@fasthard scramble?
19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from Queensland to 34 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from 112 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 105 Sea Zone 2 armour and 8 mech_infantrys moved from Volgograd to Caucasus 1 bomber and 1 fighter moved from Ukraine to Caucasus 3 bombers moved from Western Germany to Caucasus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Battle in 105 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 submarine Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Germans attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 2 armour, 4 bombers, 1 fighter and 8 mech_infantrys British defend with 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys Germans roll dice for 2 armour, 4 bombers, 1 fighter and 8 mech_infantrys in Caucasus, round 2 : 3/15 hits, 5.50 expected hits Russians roll dice for 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/11 hits, 4.50 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 2 armour, 4 bombers, 1 fighter and 6 mech_infantrys in Caucasus, round 3 : 5/13 hits, 5.17 expected hits Russians roll dice for 5 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 2/8 hits, 3.50 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus Germans roll dice for 2 armour, 4 bombers, 1 fighter and 4 mech_infantrys in Caucasus, round 4 : 7/11 hits, 4.83 expected hits Russians roll dice for 3 armour in Caucasus, round 4 : 2/3 hits, 1.50 expected hits 2 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 6 mech_infantrys Casualties for British: 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys Non Combat Move - Germans 4 bombers and 1 fighter moved from Caucasus to Ukraine 3 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine 2 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Archangel 2 fighters moved from 104 Sea Zone to 105 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 0.50 Americans : -0.33 Russians : -3.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Kansu to Suiyuyan 1 infantry moved from Novosibirsk to Samara Russians take Samara from Italians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 submarine moved from 92 Sea Zone to 97 Sea Zone 3 infantry moved from Novosibirsk to Kansu 4 infantry moved from Novosibirsk to Vologda 1 infantry moved from Smolensk to Vologda Combat - Russians Battle in Suiyuyan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Vologda Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Vologda, round 2 : 2/5 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 3 artilleries and 15 infantry moved from Russia to Samara 1 aaGun moved from Novosibirsk to Samara 1 aaGun moved from Smolensk to Vologda 2 infantry moved from Smolensk to Vologda 1 aaGun, 11 artilleries and 17 infantry moved from Smolensk to Russia 1 fighter moved from Rostov to Russia 1 aaGun moved from Kansu to Shensi 4 infantry moved from Shensi to Kweichow Place Units - Russians 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 Russians : 2,00 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 bomber moved from Japan to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Japan to 21 Sea Zone 1 infantry moved from Hopei to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 4 fighters and 3 tactical_bombers moved from Shan State to Kweichow 7 bombers moved from French Indo China to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 artilleries, 7 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 artilleries and 5 infantry; Russians defend with 4 infantry Japanese roll dice for 2 artilleries, 7 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 13/18 hits, 10.00 expected hits Chinese roll dice for 2 artilleries and 9 infantry in Kweichow, round 2 : 7/11 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 artilleries owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow Japanese win with 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Casualties for Chinese: 2 artilleries and 5 infantry Casualties for Russians: 4 infantry Battle in 22 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 22 Sea Zone to Japan 1 bomber moved from 21 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Sakha to Amur 1 artillery and 1 infantry moved from Shan State to Yunnan 1 artillery and 4 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Japan 7 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 36 Sea Zone 3 submarines moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 destroyer and 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0.67 ANZAC : -0.67 Chinese : 3.33 Japanese : 3.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily Combat - Americans Battle in Sicily Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Sicily from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 49 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans : 0,67 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily Combat - Americans Battle in Sicily Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Sicily from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 49 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries moved from Trans-Jordan to Iraq 3 infantry moved from Iraq to Northwest Persia 1 armour moved from Alexandria to Trans-Jordan 3 armour moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 95 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone Combat - British Battle in Sardinia Battle in 104 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win, taking Sardinia from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caucasus British attack with 1 bomber and 7 mech_infantrys Germans defend with 2 armour and 2 mech_infantrys British roll dice for 1 bomber and 7 mech_infantrys in Caucasus, round 2 : 2/8 hits, 1,83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus British roll dice for 1 bomber and 5 mech_infantrys in Caucasus, round 3 : 3/6 hits, 1,50 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 3 mech_infantrys Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - British 1 bomber moved from Caucasus to Iraq 1 aaGun moved from Trans-Jordan to Iraq 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0,17 British : 1,83 Americans : 0,67 Japanese : -0,33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 3 armour, 1 fighter and 2 mech_infantrys moved from Volgograd to Caucasus Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 3 armour, 1 fighter and 2 mech_infantrys British defend with 4 mech_infantrys Italians roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 4 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 3 mech_infantrys owned by the British lost in Caucasus Italians roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for British: 4 mech_infantrys Non Combat Move - Italians 1 fighter moved from Caucasus to Ukraine 2 aaGuns moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,1 Italians collect 14 PUs (4 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians : 2.33 Russians : -2.00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 21 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 21 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,17 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 105 Sea Zone to 104 Sea Zone 2 fighters moved from 105 Sea Zone to 104 Sea Zone 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda 1 armour and 2 mech_infantrys moved from Novgorod to Vologda 4 bombers moved from Ukraine to Vologda 1 fighter moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Vologda Germans attack with 1 armour, 4 bombers, 1 infantry and 2 mech_infantrys Russians defend with 1 aaGun and 6 infantry AA fire in Vologda : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 4 bombers, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits, 3.67 expected hits Russians roll dice for 1 aaGun and 6 infantry in Vologda, round 2 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Vologda, round 3 : 3/6 hits, 3.33 expected hits Russians roll dice for 5 infantry in Vologda, round 3 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Russians lost in Vologda Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Vologda, round 4 : 3/6 hits, 3.33 expected hits Russians roll dice for 2 infantry in Vologda, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 4 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Russians: 1 aaGun and 6 infantry Non Combat Move - Germans 1 artillery and 4 infantry moved from Novgorod to Belarus 2 artilleries moved from Volgograd to Rostov 1 fighter moved from Ukraine to Bryansk 3 armour and 10 mech_infantrys moved from Ukraine to Bryansk 2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 105 Sea Zone to 112 Sea Zone 1 fighter moved from 104 Sea Zone to Western Germany 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 2 aaGuns, 2 artilleries and 13 infantry moved from Western Ukraine to Bryansk 4 bombers moved from Vologda to Novgorod Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Novgorod 4 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,3 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Removing units owned by Germans from Bryansk: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2.17 British : -0.33 AA fire in Vologda : : -0.50 Russians : -0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 3 infantry moved from Kansu to Shensi 3 infantry moved from Suiyuyan to Shensi 2 armour moved from Russia to Urals 1 infantry moved from Kazakhstan to Volgograd 2 artilleries and 14 infantry moved from Samara to Russia Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 2 aaGuns moved from Samara to Russia Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 1,00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 36 Sea Zone to 21 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from West India to Eastern Persia Japanese take Eastern Persia from British 7 bombers moved from French Indo China to Russia 2 fighters and 2 tactical_bombers moved from French Indo China to Hunan Combat - Japanese Air Battle in Russia Japanese attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/7 hits, 1.17 expected hits Bombing raid in Russia rolls: 5,3,8,7,8,4,8 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Caroline Islands Battle in Hunan Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Caroline Islands from Americans, taking Hunan from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 6 submarines moved from 36 Sea Zone to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 7 submarines moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 2 bombers moved from 25 Sea Zone to Japan 7 bombers moved from Russia to Bryansk 1 artillery and 2 infantry moved from India to West India 1 infantry moved from Burma to India 1 artillery and 2 infantry moved from Shan State to Yunnan 2 fighters and 2 tactical_bombers moved from Hunan to India 1 artillery and 2 infantry moved from Malaya to Shan State 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Amur to Buryatia Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 2 infantry placed in Japan 1 destroyer and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
AA fire in Russia : : -1.17 Americans : 0.67 ANZAC : -0.33 Chinese : -0.33 Japanese : -3.33 -
I assumed no intercept since there was only one fighter to defend – if this was wrong let me know and we can roll. Thx!
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@DizzKneeLand33 amazing your dice so far…
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@Giallo said in 19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0):
@DizzKneeLand33 amazing your dice so far…
Well, a lot of my dice differentials are negative – I’m not sure it’s that my dice are that amazing, more that your dice completely suck. :)
Of course, the end result is the same…
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 64 Sea Zone 3 infantry and 3 mech_infantrys moved from 64 Sea Zone to Southeast Mexico 1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 2 aaGuns moved from Central United States to Western United States 4 fighters moved from Western United States to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 3 infantry placed in Western United States 1 battleship, 2 cruisers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -0,17 Americans : 0,50 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Anhwe 1 fighter moved from Shensi to Anhwe 1 artillery and 3 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Anhwe : 1/1 hits, 0,17 expected hits 1 fighter owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0,67 AA fire in Anhwe : : 0,83 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 64 Sea Zone 3 infantry and 3 mech_infantrys moved from 64 Sea Zone to Southeast Mexico 1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 2 aaGuns moved from Central United States to Western United States 4 fighters moved from Western United States to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 3 infantry placed in Western United States 1 battleship, 2 cruisers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Anhwe 1 fighter moved from Shensi to Anhwe 1 artillery and 3 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Anhwe : 1/1 hits, 0,17 expected hits 1 fighter owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 fighter moved from United Kingdom to 124 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 1 armour and 1 bomber moved from Iraq to Caucasus Combat - British Battle in 124 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caucasus British attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys Italians defend with 3 armour and 2 mech_infantrys British roll dice for 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,00 expected hits Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2,17 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus British roll dice for 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/6 hits, 1,83 expected hits Italians roll dice for 3 armour in Caucasus, round 3 : 1/3 hits, 1,50 expected hits 1 infantry owned by the British and 2 armour owned by the Italians lost in Caucasus British roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 4 : 0/5 hits, 1,67 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Caucasus 2 mech_infantrys owned by the British and 1 armour owned by the British retreated to Northwest Persia Italians win with 1 armour remaining. Battle score for attacker is 11 Casualties for British: 3 infantry Casualties for Italians: 2 armour and 2 mech_infantrys Non Combat Move - British 1 armour moved from Trans-Jordan to Northwest Persia 5 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from 124 Sea Zone to Iceland 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 bomber moved from Caucasus to Iraq 1 mech_infantry moved from Persia to Northwest Persia 1 aaGun moved from Iraq to Persia 2 armour and 2 artilleries moved from Iraq to Northwest Persia Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Persia 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,33 British : -1,33 Italians : -1,17 Americans : 0,50 Chinese : 0,67 AA fire in Anhwe : : 0,83 Japanese : 0,00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Caucasus to Turkmenistan Italians take Kazakhstan from Russians Italians take Turkmenistan from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Rostov to Bryansk 2 armour and 4 mech_infantrys moved from Ukraine to Bryansk Place Units - Italians 2 armour and 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,5 Italians collect 16 PUs (3 lost to blockades); end with 16 PUsCombat Hit Differential Summary :





