Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs19L G40 FMErwinRommel (Axis) vs Suprise Attack (Allies +12)
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Ger attacked sz97 with ten planes 35 power, so I rolled before asking for OOL. Gave 6 hits, so sank your fleet on first round and no need for OOL. Bomber hit CR off E. Africa, but also got hit. So Brit tt survived. Tried that in another game and also failed to sink the tt.
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Here it isRus 2.tsvg
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Why don’t you post the text results also, in case someone else is following our game?
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I’m not sure how to do it. I post to A&A and and a box pops up says unable to post so I click on details and then it goes to post to A&A and I hit ok and then go to save game. This happens when I post manually to
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 bomber and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Szechwan 2 fighters moved from Kwangsi to Szechwan 3 tactical_bombers moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Suiyuyan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Szechwan 1 mech_infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/10 hits, 4.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in Szechwan, round 2 : 2/9 hits, 5.33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Szechwan, round 3 : 5/8 hits, 4.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Chinese: 4 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Kweichow to Anhwe 1 armour moved from Korea to Jehol 4 infantry moved from Jehol to Manchuria 3 fighters and 1 tactical_bomber moved from Jehol to Manchuria 1 aaGun moved from Jehol to Anhwe 1 bomber moved from Suiyuyan to Anhwe 2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone 1 bomber moved from Szechwan to Kwangsi 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi 1 infantry moved from Jehol to Anhwe 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 1 aaGun, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 3 armour placed in Kiangsu 1 artillery and 1 bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -6.50
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Japan had overwhelming air power. I made an air attack on Sze with 9 planes, power of 32 against just 4 inf, and rolled only 2. Inf hit round 1 and round 2. Jpn combat -6.5. As usual, my opponents hit better against expensive planes and ships than against cheap ground troops.
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Here it isUK 2.tsvg
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Sorry for the edits, it’s been a long day
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I keep putting undefended Jpn tt’s where they can be sunk, like in prior games. I could have left it with the fleet, but I didn’t want to be tied up if you did a sneaky Carl. And it was moving to a naval base. Didn’t notice that the Brit DD could reach, or else didn’t know if Brit would DOW. My aggressive moves against China often provoke an unprovoked Allied DOW.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 armour moved from Yugoslavia to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland 1 bomber moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 93 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 1 cruiser British defend with 1 destroyer Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in 98 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -24 Casualties for Italians: 1 bomber and 1 cruiser Battle in Eastern Poland Italians attack with 2 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 2 armour and 1 fighter in Eastern Poland, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour moved from Northern Italy to Albania 2 artilleries and 2 infantry moved from Southern France to Northern Italy 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Eastern Poland to Slovakia Hungary 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -2.33 British : 1.33 Russians : -0.33
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Lousy dice again. I attacked Brit dd with bomber & CR, 2 units attack power of 7, against a single ship defense power of 2. 97% bat calc. But I lost. 0/3 hits, defender 2/2. When I attack with expensive planes and ships, my opponent hits every time. But when I attack with cheap ground troops, as in my tanks in Rus, the enemy misses. I could have used the ftr against the dd instead of in Rus, but the ftr also missed round 1. -24 TUV, that’s 2 turns of income. Coming this early in the game, will have a lasting effect.
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-24 TUV and I didn’t get the N.O. of 5 points.
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I can see missing every shot and the other player rolling average or poorly; but for the other player to hit every shot in the same battle, should be extremely rare. But missing all or almost all vs hitting all or almost all, happens about once a week in my games.
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Here it isFr 2.tsvg I know what you mean, I just had a game with D.A. and I couldnt take France with Germany and when Italy tried it they failed also. My first 2 German attacks I had a total of 5 hits and retreated with a tank and a plane. It was over at that point I eventually threw the towel in on 7
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That sounds terrible. I failed to take Fra on G1 once and I conceded immediately. I’ve had some unbelievably great dice rolls. In a game a year ago, Ger and then Jpn had spectacular dice in 2 massive battles. In another game, I think with the same opponent, he bombed London on G2 in prep for Sea Lion and my AA rolled snake eyes and shot down both bombers. I took no damage, so built the limit. Without those bombers, his sea invasion failed miserably, also due to dice in my favor.
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Here’s how to post the game turn. Launch Triplea; click on “open save game” and choose our game. Select Start PBEM. In the “Play by Forum” category, in “Topic id” type our game ID 32735. Then type in your personal login to the forum - suprise attack. Then type in your latest password.
You probably had to reset your password when we migrated over to the new forum site.
If you click on PBEM first and then choose save game, make sure that the Topic id: is 32735 (our game). -
Test it out without opening the game. Follow the steps above and after filling out “Play By Forum”, click on the Test Post button on the launcher.
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I liked the strategy that D.A., as Ger, used on me as Rus in 32718. So I tried it with you, by Italy DOW and attacking E. Pol. But then I researched and found that Rus could declare war on Ger on R3, even if Ger doesn’t declare war first. Ger has a vulnerable spot, altho risky for Rus to exploit it. I calculated that the Ger fleet with tt can be sunk by Rus or Brit planes if it advances this turn; that Fin army can be destroyed if it advances this turn. And Ger has to maintain large air presence for defense in Med after Italy lost attack on Brit DD. And Fre marched to Tobruk, after defeating Ita.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 infantry EDIT: Adding units owned by British to Persia: 1 infantry EDIT: Changing ownership of Persia from Neutral_Allies to British EDIT: Changing PUs for British from 29 to 31 EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry EDIT: Adding units owned by British to Persia: 2 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 fighter moved from Gibraltar to Malta Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 infantry EDIT: Adding units owned by British to Persia: 1 infantry EDIT: Changing ownership of Persia from Neutral_Allies to British EDIT: Changing PUs for British from 29 to 31 EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry EDIT: Adding units owned by British to Persia: 2 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 fighter moved from Gibraltar to Malta Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :