19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 bomber moved from Japan to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            4 fighters and 3 tactical_bombers moved from Shan State to Kweichow
            7 bombers moved from French Indo China to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 artilleries, 7 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 artilleries and 5 infantry; Russians defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 7 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 13/18 hits, 10.00 expected hits
                    Chinese roll dice for 2 artilleries and 9 infantry in Kweichow, round 2 : 7/11 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 artilleries owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow
                Japanese win with 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
                Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Casualties for Chinese: 2 artilleries and 5 infantry
                Casualties for Russians: 4 infantry
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 22 Sea Zone to Japan
            1 bomber moved from 21 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Sakha to Amur
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 artillery and 4 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Anhwe
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Japan
            7 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 36 Sea Zone
            3 submarines moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 destroyer and 8 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : -0.67
    Chinese : 3.33
    Japanese : 3.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
    
        Combat - Americans
            Battle in Sicily
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Sicily from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 49 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
    
        Combat - Americans
            Battle in Sicily
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Sicily from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 49 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Iraq to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 artilleries moved from Trans-Jordan to Iraq
            3 infantry moved from Iraq to Northwest Persia
            1 armour moved from Alexandria to Trans-Jordan
            3 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            2 fighters moved from United Kingdom to 95 Sea Zone
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
    
        Combat - British
            Battle in Sardinia
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                British win, taking Sardinia from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Caucasus
                British attack with 1 bomber and 7 mech_infantrys
                Germans defend with 2 armour and 2 mech_infantrys
                    British roll dice for 1 bomber and 7 mech_infantrys in Caucasus, round 2 : 2/8 hits, 1,83 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits
                    2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                    British roll dice for 1 bomber and 5 mech_infantrys in Caucasus, round 3 : 3/6 hits, 1,50 expected hits
                    Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1,00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 3 mech_infantrys
                Casualties for Germans: 2 armour and 2 mech_infantrys
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Iraq
            1 aaGun moved from Trans-Jordan to Iraq
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to United Kingdom
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            3 mech_infantrys placed in Persia
            2 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : 1,83
    Americans : 0,67
    Japanese : -0,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bryansk to Rostov
            1 armour and 2 mech_infantrys moved from Ukraine to Rostov
            3 armour, 1 fighter and 2 mech_infantrys moved from Volgograd to Caucasus
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 3 armour, 1 fighter and 2 mech_infantrys
                British defend with 4 mech_infantrys
                    Italians roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 4 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the British lost in Caucasus
                    Italians roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for British: 4 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Ukraine
            2 aaGuns moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Romania to Ukraine
            1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,1
            Italians collect 14 PUs (4 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    Russians : -2.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 destroyer moved from 34 Sea Zone to 21 Sea Zone
            2 fighters moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 21 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 destroyer moved from 34 Sea Zone to 21 Sea Zone
            2 fighters moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 21 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            2 fighters moved from 105 Sea Zone to 104 Sea Zone
            1 infantry moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Archangel to Vologda
            1 armour and 2 mech_infantrys moved from Novgorod to Vologda
            4 bombers moved from Ukraine to Vologda
            1 fighter moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 3 fighters and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Vologda
                Germans attack with 1 armour, 4 bombers, 1 infantry and 2 mech_infantrys
                Russians defend with 1 aaGun and 6 infantry
                    AA fire in Vologda : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 4 bombers, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Vologda, round 2 : 2/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Vologda, round 3 : 3/6 hits, 3.33 expected hits
                    Russians roll dice for 5 infantry in Vologda, round 3 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Vologda, round 4 : 3/6 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win with 4 bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 6 infantry
    
        Non Combat Move - Germans
            1 artillery and 4 infantry moved from Novgorod to Belarus
            2 artilleries moved from Volgograd to Rostov
            1 fighter moved from Ukraine to Bryansk
            3 armour and 10 mech_infantrys moved from Ukraine to Bryansk
            2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 105 Sea Zone to 112 Sea Zone
            1 fighter moved from 104 Sea Zone to Western Germany
            2 fighters moved from 104 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Western Germany
            2 aaGuns, 2 artilleries and 13 infantry moved from Western Ukraine to Bryansk
            4 bombers moved from Vologda to Novgorod
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Novgorod
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,3
            Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to France: 1 infantry
            EDIT: Removing units owned by Germans from Bryansk: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : -0.33
    AA fire in Vologda : : -0.50
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
            3 infantry moved from Kansu to Shensi
            3 infantry moved from Suiyuyan to Shensi
            2 armour moved from Russia to Urals
            1 infantry moved from Kazakhstan to Volgograd
            2 artilleries and 14 infantry moved from Samara to Russia
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 3 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            2 aaGuns moved from Samara to Russia
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 1,00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from Japan to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            7 bombers moved from French Indo China to Russia
            2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
    
        Combat - Japanese
            Air Battle in Russia
                Japanese attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/7 hits, 1.17 expected hits
                Bombing raid in Russia rolls: 5,3,8,7,8,4,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in Caroline Islands
            Battle in Hunan
                Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Caroline Islands from Americans, taking Hunan from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 6 submarines moved from 36 Sea Zone to 33 Sea Zone
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 7 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            2 bombers moved from 25 Sea Zone to Japan
            7 bombers moved from Russia to Bryansk
            1 artillery and 2 infantry moved from India to West India
            1 infantry moved from Burma to India
            1 artillery and 2 infantry moved from Shan State to Yunnan
            2 fighters and 2 tactical_bombers moved from Hunan to India
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Amur to Buryatia
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            2 infantry placed in Japan
            1 destroyer and 5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -1.17
    Americans : 0.67
    ANZAC : -0.33
    Chinese : -0.33
    Japanese : -3.33
    

    Savegame

  • '20 '16 '15 '14

    I assumed no intercept since there was only one fighter to defend – if this was wrong let me know and we can roll. Thx!


  • @DizzKneeLand33 amazing your dice so far…


  • @Giallo said in 19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0):

    @DizzKneeLand33 amazing your dice so far…

    Well, a lot of my dice differentials are negative – I’m not sure it’s that my dice are that amazing, more that your dice completely suck. :)

    Of course, the end result is the same…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 64 Sea Zone
            3 infantry and 3 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
            1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
            1 artillery, 2 carriers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            2 aaGuns moved from Central United States to Western United States
            4 fighters moved from Western United States to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            3 infantry placed in Western United States
            1 battleship, 2 cruisers and 3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 artillery and 3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Anhwe : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    AA fire in Anhwe : : 0,83
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 64 Sea Zone
            3 infantry and 3 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
            1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
            1 artillery, 2 carriers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            2 aaGuns moved from Central United States to Western United States
            4 fighters moved from Western United States to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            3 infantry placed in Western United States
            1 battleship, 2 cruisers and 3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 artillery and 3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Anhwe : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
            1 fighter moved from United Kingdom to 124 Sea Zone
            3 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            1 armour and 1 bomber moved from Iraq to Caucasus
    
        Combat - British
            Battle in 124 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Caucasus
                British attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys
                Italians defend with 3 armour and 2 mech_infantrys
                    British roll dice for 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,00 expected hits
                    Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2,17 expected hits
                    2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/6 hits, 1,83 expected hits
                    Italians roll dice for 3 armour in Caucasus, round 3 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the British and 2 armour owned by the Italians lost in Caucasus
                    British roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 4 : 0/5 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British lost in Caucasus
                2 mech_infantrys owned by the British and 1 armour owned by the British retreated to Northwest Persia
                Italians win with 1 armour remaining. Battle score for attacker is 11
                Casualties for British: 3 infantry
                Casualties for Italians: 2 armour and 2 mech_infantrys
    
        Non Combat Move - British
            1 armour moved from Trans-Jordan to Northwest Persia
            5 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from 124 Sea Zone to Iceland
            1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 bomber moved from Caucasus to Iraq
            1 mech_infantry moved from Persia to Northwest Persia
            1 aaGun moved from Iraq to Persia
            2 armour and 2 artilleries moved from Iraq to Northwest Persia
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -1,33
    Italians : -1,17
    Americans : 0,50
    Chinese : 0,67
    AA fire in Anhwe : : 0,83
    Japanese : 0,00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Turkmenistan
                  Italians take Kazakhstan from Russians
                  Italians take Turkmenistan from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 armour and 2 mech_infantrys moved from Rostov to Bryansk
            2 armour and 4 mech_infantrys moved from Ukraine to Bryansk
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,5
            Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Caucasus
                ANZAC attack with 1 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Caucasus
                Italians win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    ANZAC : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 bombers and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            4 bombers moved from Novgorod to Volgograd
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            2 bombers moved from Western Germany to 124 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            2 fighters moved from Western Germany to 115 Sea Zone
    
        Combat - Germans
            Battle in 124 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 124 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 124 Sea Zone
                Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 115 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in 104 Sea Zone
                Germans attack with 3 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers in 104 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 armour, 4 bombers and 3 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 4 bombers and 3 mech_infantrys in Volgograd, round 2 : 6/8 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Volgograd to Bryansk
            2 artilleries moved from Rostov to Bryansk
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Belarus to Smolensk
            1 artillery and 3 infantry moved from Belarus to Bryansk
            1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            3 fighters moved from 115 Sea Zone to Novgorod
            2 bombers moved from 124 Sea Zone to Western Germany
            3 bombers moved from 104 Sea Zone to Western Germany
    
        Place Units - Germans
            3 bombers placed in Western Germany
            3 tactical_bombers placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.33
    Americans : -0.33
    Russians : -0.67
    

    Savegame

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