TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@majikforce
3 hits in sz 43. where do you want them?
@majikforce
lose the carrier and the Tac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
3 fighters moved from Queensland to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 43 Sea Zone
retreated to 43 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Japanese: 1 carrier and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 artilleries and 1 mech_infantry moved from Poland to Baltic States
4 armour and 6 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 bomber moved from Alexandria to French Equatorial Africa
9 armour, 5 artilleries, 21 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus
4 infantry moved from Vyborg to Novgorod
1 bomber moved from Southern Italy to Novgorod
1 armour moved from Eastern Poland to Baltic States
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 1 bomber and 4 infantry in Novgorod, round 2 : 2/5 hits, 1.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Baltic States
Germans attack with 5 armour, 2 artilleries and 7 mech_infantrys
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 5 armour, 2 artilleries and 7 mech_infantrys in Baltic States, round 2 : 5/14 hits, 4.67 expected hits
Russians roll dice for 1 artillery and 5 infantry in Baltic States, round 2 : 3/6 hits, 2.00 expected hits
5 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Baltic States
Germans roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in Baltic States, round 3 : 3/11 hits, 4.17 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 5 infantry
Battle in Belarus
Germans attack with 9 armour, 5 artilleries, 21 infantry and 7 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 9 armour, 5 artilleries, 21 infantry and 7 mech_infantrys in Belarus, round 2 : 15/42 hits, 11.67 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 5 artilleries, 20 infantry and 7 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in French Equatorial Africa
Germans attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from French Equatorial Africa to Egypt
3 fighters and 3 tactical_bombers moved from Alexandria to Egypt
1 bomber moved from Alexandria to Southern Italy
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 cruiser moved from 91 Sea Zone to 102 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 bomber moved from Novgorod to Vyborg
2 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from France to Western Germany
1 artillery moved from France to Western Germany
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter and 1 mech_infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.67
British : 0.50
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Vyborg
1 armour moved from Karelia to Vyborg
1 armour and 1 mech_infantry moved from Karelia to Finland
2 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 bomber moved from Russia to Novgorod
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Vyborg
Russians attack with 1 armour and 1 infantry
Germans defend with 1 bomber
Russians roll dice for 1 armour and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Vyborg, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 1 bomber
Battle in Novgorod
Russians attack with 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Finland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Russia to Smolensk
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Bryansk to Archangel
2 aaGuns, 1 armour, 7 artilleries, 13 infantry and 1 mech_infantry moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
10 infantry moved from Manchuria to Amur
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Yunnan to Szechwan
1 armour and 1 artillery moved from Kweichow to Shensi
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Malaya
1 fighter moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
1 fighter moved from French Indo China to Shan State
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Amur
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Combat - Japanese
Japanese creates battle in territory 45 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters
Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits, 2.17 expected hits
UK_Pacific roll dice for 2 fighters in Borneo, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 fighters
Battle in Kwangtung
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Malaya, round 3 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Amur
Japanese attack with 2 bombers, 2 fighters, 10 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
AA fire in Amur : 2/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in Amur, round 2 : 1/14 hits, 4.17 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 7/12 hits, 4.00 expected hits
7 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
3 infantry owned by the Japanese retreated to Manchuria
Russians win with 1 aaGun and 12 infantry remaining. Battle score for attacker is -37
Casualties for Japanese: 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/8 hits, 3.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 bombers moved from Amur to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Shan State to Hopei
1 fighter moved from Shan State to Hopei
2 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 fighters and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 1.00
Americans : -1.00
Chinese : -1.00
UK_Pacific : 0.67
Russians : 3.00
Japanese : -4.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 3 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
@majikforce Scramble sz 6?
@majikforce
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 3 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Korea
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone
Americans win, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 102 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser in 102 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 102 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Hawaiian Islands
1 marine moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
2 fighters moved from 102 Sea Zone to 86 Sea Zone
1 fighter moved from 89 Sea Zone to 86 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 fighter moved from Union of South Africa to 82 Sea Zone
1 mech_infantry moved from Kenya to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Trans-Jordan to French Equatorial Africa
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Trans-Jordan to Syria
2 infantry moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Syria
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in 82 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 82 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Norway
Battle in French Equatorial Africa
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in French Equatorial Africa
British win, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in 109 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Syria, round 2 : 1/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 fighter moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Belgian Congo
1 battleship, 2 cruisers and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from 82 Sea Zone to Nigeria
4 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from Burma to India
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : 2.50
British : 1.33
Americans : 0.50
Chinese : -0.17
Neutral_Axis : -0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 29 PUs;
Italians buy 1 artillery, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 marine moved from 99 Sea Zone to Syria
2 fighters moved from Southern Italy to Ukraine
1 armour moved from Bessarabia to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 2 fighters
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour and 2 fighters in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 fighter owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 2 artilleries, 1 infantry and 1 marine
British defend with 3 infantry
Italians roll dice for 2 artilleries, 1 infantry and 1 marine in Syria, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 3 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
Italians roll dice for 2 artilleries and 1 marine in Syria, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 2 artilleries and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Algeria
1 fighter moved from Ukraine to Bessarabia
Place Units - Italians
1 cruiser and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : 0.33
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
@majikforce Sub fighting in sz42?
@majikforce
No thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
3 armour, 2 artilleries and 3 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 126 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Egypt to Bryansk
1 artillery and 1 infantry moved from French West Africa to Nigeria
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 5 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 2 artilleries and 5 mech_infantrys in Novgorod, round 2 : 2/12 hits, 4.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Bryansk, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 1 tactical_bomber in Norway, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 fighter and 1 tactical_bomber in Norway, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Norway
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour and 3 mech_infantrys in Western Ukraine, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nigeria
Germans attack with 1 artillery and 1 infantry
British defend with 1 fighter
Germans roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter in Nigeria, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Nigeria, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 fighter in Nigeria, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Nigeria
Germans win, taking Nigeria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Non Combat Move - Germans
2 bombers moved from Bryansk to Belarus
2 armour moved from Baltic States to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
3 fighters and 3 tactical_bombers moved from Egypt to Southern Italy
1 battleship and 1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from France to Western Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : -1.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Chahar
1 bomber moved from Russia to 99 Sea Zone
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 bomber
Italians defend with 2 destroyers and 2 transports
Russians roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 2 destroyers and 2 transports in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber in 99 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 2 destroyers and 2 transports in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Russians lost in 99 Sea Zone
Italians win with 2 destroyers and 2 transports remaining. Battle score for attacker is -12
Casualties for Russians: 1 bomber
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
1 aaGun and 12 infantry moved from Amur to Korea
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
6 infantry moved from Novosibirsk to Samara
1 armour moved from Volgograd to Samara
1 mech_infantry moved from Russia to Samara
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Finland to Norway
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.17
Russians : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 bombers moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
2 fighters moved from Hopei to Kansu
1 infantry moved from Suiyuyan to Kansu
1 armour and 1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Tsinghai
2 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Chahar to Kansu
3 infantry moved from Manchuria to Amur
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 2 submarines and 1 transport
ANZAC defend with 1 cruiser and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Kansu, round 3 : 0/5 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Kansu, round 4 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Kansu, round 5 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 infantry in Amur, round 5 : 2/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 6 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits, 8.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/5 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 5 fighters and 4 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
2 fighters moved from Kansu to Suiyuyan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Suiyuyan to Chahar
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Hunan
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 infantry placed in Manchuria
1 armour placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 54 PUs (6 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : 0.33
Chinese : -5.67
UK_Pacific : 0.00
Russians : 0.67
Japanese : -2.00
@Odonis @majikforce
After first round combat in SZ6 I assumed max defence since the hits I had made max defence the only viable strategy…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 fighter moved from 86 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Brazil to 86 Sea Zone
1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Brazil to French Guiana
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Hawaiian Islands to 21 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from Soviet Far East to Manchuria
1 bomber moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 83 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 83 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Battle in Morocco
Battle in Manchuria
Americans attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 2 : 5/8 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Manchuria
Americans win, taking Gibraltar from Germans, taking Morocco from Germans, taking Manchuria from Japanese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 marine
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
1 bomber moved from 21 Sea Zone to Formosa
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Manchuria to Buyant-Uhaa
1 fighter moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Manchuria to Buyant-Uhaa
1 battleship, 2 carriers and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 destroyers and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,4,1,4
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 battleship and 2 cruisers moved from 79 Sea Zone to 41 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Belgian Congo to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
4 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Ontario to British Columbia
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 5/9 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 41 Sea Zone
British attack with 1 battleship and 2 cruisers
Japanese defend with 1 battleship and 1 transport
British roll dice for 1 battleship and 2 cruisers in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 battleship and 2 cruisers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
3 aaGuns, 3 artilleries and 13 infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : 1.33
Italians : 0.33
Americans : 1.83
Chinese : 1.17
AA fire in Manchuria : : -0.50
Japanese : -0.83