Owkey, since I think most of you guys live on the other end of the world making it difficult to have a real discussion responding to each other, I’ve made a little list of what I read so far in this topic, and I’ll comment on each a bit:
arguments con:
LL is a formula, ADS a strategy
LL makes strategies feasible that aren’t going to make it in AdS
LL makes strategies that are 50% in ADS 100% in LL
=> comment: Let’s make a difference between tactical TRICKS and strategical PLANNINGS. The 3 sentences above are talking about tactics: if I attack his 14 inf or go Sea Lion… I admit that tactics are different (not a lot, but enough to matter) in LL than in ADS. That’s just thinking a bit more radical in LL games than ADS games. But if we’re talking about strategies, both ADS and LL are the same: G’s strategy is to build up stacks of arm+inf on the eastern borders to eventually try to attack Mos, J is pushing inland to raise pressure on R, UK and US are both trying to land units in Asia/Europe to relief pressure on R. Strategies are long-term plans and don’t differ between LL/ADS. Tactics are tricks of the moment that have to be avoided or executed in order to get an edge. Tactics do differ from LL to ADS. If that’s good or bad, I don’t know.
LL SBR’s are always good
=> Since one cann’t loose it’s bomber, it’s always a good idea to go SBR in LL. True. As, theoretically, it’s always a good idea to go SBR in ADS. However, the difference between throwing a 1 and not throwing a 1 is 18,5 Ipc’s, just for one die. I think this is ridiculous and can ruin a game. SBR is broken in ADS: imagine an oppo who goes heavy on SBR, and succeeds a lot because of good dice, so you get IPC crippled and loose the game. There’s nothing one can do against this strat, except hoping for good dice. This is not the kind of game I like to play, because it’s nothing else than roullette if played this way. That’s the flaw in ADS: mediocre or bad strategies are possible when backed up by good dice. This happens not a lot, but enough to either think you won undeserved (=not good), or you lost undeserved (=not good). If half of the games one plays are not good, I don’t like the game. LL fixes this.
LL is easier and requires less skill
LL is ‘calculable’
=> True, LL is calculable (in the sense of more predictable), and requires less ADS-skill (calculating chances). But it requires more LL-skill (planning, looking ahead). I don’t think Chess players will agree chess (=LL) requires less skill than warhammer 40K (=ADS). It just requires a different skill.
Axis cann’t realistically win in a LL game without vastly inflating the bid.
I don’t know, I only played one LL game (with allies), and I enjoyed it a lot (and won).
pro:
LL is an easy way to get insight in battle mechanics
LL speeds up games
LL vastly reduces the bad dice syndrome
=> no comments on pro, since I’m on the pro side :-D
@Cmdr:
A) 10 IPC to the Axis is too high in any game, IMHO. 7-9 is the limit and I only bid 9 when I want to be the allies.
Anyway, the offer still stands. Battlemap, in house dicey, LL rules (LL for SBR too) and you get 7, maybe 8 IPC. (I’ll entertain 8 IPC if you want a transport in the Med, otherwise you get 7 IPC for ground units or just plain old cash for round 1.)
If 10 is too high, why don’t you wanna play axis then? (this is the whole point of having a bidding system :| ) But I’m willing to adapt: 9 IPC to axis, from which 7 for ground units, owkey?
Off topic: where do I find more information on that in house dicey thing, and on the LL-rules used in this board?