkit=sun.awt.windows.WToolkit
    exe4j.consoleCodepage=cp0
    exe4j.isInstall4j=true
    exe4j.launchName=C:\Program Files\TripleA\TripleA.exe
    exe4j.moduleName=C:\Program Files\TripleA\TripleA.exe
    exe4j.semaphoreName=Local\c:_program_files_triplea_triplea.exe0
    exe4j.tempDir=
    exe4j.unextractedPosition=0
    file.encoding=Cp1252
    file.encoding.pkg=sun.io
    file.separator=
    install4j.appDir=C:\Program Files\TripleA
    install4j.exeDir=C:\Program Files\TripleA
    install4j.launcherId=33
    install4j.swt=false
    java.awt.graphicsenv=sun.awt.Win32GraphicsEnvironment
    java.awt.printerjob=sun.awt.windows.WPrinterJob
    java.class.path=C:\Program Files\TripleA.install4j\i4jruntime.jar;C:\Program Files\TripleA.\bin\triplea-game-headed-1.9.0.0.13066-all.jar
    java.class.version=52.0
    java.endorsed.dirs=c:\program files\common files\i4j_jres\1.8.0_66\lib\endorsed
    java.ext.dirs=c:\program files\common files\i4j_jres\1.8.0_66\lib\ext;C:\windows\Sun\Java\lib\ext
    java.home=c:\program files\common files\i4j_jres\1.8.0_66
    java.io.tmpdir=C:\Users\Alice\AppData\Local\Temp
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    os.version=6.1
    path.separator=;
    sun.arch.data.model=64
    sun.awt.enableExtraMouseButtons=true
    sun.boot.class.path=c:\program files\common files\i4j_jres\1.8.0_66\lib\resources.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\rt.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\sunrsasign.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\jsse.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\jce.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\charsets.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\jfr.jar;c:\program files\common files\i4j_jres\1.8.0_66\classes
    sun.boot.library.path=c:\program files\common files\i4j_jres\1.8.0_66\bin
    sun.cpu.endian=little
    sun.cpu.isalist=amd64
    sun.desktop=windows
    sun.io.unicode.encoding=UnicodeLittle
    sun.java.command=C:\Program Files\TripleA\TripleA.exe
    sun.jnu.encoding=Cp1252
    sun.management.compiler=HotSpot 64-Bit Tiered Compilers
    sun.os.patch.level=Service Pack 1
    user.country=GB
    user.dir=C:\Program Files\TripleA
    user.home=C:\Users\Alice
    user.language=en
    user.name=Alice
    user.script=
    user.timezone=Europe/London
    user.variant=

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from Caroline Islands to 51 Sea Zone
            1 battleship, 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 51 Sea Zone to 56 Sea Zone
            1 fighter moved from Japan to 56 Sea Zone
            1 fighter moved from 36 Sea Zone to 56 Sea Zone
            1 infantry moved from Hupeh to Sikang
                  Japanese take Sikang from Chinese
            1 armour and 1 infantry moved from French Indo-China Thailand to Burma
            1 fighter moved from 36 Sea Zone to Burma
            1 infantry moved from Buryatia S.S.R. to Manchuria
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
                 retreated to Burma
                British win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for British: 2 infantry
            Battle in 56 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine
                Americans defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters in 56 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 56 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 56 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 56 Sea Zone, round 3 : 4/8 hits, 3.83 expected hits
                    Americans roll dice for 2 fighters and 1 transport in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 53
                Casualties for Japanese: 1 carrier, 1 fighter and 1 submarine
                Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 56 Sea Zone to Wake Island
            1 fighter moved from 56 Sea Zone to 51 Sea Zone
            1 carrier moved from 36 Sea Zone to 51 Sea Zone
            1 battleship moved from 36 Sea Zone to 51 Sea Zone
            1 transport moved from 36 Sea Zone to 50 Sea Zone
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
            1 infantry moved from 51 Sea Zone to Caroline Islands
            1 fighter moved from Burma to French Indo-China Thailand
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 62 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            1 armour and 1 infantry placed in French Indo-China Thailand
            Japanese undo move 3.
            1 armour and 1 artillery placed in French Indo-China Thailand
            1 artillery, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    British : 1.00
    Americans : -1.00
    Japanese : 1.67
    

    Territory Summary for Japanese :

    Borneo : 1 flag, 1 infantry
    Buryatia S.S.R. : 1 flag
    Caroline Islands : 2 infantry
    East Indies : 1 flag, 1 infantry
    Fukien : 1 flag
    Hupeh : 1 flag
    French Indo-China Thailand : 1 armour, 1 artillery, 1 factory and 1 fighter
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag, 1 armour, 1 artillery, 1 factory and 2 infantry
    New Guinea : 1 flag, 1 infantry
    Okinawa : 1 infantry
    Philippine Islands : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Solomon Islands : 1 flag, 1 infantry
    Wake Island : 1 flag, 1 bomber and 1 infantry
    Yunnan : 1 flag
    51 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
    56 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
    57 Sea Zone : 1 submarine
    62 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Japanese : 34 / 44
    Russians : 23 / 32
    Germans : 37 / 52
    British : 33 / 39
    Italians : 10 / 17
    Chinese : 3 / 0
    Americans : 38 / 45
    

    Savegame


  • @Wittmann said in Witt and PP play 1942 Anniversary:

    java.home=c:\program files\common files\i4j_jres\1.8.0_66

    OK, not a firewall issue.

    Your issue has occurred to many before (see the TripleA support forum ) -
    TripleA uses an old Java version here.

    You mentioned that you had updated Java. Unfortunately TripleA does not use that updated version, but an old version “hidden” on your system. This old version once had been bundled with an old TripleA installation.

    Now to solve your problem you need to manually remove this old installation.

    First shut down (close) Triple A.

    Now use the Windows explorer and go to

    C:\program files
    

    Doubleklick on this folder and find the folder

    c:\program files\common files\
    

    inside.

    Doubleklick on that folder and find the folder

    c:\program files\common files\i4j_jres\
    

    inside.

    Now be careful to do exactly the following:
    Right-klick on the folder “i4j_jres” and choose “delete” (or maybe “remove” - not sure what it says in English). Confirm the deletion/removal.
    Be sure not to delete anything unwanted but only the folder “i4_jres” (including its subfolders).

    Once this has been removed start TripleA and retry.
    Maybe it already works then using the Java update you have installed.
    If not, no problem… we move on , then.

    Good luck :smiley:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Did what you asked and now can’t even open triplea.
    I get a message saying No JVM found on system. Please define EXE4J_JAVAHOME to point to an installed 64bitJDK or JRE or download a JRE from www.java.com

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