@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
The (British) Empire strikes back.
@FMErwinRommel I typed in my wrong email address. I’ll redo round. Only combat I had was Baltic. If outcome is different, I’ll edit. Both my tanks survived.
Test summary from TripleA, engine version: 1.9, time: 1:39:49 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Baltic States, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Northern Italy
5 infantry moved from Northern Italy to Southern Italy
4 aaGuns moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Alexandria to Romania
1 artillery and 1 infantry moved from Alexandria to Egypt
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 19 to 23
EDIT: Adding units owned by Italians to Baltic States: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to Shensi
Combat - ANZAC
Battle in Shensi
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Shensi, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Shensi to Timguska
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from Algeria to Tunisia
1 fighter moved from Malta to Tunisia
Combat - French
Battle in Tunisia
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 fighter and 2 infantry in Tunisia, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 fighter and 2 infantry in Tunisia, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0.67 expected hits
French roll dice for 1 fighter and 2 infantry in Tunisia, round 5 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Tunisia
1 infantry owned by the French retreated to Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Tunisia to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.67
French : -3.33
ANZAC : -0.50
Japanese : -0.33
True to form, for 3 rounds, the French attackers and Italian defenders couldn’t hit anything. Finally, the Ital got a hit on round 4.
The IJN has 3 tt’s and a fleet, but no troops nearby to load and no planes. It can sail to an I.C. but can’t reach the Phil or spice isles. So U.S. keeps Phil on T4.
And Rus goes before Jpn, so China will have 10 terr and Jpn can retake 4 at most, plus Hong Kong. Burma road is so secure that ANZ ftrs moved north to defend retreating Rus army in Timg.
Italy sent its planes to Rus and built mech for Rus, rather than protect its own terr. No tank to take Gre. No ftrs staying home to protect ship builds. What a lap dog for Hitler. Italy won’t get much income from Rus terr.
@FMErwinRommel Crap, pulled up wrong logon info. Just saved and attached file.German.tsvg
@Desert_Admiral Germany is invading! Hide your vodka Stalin, here comes Hitler!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 1 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 armour moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Kansu
1 infantry moved from Olgiy to Kansu
Combat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in Novgorod
Russians attack with 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 6 mech_infantrys in Novgorod, round 2 : 0/6 hits, 2.00 expected hits
2 mech_infantrys owned by the Germans lost in Novgorod
Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits, 3.00 expected hits
Germans roll dice for 4 mech_infantrys in Novgorod, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Novgorod, round 4 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 4 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
1 submarine owned by the Russians Submerged
Battle in Kansu
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Kansu
Japanese winGermans win with 1 battleship, 1 cruiser and 1 transport remaining with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 1 artillery moved from Archangel to Vologda
1 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
2 infantry moved from Novosibirsk to Vologda
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 infantry moved from Bryansk to Smolensk
2 aaGuns, 2 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Western Ukraine to Bryansk
10 infantry moved from Russia to Vologda
1 aaGun moved from Kazakhstan to Volgograd
Place Units - Russians
9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -2.83
Japanese : 1.33
Lousy dice and a miscalculation made me adjust my plans. Attacked Kansu with tank & inf against a single Jpn inf. I rolled 0/3 and you rolled 2/2 and kept the terr. That forced me to combine troops. Rus planes could reach Novg in 2 spaces, so I thought I could return safely. But I calculated that I couldn’t hold Bry, and Rus planes couldn’t reach Moscow. So I had to send an army to guard them in Volo.
Its hard to get allied planes to Moscow by turn 5 for a G6 attack. And Ger can go south instead.
Rus tank Persia forgot to load onto Brit tt in sz80. Will you permit me to edit this on U.S. turn?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Wake Island to Caroline Islands
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 fighters moved from Eastern United States to French West Africa
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from Central United States to Central America
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Hawaiian Islands
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Caroline Islands to New Guinea
Place Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.67
AA fire in Caroline Islands : : -0.17
Japanese : 1.33
Meant to buy inf and art not inf and mech for my tt. So edited at end of turn.
Allies have massive income advantage, even tho Rus is on the ropes. Jpn attack on Rus, hurt Rus income; but Jpn income growth is limited. UKPac & ANZ combined, have more income than Jpn, not including China or U.S. This is a most interesting game. Ger will benefit the most from the KRJ, while Italy and Jpn will be slowly squeezed.
My AA curse is over, at least in round 4. Shot down 1/3 Ger bombers and 1/3 Jpn bombers. And the survivors didn’t roll max damage.
@FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):
Rus tank Persia forgot to load onto Brit tt in sz80. Will you permit me to edit this on U.S. turn?
Sorry, too late for the Russian tank.
@FMErwinRommel I assume you haven’t forgot China and UK. Just that you haven’t done them yet.
getting the marti dice error again. checking it out
im getting it too in all my games, guess its down for a lil bit