19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Kansu to Shensi
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Shensi
                Russians attack with 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            2 artilleries and 2 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Smolensk
            2 artilleries moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 aaGun and 8 infantry moved from Timguska to Novosibirsk
            1 aaGun and 3 infantry moved from Timguska to Kansu
            1 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : 0,50
    Japanese : -0,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            3 artilleries and 3 infantry moved from Java to 42 Sea Zone
            3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone
            3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers moved from 39 Sea Zone to India
            5 bombers, 6 fighters and 3 tactical_bombers moved from French Indo China to India
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 bomber moved from Japan to 22 Sea Zone
            1 bomber moved from Japan to 34 Sea Zone
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    

    Savegame

  • '20 '16 '15 '14

    Scramble SZ39?


  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            3 artilleries and 3 infantry moved from Java to 42 Sea Zone
            3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone
            3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers moved from 39 Sea Zone to India
            5 bombers, 6 fighters and 3 tactical_bombers moved from French Indo China to India
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 bomber moved from Japan to 22 Sea Zone
            1 bomber moved from Japan to 34 Sea Zone
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
            UK_Pacific scrambles to create a battle in territory 39 Sea Zone
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                British defend with 1 tactical_bomber
                1 submarine owned by the Japanese Submerged
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 3 transports in 39 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    British roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 tactical_bomber owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 11
                Casualties for British: 1 tactical_bomber
            Battle in Yunnan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 3 artilleries, 5 bombers, 9 fighters, 3 infantry and 6 tactical_bombers
                British defend with 3 aaGuns, 2 armour, 3 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 3 artilleries, 5 bombers, 8 fighters, 3 infantry and 6 tactical_bombers in India, round 2 : 11/25 hits, 13.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 armour, 3 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys in India, round 2 : 3/19 hits, 7.33 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 3 artilleries, 5 bombers, 8 fighters and 6 tactical_bombers in India, round 3 : 13/22 hits, 12.33 expected hits
                    UK_Pacific roll dice for 2 armour, 3 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys in India, round 3 : 3/11 hits, 4.67 expected hits
                    1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 3 artilleries owned by the British, 1 infantry owned by the British, 2 fighters owned by the British and 2 armour owned by the British lost in India
                Japanese captures 11PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 5 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 61
                Casualties for Japanese: 2 artilleries, 2 fighters and 3 infantry
                Casualties for British: 3 aaGuns, 2 armour, 3 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            5 bombers moved from India to French Indo China
            1 artillery and 2 infantry moved from Malaya to Shan State
            3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
            4 fighters and 3 tactical_bombers moved from India to Shan State
            1 bomber moved from 34 Sea Zone to French Indo China
            1 bomber moved from 22 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from Japan to French Indo China
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 4 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery, 1 harbour and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Chinese : 0.33
    UK_Pacific : -6.00
    AA fire in India : : -0.50
    Japanese : -2.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Guam to Philippines
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Philippines
                Americans attack with 1 fighter
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 5 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 6 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                Americans win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 30 Sea Zone to 49 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 carrier, 3 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries and 1 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Americans : -4,00
    Japanese : -1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Tsinghai to Shensi
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 artilleries and 4 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Guam to Philippines
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Philippines
                Americans attack with 1 fighter
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 5 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 6 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                Americans win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 30 Sea Zone to 49 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 carrier, 3 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries and 1 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Tsinghai to Shensi
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 artilleries and 4 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to India
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            2 artilleries moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - British
            Battle in India
                British attack with 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in India
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Caucasus
                British attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                Italians defend with 1 mech_infantry
                    British roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Caucasus, round 2 : 3/8 hits, 2,33 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            3 armour moved from Persia to Caucasus
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 aaGun moved from Egypt to Trans-Jordan
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from Tunisia to Gibraltar
            1 fighter moved from Tunisia to Gibraltar
            1 bomber moved from Tunisia to Iraq
            1 infantry moved from Tobruk to Alexandria
            1 armour moved from Libya to Alexandria
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : 0,50
    Italians : -0,33
    Americans : -4,00
    Chinese : -1,00
    Japanese : 0,67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            1 armour moved from Samara to Volgograd
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 fighter moved from Ukraine to Volgograd
            1 infantry moved from Bryansk to Rostov
            1 aaGun moved from Bessarabia to Ukraine
            1 armour and 2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 fighter moved from Queensland to 34 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 fighter moved from Queensland to 34 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 105 Sea Zone
            2 armour and 8 mech_infantrys moved from Volgograd to Caucasus
            1 bomber and 1 fighter moved from Ukraine to Caucasus
            3 bombers moved from Western Germany to Caucasus
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                Americans defend with 1 submarine
                    Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 2 armour, 4 bombers, 1 fighter and 8 mech_infantrys
                British defend with 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                    Germans roll dice for 2 armour, 4 bombers, 1 fighter and 8 mech_infantrys in Caucasus, round 2 : 3/15 hits, 5.50 expected hits
                    Russians roll dice for 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/11 hits, 4.50 expected hits
                    1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans roll dice for 2 armour, 4 bombers, 1 fighter and 6 mech_infantrys in Caucasus, round 3 : 5/13 hits, 5.17 expected hits
                    Russians roll dice for 5 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 2/8 hits, 3.50 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus
                    Germans roll dice for 2 armour, 4 bombers, 1 fighter and 4 mech_infantrys in Caucasus, round 4 : 7/11 hits, 4.83 expected hits
                    Russians roll dice for 3 armour in Caucasus, round 4 : 2/3 hits, 1.50 expected hits
                    2 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 28
                Casualties for Germans: 6 mech_infantrys
                Casualties for British: 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys
    
