scram of 111
Desert Admiral (Axis) vs FMRommel (Allies+16)
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U.S. made big mistake sending Pac fleet to Midway. Jpn build of I.C.s instead of tt’s and attacking Rus and all planes on mainland instead of CVs, meant it would be land war, with delayed and minor island taking. U.S. should have sent tt’s and CVs to sz54 and reinforce Phil on turn 2. Everybody abandons Phil, but this case is unique. Being in Midway will take me 2 turns to get to Aust.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 bomber moved from Central United States to Wake Island 1 bomber moved from Eastern United States to Midway 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 fighters placed in Eastern United States 2 submarines placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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U.S. DD NCM from India > sz80, edited to go further > sz76.
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Sikang to Kwangsi 10 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 4/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 10 infantry in Kweichow, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 7 infantry in Kweichow, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow 6 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 2.00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 bomber moved from Central United States to Wake Island 1 bomber moved from Eastern United States to Midway 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 fighters placed in Eastern United States 2 submarines placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Sikang to Kwangsi 10 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 4/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 10 infantry in Kweichow, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 7 infantry in Kweichow, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow 6 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 39 Sea Zone to 76 Sea Zone 3 infantry moved from Persia to Iraq 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 armour and 1 tactical_bomber moved from Yunnan to Kwangtung 1 fighter and 2 infantry moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Burma to Shan State 2 mech_infantrys moved from India to Shan State 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone Combat - British Battle in Ethiopia British attack with 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kwangtung British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 harbour and 1 mech_infantry British roll dice for 1 armour and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan British roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan British roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Kweichow British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 97 Sea Zone British attack with 1 bomber and 1 submarine Italians defend with 2 destroyers British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 submarine remaining. Battle score for attacker is 16 Casualties for Italians: 2 destroyers Battle in Iraq British attack with 1 armour and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour and 4 infantry in Iraq, round 2 : 0/5 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 armour and 3 infantry in Iraq, round 3 : 1/4 hits, 1.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour and 3 infantry in Iraq, round 4 : 1/4 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour and 3 infantry in Iraq, round 5 : 1/4 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shan State, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Hunan to Yunnan 1 mech_infantry moved from India to Yunnan 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 1 bomber moved from 97 Sea Zone to Malta Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 1 factory_minor placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs Place Units - UK_Pacific 2 armour, 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 2 armour, 2 artilleries and 2 infantryCombat Hit Differential Summary :
British : -2.83 Italians : -1.33 Chinese : 1.00 Neutral_Axis : -2.00 Japanese : 0.00 -
The (British) Empire strikes back.
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@FMErwinRommel I typed in my wrong email address. I’ll redo round. Only combat I had was Baltic. If outcome is different, I’ll edit. Both my tanks survived.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:39:49 PM
Savegame -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Eastern Poland to Baltic States 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from French Combat - Italians Battle in Baltic States Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Baltic States, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Northern Italy 5 infantry moved from Northern Italy to Southern Italy 4 aaGuns moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Alexandria to Romania 1 artillery and 1 infantry moved from Alexandria to Egypt Place Units - Italians 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 14 PUs (4 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Changing PUs for Italians from 19 to 23 EDIT: Adding units owned by Italians to Baltic States: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.00 Russians : 0.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to Shensi Combat - ANZAC Battle in Shensi ANZAC attack with 3 fighters Japanese defend with 1 infantry ANZAC roll dice for 3 fighters in Shensi, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi ANZAC win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shensi to Timguska 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6 ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from Algeria to Tunisia 1 fighter moved from Malta to Tunisia Combat - French Battle in Tunisia French attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 fighter and 2 infantry in Tunisia, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 fighter and 2 infantry in Tunisia, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0.67 expected hits French roll dice for 1 fighter and 2 infantry in Tunisia, round 5 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Tunisia 1 infantry owned by the French retreated to Algeria Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 fighter moved from Tunisia to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -1.67 French : -3.33 ANZAC : -0.50 Japanese : -0.33 -
True to form, for 3 rounds, the French attackers and Italian defenders couldn’t hit anything. Finally, the Ital got a hit on round 4.
