@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Shensi 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Shensi Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 2 artilleries and 2 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Smolensk 2 artilleries moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 aaGun and 8 infantry moved from Timguska to Novosibirsk 1 aaGun and 3 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0,33 Russians : 0,50 Japanese : -0,33 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 artilleries and 3 infantry moved from Java to 42 Sea Zone 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers moved from 39 Sea Zone to India 5 bombers, 6 fighters and 3 tactical_bombers moved from French Indo China to India 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 bomber moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 34 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese -
Scramble SZ39?
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@DizzKneeLand33 1 tac
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 artilleries and 3 infantry moved from Java to 42 Sea Zone 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers moved from 39 Sea Zone to India 5 bombers, 6 fighters and 3 tactical_bombers moved from French Indo China to India 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 bomber moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 34 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone UK_Pacific scrambles to create a battle in territory 39 Sea Zone Battle in 22 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 39 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 submarine and 3 transports British defend with 1 tactical_bomber 1 submarine owned by the Japanese Submerged Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 3 transports in 39 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 11 Casualties for British: 1 tactical_bomber Battle in Yunnan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 3 artilleries, 5 bombers, 9 fighters, 3 infantry and 6 tactical_bombers British defend with 3 aaGuns, 2 armour, 3 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/9 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 3 artilleries, 5 bombers, 8 fighters, 3 infantry and 6 tactical_bombers in India, round 2 : 11/25 hits, 13.33 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 3 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys in India, round 2 : 3/19 hits, 7.33 expected hits 3 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 3 artilleries, 5 bombers, 8 fighters and 6 tactical_bombers in India, round 3 : 13/22 hits, 12.33 expected hits UK_Pacific roll dice for 2 armour, 3 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys in India, round 3 : 3/11 hits, 4.67 expected hits 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 3 artilleries owned by the British, 1 infantry owned by the British, 2 fighters owned by the British and 2 armour owned by the British lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 5 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 61 Casualties for Japanese: 2 artilleries, 2 fighters and 3 infantry Casualties for British: 3 aaGuns, 2 armour, 3 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 5 bombers moved from India to French Indo China 1 artillery and 2 infantry moved from Malaya to Shan State 3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone 4 fighters and 3 tactical_bombers moved from India to Shan State 1 bomber moved from 34 Sea Zone to French Indo China 1 bomber moved from 22 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from Japan to French Indo China 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 4 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode 1 artillery, 1 harbour and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 65 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
British : 0.50 Chinese : 0.33 UK_Pacific : -6.00 AA fire in India : : -0.50 Japanese : -2.67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Guam to Philippines 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Philippines Americans attack with 1 fighter Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Philippines, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Philippines, round 6 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 30 Sea Zone to 49 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier, 3 submarines and 2 transports placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -0,50 Americans : -4,00 Japanese : -1,67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Tsinghai to Shensi 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 artilleries and 4 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -1,00 Japanese : 1,67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Guam to Philippines 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Philippines Americans attack with 1 fighter Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Philippines, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Philippines, round 6 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 30 Sea Zone to 49 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier, 3 submarines and 2 transports placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Tsinghai to Shensi 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 artilleries and 4 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Burma to India 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Trans-Jordan to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - British Battle in India British attack with 1 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Caucasus British attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys Italians defend with 1 mech_infantry British roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Caucasus, round 2 : 3/8 hits, 2,33 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 3 armour moved from Persia to Caucasus 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 aaGun moved from Egypt to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Tunisia to Gibraltar 1 fighter moved from Tunisia to Gibraltar 1 bomber moved from Tunisia to Iraq 1 infantry moved from Tobruk to Alexandria 1 armour moved from Libya to Alexandria 1 infantry moved from French Central Africa to French Equatorial Africa Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 41 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,50 British : 0,50 Italians : -0,33 Americans : -4,00 Chinese : -1,00 Japanese : 0,67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Samara Italians take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Italians Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 infantry moved from Bryansk to Rostov 1 aaGun moved from Bessarabia to Ukraine 1 armour and 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from Queensland to 34 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from Queensland to 34 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from 