Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
Did you want to edit your purchases?
@Entek if i did i would like to put my transports with it. they’re on a suicide mission where i put them.
@dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:
@Entek if i did i would like to put my transports with it. they’re on a suicide mission where i put them.
Just let me know what you want to swap out for the DD and I’ll do the edit before russias go
@Entek would you want to move all my suicide transports (10) to the same spot as the destroyer. take out 2 art… put in sz113
@dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:
@Entek would you want to move all my suicide transports (10) to the same spot as the destroyer. take out 2 art… put in sz113
Can do!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Removing units owned by Germans from 114 Sea Zone: 2 transports
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 93 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 10 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 10 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 10 transports in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 10 transports in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 10 transports remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
Production/PUs Summary :
Germans : 61 / 78
Russians : 0 / 0
Japanese : 49 / 53
Americans : 60 / 85
Chinese : 0 / 2
British : 38 / 43
UK_Pacific : 21 / 22
Italians : 14 / 13
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Please feel free to fix it if I removed too many of the transports.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
3 armour, 2 artilleries and 3 mech_infantrys moved from Shan State to Yunnan
1 artillery and 1 mech_infantry moved from Szechwan to Yunnan
1 armour, 2 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
3 infantry moved from Kiangsi to Hunan
1 infantry moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Tsinghai to Kweichow
1 artillery moved from Tsinghai to Shensi
1 bomber moved from Japan to Yunnan
1 armour moved from Urals to Tsinghai
1 artillery moved from Timguska to Kansu
1 mech_infantry moved from Timguska to Shensi
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
3 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Non Combat Move - Japanese
3 infantry moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 fighters placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,4,1,2,4,3,2,5,6
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Philippines to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Manchuria
5 artilleries and 2 infantry moved from Korea to Manchuria
3 bombers moved from Philippines to Manchuria
1 fighter moved from Midway to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
5 transports moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 10 transports
10 transports owned by the Germans lost in 113 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 10 transports
Battle in Southern France
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Manchuria
Americans attack with 5 artilleries, 3 bombers, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 3 fighters and 6 infantry
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 artilleries, 3 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 7/14 hits, 6.33 expected hits
Japanese roll dice for 1 aaGun, 3 fighters and 6 infantry in Manchuria, round 2 : 4/9 hits, 4.00 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria
Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Manchuria, round 3 : 4/10 hits, 5.00 expected hits
Japanese roll dice for 3 fighters in Manchuria, round 3 : 1/3 hits, 2.00 expected hits
3 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 artilleries, 3 bombers and 4 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 3 artilleries and 2 infantry
Casualties for Japanese: 1 aaGun, 3 fighters and 6 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
3 bombers moved from Manchuria to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 fighters moved from Manchuria to Korea
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 fighters moved from 113 Sea Zone to Norway
3 armour, 1 artillery and 1 infantry moved from Norway to Finland
Place Units - Americans
1 factory_minor placed in Korea
1 carrier placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
4 artilleries and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -0.33
AA fire in Manchuria : : -0.50
Japanese : -1.00
Production/PUs Summary :
Germans : 58 / 78
Russians : 0 / 0
Japanese : 50 / 45
Americans : 63 / 88
Chinese : 3 / 2
British : 38 / 43
UK_Pacific : 18 / 22
Italians : 14 / 13
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 58 / 78
Russians : 0 / 0
Japanese : 50 / 45
Americans : 63 / 88
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 18 / 22
Italians : 14 / 13
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Philippines to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Manchuria
5 artilleries and 2 infantry moved from Korea to Manchuria
3 bombers moved from Philippines to Manchuria
1 fighter moved from Midway to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
5 transports moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 10 transports
10 transports owned by the Germans lost in 113 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 10 transports
Battle in Southern France
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Manchuria
Americans attack with 5 artilleries, 3 bombers, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 3 fighters and 6 infantry
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 artilleries, 3 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 7/14 hits, 6.33 expected hits
Japanese roll dice for 1 aaGun, 3 fighters and 6 infantry in Manchuria, round 2 : 4/9 hits, 4.00 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria
Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Manchuria, round 3 : 4/10 hits, 5.00 expected hits
Japanese roll dice for 3 fighters in Manchuria, round 3 : 1/3 hits, 2.00 expected hits
3 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 artilleries, 3 bombers and 4 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 3 artilleries and 2 infantry
Casualties for Japanese: 1 aaGun, 3 fighters and 6 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
3 bombers moved from Manchuria to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 fighters moved from Manchuria to Korea
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 fighters moved from 113 Sea Zone to Norway
3 armour, 1 artillery and 1 infantry moved from Norway to Finland
Place Units - Americans
1 factory_minor placed in Korea
1 carrier placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
4 artilleries and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
6 artilleries and 3 infantry moved from Finland to Karelia
3 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from Union of South Africa to Iraq
3 mech_infantrys moved from Egypt to Iraq
Combat - British
Battle in Karelia
British attack with 6 artilleries and 3 infantry
Germans defend with 1 armour and 3 infantry; Italians defend with 1 armour
British roll dice for 6 artilleries and 3 infantry in Karelia, round 2 : 4/9 hits, 3.00 expected hits
Italians roll dice for 2 armour and 3 infantry in Karelia, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Germans, 3 infantry owned by the British and 1 armour owned by the Italians lost in Karelia
British roll dice for 6 artilleries in Karelia, round 3 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Karelia
British win, taking Karelia from Italians with 6 artilleries remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for Germans: 1 armour and 3 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
British attack with 4 armour and 10 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 armour and 10 mech_infantrys in Caucasus, round 2 : 4/14 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
2 fighters placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
British : 1.33
Italians : 0.50
Americans : -0.33
AA fire in Manchuria : : -0.50
Japanese : -1.00
Production/PUs Summary :
Germans : 56 / 78
Russians : 0 / 0
Japanese : 49 / 45
Americans : 63 / 88
Chinese : 3 / 5
British : 41 / 47
UK_Pacific : 19 / 19
Italians : 13 / 13
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Albania
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Southern France, round 2 : 5/6 hits, 2.00 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Southern France, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,4,4,1,4,6,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 2.50
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
ANZAC win with 2 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Malaya to 37 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
ANZAC undo move 3.
1 artillery and 1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -2.00
Japanese : 1.33
Production/PUs Summary :
Germans : 56 / 78
Russians : 0 / 0
Japanese : 49 / 45
Americans : 60 / 88
Chinese : 3 / 5
British : 41 / 47
UK_Pacific : 19 / 19
Italians : 16 / 10
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
ANZAC win with 2 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Malaya to 37 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
ANZAC undo move 3.
1 artillery and 1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
EDIT: Adding units owned by ANZAC to Caucasus: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -2.00
Japanese : 1.33
Production/PUs Summary :
Germans : 56 / 78
Russians : 0 / 0
Japanese : 49 / 45
Americans : 60 / 88
Chinese : 3 / 5
British : 41 / 47
UK_Pacific : 19 / 19
Italians : 16 / 10
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 armour; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 2 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Sikang to Caucasus
3 infantry moved from Tambov to Russia
Combat - Germans
Battle in Caucasus
Germans attack with 10 armour, 2 infantry and 4 mech_infantrys
British defend with 4 armour and 10 mech_infantrys; French defend with 3 infantry; ANZAC defend with 2 infantry
Germans roll dice for 10 armour, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 8/16 hits, 6.00 expected hits
British roll dice for 4 armour, 5 infantry and 10 mech_infantrys in Caucasus, round 2 : 7/19 hits, 7.00 expected hits
3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the French and 4 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 9 armour in Caucasus, round 3 : 4/9 hits, 4.50 expected hits
British roll dice for 4 armour and 7 mech_infantrys in Caucasus, round 3 : 3/11 hits, 4.33 expected hits
4 mech_infantrys owned by the British and 3 armour owned by the Germans lost in Caucasus
Germans roll dice for 6 armour in Caucasus, round 4 : 2/6 hits, 3.00 expected hits
British roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 4 : 3/7 hits, 3.00 expected hits
2 mech_infantrys owned by the British and 3 armour owned by the Germans lost in Caucasus
3 armour owned by the Germans retreated to Kazakhstan
British win with 4 armour and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Germans: 7 armour, 2 infantry and 4 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 9 mech_infantrys
Casualties for French: 3 infantry
Non Combat Move - Germans
1 bomber moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
2 artilleries moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Russia
3 armour placed in Volgograd
3 armour placed in Novgorod
4 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -1.33
@Entek looks like i messed this 1 up
@dawgoneit Want to start a new one? Or something else? Or swap sides on this with the same bid and something else?
@Entek Rematch?
and any of the others is fine with me