0% for April

Patryn +22 Allies -VS- dawgoneit Axis

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    its not letting me post. keeps kicking me out and making me sign back in 301 ERROR

  • 18 16

    Yeah I have a few issues like that as well. I just manually post the file.

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    how would i go about doing this.
    i’m not real smart on with the computer.

  • 18 16

    Oh I just take the turn and then save the file as dawgoneititaly10.tsvg on my desktop, then when I reply, there’s the little arrow up button to upload the file.

    afdb8aad-df53-49bf-bf01-2759182b80bd-image.png

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    TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Libya to Tunisia
                  Italians take Tunisia from Americans
            8 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 fighter moved from Libya to Egypt
            1 fighter moved from Southern Italy to Trans-Jordan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 8 submarines
                British defend with 1 transport; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 7 transports
                    Italians roll dice for 8 submarines in 91 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.33
    

    Savegame


  • @Patryn 4 hits in sz91. ool please

  • 18 16

    2x carriers single hit, 1 destroyer, 1 carrier sunk

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    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Libya to Tunisia
                  Italians take Tunisia from Americans
            8 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 fighter moved from Libya to Egypt
            1 fighter moved from Southern Italy to Trans-Jordan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 8 submarines
                British defend with 1 transport; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 7 transports
                    Italians roll dice for 8 submarines in 91 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 8 transports in 91 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                    Italians roll dice for 6 submarines in 91 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 8 transports in 91 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 6 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 7 : 2/3 hits, 1.00 expected hits
                    2 transports owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 8 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 9 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 10 : 3/3 hits, 1.00 expected hits
                    1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                3 submarines owned by the Italians Submerged
                Americans win with 3 fighters remaining. Battle score for attacker is 86
                Casualties for Italians: 5 submarines
                Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 7 transports
                Casualties for British: 1 transport
                3 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 submarines placed in 95 Sea Zone
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    British : -0.33
    Americans : -2.00
    

    Savegame

  • 18 16

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 43 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 43 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - French
            Battle in 42 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the French lost in 42 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : -1.33
    Japanese : 0.33
    

    dawg.tsvg

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    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs; 
            Germans buy 23 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Smolensk
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from France to Holland Belgium
            2 infantry moved from Western Germany to Denmark
            3 armour, 2 infantry and 8 mech_infantrys moved from Karelia to Finland
            3 armour and 4 mech_infantrys moved from Baltic States to Karelia
            3 bombers moved from Novgorod to Smolensk
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Novgorod to Archangel
            2 fighters moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Rostov
            2 armour and 2 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Western Germany to Denmark
            8 infantry moved from Germany to Poland
            1 artillery and 3 infantry moved from Poland to Eastern Poland
            3 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from France to Normandy Bordeaux
            4 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Smolensk, round 2 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 3 armour, 2 infantry and 8 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 3 armour, 2 infantry and 8 mech_infantrys in Finland, round 2 : 4/13 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Russians with 3 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 7 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 2/8 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Archangel to Karelia
            3 bombers moved from Smolensk to Karelia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            10 infantry placed in Germany
            7 infantry placed in Western Germany
            Germans undo move 4.
            3 infantry placed in France
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    British : -0.33
    Russians : -1.00
    

    Savegame

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    TripleA Manual Gamesave Post: Russians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit sorry for the double post. i thought i for got to post.

  • 18 16

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            10 artilleries and 14 infantry moved from Vologda to Archangel
            3 infantry moved from Russia to Smolensk
            2 infantry moved from Tambov to Rostov
            1 armour moved from Samara to Caucasus
            3 infantry moved from Kazakhstan to Caucasus
            6 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Rostov
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 10 artilleries and 14 infantry
                Germans defend with 2 infantry
                Russians win, taking Archangel from Germans with 10 artilleries and 14 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Sikang
                Russians attack with 6 infantry
                Japanese defend with 1 mech_infantry
                Russians win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 artillery
                Russians win, taking Caucasus from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter moved from Smolensk to Russia
            1 aaGun moved from Samara to Russia
            1 aaGun moved from Kazakhstan to Caucasus
            2 infantry moved from Samara to Vologda
            3 infantry moved from Russia to Vologda
            2 artilleries and 7 infantry moved from Tambov to Russia
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    dawg.tsvg

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    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Korea to Amur
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            7 tactical_bombers moved from Kwangtung to 35 Sea Zone
            1 bomber moved from Kwangtung to 35 Sea Zone
            2 fighters moved from Kiangsu to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from Kiangsu to Hunan
            4 infantry moved from Kiangsu to Shantung
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @Patryn scramble in sz35?

  • 18 16

    Triple scramble please.

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    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Korea to Amur
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            7 tactical_bombers moved from Kwangtung to 35 Sea Zone
            1 bomber moved from Kwangtung to 35 Sea Zone
            2 fighters moved from Kiangsu to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from Kiangsu to Hunan
            4 infantry moved from Kiangsu to Shantung
    
        Combat - Japanese
            ANZAC scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in Yunnan
                Japanese attack with 2 fighters and 3 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 fighters and 3 mech_infantrys in Yunnan, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber and 7 tactical_bombers
                ANZAC defend with 1 carrier, 5 fighters and 1 transport
                    Japanese roll dice for 1 bomber and 7 tactical_bombers in 35 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 carrier, 5 fighters and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                    4 tactical_bombers owned by the Japanese, 1 carrier owned by the ANZAC and 4 fighters owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 1 bomber and 3 tactical_bombers in 35 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 5 tactical_bombers
                Casualties for ANZAC: 1 carrier, 5 fighters and 1 transport
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
            2 fighters moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to Kwangtung: 2 fighters
            EDIT: Turning off Edit Mode
            2 fighters placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : 0.00
    Japanese : 2.17
    

    Savegame

  • 18 16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:27:53 PM
    Savegame

  • 18 16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            3 transports moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            2 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 18 16

    Scramble SZ 6?

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