        Non Combat Move - Germans
            4 bombers and 1 fighter moved from Caucasus to Ukraine
            3 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Novgorod to Archangel
            2 fighters moved from 104 Sea Zone to 105 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Novgorod
            1 bomber placed in Western Germany
            1 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -0.33
    Russians : -3.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Novosibirsk to Samara
                  Russians take Samara from Italians
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Rostov
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            3 infantry moved from Novosibirsk to Kansu
            4 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Smolensk to Vologda
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Vologda
                Russians attack with 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 infantry in Vologda, round 2 : 2/5 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 3 artilleries and 15 infantry moved from Russia to Samara
            1 aaGun moved from Novosibirsk to Samara
            1 aaGun moved from Smolensk to Vologda
            2 infantry moved from Smolensk to Vologda
            1 aaGun, 11 artilleries and 17 infantry moved from Smolensk to Russia
            1 fighter moved from Rostov to Russia
            1 aaGun moved from Kansu to Shensi
            4 infantry moved from Shensi to Kweichow
    
        Place Units - Russians
            2 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : -0,33
    Russians : 2,00
    Japanese : -0,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 bomber moved from Japan to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            4 fighters and 3 tactical_bombers moved from Shan State to Kweichow
            7 bombers moved from French Indo China to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 artilleries, 7 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 artilleries and 5 infantry; Russians defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 7 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 13/18 hits, 10.00 expected hits
                    Chinese roll dice for 2 artilleries and 9 infantry in Kweichow, round 2 : 7/11 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 artilleries owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow
                Japanese win with 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
                Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Casualties for Chinese: 2 artilleries and 5 infantry
                Casualties for Russians: 4 infantry
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 22 Sea Zone to Japan
            1 bomber moved from 21 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Sakha to Amur
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 artillery and 4 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Anhwe
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Japan
            7 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 36 Sea Zone
            3 submarines moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 destroyer and 8 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : -0.67
    Chinese : 3.33
    Japanese : 3.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
    
        Combat - Americans
            Battle in Sicily
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Sicily from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 49 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
    
        Combat - Americans
            Battle in Sicily
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Sicily from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 49 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Iraq to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 artilleries moved from Trans-Jordan to Iraq
            3 infantry moved from Iraq to Northwest Persia
            1 armour moved from Alexandria to Trans-Jordan
            3 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            2 fighters moved from United Kingdom to 95 Sea Zone
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
    
        Combat - British
            Battle in Sardinia
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                British win, taking Sardinia from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Caucasus
                British attack with 1 bomber and 7 mech_infantrys
                Germans defend with 2 armour and 2 mech_infantrys
                    British roll dice for 1 bomber and 7 mech_infantrys in Caucasus, round 2 : 2/8 hits, 1,83 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits
                    2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                    British roll dice for 1 bomber and 5 mech_infantrys in Caucasus, round 3 : 3/6 hits, 1,50 expected hits
                    Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1,00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 3 mech_infantrys
                Casualties for Germans: 2 armour and 2 mech_infantrys
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Iraq
            1 aaGun moved from Trans-Jordan to Iraq
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to United Kingdom
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            3 mech_infantrys placed in Persia
            2 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : 1,83
    Americans : 0,67
    Japanese : -0,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bryansk to Rostov
            1 armour and 2 mech_infantrys moved from Ukraine to Rostov
            3 armour, 1 fighter and 2 mech_infantrys moved from Volgograd to Caucasus
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 3 armour, 1 fighter and 2 mech_infantrys
                British defend with 4 mech_infantrys
                    Italians roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 4 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the British lost in Caucasus
                    Italians roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for British: 4 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Ukraine
            2 aaGuns moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Romania to Ukraine
            1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,1
            Italians collect 14 PUs (4 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    Russians : -2.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 destroyer moved from 34 Sea Zone to 21 Sea Zone
            2 fighters moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 21 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 destroyer moved from 34 Sea Zone to 21 Sea Zone
            2 fighters moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 21 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,17
    

    Savegame

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