The IJN has 3 tt’s and a fleet, but no troops nearby to load and no planes. It can sail to an I.C. but can’t reach the Phil or spice isles. So U.S. keeps Phil on T4.
And Rus goes before Jpn, so China will have 10 terr and Jpn can retake 4 at most, plus Hong Kong. Burma road is so secure that ANZ ftrs moved north to defend retreating Rus army in Timg. -
Italy sent its planes to Rus and built mech for Rus, rather than protect its own terr. No tank to take Gre. No ftrs staying home to protect ship builds. What a lap dog for Hitler. Italy won’t get much income from Rus terr.
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@FMErwinRommel Crap, pulled up wrong logon info. Just saved and attached file.German.tsvg
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@Desert_Admiral Germany is invading! Hide your vodka Stalin, here comes Hitler!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 1 infantry moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod 1 armour moved from Sikang to Shensi Chinese take Shensi from Japanese 1 armour moved from Shensi to Kansu 1 infantry moved from Olgiy to Kansu Combat - Russians Russians creates battle in territory 127 Sea Zone Battle in Novgorod Russians attack with 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 6 mech_infantrys in Novgorod, round 2 : 0/6 hits, 2.00 expected hits 2 mech_infantrys owned by the Germans lost in Novgorod Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits, 3.00 expected hits Germans roll dice for 4 mech_infantrys in Novgorod, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Novgorod, round 4 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 mech_infantrys in Novgorod, round 4 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 6 mech_infantrys Casualties for Russians: 2 artilleries and 1 infantry Battle in 127 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 transport 1 submarine owned by the Russians Submerged Battle in Kansu Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Kansu Japanese winGermans win with 1 battleship, 1 cruiser and 1 transport remaining with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 1 armour and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 1 artillery moved from Archangel to Vologda 1 infantry moved from Smolensk to Archangel 2 fighters and 1 tactical_bomber moved from Novgorod to Vologda 2 infantry moved from Novosibirsk to Vologda 2 aaGuns and 10 infantry moved from Yenisey to Timguska 1 infantry moved from Bryansk to Smolensk 2 aaGuns, 2 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Western Ukraine to Bryansk 10 infantry moved from Russia to Vologda 1 aaGun moved from Kazakhstan to Volgograd Place Units - Russians 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -2.83 Japanese : 1.33 -
Lousy dice and a miscalculation made me adjust my plans. Attacked Kansu with tank & inf against a single Jpn inf. I rolled 0/3 and you rolled 2/2 and kept the terr. That forced me to combine troops. Rus planes could reach Novg in 2 spaces, so I thought I could return safely. But I calculated that I couldn’t hold Bry, and Rus planes couldn’t reach Moscow. So I had to send an army to guard them in Volo.
Its hard to get allied planes to Moscow by turn 5 for a G6 attack. And Ger can go south instead. -
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Rus tank Persia forgot to load onto Brit tt in sz80. Will you permit me to edit this on U.S. turn?
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Wake Island to Caroline Islands 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 91 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines Germans defend with 1 destroyer Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 fighters moved from Eastern United States to French West Africa 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from Central United States to Central America 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Midway to Hawaiian Islands 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 bomber moved from Caroline Islands to New Guinea Place Units - Americans 3 submarines and 1 transport placed in 10 Sea Zone 1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States 2 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.67 AA fire in Caroline Islands : : -0.17 Japanese : 1.33 -
Meant to buy inf and art not inf and mech for my tt. So edited at end of turn.
Allies have massive income advantage, even tho Rus is on the ropes. Jpn attack on Rus, hurt Rus income; but Jpn income growth is limited. UKPac & ANZ combined, have more income than Jpn, not including China or U.S. This is a most interesting game. Ger will benefit the most from the KRJ, while Italy and Jpn will be slowly squeezed.