112 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 105 Sea Zone 2 armour and 8 mech_infantrys moved from Volgograd to Caucasus 1 bomber and 1 fighter moved from Ukraine to Caucasus 3 bombers moved from Western Germany to Caucasus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Battle in 105 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 submarine Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Germans attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 2 armour, 4 bombers, 1 fighter and 8 mech_infantrys British defend with 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys Germans roll dice for 2 armour, 4 bombers, 1 fighter and 8 mech_infantrys in Caucasus, round 2 : 3/15 hits, 5.50 expected hits Russians roll dice for 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/11 hits, 4.50 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 2 armour, 4 bombers, 1 fighter and 6 mech_infantrys in Caucasus, round 3 : 5/13 hits, 5.17 expected hits Russians roll dice for 5 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 2/8 hits, 3.50 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus Germans roll dice for 2 armour, 4 bombers, 1 fighter and 4 mech_infantrys in Caucasus, round 4 : 7/11 hits, 4.83 expected hits Russians roll dice for 3 armour in Caucasus, round 4 : 2/3 hits, 1.50 expected hits 2 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 6 mech_infantrys Casualties for British: 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys Non Combat Move - Germans 4 bombers and 1 fighter moved from Caucasus to Ukraine 3 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine 2 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Archangel 2 fighters moved from 104 Sea Zone to 105 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 0.50 Americans : -0.33 Russians : -3.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Kansu to Suiyuyan 1 infantry moved from Novosibirsk to Samara Russians take Samara from Italians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 submarine moved from 92 Sea Zone to 97 Sea Zone 3 infantry moved from Novosibirsk to Kansu 4 infantry moved from Novosibirsk to Vologda 1 infantry moved from Smolensk to Vologda Combat - Russians Battle in Suiyuyan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Vologda Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Vologda, round 2 : 2/5 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 3 artilleries and 15 infantry moved from Russia to Samara 1 aaGun moved from Novosibirsk to Samara 1 aaGun moved from Smolensk to Vologda 2 infantry moved from Smolensk to Vologda 1 aaGun, 11 artilleries and 17 infantry moved from Smolensk to Russia 1 fighter moved from Rostov to Russia 1 aaGun moved from Kansu to Shensi 4 infantry moved from Shensi to Kweichow Place Units - Russians 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 Russians : 2,00 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 bomber moved from Japan to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Japan to 21 Sea Zone 1 infantry moved from Hopei to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 4 fighters and 3 tactical_bombers moved from Shan State to Kweichow 7 bombers moved from French Indo China to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 artilleries, 7 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 artilleries and 5 infantry; Russians defend with 4 infantry Japanese roll dice for 2 artilleries, 7 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 13/18 hits, 10.00 expected hits Chinese roll dice for 2 artilleries and 9 infantry in Kweichow, round 2 : 7/11 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 artilleries owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow Japanese win with 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Casualties for Chinese: 2 artilleries and 5 infantry Casualties for Russians: 4 infantry Battle in 22 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 22 Sea Zone to Japan 1 bomber moved from 21 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Sakha to Amur 1 artillery and 1 infantry moved from Shan State to Yunnan 1 artillery and 4 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Japan 7 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 36 Sea Zone 3 submarines moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 destroyer and 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0.67 ANZAC : -0.67 Chinese : 3.33 Japanese : 3.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily Combat - Americans Battle in Sicily Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Sicily from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 49 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans : 0,67 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily Combat - Americans Battle in Sicily Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Sicily from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 49 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries moved from Trans-Jordan to Iraq 3 infantry moved from Iraq to Northwest Persia 1 armour moved from Alexandria to Trans-Jordan 3 armour moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 95 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone Combat - British Battle in Sardinia Battle in 104 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win, taking Sardinia from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caucasus British attack with 1 bomber and 7 mech_infantrys Germans defend with 2 armour and 2 mech_infantrys British roll dice for 1 bomber and 7 mech_infantrys in Caucasus, round 2 : 2/8 hits, 1,83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus British roll dice for 1 bomber and 5 mech_infantrys in Caucasus, round 3 : 3/6 hits, 1,50 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 3 mech_infantrys Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - British 1 bomber moved from Caucasus to Iraq 1 aaGun moved from Trans-Jordan to Iraq 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0,17 British : 1,83 Americans : 0,67 Japanese : -0,33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 3 armour, 1 fighter and 2 mech_infantrys moved from Volgograd to Caucasus Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 3 armour, 1 fighter and 2 mech_infantrys British defend with 4 mech_infantrys Italians roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 4 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 3 mech_infantrys owned by the British lost in Caucasus Italians roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for British: 4 mech_infantrys Non Combat Move - Italians 1 fighter moved from Caucasus to Ukraine 2 aaGuns moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,1 Italians collect 14 PUs (4 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians : 2.33 Russians : -2.00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 21 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 21 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,17





