Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Midway to 25 Sea Zone
5 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
5 artilleries and 5 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
2 bombers moved from Gibraltar to Southern France
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Japanese defend with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 8/18 hits, 9.17 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 5/13 hits, 7.17 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 6/16 hits, 8.50 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 2/8 hits, 5.17 expected hits
5 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.83 expected hits
Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 transports owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 122
Casualties for Americans: 1 cruiser, 5 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
Battle in Southern France
Americans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 2 armour in Southern France, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour
Battle in Korea
Americans attack with 5 artilleries and 5 infantry
Japanese defend with 5 infantry
Americans roll dice for 5 artilleries and 5 infantry in Korea, round 2 : 2/10 hits, 3.33 expected hits
Japanese roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 5 artilleries and 4 infantry in Korea, round 3 : 1/9 hits, 3.00 expected hits
Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 5 artilleries and 3 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Philippines
2 bombers moved from Southern France to Gibraltar
3 fighters moved from Southern France to 93 Sea Zone
1 tactical_bomber moved from Southern France to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
Place Units - Americans
1 airfield, 3 armour and 1 harbour placed in Norway
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : -7.83
Japanese : -5.00
Production/PUs Summary :
Germans : 59 / 81
Russians : 1 / 0
Japanese : 50 / 53
Americans : 60 / 85
Chinese : 1 / 4
British : 38 / 48
UK_Pacific : 20 / 22
Italians : 14 / 14
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81
Russians : 1 / 0
Japanese : 50 / 53
Americans : 60 / 85
Chinese : 1 / 2
British : 38 / 48
UK_Pacific : 20 / 22
Italians : 14 / 14
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Midway to 25 Sea Zone
5 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
5 artilleries and 5 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
2 bombers moved from Gibraltar to Southern France
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Japanese defend with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 8/18 hits, 9.17 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 5/13 hits, 7.17 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 6/16 hits, 8.50 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 2/8 hits, 5.17 expected hits
5 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.83 expected hits
Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 transports owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 122
Casualties for Americans: 1 cruiser, 5 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
Battle in Southern France
Americans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 2 armour in Southern France, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour
Battle in Korea
Americans attack with 5 artilleries and 5 infantry
Japanese defend with 5 infantry
Americans roll dice for 5 artilleries and 5 infantry in Korea, round 2 : 2/10 hits, 3.33 expected hits
Japanese roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 5 artilleries and 4 infantry in Korea, round 3 : 1/9 hits, 3.00 expected hits
Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 5 artilleries and 3 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Philippines
2 bombers moved from Southern France to Gibraltar
3 fighters moved from Southern France to 93 Sea Zone
1 tactical_bomber moved from Southern France to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
Place Units - Americans
1 airfield, 3 armour and 1 harbour placed in Norway
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 3 armour, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber moved from India to Burma
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Norway to Finland
3 artilleries moved from Norway to Finland
Combat - British
Battle in Burma
British attack with 1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber in Burma, round 2 : 4/18 hits, 5.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 bomber placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 artilleries, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : 1.00
British : -1.00
Americans : -7.83
Japanese : -5.33
Production/PUs Summary :
Germans : 59 / 81
Russians : 1 / 0
Japanese : 49 / 53
Americans : 60 / 85
Chinese : 1 / 2
British : 38 / 43
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
want to start a trs game or 2?
@Entek would love to
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81
Russians : 1 / 0
Japanese : 49 / 53
Americans : 60 / 85
Chinese : 1 / 2
British : 38 / 43
UK_Pacific : 21 / 22
Italians : 14 / 13
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81
Russians : 1 / 0
Japanese : 49 / 53
Americans : 60 / 85
Chinese : 1 / 2
British : 38 / 43
UK_Pacific : 21 / 22
Italians : 14 / 13
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 10 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries, 1 bomber and 5 infantry moved from Greater Southern Germany to Western Germany
1 bomber moved from Western Germany to Norway
3 infantry moved from Novgorod to Karelia
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 armour and 8 infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Novosibirsk to Sikang
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Russia to Tambov
2 infantry moved from Volgograd to Kazakhstan
9 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Sikang
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Sikang
Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Germans attack with 9 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 3/13 hits, 5.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 9 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Norway to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Western Germany
10 transports placed in 114 Sea Zone
Germans undo move 2.
Germans undo move 1.
3 transports placed in 127 Sea Zone
Germans undo move 1.
3 transports placed in 127 Sea Zone
2 artilleries and 1 infantry placed in Western Germany
3 transports placed in 93 Sea Zone
3 transports placed in 105 Sea Zone
Germans undo move 4.
1 transport placed in 105 Sea Zone
3 transports placed in 112 Sea Zone
Germans undo move 5.
1 transport placed in 112 Sea Zone
2 transports placed in 114 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,3,6,3,4,6,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.67
AA fire in Norway : : -0.17
Chinese : -1.33
Russians : -0.33
@dawgoneit i messed up some how. i thought i bought a destroyer and when i went to deploy it wasn’t there. i was for sure i hit the purchase arrow.
Did you want to edit your purchases?
@Entek if i did i would like to put my transports with it. they’re on a suicide mission where i put them.
@dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:
@Entek if i did i would like to put my transports with it. they’re on a suicide mission where i put them.
Just let me know what you want to swap out for the DD and I’ll do the edit before russias go
@Entek would you want to move all my suicide transports (10) to the same spot as the destroyer. take out 2 art… put in sz113
@dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:
@Entek would you want to move all my suicide transports (10) to the same spot as the destroyer. take out 2 art… put in sz113
Can do!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Removing units owned by Germans from 114 Sea Zone: 2 transports
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 93 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 10 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 10 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 10 transports in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 10 transports in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 10 transports remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
Production/PUs Summary :
Germans : 61 / 78
Russians : 0 / 0
Japanese : 49 / 53
Americans : 60 / 85
Chinese : 0 / 2
British : 38 / 43
UK_Pacific : 21 / 22
Italians : 14 / 13
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Please feel free to fix it if I removed too many of the transports.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
3 armour, 2 artilleries and 3 mech_infantrys moved from Shan State to Yunnan
1 artillery and 1 mech_infantry moved from Szechwan to Yunnan
1 armour, 2 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
3 infantry moved from Kiangsi to Hunan
1 infantry moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Tsinghai to Kweichow
1 artillery moved from Tsinghai to Shensi
1 bomber moved from Japan to Yunnan
1 armour moved from Urals to Tsinghai
1 artillery moved from Timguska to Kansu
1 mech_infantry moved from Timguska to Shensi
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
3 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Non Combat Move - Japanese
3 infantry moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 fighters placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,4,1,2,4,3,2,5,6
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Philippines to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Manchuria
5 artilleries and 2 infantry moved from Korea to Manchuria
3 bombers moved from Philippines to Manchuria
1 fighter moved from Midway to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
5 transports moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 10 transports
10 transports owned by the Germans lost in 113 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 10 transports
Battle in Southern France
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Manchuria
Americans attack with 5 artilleries, 3 bombers, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 3 fighters and 6 infantry
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 artilleries, 3 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 7/14 hits, 6.33 expected hits
Japanese roll dice for 1 aaGun, 3 fighters and 6 infantry in Manchuria, round 2 : 4/9 hits, 4.00 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria
Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Manchuria, round 3 : 4/10 hits, 5.00 expected hits
Japanese roll dice for 3 fighters in Manchuria, round 3 : 1/3 hits, 2.00 expected hits
3 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 artilleries, 3 bombers and 4 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 3 artilleries and 2 infantry
Casualties for Japanese: 1 aaGun, 3 fighters and 6 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
3 bombers moved from Manchuria to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 fighters moved from Manchuria to Korea
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 fighters moved from 113 Sea Zone to Norway
3 armour, 1 artillery and 1 infantry moved from Norway to Finland
Place Units - Americans
1 factory_minor placed in Korea
1 carrier placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
4 artilleries and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -0.33
AA fire in Manchuria : : -0.50
Japanese : -1.00
Production/PUs Summary :
Germans : 58 / 78
Russians : 0 / 0
Japanese : 50 / 45
Americans : 63 / 88
Chinese : 3 / 2
British : 38 / 43
UK_Pacific : 18 / 22
Italians : 14 / 13
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0