I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
ksmckay (Allies+6) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 armour moved from Poland to Novgorod 1 fighter moved from Western Germany to 127 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber AA fire in Novgorod : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Novgorod, round 2 : 7/14 hits, 7.67 expected hits Russians roll dice for 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/10 hits, 4.17 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Novgorod, round 3 : 6/9 hits, 5.33 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Novgorod, round 3 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 tactical_bomber owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Novgorod to Baltic States 1 fighter moved from 127 Sea Zone to Finland 2 artilleries and 7 infantry moved from Romania to Eastern Poland 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 aaGun, 8 artilleries and 19 infantry moved from Poland to Baltic States 9 artilleries and 1 infantry moved from Germany to Poland 1 armour and 8 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 112 Sea Zone to 124 Sea Zone 2 bombers moved from Novgorod to Baltic States 1 infantry moved from Greece to Bulgaria Place Units - Germans 1 artillery and 1 infantry placed in France 1 fighter and 6 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.00 AA fire in Novgorod : : -0.50
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@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
little sloppy of me. good move.
With the 3 tanks in Baltic States and the TT in SZ112, it’s always difficult to know what to do, especially if you have troops west of Novgorod - they might be cut off already.
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simple block in epol would have done the trick. wasnt thinking about the blitz there to give the landing. and I dont like leaving many units there because on g4 you cant catch them in Archangel pretty easily so anything there is probably dead anyway. but hurts to lose all the air.
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meaning blitzing all the way to baltic states.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 3 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 3 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Russians retreated to Belarus Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 aaGuns, 2 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk 3 infantry moved from Ukraine to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,2,4,5,4,2,6,2 Russians collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -0.83
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oh and ill move the russian ss to z105
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 3 fighters moved from Japan to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour moved from French Indo China to Yunnan Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 2 battleships, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria Combat - Japanese Battle in Celebes Battle in Java Japanese attack with 3 artilleries, 3 infantry and 1 marine British defend with 2 infantry; ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Java, round 2 : 1/7 hits, 2.33 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 3 artilleries, 1 infantry and 1 marine in Java, round 3 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 3 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Java Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Java, round 4 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Celebes from Dutch, taking Java from UK_Pacific with 2 artilleries and 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 1 aaGun and 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Korea, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Manchuria Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone 3 fighters moved from Korea to Japan 1 infantry moved from Jehol to Chahar 1 aaGun and 5 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 3 artilleries and 7 infantry moved from Hunan to Yunnan 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 3 tactical_bombers moved from French Indo China to Philippines Place Units - Japanese 2 armour and 1 artillery placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 1.67 Russians : 0.67 Japanese : -1.67
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turns coming up, will need scramble orders for z97, attacking with 2 dd 1 ca 2 ftr 1 tac 1 bom vs 1 dd 1 ca (2 it ftrs 1 ger tac available for scramble)
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I won’t scramble to that attack.
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assumed as much but just wanted to confirm
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 armour and 1 infantry moved from Morocco to Algeria 1 bomber and 1 fighter moved from Gibraltar to Algeria 2 fighters moved from 91 Sea Zone to Algeria 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Algeria Americans attack with 1 armour, 1 bomber, 3 fighters and 3 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Algeria, round 2 : 3/8 hits, 3.17 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Marshall Islands from Japanese, taking Algeria from Neutral_Axis with 1 armour, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 2 fighters moved from Algeria to 92 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 bomber and 2 fighters moved from Western United States to 31 Sea Zone 1 artillery, 1 bomber, 2 fighters and 1 infantry moved from 31 Sea Zone to Wake Island 1 destroyer moved from 54 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 31 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0.67 Neutral_Axis : -0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 armour and 1 infantry moved from Morocco to Algeria 1 bomber and 1 fighter moved from Gibraltar to Algeria 2 fighters moved from 91 Sea Zone to Algeria 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Algeria Americans attack with 1 armour, 1 bomber, 3 fighters and 3 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Algeria, round 2 : 3/8 hits, 3.17 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Marshall Islands from Japanese, taking Algeria from Neutral_Axis with 1 armour, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 2 fighters moved from Algeria to 92 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 bomber and 2 fighters moved from Western United States to 31 Sea Zone 1 artillery, 1 bomber, 2 fighters and 1 infantry moved from 31 Sea Zone to Wake Island 1 destroyer moved from 54 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 31 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 cruiser and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from India to Iraq Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser and 1 destroyer British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Italians: 1 cruiser and 1 destroyer Battle in Iraq British attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 bomber moved from 97 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 artillery, 1 factory_minor and 1 infantry placed in Union of South Africa British undo move 3. 1 artillery and 1 infantry placed in Union of South Africa 1 factory_minor placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : -1.00 Italians : 0.17 Americans : -0.67 Neutral_Axis : -0.67
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two things, neither of which matters that much so whatever works, but there was supposed to be an american dd in z32. You can see in the history, i sent everything to 31, then undid it, tried to move the dd to 32 and the rest of the fleet to 31 but I misclicked and sent it right back to 31.
The other thing is the russian sub. I had asked to move it to 105 right after posting but didnt bother to post an edited file. That move I really dont care about but I did ask.
So can you do what you will with the edits before doing Italian turn. Again, if its a problem dont worry about it.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Eastern Poland to Belarus 1 armour moved from Baltic States to Belarus 1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in Belarus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 2 infantry moved from Tunisia to Libya EDIT: 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry EDIT: Adding units owned by Italians to Greater Southern Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 British : 0.17 Russians : -0.33
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@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
two things, neither of which matters that much so whatever works, but there was supposed to be an american dd in z32. You can see in the history, i sent everything to 31, then undid it, tried to move the dd to 32 and the rest of the fleet to 31 but I misclicked and sent it right back to 31.
The other thing is the russian sub. I had asked to move it to 105 right after posting but didnt bother to post an edited file. That move I really dont care about but I did ask.
So can you do what you will with the edits before doing Italian turn. Again, if its a problem dont worry about it.
You wanted me to do it? Ok, I’ve done it for the USSR but you’ll have to edit it yourself for the US DD.
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I’ll strat bomb Moscow with my 2 bombers. Will you intercept?
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No intercept
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from New South Wales to South Australia 1 infantry moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 32 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from New South Wales to South Australia 1 infantry moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 32 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :