Scramble from Guam or Queensland?
Kannelmaki (Axis) vs Lebowsky (Allies) BM3
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia 2 infantry moved from Romania to Bessarabia 3 infantry moved from Albania to Bulgaria 1 artillery moved from Albania to Bulgaria 1 bomber moved from Greece to Romania Non Combat Move - Italians Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from Northern Territory to Queensland 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 12 artilleries and 1 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Eastern Poland to Ukraine 1 infantry moved from Finland to Karelia 4 bombers moved from Southern Italy to Baltic States 1 infantry moved from Finland to Karelia Combat - Germans Battle in Baltic States Germans attack with 1 artillery, 4 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 4 bombers and 1 infantry in Baltic States, round 2 : 1/6 hits, 3,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers moved from Baltic States to Eastern Poland 3 aaGuns moved from Poland to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 45 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -2,33 Russians : -0,33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 2 mech_infantrys moved from Belarus to Karelia 2 infantry moved from Belarus to Baltic States 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Karelia Russians attack with 2 armour and 2 mech_infantrys Germans defend with 3 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Karelia, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians roll dice for 2 armour and 1 mech_infantry in Karelia, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians roll dice for 2 armour in Karelia, round 4 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 armour in Karelia, round 5 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 3 infantry Battle in Baltic States Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Russia 9 infantry moved from Smolensk to Bryansk 2 infantry moved from Rostov to Bryansk 2 infantry moved from Volgograd to Rostov 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 artillery and 9 infantry moved from Russia to Bryansk 4 aaGuns, 6 artilleries and 42 infantry moved from Belarus to Bryansk Place Units - Russians 1 fighter and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : -0,67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 bombers, 2 destroyers, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Suiyuyan to Shensi 6 fighters and 3 tactical_bombers moved from Jehol to Shensi 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 3 fighters moved from 36 Sea Zone to Yunnan 3 tactical_bombers moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from Kwangsi to Shensi 2 fighters moved from Kwangsi to Shensi 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 armour moved from Anhwe to Shensi 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Java to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 2 bombers moved from Kwangsi to Shensi 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 marine and 1 transport moved from 42 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/11 hits, 5,00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 3 : 4/11 hits, 5,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Shensi Japanese attack with 1 armour, 2 bombers, 8 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 8/18 hits, 9,00 expected hits Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 3/9 hits, 3,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 2 bombers, 8 fighters and 4 tactical_bombers in Shensi, round 3 : 8/15 hits, 8,50 expected hits Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 8 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to Kwangsi 2 fighters moved from Shensi to Hunan 6 fighters moved from Shensi to Kweichow 4 tactical_bombers moved from Shensi to Kweichow 3 tactical_bombers moved from Yunnan to 36 Sea Zone 3 fighters moved from Yunnan to 36 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Turning off Edit Mode 3 mech_infantrys placed in Kwangtung 1 mech_infantry placed in French Indo China 2 destroyers placed in 36 Sea Zone 2 bombers and 1 tactical_bomber placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 artilleries, 1 battleship, 2 marines and 2 transports EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship and 1 transport EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 marine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese : -2,33 Japanese : -5,50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Battle in Paulau Island Battle in Marianas Non Combat Move - Americans 1 artillery, 1 infantry and 4 marines moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry, 4 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 4 marines moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 carrier, 1 fighter and 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 armour and 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria Place Units - Americans 1 infantry placed in Central United States 2 fighters and 1 infantry placed in Western United States 2 carriers, 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Western United States 1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Hopei Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 3 submarines moved from 81 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Battle in Paulau Island Battle in Marianas Non Combat Move - Americans 1 artillery, 1 infantry and 4 marines moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry, 4 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 4 marines moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 carrier, 1 fighter and 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 armour and 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria Place Units - Americans 1 infantry placed in Central United States 2 fighters and 1 infantry placed in Western United States 2 carriers, 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Western United States 1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Hopei Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 3 submarines moved from 81 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/15 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 5/11 hits, 5,83 expected hits Units damaged: 1 battleship owned by the British 2 destroyers owned by the Italians, 2 submarines owned by the Italians, 2 submarines owned by the British, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Italians lost in 97 Sea Zone British roll dice for 1 battleship, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 9/15 hits, 7,33 expected hits Italians roll dice for 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/5 hits, 3,17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 97 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 2 tactical_bombers owned by the British, 2 destroyers owned by the British, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 3 cruisers, 2 destroyers, 5 fighters and 1 submarine remaining. Battle score for attacker is 81 Casualties for British: 1 carrier, 2 destroyers, 3 submarines and 2 tactical_bombers Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports Casualties for Germans: 2 fighters and 1 tactical_bomber Non Combat Move - British 1 fighter moved from 97 Sea Zone to Egypt 4 fighters moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Morocco to Algeria 1 armour and 1 infantry moved from Algeria to Tunisia 1 fighter moved from Egypt to Eastern Persia 1 mech_infantry moved from Syria to Persia 3 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Eastern Persia to India 1 armour moved from Iraq to Eastern Persia 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - British 3 infantry placed in Persia 1 factory_minor placed in Iraq 3 submarines placed in 98 Sea Zone 2 infantry placed in Quebec Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 0,33 Italians : -0,50 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 3 infantry moved from Bulgaria to Romania 1 artillery moved from Bulgaria to Romania 1 bomber moved from Romania to Southern Italy -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 armour moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 3 infantry moved from Bulgaria to Romania 1 artillery moved from Bulgaria to Romania 1 bomber moved from Romania to Southern Italy -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 armour moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 3 infantry moved from Bulgaria to Romania 1 artillery moved from Bulgaria to Romania 1 bomber moved from Romania to Southern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,6,1,1,5 Italians collect 8 PUs (3 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 2 bombers moved from Eastern Poland to Rostov 2 bombers moved from Eastern Poland to Karelia 4 infantry moved from Finland to Karelia 2 tactical_bombers moved from Western Germany to Karelia 2 fighters moved from Western Germany to Karelia 3 armour and 4 mech_infantrys moved from Ukraine to Western Ukraine 2 infantry moved from Eastern Poland to Baltic States 10 mech_infantrys moved from Germany to Baltic States 5 armour, 16 artilleries, 32 infantry and 15 mech_infantrys moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Baltic States Combat - Germans Battle in Karelia Germans attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 2 armour Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Karelia, round 2 : 7/10 hits, 4,33 expected hits Russians roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Rostov Germans attack with 1 armour, 2 bombers and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Rostov, round 3 : 4/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 fighter, 2 infantry, 10 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry, 10 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 4/15 hits, 3,67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Baltic States to Western Ukraine 2 bombers moved from Rostov to Slovakia Hungary 2 bombers moved from Karelia to Poland 2 tactical_bombers moved from Karelia to Finland 2 fighters moved from Karelia to Finland Place Units - Germans 3 mech_infantrys placed in Ukraine 3 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,1,5,4,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 3,67 Russians : -0,67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 2 bombers moved from Eastern Poland to Rostov 2 bombers moved from Eastern Poland to Karelia 4 infantry moved from Finland to Karelia 2 tactical_bombers moved from Western Germany to Karelia 2 fighters moved from Western Germany to Karelia 3 armour and 4 mech_infantrys moved from Ukraine to Western Ukraine 2 infantry moved from Eastern Poland to Baltic States 10 mech_infantrys moved from Germany to Baltic States 5 armour, 16 artilleries, 32 infantry and 15 mech_infantrys moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Baltic States Combat - Germans Battle in Karelia Germans attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 2 armour Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Karelia, round 2 : 7/10 hits, 4,33 expected hits Russians roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Rostov Germans attack with 1 armour, 2 bombers and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Rostov, round 3 : 4/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 fighter, 2 infantry, 10 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry, 10 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 4/15 hits, 3,67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Baltic States to Western Ukraine 2 bombers moved from Rostov to Slovakia Hungary 2 bombers moved from Karelia to Poland 2 tactical_bombers moved from Karelia to Finland 2 fighters moved from Karelia to Finland Place Units - Germans 3 mech_infantrys placed in Ukraine 3 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,1,5,4,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns EDIT: Adding units owned by Germans to Western Ukraine: 3 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3,67 Russians : -0,67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 2/8 hits, 2,83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 3/7 hits, 2,67 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 2 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 6 infantry moved from Samara to Tambov 2 aaGuns and 12 infantry moved from Novosibirsk to Samara 1 fighter moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 2 fighters moved from Rostov to Russia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : -0,50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from Yunnan to Szechwan 2 fighters moved from Kweichow to Hopei 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kweichow to 36 Sea Zone 2 tactical_bombers moved from Kweichow to Hopei 2 mech_infantrys moved from Kwangtung to Hunan 1 bomber moved from Kwangsi to 22 Sea Zone 2 bombers moved from Japan to Kwangsi 3 fighters moved from Kweichow to Hopei 2 tactical_bombers moved from Kweichow to Hopei 3 infantry moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 2 fighters moved from Hunan to Kwangsi 1 bomber moved from Kwangsi to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hopei Japanese attack with 5 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Hopei, round 2 : 4/10 hits, 5,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 5 fighters moved from Hopei to Kwangsi 4 tactical_bombers moved from Hopei to Kwangsi 1 bomber moved from 34 Sea Zone to Kwangsi 1 bomber moved from 22 Sea Zone to Japan Place Units - Japanese 1 battleship, 1 carrier and 1 destroyer placed in 36 Sea Zone 1 infantry and 2 mech_infantrys placed in Kwangtung 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : -1,33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 fighter moved from Caroline Islands to 62 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 62 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 62 Sea Zone to New South Wales 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 armour, 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Libya 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 infantry placed in Central United States 2 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Central United States 1 carrier, 4 submarines and 2 transports placed in 10 Sea Zone Americans undo move 4. 1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone Americans undo move 3. 1 fighter and 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans : 0,17 Japanese : 0,83 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 4 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 fighter moved from Caroline Islands to 62 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 62 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 62 Sea Zone to New South Wales 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 armour, 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Libya 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 infantry placed in Central United States 2 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Central United States 1 carrier, 4 submarines and 2 transports placed in 10 Sea Zone Americans undo move 4. 1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone Americans undo move 3. 1 fighter and 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 96 Sea Zone: 2 carriers EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers and 1 destroyer EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 96 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Removing units owned by British from 96 Sea Zone: 4 fighters EDIT: Adding units owned by British to 98 Sea Zone: 4 fighters EDIT: Turning off Edit Mode British buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 98 Sea Zone to Crete Combat - British Battle in Crete British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 0/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 3 : 1/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Crete to 98 Sea Zone 2 fighters moved from 98 Sea Zone to Libya 1 fighter moved from Gibraltar to Libya 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 97 Sea Zone 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 3 cruisers and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Eastern Persia to India 1 fighter moved from Egypt to Eastern Persia 1 armour moved from Eastern Persia to India 3 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 infantry moved from Tunisia to Libya 2 infantry moved from Algeria to Morocco Place Units - British 3 armour placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -2,33 Italians : 0,33 Americans : 0,17 Japanese : 0,83





